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Nightmarian

Testers
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    Reading, writing, RPGs, Warhammer, Anime, dogs, gaming, Steam
  • Guild
    [Looking for one.]
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  1. No, at this point it's just the MMORPG slowly dying. There are more and more games that offer what MMORPGs used to. Open world games have more expansive worlds to explore with better stories than MMORPGs, and will get better at it as tech improves and now that a modern generation of consoles has been released. COOP is sure to follow, effectively making them mini-MMOs, which isn't helped that the vast majority of MMOs are already basically really bad solo RPGs where you can invite people to join for dungeon and raid runs for a little while. Even that is being stripped of social interaction, though, as even raid finders and dungeon finders throw you in a group with people from different servers you'll never see again, and most games incentivize silent speed runs in dungeons that generally pose little challenge outside the drip-fed Super Mega Master Hard Mode Challange version of the dungeon. Imo, the future is going to be open world games with MP/COOP elements or lobby MP games that basically let you start at the dungeon/raid finder menu you eventually end up at in most MMOs, both with the same lazy collectible and cosmetics hunt MMOs are already desperately leaning on. And they'll be cheaper and faster to make, to boot. There's already a super small and shrinking pool of successful MMORPGs, and I don't think it's an accident that they're mostly ancient and backed by the biggest game developers around, one of which seems to have realized making another MMORPG is a stupid idea when it's easier to monetize more barebones multiplayer experiences.
  2. I'm not sure how wanting a better game is unreasonable. Heck, Crowfall already doesn't have or outright dropped a ton of the things it promised in a Kickstarter years upon years ago, like combat pets or free building with voxel destruction. Of course, the majority of the unhappy players just move on, so of course the most vocal and active group tends to usually be those currently enjoying the game. Anthem's community was praising the game right up until the servers died, though, so... I guess at this point it's more exhausting than painful to see the pattern repeat. Hellgate London, FFXIV 1.0, Tabula Rasa, Wildstar, WAR, on and on.
  3. People defended Anthem right up until, through, and after its death. Bioware released all the info about its development process which highlighted how it was a complete mess (dev's didn't even have a playable game or design direction when the game hit E3, flying, its best feature, was only left in because an executive off handedly said he liked it, etc), and eventually gave up on their own game, but the zealots still didn't care and defended it. So, basically, there's no point in arguing. People will refuse to see the flaws until the lights go off and will still wonder why the game flopped. A lot of the issues, like the absolutely terrible new player experience that is being widely criticized now, have been criticized about for months (by me especially) and people still defended it back then. Unfortunately, a lot of the vocal crowd here is also really toxic and arrogant, which doesn't help. Anything that isn't blind praise is either ignored, met with dogpiling, or is sarcastically answered. Imo, better to just shut up, let the dice keep rolling, and allow the game to get only and exactly what it deserves. If that's a painfully typical MMO death, then so be. This isn't going to be an exception story like ESO or FFXIV which have the benefit of both being part of a massively successful IP with tons of fans that are also owned by huge corporations with money to burn. And heck, I was in 1.0 FFXIV's alpha and beta, and the original devs themselves were saying all the things that eventually almost killed the game and that Yoshi P's dev team ripped out viciously were fine. I.e., a dev literally said that taking about 5-6 clicks to get through menus to sell ONE item was custard okay. No, I am not joking. At this point I'm just kind of tired. Crowfall veered so hard from the Kickstarter and most of the promised features were changed or outright dropped. Some of it had a good reason I guess, but it doesn't change the fact that it shifted the game away from what some backers were hoping for. I've also seen many MMORPGs die, many of them better than Crowfall in some or all ways, including several PvP-heavy ones. Disappointing, really, but not surprising. At least Crowfall's doing better than CU, which died before it ever even lived, lol.
  4. This is true, but the point is that those larger armies fight wars on both a micro and macro scale. The "army" is the same as a faction or an alliance of guilds, but the actual action is done by far smaller groups. There's no real reason not to add micro content that ultimately helps the war effort, especially since the war effort is just conquest point stuff anyway, so it'd be really easy to implement.
  5. It should say. 50% gold for the regions around Skypoint and 100% gold at Skypoint. Dregs should be anything in inventory not equipped unless otherwise stated.
  6. I'm not disagreeing with you. As excited as I am for the game, I am and always have been a realist, and having played virtually every MMORPG in existence, including a good chunk that never made it overseas to the U.S., I can easily say that the MMORPG graveyard is far larger than the sum of those thriving. MMORPGs with better things going for it than Crowfall have failed, and long-term population has always been a concern around here. That being said... we can really only see what happens. There have been some games I don't regret at least trying on release. Age of Conan was a garbage game riddled with some of the most mind-blowing bugs at release (gear didn't offer any stats or damage for necromancers so they were useless, but they had a bugged perma dot that sometimes persisted through death and slowly did more and more damage over time so everyone was terrified of them), but man it was worth some solid laughs even if most people left in the following weeks. I mean, a lot of us are backers from the ancient time, so there's nothing to do but toss hands.
  7. The "need to make money" argument is never valid. There are multiple ways to make money. According to research, in "Free" MMORPGs the vast majority of players don't spend a dime, but a super small tiny amount (I think it was 5% off the top of my head) are whales and make up over 50% of the game's generated profit... and make the game far more money than a lot of games with buy-in. While it's usually because of scummy practices like abusing FOMO and lootbox mechanics, more moderate games do the same too, like ESO. I think F2P for population and then letting those who stick around buy cosmetics and VIP might have been better. I mean, that's why a lot of buy-in/sub MMORPGs eventually go F2P after not doing so well, and in some cases that turned them around.
  8. There's 200 on Reddit, though who knows how many of those are unique from here. Either way, game goes live pretty early on a weekday right after a holiday in the U.S. on the tail end of slowly withdrawing pandemic restrictions... and for a lot of people Monday was their last day off. Based on my work, it also seemed like a lot of people went on vacation or went to do outdoorsy stuff, at least here in my state. Today, most people are going to head back to work, and either way, Crowfall has never had the kind of hype that would entice people to call in sick or get the day off. I'm only here because this is one of my normal days off and I work nights anyway, so I'm usually up at this time. Most will be sleeping or getting ready for work. We'll see how things end up after the first weekend and then first month. The amount of people that stay after New World's beta in a few weeks will be telling too, probably. Even though PvP isn't its focus, anymore the pvp is still pretty decent and a better choice for players looking for something hybrid or to whom graphics are important, as it's definitely a purdy game.
  9. $15 dollars a month has been the MMORPG standard forever. That being said, I think they would have enticed more people without the buy-in, especially since they already have a cash shop. The oily MMORPGs that manage to get away with buy-in, monthly sub, and cash shop are not only far and few but also literally the top current MMORPGs with almost no competition outside of each other... that being FFXIV and WoW. I think ESO is technically free to play, but the perks for subbing (like getting access to xpacs and content without buying it) pretty much leave the f2p the same as a trial. Anyone I know that has played ESO for a reasonable time subs. So... it's probably just conversion? The real debate is whether what VIP offers is worth $15 a months, which I suppose is subjective.
  10. Or, better yet, corrupt the buffs so they turn negative if the shrine is taken from you. This would allow them to make the buffs stronger because it would work both ways and add some risk/reward. I guess they can keep them pretty tame in the starter worlds, though.
  11. I guess they could make a dregs variant of that. It was the plan, once upon a time.
  12. This game is already anything but a Throne War Simulator, though. And skirmishes were fought constantly throughout all of history. Raiding and scouting parties were sometimes small and so were sorties from castles, keeps, and forts at times too. In some of the roughest terrains, like jungles, swamps, mountains, etc, wars were pretty standardly fought in really small, tight-knit units because large military formations and maneuvers were pointless. I'm a former soldier, and even in modern militaries, the common squad size is 5-10, and on average you had two squads separated but working in unison. I can't tell you how often I've been out ranging pretty darn far on patrol or getting shot up from ambushes in just an 8 or 10 man group, a few times less than that. You can probably google some videos of u.s. soldiers in exactly those numbers doing poorly made dergs in Afghan/Iraq. While bigger than the 5 man group, it's still just splitting hairs. After all, there's a ton in Crowfall that isn't realistic when it comes to warfare. There are some good reasons both objective and subjective as to why people don't want instances or small group pvp, but because real war isn't one of them.
  13. Sphinx race + Riddler class... goes around asking riddles and arithmetical problems, and every time you get them wrong you take damage or get some kind of negative effect. Their ult asks you what the airspeed velocity of an unladen swallow is, but just kills you if you try to answer it. Fresh enough? I'd be happy with a pet class where the pet actually matters, maybe even more than the player character. I think WAR's White Lion was the last time I pvped with a class like that and it was loads of fun, though pet classes are always done so damn poorly so meh.
  14. Unfortunately, this is usually how it works. That, or big guilds ally so it doesn't matter how many small guilds ally. In the end it's usually juggernauts versus juggernauts.
  15. But that doesn't make sense. I thought it was blood for the blood god and skulls for the skull throne, but Maeve wants the dragon throne and only has water instead of blood. 😕
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