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killcrit

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About killcrit

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    Hatchling

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    http://twitter.com/killcrit
  1. i been holding my tongue for far too long.... At this point I no longer care, as I am about to never return This is your best work? I seriously want to delete the custard game everytime I even try to understand what the custard you are trying to show me to learn and train my skills.. I would rather have a custard system roll the dice and just train for me its so god dam terrible... Zooming windows, things that look like buttons to open a menu that are not buttons poorly made socks spread out so far in a tree you have no clue what is what.. multiple layers of this custard poorly made socks... i want to custard choke a baby to feel better... Everytime i load up this alpha, i custard hate it more and more i think it was better in ithe first custard week of launch
  2. I have secured $300 of the $800 needed for the 2015 Large Castle, if you are interested in ruling some lands, please hit me up.... twitter.com/killcrit killcrit.tv@ the gmail thing twitch.tv/killcrit I am starting to gear up more for some not PUG based beta testing, if you are in testing and looking to further your skills as a soldier, hop on my TS during USA test times and stop letting the other united forces kick your butt If interested, I will be teaching teamwork, communication, and strategy to those who wish to roam the lands and become a land baron.
  3. Here is my thoughts on Zerg game play. Zergs can indeed be a problem if the game mechanics are poor. Big guild zergs do have numbers, but they also have very bad players. If you look at probably the best created zerg warfare game we know about, its probably Archeage, the game sucks, but when it comes to pvp fighting, the zergs do lose to much smaller good armies.. I think we at times we had 40 players vs a 200+ zerg and we wooped the 200 regularly. Not many games this will happen, in fact I know of none other... I believe the game design here allows only 150players per "guild"? I could be wrong as I read alot of gaming stuff daily but limits like this are helpful as there are some crazy large multi-gameguilds out there that can really cause issues. There are issues for guild limitations... such as friend play, oh you cant join this guild, cuz we are capped at 150. Okay, now we have another issue, are players going to leave guild, to play with friends, sometimes yes... this is catastrophic for many... next you have alts... this game and its vessel system might not have alt. but now, you have limits and you have big players with 2 accounts for hoarding, muling, etc, this takes up slots. But with 750 you have issues, of guilds getting to powerful, funneling all their grinding can give too much power and control. able to self fund, control markets, take more land than others and so on... llegiances were born to stop this, allowing small guilds to unite,, (I think that was the plan) Not sure if good or bad, have not seen great scenarios of allegiances. I did play WAR, which probably was the biggest allegiance game, They were all run by corrupt large guilds emphasizing power over everyone with strict rules and powers to even kick individuals out of other guilds, if those guilds wanted to stay in the alliance... I single handedly warred and disgruntled on a large guild watching them do some really hooligan poorly made socks to single individuals that affected them and their fun in real life for no reason whatsoever. Seriously, some shady epeen poorly made socks goes down in allegiances. . Anyhow, Zergs do have easy control of area's/content. This brings in the game issues.. Players not in zerg armies could never grind for gear in these public areas because when they were grinding they didnt have the power of their army behind them. But the sheer force of zerg guilds, made it simple for their own player base to grind, as the numbers game gave them the grinding area. The end result when this happes, is that you feel your gameplay is halted. Your a disgruntled off player who can't get the needed tokens to buy the sword to move forward. Next the bad players have the gear, which now your fighting against geared nubs, who now have no chance of losing, as long as they mash a button. Which is a reason that game was abandoned quickly. Cash shop lottery purchases anyone? No thanks... The next issue is instanced battles... When you have people, one this is obvious, the simplest path to achieve the rewards (note rewards, not victory) will be taken. This is why most games fail in PvP.... SWTOR anyone? Everyone ran in a pack to the next red enemy and the lagfest of who can get the casts in and which team has the best video cards and/or graphcs turn down wins the battle. No one ever played objectives, sending a party there, there and there at the same time. Anyone care to run in a circle and press heal in Wildstar? Wildstar shows off piss poor thinking and some good design at the same time... some places had multi attack, some had the circle jerks. I think they abandon the multi attack areas for the shear sake of supporting casual gameplay. Casuals need to follow carrot on a stick, they can't think in real time, so if you split them up, they get crushed, but this is what is suppose to happen, but wait, we can't have our casuals losing comes into game design logic? not sure, but seems like it. To do zerg gameplay right, you need to force teams to be here, here, here and here, at the same time and I guess make it obvious. I think some WoW battlegrounds do this okay, but not great... I think the classic ones you recall and liked, all share this mechanic. Lets look at simplistic zerg games.. H1Z1 battle royale.... Game is never played as it probably was designed, all man for himself, people zerg to the end, and share the victory. so much they changed the game design to be team... Game always ends with you running to the final mountain only to realize, its you on 5, not you on everybody.... (again showing how people take the easiest route to rewards) The whole game is now alternated and you just lost that whole "hunting, in the bush experience, immersion" now its bubble gum skipping hop-fest to a one time standoff of who has the best guns and hacks. Yes, trust me, they see you on radar while your creeping thru that grass for 1800 meters. your better off running at them in a straight line and not giving them time to communicate, cuz they are not the best skilled players who can react, they're usually jabbering some nonsense on their skype call (okay enough of my bashing h1z1) ;P there's no simple answer to the zerg, only experience in design to help alleviate your game design principals, The only advice i can give, is that winning, (not controlling) and make winning a skill to achieve to get resources is the only route to take, and other ways to get those resources are available as a time sink. Obvious things such as debuffs for being overpopulated, are thoughts... or buffs to opponents, are always helpful to deter mindless zerg tactics. But if larger guilds should lose more when LOSING, is a good way to look at design as well. And make victories for the smaller guilds more tantalizing.
  4. Hit me up on Twitter, while we wait, we will be screwing around with some other games, Doom, Street Fighter V, Overwatch, The Division, to name a few
  5. Huger fan of ammo, adds to adventure ten fold... Trust me, I came from old school Asheron's Call, I had to craft my arrows.. It was fun as hell, getting the parts or buying them, crafting them up, making sure i had enough ammo to potion inventory due to wegith constrants, then adventure out and hope i score big... And I had to craft differnt types... Regular, Blunt, Piercing, Armor Piercing, or Fire Infused, Lightning INfused, ACID Infused, , OMG, i'm not a perfect ranged assassin for every battle, i need to RESEARCH what i'm hunting.. this is HOW CREATURE LORE (which no longer exists) evolved.. Remember as a kid with those D&D Books of the artwork of the creatures with their resistances, stengths, and a page to add your own data and you learned it... THIS WAS THE FUN... all removed, so johnny dork, can boot up and press go and be done with his quest and get his treasure before mom says get to bed... The more ya cheat, the more your wasting your work. Bring back the adventure to games, but i gueses crowdfunding will never deliver this hope, because its already funded, they just burn the money and retire
  6. Consoles and lack of games have destroyed most communities. There are not many communities out there bigger than a handful of players anymore. Those that are are into that one game.
  7. I have updated the main post, with all the goodies we need to hear...
  8. Thank you, we have been streaming on Twitch for over a year now, but streaming is hard without a good game, something we hope Crowfall can fix.... I like the strategy implementation attempt of the game, as it makes players active to win, something not many players do in video games today.
  9. <--- See the seriousness badge? Not to be rude, but not seeing supporter badges on these other multi-game guild posts that are on every gaming website across the land. Seems they'll post anywhere hoping you'll band up under their name and continue to promote for them? Don't fall rut into a zerg guild that has no real desire than to bring numbers into their clan. Come to 4 Charity Gaming, form an allegiance from the heart, from your passion, and from your thrill to adventure. Create the community you have always dreamed of. I feel that very passion, something was abandoned in gaming that I felt in my youth and days of MMORPG's when the games mattered, and the attitudes were only of reaching goals in coherence with the people you met. Now everyone you meet is an inconvenience and a threat to your existence. Let's remove ourselves from this worthless mindset and enjoy a gaming life full of vivid dreams, great gameplay, and the best online experience you've ever had. Still here? I ask you read my pledge, and Join up and follow me (Killcrit) and friends to the cure. While, we don't expect anything from our friends but their time and fun in game, we game 4 charity and run a gaming community of those who love and support the idea. Members choose who we support, and if we raise anything for them, then great! If not, game on... Seriously though, we game pretty hard, and looking forward to being a big part of the Crowfall Epidemic. Play Type: PvP & PvE Focused, I prepare our troops for land control! Dedicated Crafters / Gathers: Very Welcome. I AM ONE WHO LOVES MEANINGFUL GRIND Website: http://4charitygaming.com (sorry nothing here atm, seeking new host, just left that lame guild launch site service) Recruiting Status: Yes, we are recruiting players and leadership. Timezone: US, CA, EU (in that order) Recruit Requirements: Age 15+ Team Minded Players Need Only Apply TS3 for Voice Communications (mandatory) Sorry, broken mics, and a;l that other drama not acceptable. War / Spies / Sabotage, ya dig. Leadership Roles Available Seeking Male or Female, we are not gender bias, seeking community (internal guild stuff) leadership, as well as strategic leadership (game related stuff) roles to keep the troops focused, and work towards a plan of maintaining a decent size and disciplined army, strong game plan. Also seeking leadership roles for allegience / diplomatic relations. ts67.teamspeak3.com:4565 <---- bookmark this, not much going on atm
  10. I will be in game roleplaying your political adversary, please don't take it personally like they did in Face of Mankind, a guy who was offended by my attempt to overthrow the corrupt administration aside, personally lied to get me real life banned from the forums and game stated i was cheating and whatnot to his "friend" game server admins, who were of course the other players in the game... some people can't play these types of games... /sigh
  11. I destroyed the Horizons economy in 3 days as a miner / crafter Add me
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