The question more over is how do they plan on implementing servers. Since this game is being built from the ground up, they could (in theory) build it more distributed style and thus allowing multiple regions play on the same "server". Have each part of the game segregated to its own process with configs that allow for multiple service endpoints with multiple backend databases that are syncing with each other in real time. Would be a lot of work to complete, but could allow for use of something like AWS which has datacenters in numerous regions around the globe.
At least if I had half a brain for coding, that's what I would try to do. Would remove this whole concern of where will the servers be located and who gets favored because of that location.