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Kreigon

Testers
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Posts posted by Kreigon


  1. @Urahara I understand that you are disappointed of the hard delays of the game. ( me too)  But i guess 3-4 years is a standart development time for mmoish games. Just chill and judge the game when it is full released ( expect 2018 for that) and if it's never published so be it than. (not a big thing for me) There a tons of other games to come in future you can pick from, just stay calm and don't rage/insult every week again in the forums, we get your point man but if you already done with crowfall why are you still here spread around your old opinions mixed with some obvious trashtalk and wasting your time ? (And seriously why are you so in rage with crowfall development, I in your place would just quit following the project and don't care about it, in the end it is just a pc game. You seem to be in a rage mode or something :D)

    
     

  2. what i have seen so far in yesterdays livestream i think that i will enjoy the craftingsystem very much. There is so much to discover/experiment and you have nearly no limitations to try something out, even when you might don't have the skill level for a certain item you have still a very small chance to produce it. That's a thing what is impossible in other mmo's where you can't produce an item iif you have not the needed amount of skill. Additionally to mention is that your produced items are marked with your name so that everybody who has bought your item (f.e. a sword) knows that you are the creator of that thing. Another thing that i like is that nobody can produce everything ( at least for the first years of the game) so that you need other people / social interaction, this is an aspect which got lost in games like wow etc. for a long time where you can solo everything with success. I can imagine that this new crafting system and the player driven economy will creat a new spirit to the game and can lead in a great success of crowfall.


  3. I hope we can get inside every single house (like tavern, forge etc.) that would be great for the immersion of the game. You mentioned in the August Q&A the minimum size for an accesable house. Can you make an ingame screenshot or video of this minimum sized house so we can get an idea, how it will look like and how small it is compared to other buildings like normal wallsegments ?


  4. i played wow and in don't like this bossgrinding for epic loot, it gets boring after a short period of time. Trust me epic loot on bosses in crowfall won't be positiv for crowfall.


  5. that link between taken castles and bosses with nice loot isn't good for the game and will cause much balance problems. In my view pvp and pve shouldn't be linked like this.(PvE shouldn't effect PvP and the other way round) I guess there will be some kind of world/elite bosses like the gryffn or giants etc. but fighting this monsters should only be a "swag move" to show how good/strong you are in the game (maybe you get the head as trophy like in witcher 3 , that you can place in your guildhall) and killing bosses should only give little loot like recipes or materials for crafting. If these bosses would drop epic loot like in wow ( f.e. best armor/sword etc. in game) here in crowfall ,it would crush the crafting and the playerbased economy.


  6. plz no starting cities this is in every current mmo don't need this in this game. I like the surviving aspect a lot and by the way you only will need a short periode of time ( maybe 1-2 hours) at the start to meet up with friends and than you can play together as long as you wish.


  7. mhh zergling festival is always possible, don't know how to avoid that. Maybe some npc mercenaries can help to balance that zerging festival issue but i don't know that this is a doable solution and how it fits in the game. In the end there is no 100% solution for that you will always have this zerging problem but this is a thing you have to expect in a open world PvP game, you only can try to make it less disappointing.

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