• Content count

  • Joined

  • Last visited

About Kreigon

  • Rank

Profile Information

  • Gender
    Not Telling
  • Location

Recent Profile Visitors

899 profile views
  1. Atlas MMORPG

    Looks interesting
  2. Leveling

    I mean there is still permanent passive skilltraining. The active skill training is only temporary for a vessel so i think it is not an issue. MMORPGs always have some form of grind so i dont understand your criticism why it is bad for the game. Maybe it is bad for you because it doesn't fit in your gaming schedule because of limited time, but than you have to ask yourself is an mmorpg the right game genre for your limited game time, maybe something more shortterm is better for you. No offense but you can't expect to be good in an mmorpg with very few time invested. I as a mid-hardcore player (i as a student have still very much time for gaming if i want to do it) would be very disgruntled if people get to be very advanced in the game by putting a lot less time in the game but getting easy catch up mechanics and free stuff thrown at them ( I think i would quit cf than). In the end cf is campaign based so maybe there is some time (holidays etc.) where you can play a lot and use the active system, and than there is a periode where you suffer from that because you only can play for 30 mins a day. I think the talent game is a good addition to the current game and gives a good feel of progression and if you can't benefit from this system you should try to group up form a team and get support or maybe turn down your own expectations a bit and maybe look for a different game. But i am not a fan to simplify the game for people with less time because this people than should have a disadvantage in gameknowledge/personalskillwise and actual ingame progression because of less time doing something usefull ingame. #nooffense
  3. I would suggest that you highlight the armor and weapon for each class in the character creation too, so that we are able to see how it will look like ingame. Most mmos have this function.
  4. MarkeeDragon is hiring

    shroud of the avatar seems to be very dead....
  5. It's the economy...

    i would like to see a barter option for vendors also. I want to trade items for other items via my vendor instead of items for goldcoins
  6. My suggestion is that outposts should be upgradeable POIs, where factions can invest materials to make them bigger and better. That would make them more valuable and drive more activity there. It is a common system in strategy games, like in wc3.
  7. Outposts should become upgradeable POIs, where factions can invest materials to make them bigger and better. That would make them more valuble and drive more activity there.
  8. Soft launch 2019?

    i would expect late 2019 maybe 2020 depends on how things go the next months, there is still a lot of content missing for SL.
  9. yes, an upgrade system for outposts would be nice and interesting
  10. New player confused about EK/Campaign.

    agree, at some point Crowfall needs an ingame tutorial or new players will drop out at the beginning because they dont understand the game
  11. a repair system would destroy the economyloop and harvesting/crafting would lose their importance.
  12. A "barter" option for vendors, as secondary payment instead of gold !!! That would be cool and counter the goldcoininflation a lot.
  13. No hope for large scale??

    ^^ never ever, can they make it in 2018 in a good quality which is needed. Edit: for CU i have the same feeling as you, the core design seems to be wrong to me, RvRvR (without reset) never worked mid/long term in mmorpgs which i played.
  14. No hope for large scale??

    Naa unity isn't trash wtf^^, if you know what you are doing, but maybe not the best engine to make a large scale pvp mmorpg. The only mmorpg that was made with unity is albion online afaik. I am curious if ACE really can make it, i think in 2019 we will know the result, i hope they can make it.