Please cut down on time waste obligations in Suggestion Box Posted December 22, 2016 Yes the game will be frustrating at times. Failing crafts and losing your stuff/vessel are inherent results of risk/reward gameplay though. The only part of your statement that I agree with (bolded above) is that the potentially frustrating game content should not be gated behind a clunky UI. I have no issues with diversifying where metal comes from. Or making a leather pinata mother lode. Or any other number of things to add content to the game. But that is not your original point. Your original point is to, and I quote, "Please cut down on time waste obligations." Harvesting has to be a time sink. Whether you are killing boars, whacking trees, running routes for silver nodes, or searching for that golem in your example above, resource gathering needs to take time so that opponents have the opportunity to interrupt that activity and deny you those resources. It is a required content loop in a total war game such as this one. Therefore, by design, the activity in question is both a time sink (as opposed to a waste) and an obligation. Your interpretation is too literal, no one is suggesting that no time be spent on resource acquisition.