I have a lot of good things to say about this patch so far, but I'm going to withhold them because I want to see how they interact in a PVP environment.
There are only a few significant bads for me. In order:
Performance is MUCH worse for me in this patch practically everywhere. The only time I would dip below 40 in the last patch was during a 50 - 100 player siege in a keep. In this patch I get 25 - 35 standing in the woods with some mobs and maybe 15 players in draw range. This may have something to do with the new NVIDIA graphics card driver that I keep hearing about, but overall performance is pretty dooky.
Frostweavers need a limit on how much ice they can place. 15 is far too many per player on a balance scale, but it also doesn't help with performance since they vomit on screen affects. Divine light was bad enough and it was just a little pulse.
Crafting sucks far too much ass at the start of the game right now. The only thing worth bothering to craft right now is jewelry and runecrafting stuff. Blacksmithing, Leatherworking, and Woodworking won't come online for likely a month or more and even then they will likely be worse than optimized Wartribe gear that I will undoubtedly farm. We've complained and moaned about this since the magic loot was implemented. Our crafters should feel useful and wanted at all stages of the game. Not sitting on the bench until passives catch up. If I didn't have multiple accounts I would be disgruntled about this.
Otherwise all the little bugs and minor annoyances are fine, being reported, and I'm pleased as a peach about this patch. Thank you for your hard work, and I can see that there is a real game here to be played.
Dregs this Thursday at noon?