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galvia

Testers
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  1. Like
    galvia reacted to Hungry in 5.100 Snap Test Feedback Reports for 7/15/19   
    This is my sentiment exactly after messing with the changes. White gear wont be the start of viability because a crafter that is skilled enough to make perfect white gear is going to just make perfect blue/purple/legendary instead because it is stronger and easier to make (presuming you have the materials).
     
    New players who don't have the Assembly skill high enough or can't acquire higher level materials will be stuck making whites and the experimentation chance and low number of total Experimentation points they have means their whites won't even live up to the ideal Blair posted earlier.
  2. Like
    galvia got a reaction from ACE_FancyHats in 5.100 Snap Test Feedback Reports for 7/15/19   
    Respawn outposts shouldn't be available in siege zones - making it easier for attackers to respawn is rough for holding a zone.
  3. Like
    galvia got a reaction from ACE_FancyHats in 5.100 Snap Test Feedback Reports for 7/15/19   
    Looks like FPS took a huge hit this update compared to 5.90.
  4. Like
    galvia got a reaction from ACE_FancyHats in 5.100 Snap Test Feedback Reports for 7/15/19   
    Looks like respawn outposts are in the game but not in the patch notes @vkromas
  5. Like
    galvia got a reaction from ACE_FancyHats in 5.100 Snap Test Feedback Reports for 7/15/19   
    Can you folks provide some clarification on how we can earn more imports/exports via captures/kills outside of the tooltip that pops up? Can we earn them throughout the campaign or just at the end of it?
  6. Like
    galvia got a reaction from ACE_FancyHats in 5.100 Snap Test Feedback Reports for 7/15/19   
    Embargo system is awesome. Please make it so we can't access the world bank without being at a chest outside of the temple.
  7. Like
    galvia got a reaction from Snorbot in Trial of Cybele Extension   
    This is an important part of the equation. The thing we were missing last time when we took a break was a timeline or a goal for our testing to work on. This time around, it's clear that 5.100 isn't ready to be shipped - so we should test it and help out.
  8. Thanks
    galvia reacted to Pann in Trial of Cybele Extension   
    We understand that there are some mixed feelings about the extension. It was not a decision that was made lightly, and Gordon carefully considered all angles before reaching the final verdict. 
    Closing this thread now since the conversation is not particularly constructive. 
  9. Like
    galvia got a reaction from JamesGoblin in Warstory: Thank you, yes, you!   
    Tui ble an i edhelen lessons a i help.
  10. Like
    galvia got a reaction from royo in 5.100 Snap Test Feedback Reports for 7/15/19   
    Embargo system is awesome. Please make it so we can't access the world bank without being at a chest outside of the temple.
  11. Like
    galvia reacted to vkromas in 5.100 Snap Test Feedback Reports for 7/15/19   
    Thanks for the heads up! I’ll try to update the notes tomorrow!
     
  12. Like
    galvia got a reaction from vkromas in 5.100 Snap Test Feedback Reports for 7/15/19   
    Looks like respawn outposts are in the game but not in the patch notes @vkromas
  13. Like
    galvia got a reaction from ZYBAK in 5.100 Snap Test Feedback Reports for 7/15/19   
    Embargo system is awesome. Please make it so we can't access the world bank without being at a chest outside of the temple.
  14. Like
    galvia reacted to vkromas in 5.100 Snap TEST Patch Notes for 7/15/19 and 7/16/19   
    7/15/19
    Crowfall Pre-Alpha Build 5.100.0
    To report any issues or bugs, please go here: 5.100 Bug Reports
    To report feedback, please go here: 5.100 Feedback
    For an up-to-date list of known issues please go here: Known Issues
    New Items:
    New interact functionality has been added to teleporters such as Runegates, fort and keep gates, ladders, banks, chests, sacrifice pits, and plant harvestables. A new Embargo system has been introduced. Please see below for more information. New Respawn Outposts have been added to campaign worlds allowing for more respawning options during siege and campaign play. Embargo System:
    Embargo system to allow players to move items in and out of the Campaign Worlds more easily from the Temple areas and to allow for improved Bank Storage in each world. New banking system categories: Banks and Vaults. Both bank styles will have import/export tokens. Pressing “B” no longer accesses the Spirit Bank and the bank type accessed depends on the type of world the player is in In Campaign Worlds “B” accesses a global bank. In God’s Reach “B” will access your vault.  Banks and Vaults now appear as a “List” view in the UI, previously it was a grid.  Local banks have been deprecated. Crafting:
    Experiment Quality Difficulty Adder has been altered such that experimentation now decreases as higher quality resources are used in crafting. Additional Risk Difficulty values have been increased (These changes should make it such that you are more likely to have better experimentation rolls on higher quality resources, and less likely to use additional risk on lower quality resources).
    Mobs and AI:
    Spiders should no longer slide when during their attack animation. War Tribe Loot Table Pass Grouped and redistributed Minor Disciplines among particular Race-Class combinations. Vessel additives now only available at Rank 7+. Reduced resource drop rate. Bandages drop at lower ranks, Cloth drops at higher ranks. Increased food drop rates. Fix Aracoix Assassin not doing stealth. Talent Trees:
    The final capstone passive powers in the talent trees are now automatically and permanently applied to your character when you purchase them and no longer require a passive slot to be loaded out. Changed the buff name on Treant Wood Stake from "Armored Archer's Stake" to "Treant Wood Stake." Racial Powers:
    Added verbage to Attributes details to indicate they can never exceed 350. Added verbage to racial passives to indicate what Attribute Caps they were modifying. Discipline Powers:
    Fixed Agent Provocateur's Stink Bomb not playing field fx. Added duration of poison onto the tooltip for Poisoned Blade on the Poisoner Discipline. Added the Bleed effect on the Long Live the Fighter passive could be stacked three times onto the tooltip. General Bug Fixes:
    Changed the sacrifice and monetary values of yeast, auroch milk, black pepper, and cocoa beans to 5 xp and 2 gold each. Small change to quality settings, to give more breathing room to async texture streaming upload system.  Added vsync by default, to try to deal with hot GPU at the lobby. Adding test vendors to crafting area in temple. Interacting with a sacrifice brazier is now an instant action rather than a hold interaction.
     
  15. Like
    galvia reacted to Angelmar in Trial of Cybele Extension   
    This.
    Community rabble rousers made a significant impression when these forums went completely apepoorly made socks over 4 whole days of Godz Reach.
    ACE's take away lesson was to never have a single day break in campaigns....
    The real take away is the forums are full of bad advice and complaints from people that don't play the game.
  16. Like
    galvia got a reaction from Heartsteel in 5.100 Snap Test Bug Reports for 7/3/19   
    @thomasblair I hope it is clear what this signals to the player base. To get that type of armor increase you are investing 60 Chaos embers, + hours and hours of farming the ore and hide (no custard thank you) for a 29% increase assuming you roll max on every single pip which on Legendary Gear is practically impossible even fully buffed out.

    I ran a quick test, with no re-rolls on live with 20 pips (I can get 24 but it isn't worth the investment here) and 140~ experimentation skill. Here is a blue scale and ring:



    Now here is white rings and scales on a white vessel, no BS gear, no rings, no re-rolls, just passive training on test with 13 pips.





    The durability is actually higher somehow (maybe a buff?) and the overall stats are very close. I assure you that if I had the same gear and rolled all amazing on these components they would be extremely similar, for a completely trivial amount of effort in comparison. If these changes stay, it will be extremely unlikely that any large guild will use quality ore for anything other than luxury weapons or something, because the difference is not significant in practical play.

    Unless you do something drastic to the output of all of the harvesting professions why would we go past white if the results are practically the same, aside from being completely rich on materials because we can use white to compete until mega lategame? This seems short sighted. I'm all for flattening the curve, but there should be a curve.
  17. Like
    galvia got a reaction from Marth in Trial of Cybele Extension   
    This is an important part of the equation. The thing we were missing last time when we took a break was a timeline or a goal for our testing to work on. This time around, it's clear that 5.100 isn't ready to be shipped - so we should test it and help out.
  18. Like
    galvia reacted to Groovin in Trial of Cybele Extension   
    Whatever happened to having a break in God's Reach?
    Could we not just end the campaign at the original time and have a hooligan around in GR while we wait for whatever you've got planned.
    Those that are screeching and screaming for constant campaigns are gone, and I for one have been burnt out for a while. Likely other people too.
    I think it's time you reintroduced that GR break period.
  19. Like
    galvia got a reaction from Staff in Trial of Cybele Extension   
    Seriously, with less than 10 hours left on the board with one of the hardest fought campaigns ever you pulled the rug out from under us and changed the rules.

    This would have been fine if we had a couple of days of notice (like minimum start of winter) but this changes everything in a very un-fun way.
  20. Like
    galvia got a reaction from Heartsteel in Trial of Cybele Extension   
    Seriously, with less than 10 hours left on the board with one of the hardest fought campaigns ever you pulled the rug out from under us and changed the rules.

    This would have been fine if we had a couple of days of notice (like minimum start of winter) but this changes everything in a very un-fun way.
  21. Like
    galvia got a reaction from Marth in Trial of Cybele Extension   
    Seriously, with less than 10 hours left on the board with one of the hardest fought campaigns ever you pulled the rug out from under us and changed the rules.

    This would have been fine if we had a couple of days of notice (like minimum start of winter) but this changes everything in a very un-fun way.
  22. Like
    galvia reacted to Hungry in Trial of Cybele Extension   
    Please don't.
  23. Like
    galvia reacted to mandalore in Warstory: Thank you, yes, you!   
    It says something about how the seasons work that struggling through spring summer and fall to win just Bc of three days of winter and the core forces of HoA and W coming back to ensure a win.  Good on Clams for doing what they could for 10 days but something is wrong of if the last three days that really determine the winner. 
    I made a comment on the dev partner forums but I’ll make a legit post later in the day and see what the devs think about this but fair warning we’ve been told replies will be slower due to vacations.  If you want me to include something in the post pm on discord and I’ll add it. 
  24. Like
    galvia got a reaction from Ble in Warstory: Thank you, yes, you!   
    Tui ble an i edhelen lessons a i help.
  25. Like
    galvia got a reaction from soulein in Warstory: Thank you, yes, you!   
    Tui ble an i edhelen lessons a i help.
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