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galvia

Testers
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Reputation Activity

  1. Like
    galvia got a reaction from oneply in The Trial of Arkon has begun   
    Lets give another example, this is @Darthbunbun's stat card:

    Bunbun Last Campaign
    Kills 135
    Deaths 30
    Assists 1,000
    Score calculated for this campaign
    135/(30+1,000) = .13

    Random Assassin Score
    Kills 10
    Deaths 10
    Assists 0
    Score calulated for this campaign
    10/(10+0)=1

    Great. He won't place top of the scoreboard again but in the Lore would Arkon really value the other players input more?
  2. Like
    galvia got a reaction from oneply in The Trial of Arkon has begun   
    If this is about getting killing blows, fine, make it Kills divided by deaths, but dividing by assists as well is awful.
     
    Hell - make it pure kill count. That would be cool too.
  3. Like
    galvia got a reaction from Marth in The Trial of Arkon has begun   
    Lets give another example, this is @Darthbunbun's stat card:

    Bunbun Last Campaign
    Kills 135
    Deaths 30
    Assists 1,000
    Score calculated for this campaign
    135/(30+1,000) = .13

    Random Assassin Score
    Kills 10
    Deaths 10
    Assists 0
    Score calulated for this campaign
    10/(10+0)=1

    Great. He won't place top of the scoreboard again but in the Lore would Arkon really value the other players input more?
  4. Like
    galvia got a reaction from Staff in The Trial of Arkon has begun   
    This doesn't make an assist more valued than a killing blow, it makes getting an assist COUNTER your killing blows. Fighting with others on your faction hurt your chances of ranking high, in this game all about player collaboration. Also as far as I know, you get an assist for killing players below level 30 - which opens up avenue for degenerate stuff.

    This makes getting an assist on a kill equal to dying in terms of your ranking. My 90+ kills in a campaign and sub 25 deaths will place me lower than someone who gets 1 kill and dies twice, then logs out, because I'll also have over 250 assists.
  5. Like
    galvia got a reaction from oneply in The Trial of Arkon has begun   
    This doesn't make an assist more valued than a killing blow, it makes getting an assist COUNTER your killing blows. Fighting with others on your faction hurt your chances of ranking high, in this game all about player collaboration. Also as far as I know, you get an assist for killing players below level 30 - which opens up avenue for degenerate stuff.

    This makes getting an assist on a kill equal to dying in terms of your ranking. My 90+ kills in a campaign and sub 25 deaths will place me lower than someone who gets 1 kill and dies twice, then logs out, because I'll also have over 250 assists.
  6. Thanks
    galvia reacted to Angelmar in The Trial of Arkon has begun   
    The Great Slayer in the Melee, the Victor on the Field, the Conqueror hoisting his Banner over the Ruins of a Stronghold, these are not the souls dear to Arkon.
    Arkon values not the great deeds of many, but the small doings of the arrogant few.
    Arkon is the Patron God of the Noob Ganker (and Zybak is his prophet).
  7. Like
    galvia got a reaction from Dakoth in The Trial of Arkon has begun   
    If this is about getting killing blows, fine, make it Kills divided by deaths, but dividing by assists as well is awful.
     
    Hell - make it pure kill count. That would be cool too.
  8. Haha
    galvia reacted to Vicid in The Trial of Arkon has begun   
    Next trial Heals do damage and damage heals / but you can't heal the enemy factions or damage friendly! 
    Victory Ratios are Heals over time / (Debuffs+Time Spent Recently Bandaged) 
  9. Like
    galvia reacted to Dakoth in The Trial of Arkon has begun   
    Galvia is is right what about your formula encourages me as a cleric to pvp. Hell im screwed just by participating in sieges and fort fights.
  10. Like
    galvia got a reaction from Dakoth in The Trial of Arkon has begun   
    This doesn't make an assist more valued than a killing blow, it makes getting an assist COUNTER your killing blows. Fighting with others on your faction hurt your chances of ranking high, in this game all about player collaboration. Also as far as I know, you get an assist for killing players below level 30 - which opens up avenue for degenerate stuff.

    This makes getting an assist on a kill equal to dying in terms of your ranking. My 90+ kills in a campaign and sub 25 deaths will place me lower than someone who gets 1 kill and dies twice, then logs out, because I'll also have over 250 assists.
  11. Like
    galvia reacted to Phr00t in 5.100 LIVE Bug Reports for 7/26/19   
    The recent Q&A mentioned that the leveling curve should be "normalized" across the different quality of vessels, but this is not the case with sacrifice items.
    We are not able to sacrifice white or green materials on blue vessels after a certain level, same as what it used to be. The normalization of the curve doesn't seem to apply to Sacrifice items, do you know if this is intended, or an oversight?

  12. Like
    galvia reacted to srathor in 5.100 Snap Test Feedback for 7/29/19   
    Issue on live, have not tried it on test recently but it has been around for months.

    The stats on Gathering training for Beneficial Harvest power were adjusted wrong. Once you get all the nodes is should read 24%/100% It has been adjusted to .24/100% and it is throwing off the whole line. That affects the amount of crit you get once you get the proc buff, and the amount of stamina you get back from the proc itself. 



    I have the training




    If you get gear you see that it is not adding up right at all. Or this Spec seal would not be worth 6 times the training in multiple nodes across like 6 months of passive training. 




    Or practically 18x better with a single gathering chest? That number needs to be fixed. 





  13. Like
    galvia reacted to Yumx in Regarding God's Reach graveyards   
    @Ble @Jah
    We all know what really turned the tide in the last NA campaign ..

  14. Like
    galvia reacted to Angelmar in Regarding God's Reach graveyards   
    @veeshan  Your new member Silenus claimed on the first night of Gods Reach to have farmed 250 graves per Crowfall Community Discord.  Seems like uXa should have plenty of body parts if they can organize their own members.


    Happy to assist in helping uXa get their crafting organization started.  Best talk with Silenus to see if he will share his body part horde with his guildmates. 
    See you on the Field. 
  15. Like
    galvia reacted to Bzra in Regarding God's Reach graveyards   
    How did a thread about graveyards turn into this?
    The last two campaigns on NA have been decided in the last third of the campaign. I think we've had some great fights. I think Chaos hasn't had the organization/gear and motivation to win a campaign, yet. Balance had us last campaign (#outplayed) , but we defiantly gave them a good run for their money.
    I'm not making excuses or pointing fingers, I am making plans on how to improve. I think people need to chill out on the forums and focus on what they need to do, rather than complaining/arguing about the past. I mean that for both sides of the argument. Chaos, let's go. Balance, keep your ducks straight.
     
  16. Like
    galvia reacted to Ble in Regarding God's Reach graveyards   
    But but the myth behind why we lose is predicated on huge disparities between vessel quality... I cannot accept your facts, they do not fit my narrative.
  17. Like
    galvia reacted to KrakkenSmacken in Leveling Changes   
    It may be just me, but I would much rather they "balance" the mobs as glass cannons, than tanks. 
    So if your skilled, and manage your CC with them, they go over pretty easy, but if your sloppy or make a mistake, they beat the crap out of you FAST.
  18. Like
    galvia reacted to Pann in Crowfall Parser with in-game overlay   
    Before I answer that, I need to say: CAVEAT EMPTOR ("let the buyer beware"). Downloading, installing and using any application is done so at your own risk, particularly when it's not officially sanctioned by us. 
    Now, about the TOS question. I wondered the same thing, so I ran it by some of the crew.

    Response 1: He is reading the combat log. (So if we change the combat logs that we output it might break his overlay.) But from his description it doesn't sound like it is giving the players tactical advantages or anything.
    Response 2: We definitely need more mods like that.
    Response 3: Hire him.
     
  19. Like
    galvia reacted to Samulus in Leveling Changes   
    @thomasblair and @jtoddcoleman

    I've been a negative Nancy for a few months, so I feel that I have to come in and say that the leveling experience feels MUCH better, both due to the magic items that are available and the experience given per monster now. Four of us leveled a white vessel to at least level 25 within 2-3 hours last night, and we had a blast doing so. 

    Now I obviously haven't tried leveling anything higher than the base vessel, but I feel like leveling went a little fast with the excess of sacrifice-able items available. This is probably OK to balance out higher level vessels, but I have not tested yet. I didn't mind the slog on a purple vessel before (before wartribes anyway) so any improvement will be welcome. I know Blair stated they changed the curve on that as well so it will be good to experience. 

    Constructive criticism: (and it may just be me, everyone else can weigh in below hopefully) I can tell that they tuned the HP down on Mobs a LOT, probably too much. I've only killed level 8's so far, but if 10's have predictably comparable HP then they should be fairly trivial to deal with. Trivial may be the goal though... I definitely can appreciate the change of pace for now.


    KUDOS!
     
  20. Like
    galvia reacted to Xarrayne in Music in PvP Videos?   
    What do YOU want to hear when you're watching a PvP video?
    If you have any suggestions for music types/genres I might've missed then add one per comment down below; that way, if I can't edit the poll in time, then people can vote with the Like button instead! Similarly, if you want to veto certain genres or sources (e.g. "anime music"), then comment that thought down below and people can also use Like to veto.
    Hopefully this will be a good reference for all content creators out there, both streamers and YouTubers, for what kind of music people who watch this game like to hear... At the end of the day these things are for you, the audience, to enjoy, so it's important that the audio choices align with your interests!
     
    P.S. If you're not sure what I mean by any of the poll questions then let me know and I'll send you some examples of what I was trying to convey  
  21. Like
    galvia reacted to thomasblair in Max passive skills for all   
    It is all about where and what we want tested.
    On the Test server, post a system making it through its initial implementation paces, there really is no reason to not artificially boost player acceleration. (this is why even with the new leveling process and flow in 5.100, we let everyone bypass all of it it in favor of testing out fully tricked out characters with all powers in the 5.100 cycle) The powers bugs were far more important to shake out than leveling. We might have not even known about the ranger traps/druid orb problems until live as no one would have been using them since they would have been leveling instead.

    On the Live server, we always want a playable game, with as much content (rough edges and all) as we have, because it tells us what edges are razor sharp and need to be fixed as soon as we can. This means we really don't want artificial boosting in unless we really need it, because it hides those super rough edges, and we end up all fooling ourselves what we need to do with a particular system.
  22. Like
    galvia got a reaction from ACE_FancyHats in 5.100 Snap Test Bug Reports for 7/19/19   
    You aren't in the same party. If he can see your orbs that's a bug.
  23. Like
    galvia got a reaction from ACE_FancyHats in 5.100 Snap Test Bug Reports for 7/19/19   
    Looks like Colossus Smash's range is not correct currently. It's missing about 4 - 5 meters of range.
     
     
  24. Like
    galvia got a reaction from Leftnut in Wipe coming with new trial   
    No censorship here breh.

    I think the important part of what I said was the part about viability. If it's quick to reach viability but it takes a long time to reach luxury than a new player shouldn't feel so snubbed, because they quickly reach the point where they can compete. I don't think any new player in a sandbox or an MMO game expects to be able to compete at a top level when they first start the game.
  25. Like
    galvia got a reaction from Leftnut in Wipe coming with new trial   
    I think this type of stuff is better off in a feedback thread but here we go.

    Passive training is only a big deal in crafting and gathering, combat passive training is significantly less impactful than others have stated in this thread. I was a top 10 PVPer on the Balance leaderboard for four~ months while I worked on my Blacksmithing and Ore trees without a single point in combat - the amount of power you gain from those trees is not zero, but your gear and the resources you have access to are a far larger contributor to why you get run over by me 1v1.

    For our guild, we start to gear harvesters once they've reached the third harvesting tree in their respective profession. The fact that they can't keep up with trained harvesters until that point (and they are only scratching the surface really) does suck. The passive training system will almost certainly get a balance pass in the future, but it's likely they will take a similar approach to passives as they have done with crafting in 5.100. It should be quick to reach viability and take more effort to reach luxury. How quick is quick? That depends on your perspective, but a player on day 1 should probably be spending time learning the ropes and testing systems, a player in week 1 or 2 should probably be able to do something impactful.
    Crafting is another ballgame, but again I think they've really helped improve that with the crafting changes in 5.100. If you have saved up some quality materials, even with low-ish experimentation skill you can make some good gear.
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