Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Kreigon

Testers
  • Content Count

    151
  • Joined

  • Last visited

Posts posted by Kreigon


  1. BIG QUESTION:

    What happens if:

    Order controls 33%, Chaos controls 33%, Balance controls 33% -------> Balance wins??  (because of no clear winner between ORDER and CHAOS )

     

    Order controls 50%, Chaos controls 50%, Balance controls 0% ---------> Balance wins?? (because of no clear winner between ORDER and CHAOS )

     

     

    Seems very unbalanced from my point of view....... ( if my assumptions are right^^)


  2. BIG QUESTION:

    What happens if:

    Order controls 33%, Chaos controls 33%, Balance controls 33% -------> Balance wins??  (because of no clear winner between ORDER and CHAOS )

     

    Order controls 50%, Chaos controls 50%, Balance controls 0% ---------> Balance wins?? (because of no clear winner between ORDER and CHAOS )

     

     

    Seems very unbalanced from my point of view....... ( if my assumptions are right^^)

     

     

     


  3. 8 hours ago, supportdaddy said:

    I don't think they are trying to make progress on any optimization right now... it is more about adding the race/class combo and getting CW1 going. Also this was on a EU server while the guy is in NA so that certainly didnt help. I do agree it is very rubberbandy for the time being so that certainly needs to get fixed before a big chunk of people start playing.

    yes the rubberbanding is a serious issue here


  4. nice video, sadly the frame rate is on 15-25 fps in this fights with only 50 people and some rubberbanding issues are there too. I am a little concerned about the performence of the game in medium and larger fights or sieges with castle walls and siege engines, i really have some doubts that they can handle this like they imagined ( yes, i know it's pre-alpha but i don't see enough progress in terms of fps/rubberbanding optimisation ). I hope they can tune the performence a lot or this game will have a problematic future.... 


  5. don't know the value of this "inspect" idea, could be to op if you can see the fullgear of someone in the far distance ( for a shorter range 50m it would be ok maybe)

    I think a tracking discipline would be cool ( f.e. with the discipline you can see footsteps on the ground which you can follow than) or a falconary discipline where you can see the world in bird's-eye view for a limited amount of time/distance

    
     

     


  6. @Urahara I understand that you are disappointed of the hard delays of the game. ( me too)  But i guess 3-4 years is a standart development time for mmoish games. Just chill and judge the game when it is full released ( expect 2018 for that) and if it's never published so be it than. (not a big thing for me) There a tons of other games to come in future you can pick from, just stay calm and don't rage/insult every week again in the forums, we get your point man but if you already done with crowfall why are you still here spread around your old opinions mixed with some obvious trashtalk and wasting your time ? (And seriously why are you so in rage with crowfall development, I in your place would just quit following the project and don't care about it, in the end it is just a pc game. You seem to be in a rage mode or something :D)

    
     

  7. what i have seen so far in yesterdays livestream i think that i will enjoy the craftingsystem very much. There is so much to discover/experiment and you have nearly no limitations to try something out, even when you might don't have the skill level for a certain item you have still a very small chance to produce it. That's a thing what is impossible in other mmo's where you can't produce an item iif you have not the needed amount of skill. Additionally to mention is that your produced items are marked with your name so that everybody who has bought your item (f.e. a sword) knows that you are the creator of that thing. Another thing that i like is that nobody can produce everything ( at least for the first years of the game) so that you need other people / social interaction, this is an aspect which got lost in games like wow etc. for a long time where you can solo everything with success. I can imagine that this new crafting system and the player driven economy will creat a new spirit to the game and can lead in a great success of crowfall.


  8. I hope we can get inside every single house (like tavern, forge etc.) that would be great for the immersion of the game. You mentioned in the August Q&A the minimum size for an accesable house. Can you make an ingame screenshot or video of this minimum sized house so we can get an idea, how it will look like and how small it is compared to other buildings like normal wallsegments ?

×
×
  • Create New...