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ajilejay

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Everything posted by ajilejay

  1. Your interpretation is too literal, no one is suggesting that no time be spent on resource acquisition.
  2. I post about what I don't want, because 1. For me, the combat isn't stable enough on my computer for me to be able to get into it at the moment 2 I don't want you to change the things I like about this game, 3 I spend the vast majority of my testing time mining ore. For me, there are a ton of really brilliant concepts that are promising and appealing to me. That is what I like about this game. I am just concerned with the amount of emphasis on gathering that it should be equally outside the box, innovative, and most importantly, enjoyable to the player.
  3. 1st, You misinterupted what I said, I don't think you should be able to spin around. You just shouldn't have to hold your crosshairs over the mine while holding down the mine button. 2. Thanks. 3. There are more than 2 alternatives, I could simply suggest they make gathering more enjoyable. 4. I agree, well said.
  4. The fallacy is within your if,then statement. Mostly in the assumption that you cannot adjust the gathering system without making gathering inconsequential. Gathering could be changed in a plethora of ways to make it more enjoyable without rendering it inconsequential. For example they could diversify where metal comes from and have a golem in addition to mines. I'm not suggesting they do this, just merely proving my point that other things could be done to improve the experience without breaking the game.
  5. I see what you guys are saying.However, My experience was that I spent about 15 minutes on my basic crafting stuff, then several more minutes to get advanced stuff (uninterrupted gathering). Then a ludicrous amount of hours mining silver with silver tools to get weapons (uninterrupted gathering and memorized spawn patterns). If my interest is to make the game better then I cannot accept just have someone else do it, as a suggestion. The amount of time that it takes just to go through the resource animations combined with the amount of resources needed on top of the amount of time navigatin
  6. Hello all, So far in my time testing the game, the biggest obstacle for my enjoyment is the amount of time waste in the game. Between the gathering times, amount of resources required to build things, crafting management/sequences/failures. Losing everything when you die is acceptable, it adds something to the game though you lose the time you invested, but when it is on top of all the other things in the game that are not enjoyable and just suck up your time it makes everything else that much more mundane and frustrating. To be a little more specific I don't want to have to aim at th
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