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Vlaana

Testers
  • Content Count

    36
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About Vlaana

  • Rank
    Nestling

Profile Information

  • Gender
    Male
  • Location
    France

Recent Profile Visitors

198 profile views
  1. Call me back when you have decided to skill wype and developpes spells to counter zerg strategy.
  2. Les images montrées sont plutôt agréables a regarder. Moi cela me fait plaisir de voir cette amélioration. Cependant, je suis aussi de l'avis de Royo à savoir que j’attends aussi avec impatience l'amélioration de l'interface en jeu.
  3. The "rend" skill makes my half-giant champion going too far through the target before coming back to her intial location. The "Battle chant" animation from the Holy avenger discipline disappears as soon as you launch another spell but the effect is still there. The white "holy avenger" discipline has the same bonus than the blue one.
  4. I agree on samulus on this: I would like to point out that I signed to test a PvP game but the fact is you generated campaigns having 6 to 9 maps for only 15 - 60 active players at the same time (on EU), this is ridiculous. I understand you wanna test your map generator but do you really need to add so many maps. Nowaday, I never find someone when I go hunting and the only PvP I found thus far is this ridiculous zerg strategy during siege windows. I have really no vision about what you are expecting from a fight. At the moment, there are no tools to manage some good fight with a lower number of players when the gears are equals.
  5. Champion: The shield given by mighty warrior 1 stay less than a second on champion and the mighty warrior 2 shield even less. Ok, it was supposed to replace an invulnerability frame so it makes sense. However, the skill states that you should have a shield equals to 20% of your maximum health. The lower your life is, the lower the shield is on the health bar so it seems to not work correctly. Others: The aura spells are removed when knocked down, it is probably intented but make those spells useless as the game have too many controls. I would prefer a weaker buff but hard to counter. Most paper based RPG need specific tools to remove such aura, could be removed on suppress instead of knock down.
  6. Champion: The shield given by mighty warrior 1 stay less than a second on champion and the mighty warrior 2 shield even less. Moreover, the skill states that you should have a shield equals to 20% of your maximum health. The lower your life is, the lower the shield is on the health bar so it seems to not work correctly. Others: The aura spells are removed when knocked down, it is probably intented but make those spells useless as the game have too many controls. I would prefer a weaker buff but hard to counter. Most paper based RPG need specific tools to remove such aura, could be removed on suppress instead of knock down.
  7. The champion leap on female centaur is buggued as hell, you jump too far and too high then you come back to the correct location Did not test it on others races but it seems to work well for the male version of centaur.
  8. Half-elf ranger also got super high jump while in ranged combat stance. The half-elf dodge skill fails when there is a small stone in the direction of the dodge. The map generation is better but still too many maps for our number. It is hard to cross anyone. From my point of view, the map generation should also include an higher number of slopes that cannot be climb and cannot be jumped in order to create some tactical position.
  9. Hello, Could you please fix the physic? Each net/pull make your character glitch in the floor at the highest floor of the keep....
  10. Oui en attente du déploiement de la 5.9 sur les serveurs pour revenir et former les oisillons qui seraient intéressés par découvrir le jeu.
  11. Je rajouterais sans broncher 2 ou 3 farm en plus vu les dernières mises à jour.
  12. Salut, Je suis un gros joueurs de MMORPG (DAoC, lineage 2, Wow vanilla, Tera) et RPG (Baldur's gate 1 et 2, Divinity: Original Sin, Pathfinder: kingmaker). J'ai toujours aimé les jeu PvP mais j'ai trouvé très peu de jeu intéressant, le meilleur restant DAoC. La perte de l'aspect social ainsi que la mise en œuvre des "Free to play" (ou comment mieux voler les gens) dans les MMORPG ont contribué à mon abandon de ce type de jeu. Lorsque j'ai découvert Crowfall, j'ai tous de suite été intéressé par la mise au centre du jeu des aspects PvP et métiers. De plus, l'équipe était passionnée et cela se fait de plus en plus rare dans cette industrie. Concernant les races: J'adore les Nétharis mais j'ai était déçu de voir que l'armure ne correspondait pas à l'image donnée ci dessous qui a vraiment la classe avec les runes de feu sur les épaulettes Sinon, je déteste la race des Fae. Plusieurs raisons: déjà d'un point de vu graphique les ailes gênent beaucoup mais surtout trop de bonus racial et d'avantage sur une seule race. Concernant les classes: Pour la 5.8, j'ai joué l'archer et je trouve que la classe a trop de limitation. C'est pourquoi, je vais certainement retourner a mon ancien amour le confesseur que j'avais abandonné a cause de la possibilité de pouvoir tuer aux dégâts de chute en un coup avec la physique raté du jeu. Mais vu le manque cruel de dégâts actuellement dans le jeu, je vais retourner dessus. En plus, la classe à énormément de potentiel. Un petit bémol cependant, les développeurs ont donné le sorts mur de feu à tout le monde et ça je n'ai pas apprécié car ce sort faisait parti du cœur même de la classe, c'était son identité en quelque sorte. Pour ce qui est des MMORPG, je suis plutôt accro si un jeu m'intéresse énormément et je ne compte pas mes heures.
  13. And what remove the ability to destroy white ore... I would like to see that.
  14. Anyway, even if they remove the spirit bank later. Do you expect us to let you loot us? The problem will be better from a PvP point of view but I would prefer to destroy the ressources harvested instead of letting you taking them. So basically a loss/loss situation instead of a win/loss but you will never have a loss/win situation versus seasoned harvesters playing together. But currently new players can still craft a test the game so it is fine. Otherwise with the passive tree gap + no items most of them would leave.
  15. You seem to forget that they wanna create some trade hub. You cannot do this if everyone can make/drop everything alone. It will probably create a second money other than gold (chaos ember) which is a good thing from my point of view. Moreover, new players will also drop valuable stuff used by bigger guild, this will help them to develop faster or at least reduce the gap.
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