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Dema

Testers
  • Content Count

    33
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Everything posted by Dema

  1. I couldn't deal with Chivalry either -- despite my best efforts.
  2. My colleague's game is getting closer. They started their kickstarter just a few days ago and are already on their way to stretch goals! Check it out!
  3. Fun stuff Big Guy -- and I finally figured out what happened to you at the end of the fight you finished the video with. Great music selection.
  4. Looks great. Coincidentally I learned what boom boom tequila means this very night. I had never heard of it, then suddenly I learn about it and see paper towels imprinted with it.
  5. If MUD's count as MMO's (I vote they should!) then Gemstone III/IV was my favourite (still is?). Shadowbane still is somehow special -- my first graphical MMO, such good times, and the game to which I compare all others since. I would be lying if I didn't mention that I loved WoW at times, too.
  6. Thanks. I found that one already. I was hoping for 3 or 4k versions. Pretty Please?
  7. Is there a larger version of the ToL artwork anywhere that we are allowed to use (as a desktop bg)?
  8. I laughed a lot. Thanks for that.
  9. I'm glad you are offering paid internships. Classy stuff, good work.
  10. I agree with your sentiment here: There is a middle ground that where fun, practicality (tech and game play), and some semblance of realism merge. I'm honestly not sure how big that target is, and it will clearly vary for each person. I'm glad we're seeing catapults that have to be moved from one point to another rather than ones we can fold up and put into our pockets. I don't love the current iteration (as far as I can tell from the video), but I hope it's able to stir up enough feedback and allow the tech to be usefully tested without taking too many steps down a path that doesn't seem to be popular on these forums. (heh heh, what is?)
  11. I'm not sure what the "big picture" plan is for the game... They have talked about siege equipment, but i'm not sure of the scope...I'm guessing mostly arena style combat.
  12. Mordhau just dropped a new update video -- it looks pretty glorious. https://youtu.be/p-B4AwgArwA Full disclosure: a colleague from work is the project lead on this game.
  13. VAT was a bit surprising to me when I finally backed... I haven't been in Europe for that long, and the VAT surprise was rather unsettling. I am very much looking forward to hearing the plans for Europe as well.
  14. Or make and sell the vessels where they will be needed and used the most -- in campaigns.
  15. Are you suggesting a treb or catapult for tossing stoneborn? Seems reasonable, to me.
  16. I'm afraid I misunderstand these concerns. Have vehicles become vessels? Do we know that players would be protected from damage while controlling catapults, or other vehicles? That would be troubling, indeed. These are interesting incentives, and if these mechanics work out, they could be a way to add layers of strategy and variation to sieges in CW's . Their are probably a lot of really interesting ways to make the bane trees more interesting. You're off to a good start here. This is a really fun idea. I'd love to kill my enemies with a bow made from their own Tree. Try to bane us? We'll come after you and kill you with weapons made from your magic tree after you fail.
  17. Love the ToL artwork. Can't wait to start watching some streams to see how this plays out.
  18. I can't wait for the streamers/testers to get their hands on the Ranger, so I can see how she handles in group play.
  19. I wouldn't mind seeing a character that sacrifices its own life to heal others. Perhaps the druid could have self heals that cost mana (some type of HoT perhaps), and can heal others by sacrificing their own life and mana? If implemented well, it could prevent the "firehose" aspect that I many here (myself included) don't want to see. The buff/debuff connection is interesting too: The druid buffs another characters armor, but becomes more vulnerable. Interesting ideas. I like them better than the idea of a character that steals another characters power to become stronger. But I'm a giver. I'm really looking forward to seeing what the druid archetype becomes.
  20. I agree with your concerns, especially regarding finances. Developing in the open is a different strategy than i'm used to seeing, and may require some tradeoffs -- balancing some early stages of development towards making things fun instead of efficient. However, I hope their ability to balance the ability to test all of the new tech they've introduced outweighs any further readjustments they will have to make to the archetypes. Time will tell.
  21. Given the history of the team, it's possible there will be some limited implementation of Friendly Fire like there was in Shadowbane. Some AoE's affected your group, but not all did, and because it had a targeting system, and you could easily target your friends if you weren't careful (were bad) and hit them with an ability or auto-attacks. In a system without targeting (yay!), FF can be devastating. It will be interesting to see how they actually implement FF though -- I hope it isn't a simple hidden toggle for skills that identifies them as FF-capable or not. I'd prefer all or nothing, but i'm expecting that some skills will be FF-capable whiles others wont be, for no real reason. I'm all for FF if its implemented well. I just hope it isn't gimicky and that I don't suck and destroy my team or buff our enemies. Edit: About healing specifically: I have typically liked to play a healer, but I think that's mostly because other types of support classes have been limited. While I would like to play a healer, I'd much rather play a useful support character of some sort, that doesn't become a crutch. I'm hopeful and mostly confident that will be available in CF. Low heals are fine, regen buffs are fine, movement buffs, armor buffs, snares, debuffs are all fine... anything that makes combat more interesting than bash and run is fine. Anything that promotes diverse team play, and I know very well that big heals remove diversity by becoming basically necessary components of group play.
  22. Shadowbane - my first graphical MMO, and my most loved. I only played with real intent for the first 1.5 yrs because my closest friends left for other games. I was eager about the emulators when i heard about them, and occasionally prowl around there. WoW - I still hold it high regard even though i haven't found it captivating since WoTLK. I tend to go back every other expansion, though. Rift - I had high hopes (and really loved the cinematic trailer/commercial that first brought it to my attention). One character to cap after release and a few trips back to see if anything interesting has happened there. ESO - I had such high hopes. Such very high hopes. But the gameplay is painfully repetitive, the classes bland, and performance disappointing. Its beautiful, and has it merits. Now that it doesn't require a sub, i play occasionally. LoTRO - I'm a sucker for all things Tolkien, and still play this one. Despite feeling a bit clunky, I still enjoy it. I've tried a few MOBA's but haven't really found that style of gaming enjoyable. Newcomers Gigantic and Dreadnought have been more interesting to me though, and I enjoy them both. I'm basically biding my time until I Crowfall's doors are opened to my beta group.
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