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scipio

Testers
  • Content Count

    67
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Reputation Activity

  1. Sad
    scipio got a reaction from ArtCraftQA in 6.300 LIVE Bug Reports for 12/18/2020   
    Keen guard list a 1000 barrier for both 4 and 5 pips spent. Not scaling to 1400.
  2. Like
    scipio got a reaction from Ranik in As we near release   
    I rarely post on the forums. I do not always report bugs, and I haven't showed up to an event in over a year.  I am prolly not an ideal tester, I really just want to run around and play whack a mole until I get run off the map. That being said, I like this game, and I want it to succeed. 
    If you ask me, you have a board and pieces atm, two very important parts of a game, but not a game itself. Combat can't carry all the fun, and it's not everyone's flavor. Or quite often numbers are so skewed that pivotal combat is not even possible. At this point, less bold players log off. This is where the game loop fails, and where we lose a lot of players.
    So we have a board, and we have the pieces, how do we make it a game?
    It needs some theme park, some bells and whistles. Why not an open world dungeon? A cavern full of high level mobs you cant walk through.
    Why not a 20 foot tall giant roaming mob? Perhaps these are things you have in the works, but this is where Shadowbane fell off.
    I would even suggest trying a lore server with guild charters, making guilds exchange some classes for others. As for cities, well, I go back and forth.
    I feel like the way you did it is the easy way, and it works, but are you here for easy? If u want me to stay up till 1 am and bleed for land, it has to be mine. Not some rotating plot. My city I planted, with no back-up plan. Sudden death, oh we are custard if we lose it, land. Lose a siege, get a new keep tomorrow somewhere else. It's just not as good. Nobody will keep ten-year-old jpegs of your cities for prides sake. I think that is a real difference. 
     
       The combat is great, the world in wonderfully functional, but it needs a sense of discovery and exploration, try a climate skin (tropical trees and sand), animate a waterfall. You are close to something game changing, don't run out of steam now.
  3. Like
    scipio got a reaction from Tofyzer in As we near release   
    I rarely post on the forums. I do not always report bugs, and I haven't showed up to an event in over a year.  I am prolly not an ideal tester, I really just want to run around and play whack a mole until I get run off the map. That being said, I like this game, and I want it to succeed. 
    If you ask me, you have a board and pieces atm, two very important parts of a game, but not a game itself. Combat can't carry all the fun, and it's not everyone's flavor. Or quite often numbers are so skewed that pivotal combat is not even possible. At this point, less bold players log off. This is where the game loop fails, and where we lose a lot of players.
    So we have a board, and we have the pieces, how do we make it a game?
    It needs some theme park, some bells and whistles. Why not an open world dungeon? A cavern full of high level mobs you cant walk through.
    Why not a 20 foot tall giant roaming mob? Perhaps these are things you have in the works, but this is where Shadowbane fell off.
    I would even suggest trying a lore server with guild charters, making guilds exchange some classes for others. As for cities, well, I go back and forth.
    I feel like the way you did it is the easy way, and it works, but are you here for easy? If u want me to stay up till 1 am and bleed for land, it has to be mine. Not some rotating plot. My city I planted, with no back-up plan. Sudden death, oh we are custard if we lose it, land. Lose a siege, get a new keep tomorrow somewhere else. It's just not as good. Nobody will keep ten-year-old jpegs of your cities for prides sake. I think that is a real difference. 
     
       The combat is great, the world in wonderfully functional, but it needs a sense of discovery and exploration, try a climate skin (tropical trees and sand), animate a waterfall. You are close to something game changing, don't run out of steam now.
  4. Like
    scipio got a reaction from Nikko in As we near release   
    I rarely post on the forums. I do not always report bugs, and I haven't showed up to an event in over a year.  I am prolly not an ideal tester, I really just want to run around and play whack a mole until I get run off the map. That being said, I like this game, and I want it to succeed. 
    If you ask me, you have a board and pieces atm, two very important parts of a game, but not a game itself. Combat can't carry all the fun, and it's not everyone's flavor. Or quite often numbers are so skewed that pivotal combat is not even possible. At this point, less bold players log off. This is where the game loop fails, and where we lose a lot of players.
    So we have a board, and we have the pieces, how do we make it a game?
    It needs some theme park, some bells and whistles. Why not an open world dungeon? A cavern full of high level mobs you cant walk through.
    Why not a 20 foot tall giant roaming mob? Perhaps these are things you have in the works, but this is where Shadowbane fell off.
    I would even suggest trying a lore server with guild charters, making guilds exchange some classes for others. As for cities, well, I go back and forth.
    I feel like the way you did it is the easy way, and it works, but are you here for easy? If u want me to stay up till 1 am and bleed for land, it has to be mine. Not some rotating plot. My city I planted, with no back-up plan. Sudden death, oh we are custard if we lose it, land. Lose a siege, get a new keep tomorrow somewhere else. It's just not as good. Nobody will keep ten-year-old jpegs of your cities for prides sake. I think that is a real difference. 
     
       The combat is great, the world in wonderfully functional, but it needs a sense of discovery and exploration, try a climate skin (tropical trees and sand), animate a waterfall. You are close to something game changing, don't run out of steam now.
  5. Like
    scipio got a reaction from McTan in As we near release   
    I rarely post on the forums. I do not always report bugs, and I haven't showed up to an event in over a year.  I am prolly not an ideal tester, I really just want to run around and play whack a mole until I get run off the map. That being said, I like this game, and I want it to succeed. 
    If you ask me, you have a board and pieces atm, two very important parts of a game, but not a game itself. Combat can't carry all the fun, and it's not everyone's flavor. Or quite often numbers are so skewed that pivotal combat is not even possible. At this point, less bold players log off. This is where the game loop fails, and where we lose a lot of players.
    So we have a board, and we have the pieces, how do we make it a game?
    It needs some theme park, some bells and whistles. Why not an open world dungeon? A cavern full of high level mobs you cant walk through.
    Why not a 20 foot tall giant roaming mob? Perhaps these are things you have in the works, but this is where Shadowbane fell off.
    I would even suggest trying a lore server with guild charters, making guilds exchange some classes for others. As for cities, well, I go back and forth.
    I feel like the way you did it is the easy way, and it works, but are you here for easy? If u want me to stay up till 1 am and bleed for land, it has to be mine. Not some rotating plot. My city I planted, with no back-up plan. Sudden death, oh we are custard if we lose it, land. Lose a siege, get a new keep tomorrow somewhere else. It's just not as good. Nobody will keep ten-year-old jpegs of your cities for prides sake. I think that is a real difference. 
     
       The combat is great, the world in wonderfully functional, but it needs a sense of discovery and exploration, try a climate skin (tropical trees and sand), animate a waterfall. You are close to something game changing, don't run out of steam now.
  6. Like
    scipio got a reaction from JamesGoblin in The Lone Survivor   
    Root
    Maybe his retaliate bugged
     
  7. Thanks
    scipio got a reaction from JamesGoblin in The Lone Survivor   
    Had  a few Ek fights in between crashes yesterday.  This one happened to be my favorite. I am sure you will be able to guess why. 
    I hope you guys like it. Stay safe and be nice to a grocery store clerk next time you see them.
    See you in the zone.
    Scipio
  8. Confused
    scipio got a reaction from Staff in The Lone Survivor   
    Had  a few Ek fights in between crashes yesterday.  This one happened to be my favorite. I am sure you will be able to guess why. 
    I hope you guys like it. Stay safe and be nice to a grocery store clerk next time you see them.
    See you in the zone.
    Scipio
  9. Like
    scipio got a reaction from Groovin in The Lone Survivor   
    Had  a few Ek fights in between crashes yesterday.  This one happened to be my favorite. I am sure you will be able to guess why. 
    I hope you guys like it. Stay safe and be nice to a grocery store clerk next time you see them.
    See you in the zone.
    Scipio
  10. Like
    scipio got a reaction from Surelia in The Lone Survivor   
    Had  a few Ek fights in between crashes yesterday.  This one happened to be my favorite. I am sure you will be able to guess why. 
    I hope you guys like it. Stay safe and be nice to a grocery store clerk next time you see them.
    See you in the zone.
    Scipio
  11. Like
    scipio got a reaction from dolmar in The Lone Survivor   
    Had  a few Ek fights in between crashes yesterday.  This one happened to be my favorite. I am sure you will be able to guess why. 
    I hope you guys like it. Stay safe and be nice to a grocery store clerk next time you see them.
    See you in the zone.
    Scipio
  12. Thanks
    scipio got a reaction from JamesGoblin in To the End of the Earth (A Crowfall Warstory)   
    A great fight all around. Balance put up resolute resistance despite fighting multiple fronts. I hope every one had fun, lets do it again soon.
  13. Like
    scipio got a reaction from Kraahk in To the End of the Earth (A Crowfall Warstory)   
    A great fight all around. Balance put up resolute resistance despite fighting multiple fronts. I hope every one had fun, lets do it again soon.
  14. Like
    scipio got a reaction from Duffy in To the End of the Earth (A Crowfall Warstory)   
    A great fight all around. Balance put up resolute resistance despite fighting multiple fronts. I hope every one had fun, lets do it again soon.
  15. Like
    scipio got a reaction from Groovin in To the End of the Earth (A Crowfall Warstory)   
    A great fight all around. Balance put up resolute resistance despite fighting multiple fronts. I hope every one had fun, lets do it again soon.
  16. Like
    scipio got a reaction from Zatch in Forced retirement?   
    There is an average of 5 players online no matter where I look, Test campaign, or Gods Reach. Not much you can do in a MMO with 4-5 people in a landmass of Sq. miles.   It gives me no reason to log in unless I want to just kill mobs.     It is not fun and even if I wanted to play I would just be playing alone.    You are locking your player base out of the game and encouraging them to look somewhere else.   This is not fun, it is discouraging.  It is asking me to forget about the game.
    P.S   Signed up for several video captures only to have them cancelled after I schedule time for it.    This is hardly helping the issue. Especially since this is supposed to be why live is down.
  17. Sad
    scipio got a reaction from JamesGoblin in Forced retirement?   
    There is an average of 5 players online no matter where I look, Test campaign, or Gods Reach. Not much you can do in a MMO with 4-5 people in a landmass of Sq. miles.   It gives me no reason to log in unless I want to just kill mobs.     It is not fun and even if I wanted to play I would just be playing alone.    You are locking your player base out of the game and encouraging them to look somewhere else.   This is not fun, it is discouraging.  It is asking me to forget about the game.
    P.S   Signed up for several video captures only to have them cancelled after I schedule time for it.    This is hardly helping the issue. Especially since this is supposed to be why live is down.
  18. Thanks
    scipio got a reaction from JamesGoblin in Meeting Myrkul's Quota   
    Fighting hard when we have the time    Another Video. the kills are not as clean as I would prefer. (Hate for yall to suffer)  Other then a few spell fizzles I was pleased.
     
     
     
  19. Haha
    scipio got a reaction from JamesGoblin in Meeting Myrkul's Quota   
    One of my better ganks recently.  Hope you all enjoy!
    Praise Myrkul…  PRAISE HIM!
     
  20. Like
    scipio got a reaction from mandalore in Meeting Myrkul's Quota   
    One of my better ganks recently.  Hope you all enjoy!
    Praise Myrkul…  PRAISE HIM!
     
  21. Thanks
    scipio got a reaction from JamesGoblin in Mysteriously Refunded   
    Their support staff is amazing.  Really hard working
     
  22. Thanks
    scipio got a reaction from Feggas in Launcher failing to start download   
    Move the patcher to programfiles(x86) fixes the issue  GL all
  23. Like
    scipio got a reaction from JamesGoblin in Zatchrayne   
    I'm pretty jealous I don't know how to do this.  Really cool camera angles.
  24. Like
    scipio got a reaction from dolmar in 10 v 10 ish Chaos and Order   
    I try very hard to avoid it. Forgive me if I dont.  Loosing is my fault despite any outside factors and I try to learn from it.
  25. Thanks
    scipio got a reaction from Xarrayne in Zatchrayne   
    I'm pretty jealous I don't know how to do this.  Really cool camera angles.
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