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Kreigon

Testers
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Posts posted by Kreigon


  1. Hi,

     

    i always like to explore the map/world of games (when i need a break from pvp) and do hunting and searching for special places and stuff like that.(I think a high number of different animals/creatures are good for the immersion of the game). So here is a brainstorming of some animals/creatures what i would like to see during my tracking in the woods. :ph34r:

     

    Animals (which are to weak to fight):

     

    squirrel

    birds (Raven, Crow, pigeons, throttle etc.)

    deer

    Moose

    Bovine

    rabbit

    sheeps

    insects bees, butterfly

    turtle

    frog

    fish (fishingtime :D)

     

    Animals (which are able to fight you);

     

    Wildcats

    saber tooth

    fox

    bears

    Eagles

    hawks

    snakes

    crocodiles

    wolves

    wild pigs

    rats

     

    Creatures

     

    wargs

    werewolves

    vampires

    basilisc

    griffin

    Wyverns

    Harpies

    Fiends

    Trolls

    Giants

    Golems

    Wraiths

    bandits

    assasins

    mercenaries

     

    and maaaaybe (if it fits to the gamedesign) 1 or 2 dragons per campaign which are flying around and are very rare and strong but give nice materials for crafters.

     

    Maybe some of this will make it to the final version of the game ;D

     

    Have a nice day !


  2. CF needs some PvE content for a couple of reasons but PvP should be the focus.

     

    1. We can't have 24/7 PvP Siege battles and only PvP stuff ,it would be boring after a short periode of time ( just saying, i know it from other games)

    2. Immersion, we only get a "living world" with npc's, animals, monsters etc.

    3. PvE for Loot, Ressources for crafting, PvE for hunting, fishing

    4. Maybe some quests/events/exploration/expedition, maybe open dungeons like large underground caves

    5. Maybe some NPC mercenary which we can pay and than they attack enemy castles, villages, caravans and trading routes

     

    In my opinion the conclusion is that without a good pve content, only pvp will get boring fast (after 1-2 months) and an immersiv world isn't going to happen.


  3. na, I think u can't say "that everything what we have to play is garbage" thats totally NOT true. What i can say that the MMO niche looks like you said but for other genres there are very good games (singleplayer roleplay,Adventure, Moba,FPS Games). Maybe you don't like/play this games so you look to the gaming industrie from the MMO point of view.


  4.  

    Seh das nicht als sonderlich schlimm an. Zumindest bis auf Thomas Sitch... das beisst ACE evtl noch in den Arsch, wenn dem seine Tornado Engine nicht so funktioniert wie sie soll. Der wird sich seiner Vampir Totgeburt widmen und ob die Engine jetzt funktioniert oder nicht, wird ihm wohl ziemlich sacke sein.

    Was die anderen angeht... meh... denk so leute gibts wie Sand am Meer.

    Was ist den diese Tornado Engine ?


  5. naja, ich bin zufrieden mit der Kommunikation und den News. Es gibt halt nicht immer was neues zu erzählen und die Entwickler sollten sich auf die entwicklung des Spiels und nicht auf die Bespaßung der Community konzentrieren. Das Motto ist "das Ergebniss zählt",also das fertige Spiel alles andere ist in meinen Augen nicht wirklich relevant. Ausserdem gibts noch genug zu reden wenn das Spiel draußen ist, das Spiel ist halt noch in der Entwicklung, ich denke 2017 wird dann hier wesentlich mehr los sein, da dann der großteil der Spieler erst kommen wird.


  6. Hi,

     

    i know that the game is pvp focused but is there a way that the game can have a ingame-bestiary like in the witcher 3 ?

    A bestiary is a volume (book) containing information on different creatures, either living or mythical (+maybe enemy players in the case of crowfall), you come across new creatures/enemy players all of the information you know about them is entered into this book. Information about creatures weaknesses can be found out by simply finding and engaging the Monster or by reading certain books (books you can find and read in the world).

     

    Kreigon


  7. Hi,

    first i want to say that i like the game very much but i have a question about the combat powers. Will there be more "active" combat powers (spells/abilities) in the game ? I know that in the pre-alpha test people already start with 8 combat powers or something like that. Is it possible to get a kind of "Powertree"(compared to the skilltree for skills) where we can unlock/explore/evolve/craft more and new powers for the combat and chose our favorite Powers for the Hotbar(keys)? And will there be ultimate abilities/powers like in other games (MOBAs, TESO, Neverwinter Online) which are very strong (but not overpowered), which can be used 1 time per hour or day or only in special campaignes/rulesets? (like massive Meteorstrike/Fireball/Punch/Arrow )

     

    Thx

     

    Kreigon

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