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Noctonomous

Testers
  • Content Count

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Reputation Activity

  1. Like
    Noctonomous got a reaction from JamesGoblin in Myrmidon Promotion Classes - No Sword?   
    The only thing I would change is giving us the option for a promotion class with a two handed weapon spec.. Two dual mace specs seems very redundant.. Of course we don't really know the extent by which game play will change but all the same I thought promotion classes we supposed to be very different takes on different types of play per class.. just saying this is a taddisappointing.
  2. Like
    Noctonomous got a reaction from JamesGoblin in Ready, aim, fire - Official discussion thread   
    Like a most passionate lover of gaming I have been burned by the draw of the mmo world in the past.. Becoming obsessed with a FAQ and memorizing features.. I must admit.. The little inner gamer nerd boy that started playing mmos before EQ was even a thought I was certainly extremely excited for this project before.. Now I have hit official fanboy status. This poorly made socks is going to be crazy. Thank you Crowfall team. You've got me hook line and sinker.
  3. Like
    Noctonomous got a reaction from Mayhem_ in Ready, aim, fire - Official discussion thread   
    Like a most passionate lover of gaming I have been burned by the draw of the mmo world in the past.. Becoming obsessed with a FAQ and memorizing features.. I must admit.. The little inner gamer nerd boy that started playing mmos before EQ was even a thought I was certainly extremely excited for this project before.. Now I have hit official fanboy status. This poorly made socks is going to be crazy. Thank you Crowfall team. You've got me hook line and sinker.
  4. Like
    Noctonomous got a reaction from KrakkenSmacken in Ready, aim, fire - Official discussion thread   
    Like a most passionate lover of gaming I have been burned by the draw of the mmo world in the past.. Becoming obsessed with a FAQ and memorizing features.. I must admit.. The little inner gamer nerd boy that started playing mmos before EQ was even a thought I was certainly extremely excited for this project before.. Now I have hit official fanboy status. This poorly made socks is going to be crazy. Thank you Crowfall team. You've got me hook line and sinker.
  5. Like
    Noctonomous got a reaction from chancellor in Myrmidon Promotion Classes - No Sword?   
    The only thing I would change is giving us the option for a promotion class with a two handed weapon spec.. Two dual mace specs seems very redundant.. Of course we don't really know the extent by which game play will change but all the same I thought promotion classes we supposed to be very different takes on different types of play per class.. just saying this is a taddisappointing.
  6. Like
    Noctonomous got a reaction from piikaa in A comment on customer service.   
    If you guys know enough about Gordon and Todd they want to work on a game they want to work on.. It's not about the money to these guys.. The coolest thing about Gordon is that when a situation doesn't match his values he does his best to fix a situation he has refused to compromise. Him and Todd are in charge here.. They've made a lot of irregular (compared to the business oriented tripple A money making machine that is game design in the modern age) choices as far as the development of this game that highly enrich the community design and game experience when they easily could have compromised for less. I highly doubt with the level of dedication and devotion that we have seen so far that these guys are going to drop the ball. In the realm of reality (yes we don't live in a perfect world where we are entitled to the moon and more) if things do arise I think if there is anyone that's going to make sure things are fixed in a reasonable fashion these are the guys we can trust. Remember No Man's Sky? Remember how they would say anything to entice the hype machine and had NOTHING SUBSTANTIAL TO BACK IT UP WHAT SO custard EVER? That's not the case.. Even with perception these guys are very careful with how they answer questions and aim to undersell and over deliver.. I don't know what it's going to take for people to have some faith. They've done more than enough to earn our trust so far as far as I'm concerned.. 
  7. Like
    Noctonomous got a reaction from ChosenofCastle in A comment on customer service.   
    If you guys know enough about Gordon and Todd they want to work on a game they want to work on.. It's not about the money to these guys.. The coolest thing about Gordon is that when a situation doesn't match his values he does his best to fix a situation he has refused to compromise. Him and Todd are in charge here.. They've made a lot of irregular (compared to the business oriented tripple A money making machine that is game design in the modern age) choices as far as the development of this game that highly enrich the community design and game experience when they easily could have compromised for less. I highly doubt with the level of dedication and devotion that we have seen so far that these guys are going to drop the ball. In the realm of reality (yes we don't live in a perfect world where we are entitled to the moon and more) if things do arise I think if there is anyone that's going to make sure things are fixed in a reasonable fashion these are the guys we can trust. Remember No Man's Sky? Remember how they would say anything to entice the hype machine and had NOTHING SUBSTANTIAL TO BACK IT UP WHAT SO custard EVER? That's not the case.. Even with perception these guys are very careful with how they answer questions and aim to undersell and over deliver.. I don't know what it's going to take for people to have some faith. They've done more than enough to earn our trust so far as far as I'm concerned.. 
  8. Like
    Noctonomous reacted to chancellor in Myrmidon Promotion Classes - No Sword?   
    There are 3:
    Titan - uses dual one-handed maces (nice name, too) Battlerager - uses dual hand axes. This name sounds too much like the Champion Berserker class' name, or someone who gets oddly distracted during combat. I suggest ACE keep to the Greek myth theme with "Demigod". Conqueror - also uses dual one-handed maces. This one should use Dual one-handed swords. The concept art in the Kickstarter pitch showed him using a sword, so he should get swords on one of the promotion classes, otherwise promos 1 and 3 are the same. For the name, I suggest Nemesis instead of Conqueror. Nemesis was the Greek primordial god of retribution, which dovetails with the Archetype's background theme very well. I assume there will be skills besides weapon specialization on all these promotion class skill trees that are only on these respective trees, to further differentiate them, and encourage players to train all 3 eventually.
  9. Like
    Noctonomous reacted to Caenth in Too much survival game not enough sandbox.   
    Instead of assuming things, read up on the game and it's features before you hop into the game and start playing.

    Character customization will be be very deep with promotion classes, dis- and advantages and, discipline runestones and the current skill system. Factories, caravans, crafting tables will also be implemented soon.
     
    Read the FAQ's, if you still have questions or comments after that, then you should post here. Not before. 
     
    I'll make it easy for you, you can find the FAQ's here: https://crowfall.com/en/faq/
  10. Like
    Noctonomous got a reaction from Finlev in CrowFall player Population...1million, 5million, 10 milllion or under 750k?   
    Newer tech doesn't mean today what it once did. You have games like Undertale taking game of the year nominations. It's about the variety of gameplay and in the MMO genre it is more about the feel you get sharing content with ACTUAL PEOPLE.
     
    Community is what made the game enjoyable. Everquest was fun because it forced you to group with people and interact with them. WOW is falling a part because options they added to the game have restricted communal interaction. At fikrst it was group finder.. It didn't matter if you had a reputation of being good at your class when all it took to complete this ridiculously easy content was having the right classes in the same room together that didn't really need to communicate to finish the content. It has progressively become worse when you had Garrisons. It got even worse furthermore when Raidfinder was implemented.. When the game consists of showing up with random strangers to zerg content and win to check a box off a list every week the game isn't rewarding anymore.
     
    In Everquest for each area of the game per server there was ONE ZONE. Nothing was instanced.. To be able to accomplish anything you had to work with 5 other people which meant getting along and relating.That meant if you wanted to go farm a spot you either had to wait in line with the group's leader, you had to come forcibly take the camp with 5-6 other people (which was considered really bad etiquette) or you had to do something crazy like train a bunch of mobs on them and get them all killed and then steal their camp.
     
    I know it's hard to imagine but in this game at the end game reputation mattered. If you wanted to get into a guild you had to fill out a form that was akin to a job resume. You had to interview with people and get votes from their guild members JUST TO APPLY. You gave a poorly made socks about your reputation because people remembered when you acted like a hooligan. People remembered when you went out of your way to help them out with something.
     
    Some times you had to wait an hour before you could join a group.. But when you did the experience was good and it was worth the wait.. It became even more worth it to network and make friends that valued you taking your class seriously and valued that you played your class well. There were people on the server everyone knew and they were considered server legends for any one reason or another. The gameplay drove these types of interactions.. If you ask most MMO gamers what they remember most about whatever experience they had form whatever MMO they played I can feel confident saying that a majority of people will tell you about experiences they shared playign with people they liked. Any of us that are the more old hardcore players will probably be able to relate.
     
    These are the things the MMO genre really provide that we have been suckered out of by the tripple A gaming machine. Why do you play with other people? Community.
     
     
    When Dragons spawned EVERYONE had to rush to the dragon from wherever they were to meet up with their guild to get there and mobilize a strategy to kill the thing in order to be able to get the better loot. It took sometimes 100+ people to kill something big. It felt epic.. you had people dying all over the place and a real sense of oh custard can we do this? What upped the steaks even higher was that other guilds were watching licking their chomps ready to jump in behind you and take the dragon next if you failed.
     
    In a world like this you really felt a loyalty to the people you played with. There was a true sense of comradery and people having to work hard together to overcome the odds. The more convenience you add to a game the less people are forced to rely on one another and a majority of the time the more you take away from gameplay driving community and relationship building.
     
    People complained about this.. massive amounts of drama was started.. A lot of people were angry they had to fight each other for content and complained they wanted another way. The funny thing about gamers is a majority of the time they don't know what they want. They know what they don't want.. But many fail to realize the true impact a design decision can make from their experience of the game.
     
     
     
    Even Vanguard Saga of Heros held on for years past it's initial failure of a launch and lack of content (that was very much gated by grind quests due to lack of funs for real new content) because it had communal elements that made the game still very enjoyable to a lot of people.
     
    I don't think Todd and Gordon went into this without realizing the potential gold mine before them. If this game provides the communal parts of the EK, the Guild system or even just groups of people working together in PVP even half effectively at launch this game could be huge.
     
    Do you guys remember early release for LOL? I do.
     
    I remember the only other thing similar was Heros of Newerth. It didn't do as well as LOL but surely it had the potential to. The game was basically a direct reskin with better graphics of DOTA on the WC3 map.
     
    LOL on the other hand, was not. Now the items when the first game were heavily imbalanced. The champs were heavily imbalanced.
     
    It didn't really matter. It was fun to play.
     
    Instead of finding ways to polish the exterior and make the game prettier (like Heros of Newerth) LOL spent it's time and resources figuring out how to make the items work better to builds and champions and styles of play, how to tweak things etc and change champion abilities to create a more cohesive measured type of play.
     
    I guess at some point I am going to sound like a red priest from GOT talking about Azor Ahai and "the game that was promised" but I genuinely believe they are on to something here.
     
    So long as the game and fun enough to keep people playing and the game gets an opportunity for continued refinement and growth this game has incredible potential.
  11. Like
    Noctonomous got a reaction from JamesGoblin in Concerns and thoughts about multiple accounts?   
    The problem comes down to not really being able to enforce this.. But I have faith that they will figure it out one way or another. I don't think we'll have gold farmers logging on multiple accounts to spell out their .com address in stormwind in male human bodies.
     
    I can appreciate different opinions.
     
    Bad attitudes - not so much.
     
    That said I said my piece. I think you're making a mountain of a molehill.
     
    I'll just look for you on the battlefield.
  12. Like
    Noctonomous got a reaction from JamesGoblin in Concerns and thoughts about multiple accounts?   
    Same Campaign: People in the same household will want to be able to play together. Boyfriends/Girlfriends, Husbands/Wives, siblingss and friends etc.. If you restrict one internet connection per campaign that will have an implication on a lot more people than players with a crafter account.
     
     
    On your second point about people in the same campaign that are just alt accounts: This is a vast minority of the population that are going to do this. It probably won't have the impact you think it will have.
     
    Your last point: Disgusted? Seems a little harsh doesn't it? Don't these guys deserve the benefit of the doubt? Do they not deserve respect for their amount of experience making games and for their mission statement of making it about the players?
     
    "I'm just a little but disgusted that ACE actually endorsed it, I'm pretty sure no one at ACE weighed the pro's vs cons before slapping and approved sticker on it or they might have noticed the incredible imbalance between the Pro's and Con's."
     
    That's a terrible attitude and to be honest.. I won't say Im disgusted by how entitled and petulant you sound but give me a break man.
     
    Let's have some open ended constructive criticism. This type of mentality is infectious among the ignorant and doesn't help but sour the forums etc. It's not helping anything.
     
    I don't know what to tell you.. These guys could easily sell out and probably make a fortune doing it.. But that's not what they've set out to do.
     
    They didn't invest their own money and agonize over every detail to let this game go to poorly made socks.
     
    This is a trivial issue. It won't impact things. If it does then it will be temporary at best. It will get fixed/controlled.
     
    The sky isn't falling, trust their experience over you lack of experience and let's support our design team.
  13. Like
    Noctonomous got a reaction from JamesGoblin in CrowFall player Population...1million, 5million, 10 milllion or under 750k?   
    Newer tech doesn't mean today what it once did. You have games like Undertale taking game of the year nominations. It's about the variety of gameplay and in the MMO genre it is more about the feel you get sharing content with ACTUAL PEOPLE.
     
    Community is what made the game enjoyable. Everquest was fun because it forced you to group with people and interact with them. WOW is falling a part because options they added to the game have restricted communal interaction. At fikrst it was group finder.. It didn't matter if you had a reputation of being good at your class when all it took to complete this ridiculously easy content was having the right classes in the same room together that didn't really need to communicate to finish the content. It has progressively become worse when you had Garrisons. It got even worse furthermore when Raidfinder was implemented.. When the game consists of showing up with random strangers to zerg content and win to check a box off a list every week the game isn't rewarding anymore.
     
    In Everquest for each area of the game per server there was ONE ZONE. Nothing was instanced.. To be able to accomplish anything you had to work with 5 other people which meant getting along and relating.That meant if you wanted to go farm a spot you either had to wait in line with the group's leader, you had to come forcibly take the camp with 5-6 other people (which was considered really bad etiquette) or you had to do something crazy like train a bunch of mobs on them and get them all killed and then steal their camp.
     
    I know it's hard to imagine but in this game at the end game reputation mattered. If you wanted to get into a guild you had to fill out a form that was akin to a job resume. You had to interview with people and get votes from their guild members JUST TO APPLY. You gave a poorly made socks about your reputation because people remembered when you acted like a hooligan. People remembered when you went out of your way to help them out with something.
     
    Some times you had to wait an hour before you could join a group.. But when you did the experience was good and it was worth the wait.. It became even more worth it to network and make friends that valued you taking your class seriously and valued that you played your class well. There were people on the server everyone knew and they were considered server legends for any one reason or another. The gameplay drove these types of interactions.. If you ask most MMO gamers what they remember most about whatever experience they had form whatever MMO they played I can feel confident saying that a majority of people will tell you about experiences they shared playign with people they liked. Any of us that are the more old hardcore players will probably be able to relate.
     
    These are the things the MMO genre really provide that we have been suckered out of by the tripple A gaming machine. Why do you play with other people? Community.
     
     
    When Dragons spawned EVERYONE had to rush to the dragon from wherever they were to meet up with their guild to get there and mobilize a strategy to kill the thing in order to be able to get the better loot. It took sometimes 100+ people to kill something big. It felt epic.. you had people dying all over the place and a real sense of oh custard can we do this? What upped the steaks even higher was that other guilds were watching licking their chomps ready to jump in behind you and take the dragon next if you failed.
     
    In a world like this you really felt a loyalty to the people you played with. There was a true sense of comradery and people having to work hard together to overcome the odds. The more convenience you add to a game the less people are forced to rely on one another and a majority of the time the more you take away from gameplay driving community and relationship building.
     
    People complained about this.. massive amounts of drama was started.. A lot of people were angry they had to fight each other for content and complained they wanted another way. The funny thing about gamers is a majority of the time they don't know what they want. They know what they don't want.. But many fail to realize the true impact a design decision can make from their experience of the game.
     
     
     
    Even Vanguard Saga of Heros held on for years past it's initial failure of a launch and lack of content (that was very much gated by grind quests due to lack of funs for real new content) because it had communal elements that made the game still very enjoyable to a lot of people.
     
    I don't think Todd and Gordon went into this without realizing the potential gold mine before them. If this game provides the communal parts of the EK, the Guild system or even just groups of people working together in PVP even half effectively at launch this game could be huge.
     
    Do you guys remember early release for LOL? I do.
     
    I remember the only other thing similar was Heros of Newerth. It didn't do as well as LOL but surely it had the potential to. The game was basically a direct reskin with better graphics of DOTA on the WC3 map.
     
    LOL on the other hand, was not. Now the items when the first game were heavily imbalanced. The champs were heavily imbalanced.
     
    It didn't really matter. It was fun to play.
     
    Instead of finding ways to polish the exterior and make the game prettier (like Heros of Newerth) LOL spent it's time and resources figuring out how to make the items work better to builds and champions and styles of play, how to tweak things etc and change champion abilities to create a more cohesive measured type of play.
     
    I guess at some point I am going to sound like a red priest from GOT talking about Azor Ahai and "the game that was promised" but I genuinely believe they are on to something here.
     
    So long as the game and fun enough to keep people playing and the game gets an opportunity for continued refinement and growth this game has incredible potential.
  14. Like
    Noctonomous got a reaction from Mythforger in whats the 1 thing ACE is doing to Crowfall that you hope they didn't or don't do?   
    Many of you have a (relatively) limited perspective of experiences based on MMOs you've played.. New things make people feel uncomfortable.. Understandable.
     
    The Vessel system allows for an incredible amount of versatility. Tired of playing the same class? Would you like some of the similar development you've already worked on in a new character?
     
    We got that. Awesome.
     
    The amount of creativity and flexibility in this system is nuts. You want to play the same archetype and guy? You want him to develop? You WANT to feel attached to the character you've made? That's fine. Keep rolling the same body. Have the same features..
     
    Does it REALLY bug you that much to think of the body as a clone of the previous one? Is it the idea of permanence that frightens you? I don't get it. Is it that you can have a better quality body then lose that one and have to play with a lower quality one? What's the big deal?
     
    It feels to me like people feel uneasy about the complexity and love the sense of comfort they get from identifying and playing with their same avatar.
     
    THIS GAME IS BIGGER THAN THAT. IT ALOWS YOU TO BE BIGGER. THAT'S EXCITING A F.
     
    I for one don't want the same droll limited color within the lines crap. I'm really dismayed and confused by people saying they hate the vessel system..
     
     
     
     
    The only thing that I am the slightest bit worried about is the affect that the EKs will have on the social system.. I personally would like a place to hang out and socialize.. The effect Garrisons had on the community in WOW stagnated a lot of the sociability.. I am very curious how it will me implemented in Crowfall and hope that there are systems in place that will streamline motivations to want to hang out in the different social spaces. I hope that they are genuinely customizeable.. A bar in my EK with minigames where people will take a load off and wear cosmetic items and just chill and BS.. Jump in place..
     
    Dancers/entertainers like in SWG were so very interesting.. I never had played a style of game play where I was chilling with these other people talking and being sociable almost on a competitive level to earn tips from adventurers.. I got to know the musicians around me and the dancers too.. It was an absolute blast.. I was so used to main tanking raids/higher level EQ stuff and it was stressful to the point where it was rewarding but still could become a chore at times.. Switching to that style of play felt very refreshing.
     
    In "The Sims Online" (a game Gordon was at one time involved in) you could learn to play guitar better.. You hung around with like 2-3 other people all playing guitar and the best person emoted the coolest music.. There was a sense of hierarchy and common ground with the people involved and how well they could play.. It was a lot of fun and I enjoyed it.
     
    I would like to see those experiences in Crowfall at some point.
     
    Personally though I am really not worried. I forsee Todd and Gordon and Blair having all kinds of good ideas and experiences to pull from... Can you imagine working at a company and seeing the potential in a given project and watching some board meeting go down making some decision to bastardize the game that you work on day in and day out and having no ability to stop it? The investors, the business side dictates blah blah blah SWG turns into classes and the game tanks.
     
    These guys have all been involved with projects like that. They're in charge... They get to make the decisions.. So far given the time involved they've already produced some great stuff. Once the building blocks are in place things will come together and smooth out.
  15. Like
    Noctonomous got a reaction from baerin in whats the 1 thing ACE is doing to Crowfall that you hope they didn't or don't do?   
    Many of you have a (relatively) limited perspective of experiences based on MMOs you've played.. New things make people feel uncomfortable.. Understandable.
     
    The Vessel system allows for an incredible amount of versatility. Tired of playing the same class? Would you like some of the similar development you've already worked on in a new character?
     
    We got that. Awesome.
     
    The amount of creativity and flexibility in this system is nuts. You want to play the same archetype and guy? You want him to develop? You WANT to feel attached to the character you've made? That's fine. Keep rolling the same body. Have the same features..
     
    Does it REALLY bug you that much to think of the body as a clone of the previous one? Is it the idea of permanence that frightens you? I don't get it. Is it that you can have a better quality body then lose that one and have to play with a lower quality one? What's the big deal?
     
    It feels to me like people feel uneasy about the complexity and love the sense of comfort they get from identifying and playing with their same avatar.
     
    THIS GAME IS BIGGER THAN THAT. IT ALOWS YOU TO BE BIGGER. THAT'S EXCITING A F.
     
    I for one don't want the same droll limited color within the lines crap. I'm really dismayed and confused by people saying they hate the vessel system..
     
     
     
     
    The only thing that I am the slightest bit worried about is the affect that the EKs will have on the social system.. I personally would like a place to hang out and socialize.. The effect Garrisons had on the community in WOW stagnated a lot of the sociability.. I am very curious how it will me implemented in Crowfall and hope that there are systems in place that will streamline motivations to want to hang out in the different social spaces. I hope that they are genuinely customizeable.. A bar in my EK with minigames where people will take a load off and wear cosmetic items and just chill and BS.. Jump in place..
     
    Dancers/entertainers like in SWG were so very interesting.. I never had played a style of game play where I was chilling with these other people talking and being sociable almost on a competitive level to earn tips from adventurers.. I got to know the musicians around me and the dancers too.. It was an absolute blast.. I was so used to main tanking raids/higher level EQ stuff and it was stressful to the point where it was rewarding but still could become a chore at times.. Switching to that style of play felt very refreshing.
     
    In "The Sims Online" (a game Gordon was at one time involved in) you could learn to play guitar better.. You hung around with like 2-3 other people all playing guitar and the best person emoted the coolest music.. There was a sense of hierarchy and common ground with the people involved and how well they could play.. It was a lot of fun and I enjoyed it.
     
    I would like to see those experiences in Crowfall at some point.
     
    Personally though I am really not worried. I forsee Todd and Gordon and Blair having all kinds of good ideas and experiences to pull from... Can you imagine working at a company and seeing the potential in a given project and watching some board meeting go down making some decision to bastardize the game that you work on day in and day out and having no ability to stop it? The investors, the business side dictates blah blah blah SWG turns into classes and the game tanks.
     
    These guys have all been involved with projects like that. They're in charge... They get to make the decisions.. So far given the time involved they've already produced some great stuff. Once the building blocks are in place things will come together and smooth out.
  16. Like
    Noctonomous got a reaction from JamesGoblin in whats the 1 thing ACE is doing to Crowfall that you hope they didn't or don't do?   
    Many of you have a (relatively) limited perspective of experiences based on MMOs you've played.. New things make people feel uncomfortable.. Understandable.
     
    The Vessel system allows for an incredible amount of versatility. Tired of playing the same class? Would you like some of the similar development you've already worked on in a new character?
     
    We got that. Awesome.
     
    The amount of creativity and flexibility in this system is nuts. You want to play the same archetype and guy? You want him to develop? You WANT to feel attached to the character you've made? That's fine. Keep rolling the same body. Have the same features..
     
    Does it REALLY bug you that much to think of the body as a clone of the previous one? Is it the idea of permanence that frightens you? I don't get it. Is it that you can have a better quality body then lose that one and have to play with a lower quality one? What's the big deal?
     
    It feels to me like people feel uneasy about the complexity and love the sense of comfort they get from identifying and playing with their same avatar.
     
    THIS GAME IS BIGGER THAN THAT. IT ALOWS YOU TO BE BIGGER. THAT'S EXCITING A F.
     
    I for one don't want the same droll limited color within the lines crap. I'm really dismayed and confused by people saying they hate the vessel system..
     
     
     
     
    The only thing that I am the slightest bit worried about is the affect that the EKs will have on the social system.. I personally would like a place to hang out and socialize.. The effect Garrisons had on the community in WOW stagnated a lot of the sociability.. I am very curious how it will me implemented in Crowfall and hope that there are systems in place that will streamline motivations to want to hang out in the different social spaces. I hope that they are genuinely customizeable.. A bar in my EK with minigames where people will take a load off and wear cosmetic items and just chill and BS.. Jump in place..
     
    Dancers/entertainers like in SWG were so very interesting.. I never had played a style of game play where I was chilling with these other people talking and being sociable almost on a competitive level to earn tips from adventurers.. I got to know the musicians around me and the dancers too.. It was an absolute blast.. I was so used to main tanking raids/higher level EQ stuff and it was stressful to the point where it was rewarding but still could become a chore at times.. Switching to that style of play felt very refreshing.
     
    In "The Sims Online" (a game Gordon was at one time involved in) you could learn to play guitar better.. You hung around with like 2-3 other people all playing guitar and the best person emoted the coolest music.. There was a sense of hierarchy and common ground with the people involved and how well they could play.. It was a lot of fun and I enjoyed it.
     
    I would like to see those experiences in Crowfall at some point.
     
    Personally though I am really not worried. I forsee Todd and Gordon and Blair having all kinds of good ideas and experiences to pull from... Can you imagine working at a company and seeing the potential in a given project and watching some board meeting go down making some decision to bastardize the game that you work on day in and day out and having no ability to stop it? The investors, the business side dictates blah blah blah SWG turns into classes and the game tanks.
     
    These guys have all been involved with projects like that. They're in charge... They get to make the decisions.. So far given the time involved they've already produced some great stuff. Once the building blocks are in place things will come together and smooth out.
  17. Like
    Noctonomous got a reaction from Gummiel in whats the 1 thing ACE is doing to Crowfall that you hope they didn't or don't do?   
    Many of you have a (relatively) limited perspective of experiences based on MMOs you've played.. New things make people feel uncomfortable.. Understandable.
     
    The Vessel system allows for an incredible amount of versatility. Tired of playing the same class? Would you like some of the similar development you've already worked on in a new character?
     
    We got that. Awesome.
     
    The amount of creativity and flexibility in this system is nuts. You want to play the same archetype and guy? You want him to develop? You WANT to feel attached to the character you've made? That's fine. Keep rolling the same body. Have the same features..
     
    Does it REALLY bug you that much to think of the body as a clone of the previous one? Is it the idea of permanence that frightens you? I don't get it. Is it that you can have a better quality body then lose that one and have to play with a lower quality one? What's the big deal?
     
    It feels to me like people feel uneasy about the complexity and love the sense of comfort they get from identifying and playing with their same avatar.
     
    THIS GAME IS BIGGER THAN THAT. IT ALOWS YOU TO BE BIGGER. THAT'S EXCITING A F.
     
    I for one don't want the same droll limited color within the lines crap. I'm really dismayed and confused by people saying they hate the vessel system..
     
     
     
     
    The only thing that I am the slightest bit worried about is the affect that the EKs will have on the social system.. I personally would like a place to hang out and socialize.. The effect Garrisons had on the community in WOW stagnated a lot of the sociability.. I am very curious how it will me implemented in Crowfall and hope that there are systems in place that will streamline motivations to want to hang out in the different social spaces. I hope that they are genuinely customizeable.. A bar in my EK with minigames where people will take a load off and wear cosmetic items and just chill and BS.. Jump in place..
     
    Dancers/entertainers like in SWG were so very interesting.. I never had played a style of game play where I was chilling with these other people talking and being sociable almost on a competitive level to earn tips from adventurers.. I got to know the musicians around me and the dancers too.. It was an absolute blast.. I was so used to main tanking raids/higher level EQ stuff and it was stressful to the point where it was rewarding but still could become a chore at times.. Switching to that style of play felt very refreshing.
     
    In "The Sims Online" (a game Gordon was at one time involved in) you could learn to play guitar better.. You hung around with like 2-3 other people all playing guitar and the best person emoted the coolest music.. There was a sense of hierarchy and common ground with the people involved and how well they could play.. It was a lot of fun and I enjoyed it.
     
    I would like to see those experiences in Crowfall at some point.
     
    Personally though I am really not worried. I forsee Todd and Gordon and Blair having all kinds of good ideas and experiences to pull from... Can you imagine working at a company and seeing the potential in a given project and watching some board meeting go down making some decision to bastardize the game that you work on day in and day out and having no ability to stop it? The investors, the business side dictates blah blah blah SWG turns into classes and the game tanks.
     
    These guys have all been involved with projects like that. They're in charge... They get to make the decisions.. So far given the time involved they've already produced some great stuff. Once the building blocks are in place things will come together and smooth out.
  18. Like
    Noctonomous got a reaction from JamesGoblin in JamesGoblin...   
    Im pretty sure James Goblin is a Texan and his name is James IRL.. I admire him as well and I think he made the Crowfall Reddit cause he always adds the new stuff on the Crowfall subreddit.
  19. Like
    Noctonomous got a reaction from TwinGemini in whats the 1 thing ACE is doing to Crowfall that you hope they didn't or don't do?   
    Many of you have a (relatively) limited perspective of experiences based on MMOs you've played.. New things make people feel uncomfortable.. Understandable.
     
    The Vessel system allows for an incredible amount of versatility. Tired of playing the same class? Would you like some of the similar development you've already worked on in a new character?
     
    We got that. Awesome.
     
    The amount of creativity and flexibility in this system is nuts. You want to play the same archetype and guy? You want him to develop? You WANT to feel attached to the character you've made? That's fine. Keep rolling the same body. Have the same features..
     
    Does it REALLY bug you that much to think of the body as a clone of the previous one? Is it the idea of permanence that frightens you? I don't get it. Is it that you can have a better quality body then lose that one and have to play with a lower quality one? What's the big deal?
     
    It feels to me like people feel uneasy about the complexity and love the sense of comfort they get from identifying and playing with their same avatar.
     
    THIS GAME IS BIGGER THAN THAT. IT ALOWS YOU TO BE BIGGER. THAT'S EXCITING A F.
     
    I for one don't want the same droll limited color within the lines crap. I'm really dismayed and confused by people saying they hate the vessel system..
     
     
     
     
    The only thing that I am the slightest bit worried about is the affect that the EKs will have on the social system.. I personally would like a place to hang out and socialize.. The effect Garrisons had on the community in WOW stagnated a lot of the sociability.. I am very curious how it will me implemented in Crowfall and hope that there are systems in place that will streamline motivations to want to hang out in the different social spaces. I hope that they are genuinely customizeable.. A bar in my EK with minigames where people will take a load off and wear cosmetic items and just chill and BS.. Jump in place..
     
    Dancers/entertainers like in SWG were so very interesting.. I never had played a style of game play where I was chilling with these other people talking and being sociable almost on a competitive level to earn tips from adventurers.. I got to know the musicians around me and the dancers too.. It was an absolute blast.. I was so used to main tanking raids/higher level EQ stuff and it was stressful to the point where it was rewarding but still could become a chore at times.. Switching to that style of play felt very refreshing.
     
    In "The Sims Online" (a game Gordon was at one time involved in) you could learn to play guitar better.. You hung around with like 2-3 other people all playing guitar and the best person emoted the coolest music.. There was a sense of hierarchy and common ground with the people involved and how well they could play.. It was a lot of fun and I enjoyed it.
     
    I would like to see those experiences in Crowfall at some point.
     
    Personally though I am really not worried. I forsee Todd and Gordon and Blair having all kinds of good ideas and experiences to pull from... Can you imagine working at a company and seeing the potential in a given project and watching some board meeting go down making some decision to bastardize the game that you work on day in and day out and having no ability to stop it? The investors, the business side dictates blah blah blah SWG turns into classes and the game tanks.
     
    These guys have all been involved with projects like that. They're in charge... They get to make the decisions.. So far given the time involved they've already produced some great stuff. Once the building blocks are in place things will come together and smooth out.
  20. Like
    Noctonomous got a reaction from bubbles in whats the 1 thing ACE is doing to Crowfall that you hope they didn't or don't do?   
    Many of you have a (relatively) limited perspective of experiences based on MMOs you've played.. New things make people feel uncomfortable.. Understandable.
     
    The Vessel system allows for an incredible amount of versatility. Tired of playing the same class? Would you like some of the similar development you've already worked on in a new character?
     
    We got that. Awesome.
     
    The amount of creativity and flexibility in this system is nuts. You want to play the same archetype and guy? You want him to develop? You WANT to feel attached to the character you've made? That's fine. Keep rolling the same body. Have the same features..
     
    Does it REALLY bug you that much to think of the body as a clone of the previous one? Is it the idea of permanence that frightens you? I don't get it. Is it that you can have a better quality body then lose that one and have to play with a lower quality one? What's the big deal?
     
    It feels to me like people feel uneasy about the complexity and love the sense of comfort they get from identifying and playing with their same avatar.
     
    THIS GAME IS BIGGER THAN THAT. IT ALOWS YOU TO BE BIGGER. THAT'S EXCITING A F.
     
    I for one don't want the same droll limited color within the lines crap. I'm really dismayed and confused by people saying they hate the vessel system..
     
     
     
     
    The only thing that I am the slightest bit worried about is the affect that the EKs will have on the social system.. I personally would like a place to hang out and socialize.. The effect Garrisons had on the community in WOW stagnated a lot of the sociability.. I am very curious how it will me implemented in Crowfall and hope that there are systems in place that will streamline motivations to want to hang out in the different social spaces. I hope that they are genuinely customizeable.. A bar in my EK with minigames where people will take a load off and wear cosmetic items and just chill and BS.. Jump in place..
     
    Dancers/entertainers like in SWG were so very interesting.. I never had played a style of game play where I was chilling with these other people talking and being sociable almost on a competitive level to earn tips from adventurers.. I got to know the musicians around me and the dancers too.. It was an absolute blast.. I was so used to main tanking raids/higher level EQ stuff and it was stressful to the point where it was rewarding but still could become a chore at times.. Switching to that style of play felt very refreshing.
     
    In "The Sims Online" (a game Gordon was at one time involved in) you could learn to play guitar better.. You hung around with like 2-3 other people all playing guitar and the best person emoted the coolest music.. There was a sense of hierarchy and common ground with the people involved and how well they could play.. It was a lot of fun and I enjoyed it.
     
    I would like to see those experiences in Crowfall at some point.
     
    Personally though I am really not worried. I forsee Todd and Gordon and Blair having all kinds of good ideas and experiences to pull from... Can you imagine working at a company and seeing the potential in a given project and watching some board meeting go down making some decision to bastardize the game that you work on day in and day out and having no ability to stop it? The investors, the business side dictates blah blah blah SWG turns into classes and the game tanks.
     
    These guys have all been involved with projects like that. They're in charge... They get to make the decisions.. So far given the time involved they've already produced some great stuff. Once the building blocks are in place things will come together and smooth out.
  21. Like
    Noctonomous got a reaction from Sepowchu in whats the 1 thing ACE is doing to Crowfall that you hope they didn't or don't do?   
    Many of you have a (relatively) limited perspective of experiences based on MMOs you've played.. New things make people feel uncomfortable.. Understandable.
     
    The Vessel system allows for an incredible amount of versatility. Tired of playing the same class? Would you like some of the similar development you've already worked on in a new character?
     
    We got that. Awesome.
     
    The amount of creativity and flexibility in this system is nuts. You want to play the same archetype and guy? You want him to develop? You WANT to feel attached to the character you've made? That's fine. Keep rolling the same body. Have the same features..
     
    Does it REALLY bug you that much to think of the body as a clone of the previous one? Is it the idea of permanence that frightens you? I don't get it. Is it that you can have a better quality body then lose that one and have to play with a lower quality one? What's the big deal?
     
    It feels to me like people feel uneasy about the complexity and love the sense of comfort they get from identifying and playing with their same avatar.
     
    THIS GAME IS BIGGER THAN THAT. IT ALOWS YOU TO BE BIGGER. THAT'S EXCITING A F.
     
    I for one don't want the same droll limited color within the lines crap. I'm really dismayed and confused by people saying they hate the vessel system..
     
     
     
     
    The only thing that I am the slightest bit worried about is the affect that the EKs will have on the social system.. I personally would like a place to hang out and socialize.. The effect Garrisons had on the community in WOW stagnated a lot of the sociability.. I am very curious how it will me implemented in Crowfall and hope that there are systems in place that will streamline motivations to want to hang out in the different social spaces. I hope that they are genuinely customizeable.. A bar in my EK with minigames where people will take a load off and wear cosmetic items and just chill and BS.. Jump in place..
     
    Dancers/entertainers like in SWG were so very interesting.. I never had played a style of game play where I was chilling with these other people talking and being sociable almost on a competitive level to earn tips from adventurers.. I got to know the musicians around me and the dancers too.. It was an absolute blast.. I was so used to main tanking raids/higher level EQ stuff and it was stressful to the point where it was rewarding but still could become a chore at times.. Switching to that style of play felt very refreshing.
     
    In "The Sims Online" (a game Gordon was at one time involved in) you could learn to play guitar better.. You hung around with like 2-3 other people all playing guitar and the best person emoted the coolest music.. There was a sense of hierarchy and common ground with the people involved and how well they could play.. It was a lot of fun and I enjoyed it.
     
    I would like to see those experiences in Crowfall at some point.
     
    Personally though I am really not worried. I forsee Todd and Gordon and Blair having all kinds of good ideas and experiences to pull from... Can you imagine working at a company and seeing the potential in a given project and watching some board meeting go down making some decision to bastardize the game that you work on day in and day out and having no ability to stop it? The investors, the business side dictates blah blah blah SWG turns into classes and the game tanks.
     
    These guys have all been involved with projects like that. They're in charge... They get to make the decisions.. So far given the time involved they've already produced some great stuff. Once the building blocks are in place things will come together and smooth out.
  22. Like
    Noctonomous got a reaction from shadowfang1992 in Environments: What a wonderful world! - Official discussion thread   
    While it felt that the people who had segments on the live stream didn't have enough time alotted to describe accurately what they were achiveing with each given segment to the depth where we could truly appreciate their talents it helps to remember that these guys have a method. They work a certain way.. It's not easy on the spot to accurately portray what they're doing on a live stream in front of 500 people. It takes years to get good as a youtuber at making content and transitioning between ideas.. Taking something as technical as game design and striving to make it relatable to the lay man so they understand why what you're doing makes sense without editing or a backround in presentation and it can get hairy quick.
     
    I felt they all held it together very well.. Todd did with his 10 shots.. That man has more energy than he knows what to do with . He's like the ring master.
     
    I would personally like to see these guys get a chance to live stream their content with a little more chance to have video editing and for it to feel like they felt happy portraying the stuff they prepared. I didn't feel like O'neil got his due during the stream and I think the work he's doing is phenomenal.
     
    I feel the same way about Melissa and her castle building.. She obviously also deserved more respect than some of our twitchers asking to buy a date from her 9though she is a quite attractive woman) she deserves respect for her professional skills and that needed to be the focus.
     
    That said this team has a game to make and they only have so much time and resources to devote towards keeping us informed given that they are stretched thin given the monumental amount of work they are pushing out.
     
    Respect given where respect is due.
     
    We're lucky in that ACE is so transparent.. but honestly I feel that they didn't really get their due.. My respect for they team grew tremendously and I enjoyed getting a chance to see them for who they were, in their element. This is a team of very capable people..
     
    2 minutes into testing tonight I was just blown away by the graphics and the creativity of the abilities.. I'm sold man.. This game has a lot of polishing etc but holy crap.. I already feel it's something of true beauty and my excitement just continues to grow.
  23. Like
    Noctonomous got a reaction from JamesGoblin in Environments: What a wonderful world! - Official discussion thread   
    While it felt that the people who had segments on the live stream didn't have enough time alotted to describe accurately what they were achiveing with each given segment to the depth where we could truly appreciate their talents it helps to remember that these guys have a method. They work a certain way.. It's not easy on the spot to accurately portray what they're doing on a live stream in front of 500 people. It takes years to get good as a youtuber at making content and transitioning between ideas.. Taking something as technical as game design and striving to make it relatable to the lay man so they understand why what you're doing makes sense without editing or a backround in presentation and it can get hairy quick.
     
    I felt they all held it together very well.. Todd did with his 10 shots.. That man has more energy than he knows what to do with . He's like the ring master.
     
    I would personally like to see these guys get a chance to live stream their content with a little more chance to have video editing and for it to feel like they felt happy portraying the stuff they prepared. I didn't feel like O'neil got his due during the stream and I think the work he's doing is phenomenal.
     
    I feel the same way about Melissa and her castle building.. She obviously also deserved more respect than some of our twitchers asking to buy a date from her 9though she is a quite attractive woman) she deserves respect for her professional skills and that needed to be the focus.
     
    That said this team has a game to make and they only have so much time and resources to devote towards keeping us informed given that they are stretched thin given the monumental amount of work they are pushing out.
     
    Respect given where respect is due.
     
    We're lucky in that ACE is so transparent.. but honestly I feel that they didn't really get their due.. My respect for they team grew tremendously and I enjoyed getting a chance to see them for who they were, in their element. This is a team of very capable people..
     
    2 minutes into testing tonight I was just blown away by the graphics and the creativity of the abilities.. I'm sold man.. This game has a lot of polishing etc but holy crap.. I already feel it's something of true beauty and my excitement just continues to grow.
  24. Like
    Noctonomous got a reaction from tasha in Is it allowed to run 2 copies of crowfall on 2 computers?   
    I personally would like to be able to have multiple accounts... one for combat and one for crafting.. Being able to have 2 characters in a campaign to provide equipment for myself and friends would be really handy.. Which means I wouldn't have to run them in tandem. I think what they don't want is people running scripts with one guy as a warrior and having 5 people being him all nuking one target.. It can get excessive.. People have done it in Everquest. It can get out of hand.
  25. Like
    Noctonomous reacted to Khoth in Founders' Update: Soft launch strategy   
    I'm gonna through my 2 cents into the fountain here. The soft launch is a great idea if you don't get lost with a post release mentality. EVE has done this for years adding ship types entire trees of skills and constant updates. This shows the possibility of doing this but I am a bit concerned with 2 pieces 1, will what "I" consider the key feature be in on launch. Some people are here for pvp other for crafting and others for social who's key features are the most key we know combat and siege but nothing else of whats "key". 2 outside perception how will those that aren't early birds react. Every game on launch gets a boom of new players if that boom is unsatisfied and leave that wont be great for population, most will leave always do but you want to grab as many as you can. 
     
    I hope this goes well and I'm looking forward for the soft launch but still a bit nervous on the reaction at large vs a traditional delay.
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