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galvia

Testers
  • Content Count

    67
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About galvia

  • Rank
    Magpie

Profile Information

  • Language
    English
  • Guild
    Clam Stacking Casuals
  • Gender
    Male
  • Location
    Canada

Recent Profile Visitors

207 profile views
  1. Connoisseur only provides 5% more harvest chance for 8 seconds, and you only roll that 5% chance on the 75%, 50%, and 25% breaks of a motherlode, so make sure it is up if you want to feel any difference. It is pretty minor, and I prefer to run Villien and just do more motherlodes with the same tools. On the drop rate, I've noticed that gems actually drop MORE these days than previously. Here's a screenshot of the haul from 1 pot last campaign in Darilu: This doesn't include the 1k dust and 10 embers we found, a lot of the souls and the body parts we got from the zombies. We run 2 foreman, 1 main hitter, and 2 mob clearers in our group and exclusively motherlode in mines when we're looking for gems. You have to run the potion, you need to use a gemfind pick, you have to clear quickly, and you need to make sure that the person running the potion with the best gem find chance snapshots the node (deals the most damage) in the first 25% of the node.
  2. Redacting this. It was because I was used to silly amounts of crit harvest gear from the previous campaign.
  3. For the record, when the game is a game and not a test campaigns will be longer. 3 months should be about the length of a typical campaign give or take.
  4. I'm glad that we're getting a 30 day trial. I'm sad that we are still not getting any communication publicly about the Trials before they are posted cc @Pann. A 30 day trial with low imports requires a lot of pre-planning that we just didn't get. In the last campaign with a Gods Reach break we had plenty of time to figure out our strategy, and we had an approximate timeframe publicly posted for when the campaign would come up. This campaign we have to scramble to adjust to a campaign ruleset we were not aware of, with a completely different import amount and set of challenges. It would be nice to have even 2 - 3 days of warning for these types of events.
  5. The Gods Reach map is still the same, and we have another level 20 locked campaign Rank 8 resources being available in Gods Reach is antithetical to the purpose of Gods Reach. Someone shouldn't be able to safely farm quality materials in Gods Reach. Crafted vessels shouldn't be affected by the level 20 limitation. It is a bad experience to have to export a vessel in the middle of a campaign to then level that vessel in Gods Reach extremely safely and mostly without your guild. This is exasperated by higher quality mobs. I'm not a new player and I don't want to hang out on Newbie Island every time I progress my vessel. The crafted vessel limitation wouldn't be so bad if it didn't eat one of my precious exports.
  6. After trying it out all Arkon, the 3m melee range feels REALLY awful. If someone is in survival tray they can walk away from a champion after only one basic attack from point blank range and out of attack range. Not to mention, all of the animations and models reach further than the actual attack range - this is especially amplified on champions and Half-Giants. Being able to so easily evade without using movement abilities is quite bad - your damage takes a huge dip if the attacker simply walks away from you. I believe melee definitely needed the nerf they got, and maybe if interp gets reduced via better servers this problem will be reduced, but I feel that 4m or 5m range is likely this games sweet spot. Considering many of the point blank AOE abilities hit that far today, it makes sense that basic attacks should reach further as well. I've also noticed issues with targeting small races (like guinea) when they are right beside you when playing larger races. It's cool that the rats can dance between my centaur legs but that's probably not a good game mechanic.
  7. She asked in the streamer/content creator discord, so she did ask folks across both factions I just had the video up first.
  8. Just as a reminder, it wasn't always as bad as it is now. We were reminiscing about the old Pitfighter days and saw the old nameplates: It used to be a lot more readable cc @jtoddcoleman
  9. The Guild Recruitment forum is a good place to start. The guilds actively recruiting are: The Clam Stacking Casuals (Balance) HaX (Chaos) Corvus Citadel (Chaos) There are some other quality guilds as well but their recruitment is more selective. Check out Winterblades and Hyshen Avari. Some guilds also spam in game!
  10. That depends on the guild or people you are playing with, but is definitely a fair point. I agree with everything else in this thread though. Welcome to Crowfall @Avitik!
  11. Target acquisition is a big problem/skill in this game and it has been made harder by the nerf to 3m range (from 5m) for Melee. It was almost certainly needed for balancing, but I miss a lot of skills/kills that I would have gotten in the previous patch quite easily. Overall it is manageable, but you need very good comms and planning ahead of time to be effective as a melee DPS player. Ranged DPS have it a lot easier, but their damage is somewhat lower in burst so that's totally reasonable (except for Confessors, you OP bastards). Can't wait to review this. I was pretty disappointed in our performance at the fight itself and it helps a lot to see things from the other side. Great fights CV!
  12. It's royalty free - is what it is The title was in reference to the total size of the fight, not each force. Also click baiting or whatever. Still very hype. Thanks for the shoutout @Pann!
  13. They just added that! Put away your pitchforks until we triple cap tonight.
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