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EnsaimadaBlanca

Testers
  • Content Count

    109
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About EnsaimadaBlanca

  • Rank
    Piapiac

Profile Information

  • Language
    Spanish
  • Gender
    Male
  • Location
    Balearic islands (Spain)

Recent Profile Visitors

621 profile views
  1. I suggested this 1 week ago. Maybe yoa're gonna be interested in take a look guys hope you like it.
  2. Good evening, today i just created this suggestion cause i felt it lost in a post out there and i didnt even create his own post for it. I was talking on the stream of @CaptainSlashin he just motivated me to create it thx captain very enjoyable night i was thinking that merchant system of crowfall would be as an auction house and static place both at same time. A system divided by categories which i think it could work with eternal kingdoms purpose so you still have meaningfull merchants but they are not player atleast not fully player based. i mean you could make a merchant which m
  3. i'm sorry but this feels like a kid academy. honestly this is too much man they dont know how to play? they should get involved that's all and at top of that isn't finished yet....
  4. Hi everyone, Today i create this post because as title says this is related to the recent Q&A for August. As @jtoddcoleman said as an example about his friend that want to play but don't have a lot of time to play and because of that he got kicked of his guild because it's required his participation into the campaing to deal with those cards based on player participation. To be honest when i was talking about add more cards on the other post this just popped on my mind but i just let it as i did because i couldn't really solve it. it was a painfull result. So here is
  5. when you spread the word that you are laughting about others. isn't like watching a comedy it's that you're trying to show that you're handling it. so you didn't call me ignorant on that statment. i see, when you say it, it doesn't affect you for some reason, looks interesting. have luck! 🤥
  6. Ape i'm glad to see your pov as always So starting with the example i mean atleast they probably have to be enemys at some time (probably a lot of times) and it still affect the fact that friendly fire isn't allowed in between their 10 guilds. Talking about restrictions i dont know what can be more artificial than virtual stuff, but you know, it simply doesn't feel like that to me. they will just be able to play with who they want but less zerggy anyways as @ComradeAma said "I think if you design the game around the idea that in order to be successful in the game, you require a guil
  7. Keep laughting. it's much more healthy for you. "Only hearing what i want", no i just explained it you missunderstand arround the stuff that i have said and manipulate things in your favor. That's it and it can proved on this comment, that you think annoucing that you are laughting about it will give you superiority and in fact only give you an ignorant position. if not if were something that make you laught why would you put it into a post. it describe your arrogance and ignorance pereftcly at same time.
  8. You turn things that are not exactly as i said in your favor to your post and that's why mostly doesn't make sense to me so many things that you change of my meaning. I'm not gonna waste more than 15 min on details. Anyways i appreciate your opinion but at the end of the day if your opinion isn't based on the facts and instead you need to change it or take it from another perspective to negate the reality that's why it doesn't make sense to me. An quick example is: "PVP game. Alot of people get this confused. Just because there is alot of pvp in a game, does that make it a pvp gam
  9. the idea is that using this card system related to the effort dedicated for each member of a guild [That actually joined the campaing] on the objective of the card. which take in count each player contribution instead as the whole guild, then you could try to add bonuses to the cards system arround a certain group size let say between 20 to 30 which honestly those are the best number for any guild or community to be able and confortable to reach and play simultaniously so you could add an bonus or the entire card focused on that numbers an example could be as follow: this objective is done by
  10. well i dont know to me doesn't make sense creating worlds for bigger and worlds for smaller groups of player and it's just because the biggers have the option to split themselfs in different groups and still being competitive in any campaign (if the meta game is mandatory in that way if not they just ignore it) but there is no way to think that small groups will duplicate in size or triplicate and the most important of this is that normaly it's much more than duplicate or triplicate in size the difference in between. another thing to take in count is what number determines what is a big guild
  11. Completly agree. yes i completly agree with that there is no poin comparing wow guild sizes with crowfall wow is open world but instanced pvp pve and crowfall it's not it's "open world" with pvp and pve inside of it. Caravans need to be improved related to building changes, dosn't make sense. Albion has an Auction house market system which is far better than the system from Crowfall to be honest. i was thinking that merchant system of crowfall would be as an auction house and static place both at same system divided by categories which i think it could work with eternal kingdo
  12. First of all isn't 20 a magic number i mean in between 20-50 is almost reachable number for every guild or community. The game will be rewarded in more people engaging pvp on different sides instead of being clusted in alliances over alliances as happened in albion. large castles? i mean those can be filled up with 50 ppl wtf? yes nothing o say with the next point seems like you always have something irelevant to say about thisone. yes i do played albion online since it's own first days and the main strength for me right now from a player side is that is free to play. hones
  13. It's possible to adjust or limit players working together if 20 players made better results than 50 or 100 no worry if it's not worth they will not stack up. They do it on every game because normaly its the opposite i mean the more the best. it's been known and seen lots of times. This card system it's vaguely doing it which is a good start. I mean you dont need to put a cap of 50 player for guild you just need to do that the game by itself it's more advantegous for groups of 20 or 30 something reachable for almost every community. so the guilds will be forced to split in different campaings i
  14. What a clown appeared i like those people like you which talk in name of everyone, i love that. Real players he said. What a joke, real players or real stupid testers. It's so hard to be respectfull with that kind of ironys. This trading system is not used at all i would like to know how many pleople is using it i mean if the "player base on alpha testing is low" i can't imagine how much it's being used. listen there is no real economy/trading yet on this game between players you like it or not. I didn't play the game "seriously" in long time in about 2 months but i do it sometimes a
  15. No one massive multiplayer online where you craft you build you gather you gear up and fight in the fcking same "battleground" or "campaign", so they suck. don't change me the genre when we are talking about that one put an example if you want but dont change the genre for me! You're talking about openworld mmo as if crowfall would be. becacause it's not in fact is based on server campaings and connected zones, which means it's not as much opeeeeen woooooorlld as you say. Isn't combat the most important thing in a pvp based game? amaizing, of course farmville it's not the case
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