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  1. A Zerg guild is more or less a nuisance / fodder for those with an organised teambased structure. Speaking from experience, on SB en-tranz my guild led a nation against the hordes of CN. Although we were outnumbered they got wiped off the server in systemic fashion due to key strategic battles which we won. By the end, we had become the very zerg we were fighting as they had become demoralised to the point of defeat. (Thurin server if anyone else is from there). This is an example of a game letting the players decide how to solve the zerg problem. Unfortunately the game design didn't have
  2. Thinking they will follow the SB model. Certain archtypes/abilities will only exclude caster. An example would be the Fury class from Shadowbane, who's persistent AOEs would hit party members as well as enemies. Other casters like druids and prelates had ranged AOEs as well, that excluded party members.
  3. The druid combat system here reminds me somewhat of my Archmage from Warhammer Online. Cept that didnt have the "OH CRAP /explode" aspect
  4. How do you measure greatness in this case? Sales? Commercial Success? Longevity? What that guy thinks about it? Shadowbane was my first love (as far as MMOs are concerned). It did many things well, there were some things it did horribly. There were moments i still recall to this day with great fondness. WoW was my second MMO love. I still play both shadowbane (sbemu/magic) and WoW. WoW does all the things shadowbane didnt do well, very well. Marry the two and you have your perfect MMO. Class customization, warfare and politics from Shadowbane or Eve, coupled with the technical nou
  5. I don't mind the tray swapping, i believe the current system works quite well. The swap mechanic is to facilitate that global cooldown of 1.5 seconds when swapping between healing and attacking one would think, which is fine provided class balance and testing says as much. However, agree 100% with rebinds, Please allow us to rebind elements as we choose. I quite like using the extra buttons on my mouse for reactive abilities....
  6. You made this mistake with Shadowbane. Please don't repeat it with Crowfall I am in new zealand. i do not wish to be forced to play on segregated servers provided in SEA or Australasia. I'd rather play in a rich, populated world.
  7. next will be regen templates which are unkillable 1v1 due to sitting being a viable tactic . TBH though, sittings good, please implement.
  8. That COE combat system is going to fall flat on its face. Its a system that is focused on duels, not large scale battles. CoE combat system reminds me of Sid Meier's Pirates lol. Tell me, how are you going to use those mechanics in a 10v10 scenario? Everyone picks an opponent and has an unsaid rule that they stick to said opponent? Give me a break. Combat in a game such as crowfall can not have animation locks other than heavy hitting ranged attacks and spells which require channeling. AND you should be able to get out of said lock by just moving. I really really really don't see
  9. What you described in the OP is a class which manipulates natural forces and and bends them to his/her will. Will your key skills be any less of a fit for a druid (nature mystic)? How does that skillset relate to the confessor archtype? Sounds like the confessor likes torturing people with flame Name it Inquisitor / Flame Cleric / Torturer / Hand of God / Potatogun or whatever else, a dot based confessor burning and draining its opponent makes more sense than one shooting lightning bolts :x As a side note, take a look at http://morloch.shadowbaneemulator.com/index.php/Confessor a
  10. Inquisitor sounds like someone who would use slow painful things to torture opponents. Perhaps a DoT (burn/drain) based skillset. Health Burn/drain, Mana Burn/drain, Energy / Stamina Burn or Drain. Couple this will utility in the way of offensive CCs like Silence, stun, daze/snare. They would retain their nukes from the confessor base skillset, but get additional DoTs or modify some of the nukes with DoT components.
  11. i would love to have a sundancer inspired class/proff/disc in this game.
  12. as long as it has WOTS as a skill, im playing one
  13. Stealing from player inventory needs to be in this game! Thieves in SB were very fun to play.
  14. Insai


    Specialised nuker / melee burst damage. Expecting utility to mark targets, prevent heals, CC and do burst damage quickly whilst being rather squishy. Going to shadowbane, assassin's would do things like Stun, Blind (attack rating and defense rating cut), shadowmantle (stops all heals), DoT with snare, poison weapon (applies chance to cast poison DD on attack), powerblocks (prevents use of abilities and powers, usually dependant on weapon powers associated with various weapon types), stealth, etc. Assassins were my favorite to play in SB, im hoping for good things!
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