I agree with Belantis that some amending is needed, there is possibly a higher amount of night-capping happening currently due to holidays however there should be at a minimum a 6 hour period in which there will be non-activity ( IE sleep periods, could also add in another 8 hours for working hours etc but lets not go into that too much ). Each region IE US or EU will have peak activity periods for that region, for example, EU usually quite active from around 1900-2200 ish GMT. Then usually there will be a period from either 2400-0600 which most of us will be asleep.
Having a period of time maybe say like 0300-0900 which there is a 50% reduction in points would possibly deter people from going to cap everything when everyone is offline.
I think most of us can agree that the amount of outposts is still too much and becomes a grind to retake all of them (even with the 20% reduction) however a few ideas I've had from talking with guildies which could make them more useful and as a way of seeing the map unfold which would also help prevent the start campaign rush for forts & keeps and make it a more tactful approach would make more interesting gameplay is if you had to capture the outposts that lead up to said keep or fort in order to be able to capture it. IE creating a logistical chain in which said keep/fort would be "supplied" from x or y temple location.
Having some mechanics like this in the game would give an earlier warning system in place to which you could see who was pushing in what direction or create a diversion for where you are placing your full force etc and would make outposts more meaningful and make more sense for factions/guilds to focus on taking all outposts around forts/keeps so they can try to defend them.
The siege mechanics is great as well really does create a peak time spike and activity when the sieges start, would also be interesting to possibly see this happening a bit more with forts but more regular IE every hour or so, but that's just a more recent idea.
Also, have to say on an off comment I love the way the game has been developing and looking forward to seeing where we will end up! Awesome job devs for creating this!