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About Apok

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  1. I'm aware of when the shine comes in, that shine should have started showing up by now. CU has been in Development 5-6 years but also built their own engine. You can disagree all you like, imo they should be further along, it shouldn't be as clunky as it is, and the UI ... lets not even go there, OP was spot on with the UI. It's not meant to be a debate, it's an opinion that I feel is accurate, you are entitled to view it however you like.
  2. More ARK then CF imo. I see very little "copied", CF isn't the first game to have these type of graphics, they're not the first with destructible fortresses, about the only thing that looks like it could have been copied is the tree of life. It's like when Warhammer came out and everyone called it a WoW clone, it was nothing like WoW and had been using those graphics in table tops long before WoW was a twinkle in the MMO communities eye.
  3. What I got out of this and I agree with is, the game is not as polished as it should be, pre-alpha or not, with the amount of time put into this game thus far it really should be more polished. Thats the short and sweet, no need for details, it simply should be further along. It's like the Dev's have A.D. .... oh look a shiny rock.
  4. As would say a fae's plate and we could go a step farther and break it down into mats used, many are not as heavy as the other but just as strong when crafted correctly so his argument is invalid because it would be completely possible to build a plate set out of a different material that weighs close to the same as a leather set. I don't think any should be dependent on Disciplines, but if you're going to force it on Leather classes then it should be forced on the others to the same extent as well. Would a Knight not do more DPS wearing Leather or chain vs plate ? Wheres the trade
  5. Silly question but are you using the proper Launcher ? When you DL the new one did you replace the old icon on your desktop or wherever ? I Have the Test and Live on the same drive in two different folders and can access both depending on which Launcher I run.
  6. If this were D&D that would be relevant, but we're talking about a world where a Hamster (who clearly wouldn't be as strong as say a Minotaur or Half Giant or Human or Elf or any of the other races for that matter) can wear plate.
  7. It's not so much about twitchy for me, it's more, Kids, Work, Life, even if I wanted to play hardcore it's just not even remotely possible anymore.
  8. Like I said, I don't think it should be tied to a Discipline, make it a skill you need to train or something along those line, it means you have to spend time/points on training it but doesn't take away from an already limited customization feature such as Discipline. I don't think it should just be given without consequence, I just don't agree with the Discipline method.
  9. Maybe it's just me but I feel that is a reversal of how it should be, your backers who have paid say $100+ (the amount doesn't really matter tbh) should be getting the Guild benefits for free, that $40 feels more like a slap in the face to me. We've discussed it in guild and no one is on board with paying more for a basic feature. If anything it has turned away a few members that were on the fence if they should buy in now or just wait for release. It's nice that you guys are willing to give the crowns away to offset but the reality is many people have backed already, we are committed ev
  10. I think its a bit silly to add it to disciplines, there has got to be better way to do it. I would be fine with classes being locked to their designated armor type in the beginning as long as they had a way to unlock the other types fairly early on that didn't require the use of a discipline that like stated above, really only affects leather wearers. Not sure I can get on board with this wasting Disciplines on gear stuff.
  11. It's $70 (69.00) for the play now version, that's the cheapest package that get you in now. So here's the thing the game will cost $50, you get a free month VIP (essentially a sub) $10-$15 dollar value seeing as most monthly subs are 15 we'll say 15, so now were at $65, so you're paying $4 for the digital art book, digital soundtrack, a frame for the forums, ect ect. Basically you're not losing out on anything, game price + sub price + extra little stuff worth more then $4. I guess it comes down to, if you want to test the game now pay the $69, if you don't care to test then don't
  12. I'm not sure how I feel about this, the whole thing just doesn't sit right. I wish I could put my finger on what it is that's making me twitch while reading it, there's something just wrong with it.
  13. Guard was a good skill, I believe DAoC was the first to do this, it was just greatly improved come Warhammer. Tanks should be almost a support, they should provide much needed buffs to their allies around them, which forces people to take out the tank to normalize the rest of the allies. There's other ways to make them a priority target but if don't correctly putting them in more of a support role makes them more meaningful and active (provided the buffs/debuffs have proper CD's that require them to constantly be using them). But yes, Guard ... so much fun was had with this ability alone,
  14. Bump for good measures, hit us up on our website or in Discord.
  15. Unlke you I'm waiting to see the full picture, do you actually think something that gives people immunity to one classes damage 60%+ of of the time isn't going to get adjusted? And maybe there will be a Disc that allows you to become immune to physical. We don't know because it's incomplete, test them this weekend, get results, give feedback, you won't be the only one giving Dev feedback if it's as bad as you say.
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