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goose

Testers
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    712
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    6

Reputation Activity

  1. Like
    goose got a reaction from Tofyzer in FEEDBACK for Wed, Nov 23 – Sun, Nov 27   
    So... Since this is still pre-alpha, it'd be nice to see a few common courtesies between players.
     
    Specifically, graveyard camping is kind of a hooligan move. So is looting basic gear when you're already wearing crafted gear that allows you to deal roughly double the damage of basic equivalents. So is looting runestones, which I didn't even realize was a thing you could do?
     
    I get that these are strategies that will potentially be useful to put people on tilt or actively hamper their progress when the game goes live, but again, this is pre-alpha. Try not to actively troll each other.
  2. Like
    goose got a reaction from Kraahk in What is the granularity of items that can be placed in an EK?   
    I kind of like the idea of being able to bring back rare or higher quality [tree seeds] from the Dying Worlds to [plant] as a show of wealth and power if you have a large merchant city, for example.

    I mean, if you're opening your EK up to the public, your relics are basically on display for similar reasons. It seems reasonable that you should be able to have less explicitly overt shows of power in your kingdom as well.
  3. Like
    goose got a reaction from Bramble in What is the granularity of items that can be placed in an EK?   
    I kind of like the idea of being able to bring back rare or higher quality [tree seeds] from the Dying Worlds to [plant] as a show of wealth and power if you have a large merchant city, for example.

    I mean, if you're opening your EK up to the public, your relics are basically on display for similar reasons. It seems reasonable that you should be able to have less explicitly overt shows of power in your kingdom as well.
  4. Like
    goose got a reaction from Albert Rock in What is the granularity of items that can be placed in an EK?   
    I kind of like the idea of being able to bring back rare or higher quality [tree seeds] from the Dying Worlds to [plant] as a show of wealth and power if you have a large merchant city, for example.

    I mean, if you're opening your EK up to the public, your relics are basically on display for similar reasons. It seems reasonable that you should be able to have less explicitly overt shows of power in your kingdom as well.
  5. Like
    goose got a reaction from KrakkenSmacken in What is the granularity of items that can be placed in an EK?   
    I kind of like the idea of being able to bring back rare or higher quality [tree seeds] from the Dying Worlds to [plant] as a show of wealth and power if you have a large merchant city, for example.

    I mean, if you're opening your EK up to the public, your relics are basically on display for similar reasons. It seems reasonable that you should be able to have less explicitly overt shows of power in your kingdom as well.
  6. Like
    goose got a reaction from JamesGoblin in No healer roles?   
    Also, just a reminder... This is from the bottom of their FAQ, so it isn't hidden information or anything.
     
    10. HOW CAN YOU ALLOW FOR SO MUCH CHARACTER CUSTOMIZATION, AND STILL CLAIM THAT EVERY CHARACTER IS BALANCED?
    The idea that all characters should be equally balanced in all situations is not one of our design goals. We’re giving you the control to be able to customize your character. The natural result is that some character builds will inevitably be better than others.

    Instead, our goal is to create a deep, complex simulation filled with tactical and environmental considerations and emergent gameplay. No single character is better than others in every situation.

    This approach means that mastery of the game relies on skill, knowing how to build your character in a way that suits your playstyle and then seeking out situations in the game that will be to your advantage. It also means that adventuring parties will be less cookie cutter since the roles are not as clearly defined.
     
    Edit: that said, it is still important to bear in mind that this is alpha testing. We don't have full access to customization features that will be present in the final product. They're trying to make sure that the individual components work first.
  7. Like
    goose got a reaction from Tyrant in No healer roles?   
    Also, just a reminder... This is from the bottom of their FAQ, so it isn't hidden information or anything.
     
    10. HOW CAN YOU ALLOW FOR SO MUCH CHARACTER CUSTOMIZATION, AND STILL CLAIM THAT EVERY CHARACTER IS BALANCED?
    The idea that all characters should be equally balanced in all situations is not one of our design goals. We’re giving you the control to be able to customize your character. The natural result is that some character builds will inevitably be better than others.

    Instead, our goal is to create a deep, complex simulation filled with tactical and environmental considerations and emergent gameplay. No single character is better than others in every situation.

    This approach means that mastery of the game relies on skill, knowing how to build your character in a way that suits your playstyle and then seeking out situations in the game that will be to your advantage. It also means that adventuring parties will be less cookie cutter since the roles are not as clearly defined.
     
    Edit: that said, it is still important to bear in mind that this is alpha testing. We don't have full access to customization features that will be present in the final product. They're trying to make sure that the individual components work first.
  8. Like
    goose got a reaction from Iridian ShadowWeaver in No healer roles?   
    Also, just a reminder... This is from the bottom of their FAQ, so it isn't hidden information or anything.
     
    10. HOW CAN YOU ALLOW FOR SO MUCH CHARACTER CUSTOMIZATION, AND STILL CLAIM THAT EVERY CHARACTER IS BALANCED?
    The idea that all characters should be equally balanced in all situations is not one of our design goals. We’re giving you the control to be able to customize your character. The natural result is that some character builds will inevitably be better than others.

    Instead, our goal is to create a deep, complex simulation filled with tactical and environmental considerations and emergent gameplay. No single character is better than others in every situation.

    This approach means that mastery of the game relies on skill, knowing how to build your character in a way that suits your playstyle and then seeking out situations in the game that will be to your advantage. It also means that adventuring parties will be less cookie cutter since the roles are not as clearly defined.
     
    Edit: that said, it is still important to bear in mind that this is alpha testing. We don't have full access to customization features that will be present in the final product. They're trying to make sure that the individual components work first.
  9. Like
    goose got a reaction from Mother_Fable in No healer roles?   
    Also, just a reminder... This is from the bottom of their FAQ, so it isn't hidden information or anything.
     
    10. HOW CAN YOU ALLOW FOR SO MUCH CHARACTER CUSTOMIZATION, AND STILL CLAIM THAT EVERY CHARACTER IS BALANCED?
    The idea that all characters should be equally balanced in all situations is not one of our design goals. We’re giving you the control to be able to customize your character. The natural result is that some character builds will inevitably be better than others.

    Instead, our goal is to create a deep, complex simulation filled with tactical and environmental considerations and emergent gameplay. No single character is better than others in every situation.

    This approach means that mastery of the game relies on skill, knowing how to build your character in a way that suits your playstyle and then seeking out situations in the game that will be to your advantage. It also means that adventuring parties will be less cookie cutter since the roles are not as clearly defined.
     
    Edit: that said, it is still important to bear in mind that this is alpha testing. We don't have full access to customization features that will be present in the final product. They're trying to make sure that the individual components work first.
  10. Like
    goose got a reaction from Tinnis in How do you reserve your guild name?   
    FINE. SAVE ME THE EFFORT OF ASKING THIS.
     
    I mean..thank you. >->
     
    Edit: and..for anyone who might care enough to ask, yes I do have a high enough backer level to have a guild name reservation. I just like top hats. Don't judge me.
  11. Like
    goose reacted to Destrin in How do you reserve your guild name?   
    Name Reservations have not yet begun.  They will most likely have a news post and send you an email regarding the guild name reservation at some time closer to launch.
  12. Like
    goose got a reaction from LGAllastair in No healer roles?   
    Also, just a reminder... This is from the bottom of their FAQ, so it isn't hidden information or anything.
     
    10. HOW CAN YOU ALLOW FOR SO MUCH CHARACTER CUSTOMIZATION, AND STILL CLAIM THAT EVERY CHARACTER IS BALANCED?
    The idea that all characters should be equally balanced in all situations is not one of our design goals. We’re giving you the control to be able to customize your character. The natural result is that some character builds will inevitably be better than others.

    Instead, our goal is to create a deep, complex simulation filled with tactical and environmental considerations and emergent gameplay. No single character is better than others in every situation.

    This approach means that mastery of the game relies on skill, knowing how to build your character in a way that suits your playstyle and then seeking out situations in the game that will be to your advantage. It also means that adventuring parties will be less cookie cutter since the roles are not as clearly defined.
     
    Edit: that said, it is still important to bear in mind that this is alpha testing. We don't have full access to customization features that will be present in the final product. They're trying to make sure that the individual components work first.
  13. Like
    goose reacted to LGAllastair in No healer roles?   
    Yeah, to have a balance, we need more archetypes, clearer specialist roles, better defined stats in gear and in archetype specs. Only then we can begin to have a more coherent healing/ damage/ mitigation relationship.
     
    But that is not the focus for this test, so it is understandable that some absurdities will be there. We have to ignore them for now and focus on testing what they are asking us to test, crafting, harvesting, exploration, the big world ability to stay persistent and stable etc. I am sure we have a lot more combat testing and balancing ahead of us.
  14. Like
    goose reacted to GoodKnight in The Crowfall Budget Question   
    I'm sure I'm not the only one in this boat, but if I could I'd upgrade my kickstarter pledge considerably.  I initially pledged when there wasn't that much more information on the page other than the concept video and prior to any stretch goals being revealed.  Once the kickstarter ended and I saw a few more of the dev interviews I became fully committed to this game, and I'd love to give you guys more money.
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