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galvia

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  1. Thanks
    galvia got a reaction from redsett in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    Updated the thread title to match the current patch, no significant changes needed.

    As an FYI for folks I WILL update this guide when the 6.200 patch eventually gets to us and changes literally everything about the game (hopefully). I also have a few other guides in the works but I will hold off on posting them until the major changes come.

    For class guides I'm currently working on:
    Full Myrmidon Guide Stormcaller Guide Confessor Guide Champion Guide Potentially a Radical Cleric guide I'm also considering writing some guides on engaging with the Crowfall metagame. Stuff like how to run a guild, how to lead fights, how logistics work and things of that nature. Expect these things to show up at some point post 6.200 patch.

    If you follow this thread and have ideas on any of the above topics, please consider writing your own guide and posting it to the forums. Droves of beta players are getting lost in this game and in their classes with no resources to lean on - we need to help each other out (even if ACE doesn't always help us).
     
    Thanks for reading, following, and all of the feedback on discord ❤️
  2. Like
    galvia reacted to Magrathea in Crowfall Tier List - The Best and Worst Classes Ranked   
    @ZYBAK - Created a new version of that tier list. Some better, more consistent icons (based on the archetype). Also includes both the class and the archetype name to help newer players figure out what to try and where to find them. Icons are also color-coded based on role (melee, ranged, healer, hybrid).
    The example below is from @galvia and based on Group PvP

    https://tiermaker.com/create/crowfall-group-pvp-tier-list-587266
  3. Like
    galvia got a reaction from Malum in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    Updated the thread title to match the current patch, no significant changes needed.

    As an FYI for folks I WILL update this guide when the 6.200 patch eventually gets to us and changes literally everything about the game (hopefully). I also have a few other guides in the works but I will hold off on posting them until the major changes come.

    For class guides I'm currently working on:
    Full Myrmidon Guide Stormcaller Guide Confessor Guide Champion Guide Potentially a Radical Cleric guide I'm also considering writing some guides on engaging with the Crowfall metagame. Stuff like how to run a guild, how to lead fights, how logistics work and things of that nature. Expect these things to show up at some point post 6.200 patch.

    If you follow this thread and have ideas on any of the above topics, please consider writing your own guide and posting it to the forums. Droves of beta players are getting lost in this game and in their classes with no resources to lean on - we need to help each other out (even if ACE doesn't always help us).
     
    Thanks for reading, following, and all of the feedback on discord ❤️
  4. Like
    galvia got a reaction from Navystylz in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    Updated the thread title to match the current patch, no significant changes needed.

    As an FYI for folks I WILL update this guide when the 6.200 patch eventually gets to us and changes literally everything about the game (hopefully). I also have a few other guides in the works but I will hold off on posting them until the major changes come.

    For class guides I'm currently working on:
    Full Myrmidon Guide Stormcaller Guide Confessor Guide Champion Guide Potentially a Radical Cleric guide I'm also considering writing some guides on engaging with the Crowfall metagame. Stuff like how to run a guild, how to lead fights, how logistics work and things of that nature. Expect these things to show up at some point post 6.200 patch.

    If you follow this thread and have ideas on any of the above topics, please consider writing your own guide and posting it to the forums. Droves of beta players are getting lost in this game and in their classes with no resources to lean on - we need to help each other out (even if ACE doesn't always help us).
     
    Thanks for reading, following, and all of the feedback on discord ❤️
  5. Thanks
    galvia got a reaction from Telsun in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    Updated the thread title to match the current patch, no significant changes needed.

    As an FYI for folks I WILL update this guide when the 6.200 patch eventually gets to us and changes literally everything about the game (hopefully). I also have a few other guides in the works but I will hold off on posting them until the major changes come.

    For class guides I'm currently working on:
    Full Myrmidon Guide Stormcaller Guide Confessor Guide Champion Guide Potentially a Radical Cleric guide I'm also considering writing some guides on engaging with the Crowfall metagame. Stuff like how to run a guild, how to lead fights, how logistics work and things of that nature. Expect these things to show up at some point post 6.200 patch.

    If you follow this thread and have ideas on any of the above topics, please consider writing your own guide and posting it to the forums. Droves of beta players are getting lost in this game and in their classes with no resources to lean on - we need to help each other out (even if ACE doesn't always help us).
     
    Thanks for reading, following, and all of the feedback on discord ❤️
  6. Like
    galvia got a reaction from Belantis in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    Hey folks, I’ve gone ahead and updated my guide to reflect the class revamp in 6.200. The changes made to Crusader Cleric are pretty significant, and so I’ve restructured most of my guide to reflect that.
    If you’ve read the previous version of this guide, the sections that were changed are around the talent build and discs. Otherwise the cleric has not fundamentally changed how it is played. Here are the main changes affecting crusaders clerics and healing in 6.200:
    Disc Domains now angle Crusader Clerics in somewhat distinct playstyles. Light focusing on healing output, protection on proactive defensive buffs, and justice on control. The old healing discs have been split up and spread around, creating more choice. The class’s abilities have also been somewhat split up. Somewhat separate to the Crusader changes, Arbiter clerics are much stronger healers now and are worthy of considerations If you've got any questions about this, any feedback, or want to chat feel free to comment below or DM me on discord.

    Guide Changelog:
    Edited 11/08/2020
    Completely modified the old guide and most things have been re-written or changed.
    Edited 08/17/2020
    - Updated title to reflect current patch, no real changes needed.
    Edited 08/09/2020
    - Updated TL;DR to reflect Ble's advice of finding a holy symbol, even if it isn't yours, to cast spells. Good tip!
    Edited 08/01/2020
    - Updated Guineacean Dodge
    - Added new talent chart, dropping 30 SP for Anticrit and Resists.
    Posted 07/31/2020
    -----------------------

    TL;DR
    Don't want to read this massive rant of a guide? Here's the bare minimum you need to know as a returning cleric or someone new to the class:
    All of the crusader cleric races are pretty good. Go with Guinea, Centaur, Human, or Stoneborn ideally. Elken is sort of bad. Spec into all of your healing stats, grab some defensive stuff, and don't forget the auras. SP > Healing Bonus > CHC = CHA > HP > Stam Run Trancendent Warrior + 1 Disc. I recommend Sun Worshiper but you have a lot of options here. Spam Tend Wounds, cast Holy Symbol and get the buff before you press your other buttons unless it is an emergency. Stand in your friends Holy Symbols if your symbol is down. Use your HP as a resource. You heal yourself almost as well as others. Anti-healing is far more widespread in this new patch so your job will be more annoying. Ok with all of that said let’s do this thing.


    -----------------------

    TABLE OF CONTENTS
    Talent Build Stat Priority Gear Races Disciplines Playstyle Final thoughts -----------------------

    1. Talent Build
    I'm going to start with what is the most controversial part - the build. There are currently two leading talent builds in cleric. The pure healer:


    This setup is cookie cutter and works in all situations as a full healer. Here are some quick points of discussion for the experienced clerics out there:
    This spec takes all of the valuable +healing talents but skips a lot of the nice control and damage related stuff. This spec takes the big res, which is a nice group utility. It is not required and can be swapped for a number of things you may prefer if you want to take the Resurrection Minor or don't want the res at all.. The domain selection is flexible depending on what race you select and what healing discs you want to go. Light focuses the most on healing and works for most situations, but take a peek at the other domains and see what you like. The other spec is the more aggressive Justice Spec:

    This tree gives you almost the same amount of healing, but is more aggressive and offers slightly more control. Take this spec if you want to be more aggressive on your healer and throw hammers - very good in small scale 5v5 engagements.
     
    This guide assumes that you will be taking the first, more healer centric spec to support your team. I do believe that the healing spec will be stronger in most situations, but the other spec is pretty fun. If you want to play more aggressively I'd also consider looking into the Arbiter sub class as it supports it very well.
    -----------------------

    2. Stat Priority
    Cleric is very simple for stat priorities.
    Support Power Healing Bonus Critical Healing Chance Critical Healing Amount HP Stamina SP
    Support power (SP) is the main driver of your throughput. This can be said for most classes, but cleric in particular needs SP to function well. Cleric struggles to find Healing Bonus outside of lucky wartribe drops or wearing mail in comparison to Earthkeeper or Icecaller, so you need to have a lot of raw SP to back up your good coefficient healing.

    Healing Bonus
    I'll talk about healing bonus in more detail in the gear section, but basically increasing this stat will give all of your healing a lot of value. You can find healing bonus on Mail or Leather armor, and by pumping your intelligence.

    Crit Healing Chance (CHC) vs Crit Healing amount (CHA).
    These stats are a bit weird for Cleric. Once you get Support Power to a relatively high value (1700~/2000 roughly) these stats start ramping your healing output significantly. Basically their order is dependent on your gear and passive training levels, and you want to balance how much you weigh it around the buff you get from standing in your holy symbol, or your allied Crusader Cleric’s symbols.

    Holy Symbol grants you +20% crit healing chance and amount. Because of this, a general rule is that it is more valuable to crit heal more often than it is to crit heal for a little more, but when you are at roughly 45% crit healing chance and nearing cap, you will likely see more value come from pumping crit healing amount.

    Base Stats
    As a general rule with stat allocation, spirit comes first and INT second. Any points in INT double dip on CHA as well as Healing Bonus, so on our gear I typically value CHC most of the time.

    HP and Stamina
    HP and Stam help you live, get more of it but not at the cost of healing.

    -----------------------

    3. Gear
    Most of your gear choices are not interesting in Crowfall currently, so this section is mostly for the Mail vs Plate debate. Here's the TL;DR:
    Get healing stats on your chest piece. Get anti-meta resists on your secondary pieces (likely Slashing Res, Fire Res, or Lightning Res in this meta) Get healing stats on your rings and necklaces. SPR > INT at early - mid passive training until you start nearing SP cap.
    Mail vs Plate. What's the difference?
    This choice is all about playstyle, and partially about race selection. The difference is simply 5% healing bonus from mail, or more mits from plate. At wartribe gear levels, you should likely choose mail as the Armor difference as of 5.125 is not significant (only a few percentage points of mits), but as we transition into crafted gear plate will pull away in Armor value. You can still use plate to good effect if you plan on being up front in early gear levels as well, but it's not as good.

    To make the choice simple, if you are newer to Cleric or like to play upfront pick plate - it will give you the most Armor. If you are more passive in your playstyle and don't soak much damage (a mistake, in my opinion) you should 100% choose mail.

    Ultimately this is a philosophy question and a group assignment question. If you are healing a frontline group of melee and are likely to get targeted you are going to want to be wearing plate, but if you are assigned to a ranged group and will not be taking the brunt of damage wearing mail is a good idea. Try both playstyles out and see what fits you best.

    -----------------------

    4. Races
    There are a lot of good race choices for crusader cleric right now. Here's the breakdown.

    Centaur
    Pros:
    Strength of the Legion Aura - passive 75 AP/SP for the group. - BUFFED in 6.200, as AP is harder to come by. Horseshoe slot. High racial CON - more HP. 20m Dodge. Bunny hopping. Cons:
    No healing base stat increases. Large body. This makes you more likely to be targeted. Really strong crusader race, brings a lot of team buffs and is tanky. Strong frontline cleric choice.

    Elken
    Pros:
    Racial 10% CHA passive. Elken Charge mobility. Gestalt for anti-stealth. Cons:
    Bad healing stat spread outside of +CHA. Doesn't lean into a particular play style or really provide value to the crusader cleric. You should only pick Elken if you are trying to upset me. I have not yet extensively tested this race but I still don't think it is has many things going for it around Crusaders. If you disagree, please comment and I'll consider updating this.

    Guinecean
    Pros:
    Excellent throughput base stats (+DEX and +INT) Burrow Bonus ring slot. Small body. 20m Dodge Paragon Disc - allowing you to run Vengeful Aura which was removed from the normal talent tree. Cons:
    Lower HP and Stam Is noisy as custard. Excellent crusader race. This is a good choice if you prefer to play less on the frontline or be more difficult to hit.

    Half Giant
    Pros:
    Makin' Me Mad passive - increased healing bonus when hit. Blood of the Giant power - on demand barriers, +5% Healing and Damage bonus per activation (2x max). High racial CON - more HP. Cons:
    Large body. No healing base stat increases. This is likely a good crusader cleric race for a frontlining cleric, but it falls short in comparison to the Stoneborn. There is probably a place for this race in some playstyles, but sub-optimal for now. Makes a much better Arbiter or Radical cleric.

    Human
    Pros:
    Pain Tolerance passive - increased mits. Extra minor disc slot. 11th Bar Slot Guardian Rhythms Minor Cons:
    Medium tier stat spread I guess? Humans are back for Crusader this patch! They are super strong and well suited to the role, if a little boring. They gain an extra bar slot and the Guardian Rhythms minor without needing the music domain which is really nice. 10% bonus Personal Damage Modifier for the whole group, a nice bonus bar slot to run it in, and a bonus minor slot to slot it in. Very strong race.

    Stoneborn
    Pros:
    Excellent healer base stats. Blood of the Mountain passive: +15% PHM I Get Knocked Down passive: +Healing Bonus after knockdown. Cons:
    No significant boosts to your team. Stoneborn is a great race for front line healing, and a slightly more selfish playstyle. They have a lot of buffs for themselves but not much for the team. Choose this race if you want to be up front and tanking damage.

    Conclusion on Races
    Basically every cleric race is playable for crusader. I find it difficult to select a specific race to recommend, but if I had to I’d say go for Centaur or Human. Both are very valuable to their teams and play well, but the other races are all pretty strong too with the exception of Elken.
    -----------------------

    5. Disciplines
    Crusader Cleric has a TON of options to consider now due to the Domains change in 6.200. This means that I won’t be able to outline every single disc available to you, and you’ll need to do a little digging. For now, I recommend using this Discipline Options Table to look through all of the discs until Malekai gets updated, and the Crowpedia is added to the game.
    Instead, I’m going to highlight some particularly strong disc setups for the cookie cutter Crusader Spec.
    Majors
    Transcendent Warrior

    This disc is a staple across many healers, and a must have for every optimized group. Divine Aura provides the group with a significant +75 SP and +20% Personal Healing Modifier buff. This translates to 20% more healing on targets affected by this aura which is massive.

    If you don’t have a healing partner, you should strongly consider running this disc. If you do - figure out if they are running it or not. Figure out some way to get this buff.

    Sun Worshipper

    Strong stat buffs, soothing winds is an excellent chain heal, and the cleanse is strongly recommended in this heavy dot based meta. Strong disc.

    Naiad

    Stable AOE healing with good stats and a cleanse. Strong healing disc.
    Friar

    Top tier stats on this disc and one of the best heals in the game. Fortuitous blessing is also a strong passive but it isn’t the main reason we want this disc.
    Pixie

    Another strong healing disc with good stats and soothing winds available. Choose this disc if you want to improve your group healing throughput by a large amount. Your Holy Symbol is considered a chain heal, so you get a lot of value out of this.

    ------

    Conclusions on Majors
    Crusader disc selection is pretty varied overall with a lot of choice. While I recommend Transcendent Warrior and Sun Worshipper most of the time, you can combine many of these options and get a favorable outcome. Take some time to check out the discs and experiment. There are many others not listed here that are also pretty good!
    Minors
    Depending on what domain and race you pick you’ll have a selection of minors available. I won’t go into extreme depth on Minors as it is largely playstyle based, but there is a simple set of logic to follow when choosing minors.

    Each minor offers a stat and then some sort of trait, passive power, or active power. You want to select minors that give you the most healing throughput - and most of that throughput will come from the stats attached to the disc. Pick discs that have the stats you like (+SP, + Healing Bonus, etc) and have other bonuses that you think will be useful.

    The only minor I would consider required for crusader cleric is Gods Reach. It provides you with +150 SP and also gives you ranged weapon proficiency which is nice for picking your distance in battle.

    -----------------------

    6. Playstyle
    Cleric is a class that is excellent for a beginner, but has a lot of opportunity for optimization in both straight healing and absorbing damage on the field. If you just spam all of your healing on cooldown you will keep your group alive fairly well, but if you use your brain a little and execute some basic concepts you will be a top healer, and in later gear levels I don't think Cleric can be touched.

    Basically what people miss about Cleric is that it is actually a combo class, without the pips.

    The TL;DR of this entire section is:
    Cast holy symbol, step into it, spam your other spells, body block as much as you can, win. Prioritize your group first.

    Alright now let’s nerd out.

    Cleric Spells
    Clerics only have a few simple spells, but they work really well together.

    Tend wounds: Spammable single target HoT with good throughput. Maintenance heal.
    Holy Symbol: Spammable AoE chain heal with good throughput. Maintenance heal, combo piece, group healing.
    Illuminate: Large group heal + HoT + resource regen. Save and combo heal.
    Blessed Protection: Group wide barrier for group members.
    Miracle (Ultimate): Massive group heal + self barrier + resource regen. Your largest save and a combo heal.

    Your discs will also provide more healing. I’m not going to dig into all of the spells but they follow pretty similar principles. Let’s talk about the core spell that brings the clerics kit together.

    Holy Symbol Usage
    This spell is what separates the mortals from gods. With the Blessed Symbol talent when we step into our own Holy Symbol we receive the Blessed Symbol buff that increases our Critical Healing Chance and Critical Healing Amount. This not only increases throughput but makes it more predictable. You will always want to cast heals with this buff up, but unless someone is going to die you should never cast a larger heal without having Blessed Symbol on yourself.

    This spell creates a ton of combos that you need to be rotating through while healing and being mindful of.

    Comboing your spells
    At all times on a crusader you should be looking to chain your spells together as efficiently as possible. You should only be spamming Tend Wounds at all times, and otherwise looking to create combos. Here's a basic flow:

    Is someone in YOUR GROUP in trouble?
    Cast holy symbol on you and your target. If you can’t do both, just you. Cast Illuminate now that you have the sick crit buff. Are they still in trouble?
    Use any single target save spells you may get from your discs. Cast Miracle if multiple players are in trouble, or you can't target the endangered player. The combos are basically the same when healing outside of your group. Just remember that Illuminate and Miracle only heal inside of your group.


    Group Coordination
    Try to coordinate miracle or other healing cooldowns with your partner healer in your group prior to combat. Who should ult first to save someone? Who is purging first? Who are you pocketing in your group, if at all? Working with your healing partner will make both of you more efficient and will keep your team alive a lot longer.

    Positioning
    This is where your combos and your personal skill can really shine. Since cleric was buffed to be able to equip plate you can do a lot of really excellent things with your positioning to otherwise mitigate damage. If you are playing a mail wearing cleric you can still apply these principles, but you should be far more conservative with your positioning overall.

    Clerics benefit from the fact that almost all of their healing applies to them as effectively as it applies to their target. With that in mind, to be optimal in your cleric play you should be taking close to the same damage as you are dishing out in healing. This does not mean you should be making yourself an opportune focus target as you are very susceptible to sustained damage, but you should be trying to take a little heat off your friends.

    Some practical applications of this concept are doing things like body blocking for your team. The easiest way to do that is to literally stand on top of the focus target of the enemy, making them miss hits on the focus target and instead hit you. The other way to do this is to put yourself in front of the enemy main damage dealer and just be annoying and block them. Any damage you mitigate this way and ultimately heal on yourself is damage you are preventing, while also annoying the enemy and making their job harder. The combination of putting your body on the line while also healing your team is what the crusader was built for, so go get it.

    Experiment with your positioning and try to fight as much as you can so you can learn your limits and how to best play around the guild.

    -----------------------

    7. Final Thoughts

    Cleric is sick.
  7. Like
    galvia got a reaction from Malum in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    @MalumFeel free to report that bug in the bug thread.

    On the topic of disc selection though, the reason you take field surgeon right now 100% of the time is to counter stormcaller aurora emitter which is the single largest source of damage across a group of any size (plus infinite mana and rescue). If aurora emitter gets taken out behind the shed it won't be required and I'll update the guide, but for now you really should be running it to counter that.
  8. Like
    galvia got a reaction from Jacca in Is Animation Canceling Dead? Did you miss it?   
    This thread is probably an over reaction ahead of whatever changes are coming in 6.200. The point is that they are making more undocumented and significant design changes without sharing rationale via patch notes that impact classes today PRIOR to whatever vision of these classes are realized, all while we're playing a live game that always gets worse before it gets better.

    Will it get better? Probably. It'll shake out favorably one way or another, but if we don't constructively give feedback on problems as players perceive them then it is very difficult for the devs to implement solutions that satisfy "balance" (if that is the problem) and game feel. Otherwise we're just left with a bad experience.
  9. Thanks
    galvia reacted to Hithar in Is Animation Canceling Dead? Did you miss it?   
    I truly hope it's a temporary bug. Also for me, flashcasts add deep into the game and in my opinion, we should have more of those, not less. It almost feels like with all this changes the game is getting closer to an app game in order to listen some random whiners that think to speak for ACE or for the comunity.
    To me, seems like the game is going in the direction where the only gap or diversification between players/guilds, is the time they can spend for the infinite grind or the ppl they can bring in.
    Meanwhile skillceiling is actually close to the ground, flashcast is almost gone, and everyone are using the same few disciplines... 
     
  10. Like
    galvia got a reaction from LilNicca in Is Animation Canceling Dead? Did you miss it?   
    Curious about the rationale here for the change. Surely if something was over performing they could be tuned down but still keep the fun of clipping in the game? @jtoddcoleman @thomasblair or @vkromas maybe?

    This is an example where a patch note explaining the design change of the beta game we're all sinking hours into would be helpful instead of leaving a sneaky lump of coal in our stocking.
  11. Like
    galvia got a reaction from Hithar in Is Animation Canceling Dead? Did you miss it?   
    Curious about the rationale here for the change. Surely if something was over performing they could be tuned down but still keep the fun of clipping in the game? @jtoddcoleman @thomasblair or @vkromas maybe?

    This is an example where a patch note explaining the design change of the beta game we're all sinking hours into would be helpful instead of leaving a sneaky lump of coal in our stocking.
  12. Like
    galvia got a reaction from Hithar in Is Animation Canceling Dead? Did you miss it?   
    Looks like all forms of flash cast clipping has been pulled from the game. Gone are the days of clipping buff casts or long animations with flash casts like blood of the giant, neck slash, or other ults to out skill your opponents in a very minor but flavorful way. I'm personally going to miss this mechanic as I felt it brought an element of skill to the combat in this game that otherwise doesn't exist currently.

    What do you think?
  13. Like
    galvia got a reaction from grekko in 6.100 LIVE Bug Reports for 9/10/20   
    Same issue here. Sent logs to support already.
  14. Like
    galvia got a reaction from Staff in Is Animation Canceling Dead? Did you miss it?   
    Curious about the rationale here for the change. Surely if something was over performing they could be tuned down but still keep the fun of clipping in the game? @jtoddcoleman @thomasblair or @vkromas maybe?

    This is an example where a patch note explaining the design change of the beta game we're all sinking hours into would be helpful instead of leaving a sneaky lump of coal in our stocking.
  15. Like
    galvia reacted to Ble in [Feedback] After playing the druid in PVE   
    The leveling of the druid is offensive at best, might even be illegal to put someone through that in some locations - cruel and unusual punishment.
     
    I've been raging at them about this for some years now.
     
    They say that class and disc balancing are around the corner so I've turned off the ragefire hose for now.  But if they don't custard fix this during the rebalancing I'm getting a 2nd hose and turning them both on at 110% capacity.
  16. Like
    galvia reacted to Zatch in Is Animation Canceling Dead? Did you miss it?   
    Worst decesion they've made. The amount of learned helplessness on these forums is pathetic.
  17. Like
    galvia got a reaction from Staff in Is Animation Canceling Dead? Did you miss it?   
    Looks like all forms of flash cast clipping has been pulled from the game. Gone are the days of clipping buff casts or long animations with flash casts like blood of the giant, neck slash, or other ults to out skill your opponents in a very minor but flavorful way. I'm personally going to miss this mechanic as I felt it brought an element of skill to the combat in this game that otherwise doesn't exist currently.

    What do you think?
  18. Like
    galvia got a reaction from McTan in 6.100 LIVE Bug Reports for 9/10/20   
    Same issue here. Sent logs to support already.
  19. Like
    galvia reacted to Yumx in We need some PvP ranks   
    Hell yeah, titles!
  20. Like
    galvia reacted to Makuza in 6.100 LIVE Bug Reports for 9/10/20   
    The game is crashing alot with an Unity-Error. Different ppl crashed 1-2 times in the timeframe of 1 hour and a few even 3-4 times.
     
    Frostweaver related stuff
    -Coolice, Stable ice and Frigid Ice disappear visually after a few seconds but still work (already stated above somewhere). In addition to that, Stable ice stays for the same duration before it disappears like the others even if picked up already. The instapoppers (volatile and refreshing ice) are also weirdly delayed... and stay to long. Plz dont let this become the next druid orb 😕
    -Using Ice Weave Ability is missing the GCD and is spamable. Ice still spawn on the old GCD-Timer, but you can spam like 3-4 times inbetween without any effect (beside from the behaviour stated in the following point)
    -Creating Ice with the freeweave combo or Ice Weave is locking you in place for a splitsecond. Not sure if this is a bug or not tbh
     
    So as a short summary regarding the ice. It worked perfectly if it comes to visuals and application before 6.100 hit and NOW, literally every single aspect of it is broken
  21. Like
    galvia got a reaction from VlND in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    This comes down to preference, but I run:
    Illuminate Holy Symbol Tend Wounds Holy Aura Soothing Winds Pixie Dust Rescue Purgative Wee-One Racial or Hand of God. I personally run centaur, and I like the wild charge but you can place whatever you want there.
  22. Like
    galvia got a reaction from Magrathea in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    I like to run Matching Mail/Plate, Overwhelming Odds, and Sturdy on all of my healing clerics but you should take some time and look them over and fill in gaps based on the type of content you spend the most time on. The above is a good "default" minor setup on all clerics.
    Same as above my dude.
    You should max SPR on your white vessel because Support Power is your #1 stat in your kit. As you progress into better vessels when crafting comes online this may change (when you get near 1750~ Support Power) but for the foreseeable future you will want to pump SPR as it is the best stat for you for a long long time. You will not get much value on a per point basis for CON, so while you want some of it on crafted vessels you don't get much from adding more to it in most builds

    Runecaster is a good major disc. I wouldn't suggest it as a healing major as you really want to buff your healing output and would instead suggest it to be run on someone else in your group, which you can then play around. If you really want to run it, you will sacrifice a decent amount but it's not the worst thing I have ever seen.

    There isn't a clear way to increase Guinea HP outside of crafted vessels, but the HP difference isn't that significant between the two when you run Holy Aura from your talents. You actually gain survivability by being small and hard to target, but statistically it's hard to catch up to the Stoneborn that is designed to be tanky. Just be sure to pick for your playstyle - you don't need to try to force a different type of role onto a suboptimal body type if you are interested in min maxing.
    It's fun AF and it deals OK damage but I wouldn't recommend it solo. In a small group it definitely has a place though!
  23. Like
    galvia got a reaction from Thon in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    Hey folks, I’ve gone ahead and updated my guide to reflect the class revamp in 6.200. The changes made to Crusader Cleric are pretty significant, and so I’ve restructured most of my guide to reflect that.
    If you’ve read the previous version of this guide, the sections that were changed are around the talent build and discs. Otherwise the cleric has not fundamentally changed how it is played. Here are the main changes affecting crusaders clerics and healing in 6.200:
    Disc Domains now angle Crusader Clerics in somewhat distinct playstyles. Light focusing on healing output, protection on proactive defensive buffs, and justice on control. The old healing discs have been split up and spread around, creating more choice. The class’s abilities have also been somewhat split up. Somewhat separate to the Crusader changes, Arbiter clerics are much stronger healers now and are worthy of considerations If you've got any questions about this, any feedback, or want to chat feel free to comment below or DM me on discord.

    Guide Changelog:
    Edited 11/08/2020
    Completely modified the old guide and most things have been re-written or changed.
    Edited 08/17/2020
    - Updated title to reflect current patch, no real changes needed.
    Edited 08/09/2020
    - Updated TL;DR to reflect Ble's advice of finding a holy symbol, even if it isn't yours, to cast spells. Good tip!
    Edited 08/01/2020
    - Updated Guineacean Dodge
    - Added new talent chart, dropping 30 SP for Anticrit and Resists.
    Posted 07/31/2020
    -----------------------

    TL;DR
    Don't want to read this massive rant of a guide? Here's the bare minimum you need to know as a returning cleric or someone new to the class:
    All of the crusader cleric races are pretty good. Go with Guinea, Centaur, Human, or Stoneborn ideally. Elken is sort of bad. Spec into all of your healing stats, grab some defensive stuff, and don't forget the auras. SP > Healing Bonus > CHC = CHA > HP > Stam Run Trancendent Warrior + 1 Disc. I recommend Sun Worshiper but you have a lot of options here. Spam Tend Wounds, cast Holy Symbol and get the buff before you press your other buttons unless it is an emergency. Stand in your friends Holy Symbols if your symbol is down. Use your HP as a resource. You heal yourself almost as well as others. Anti-healing is far more widespread in this new patch so your job will be more annoying. Ok with all of that said let’s do this thing.


    -----------------------

    TABLE OF CONTENTS
    Talent Build Stat Priority Gear Races Disciplines Playstyle Final thoughts -----------------------

    1. Talent Build
    I'm going to start with what is the most controversial part - the build. There are currently two leading talent builds in cleric. The pure healer:


    This setup is cookie cutter and works in all situations as a full healer. Here are some quick points of discussion for the experienced clerics out there:
    This spec takes all of the valuable +healing talents but skips a lot of the nice control and damage related stuff. This spec takes the big res, which is a nice group utility. It is not required and can be swapped for a number of things you may prefer if you want to take the Resurrection Minor or don't want the res at all.. The domain selection is flexible depending on what race you select and what healing discs you want to go. Light focuses the most on healing and works for most situations, but take a peek at the other domains and see what you like. The other spec is the more aggressive Justice Spec:

    This tree gives you almost the same amount of healing, but is more aggressive and offers slightly more control. Take this spec if you want to be more aggressive on your healer and throw hammers - very good in small scale 5v5 engagements.
     
    This guide assumes that you will be taking the first, more healer centric spec to support your team. I do believe that the healing spec will be stronger in most situations, but the other spec is pretty fun. If you want to play more aggressively I'd also consider looking into the Arbiter sub class as it supports it very well.
    -----------------------

    2. Stat Priority
    Cleric is very simple for stat priorities.
    Support Power Healing Bonus Critical Healing Chance Critical Healing Amount HP Stamina SP
    Support power (SP) is the main driver of your throughput. This can be said for most classes, but cleric in particular needs SP to function well. Cleric struggles to find Healing Bonus outside of lucky wartribe drops or wearing mail in comparison to Earthkeeper or Icecaller, so you need to have a lot of raw SP to back up your good coefficient healing.

    Healing Bonus
    I'll talk about healing bonus in more detail in the gear section, but basically increasing this stat will give all of your healing a lot of value. You can find healing bonus on Mail or Leather armor, and by pumping your intelligence.

    Crit Healing Chance (CHC) vs Crit Healing amount (CHA).
    These stats are a bit weird for Cleric. Once you get Support Power to a relatively high value (1700~/2000 roughly) these stats start ramping your healing output significantly. Basically their order is dependent on your gear and passive training levels, and you want to balance how much you weigh it around the buff you get from standing in your holy symbol, or your allied Crusader Cleric’s symbols.

    Holy Symbol grants you +20% crit healing chance and amount. Because of this, a general rule is that it is more valuable to crit heal more often than it is to crit heal for a little more, but when you are at roughly 45% crit healing chance and nearing cap, you will likely see more value come from pumping crit healing amount.

    Base Stats
    As a general rule with stat allocation, spirit comes first and INT second. Any points in INT double dip on CHA as well as Healing Bonus, so on our gear I typically value CHC most of the time.

    HP and Stamina
    HP and Stam help you live, get more of it but not at the cost of healing.

    -----------------------

    3. Gear
    Most of your gear choices are not interesting in Crowfall currently, so this section is mostly for the Mail vs Plate debate. Here's the TL;DR:
    Get healing stats on your chest piece. Get anti-meta resists on your secondary pieces (likely Slashing Res, Fire Res, or Lightning Res in this meta) Get healing stats on your rings and necklaces. SPR > INT at early - mid passive training until you start nearing SP cap.
    Mail vs Plate. What's the difference?
    This choice is all about playstyle, and partially about race selection. The difference is simply 5% healing bonus from mail, or more mits from plate. At wartribe gear levels, you should likely choose mail as the Armor difference as of 5.125 is not significant (only a few percentage points of mits), but as we transition into crafted gear plate will pull away in Armor value. You can still use plate to good effect if you plan on being up front in early gear levels as well, but it's not as good.

    To make the choice simple, if you are newer to Cleric or like to play upfront pick plate - it will give you the most Armor. If you are more passive in your playstyle and don't soak much damage (a mistake, in my opinion) you should 100% choose mail.

    Ultimately this is a philosophy question and a group assignment question. If you are healing a frontline group of melee and are likely to get targeted you are going to want to be wearing plate, but if you are assigned to a ranged group and will not be taking the brunt of damage wearing mail is a good idea. Try both playstyles out and see what fits you best.

    -----------------------

    4. Races
    There are a lot of good race choices for crusader cleric right now. Here's the breakdown.

    Centaur
    Pros:
    Strength of the Legion Aura - passive 75 AP/SP for the group. - BUFFED in 6.200, as AP is harder to come by. Horseshoe slot. High racial CON - more HP. 20m Dodge. Bunny hopping. Cons:
    No healing base stat increases. Large body. This makes you more likely to be targeted. Really strong crusader race, brings a lot of team buffs and is tanky. Strong frontline cleric choice.

    Elken
    Pros:
    Racial 10% CHA passive. Elken Charge mobility. Gestalt for anti-stealth. Cons:
    Bad healing stat spread outside of +CHA. Doesn't lean into a particular play style or really provide value to the crusader cleric. You should only pick Elken if you are trying to upset me. I have not yet extensively tested this race but I still don't think it is has many things going for it around Crusaders. If you disagree, please comment and I'll consider updating this.

    Guinecean
    Pros:
    Excellent throughput base stats (+DEX and +INT) Burrow Bonus ring slot. Small body. 20m Dodge Paragon Disc - allowing you to run Vengeful Aura which was removed from the normal talent tree. Cons:
    Lower HP and Stam Is noisy as custard. Excellent crusader race. This is a good choice if you prefer to play less on the frontline or be more difficult to hit.

    Half Giant
    Pros:
    Makin' Me Mad passive - increased healing bonus when hit. Blood of the Giant power - on demand barriers, +5% Healing and Damage bonus per activation (2x max). High racial CON - more HP. Cons:
    Large body. No healing base stat increases. This is likely a good crusader cleric race for a frontlining cleric, but it falls short in comparison to the Stoneborn. There is probably a place for this race in some playstyles, but sub-optimal for now. Makes a much better Arbiter or Radical cleric.

    Human
    Pros:
    Pain Tolerance passive - increased mits. Extra minor disc slot. 11th Bar Slot Guardian Rhythms Minor Cons:
    Medium tier stat spread I guess? Humans are back for Crusader this patch! They are super strong and well suited to the role, if a little boring. They gain an extra bar slot and the Guardian Rhythms minor without needing the music domain which is really nice. 10% bonus Personal Damage Modifier for the whole group, a nice bonus bar slot to run it in, and a bonus minor slot to slot it in. Very strong race.

    Stoneborn
    Pros:
    Excellent healer base stats. Blood of the Mountain passive: +15% PHM I Get Knocked Down passive: +Healing Bonus after knockdown. Cons:
    No significant boosts to your team. Stoneborn is a great race for front line healing, and a slightly more selfish playstyle. They have a lot of buffs for themselves but not much for the team. Choose this race if you want to be up front and tanking damage.

    Conclusion on Races
    Basically every cleric race is playable for crusader. I find it difficult to select a specific race to recommend, but if I had to I’d say go for Centaur or Human. Both are very valuable to their teams and play well, but the other races are all pretty strong too with the exception of Elken.
    -----------------------

    5. Disciplines
    Crusader Cleric has a TON of options to consider now due to the Domains change in 6.200. This means that I won’t be able to outline every single disc available to you, and you’ll need to do a little digging. For now, I recommend using this Discipline Options Table to look through all of the discs until Malekai gets updated, and the Crowpedia is added to the game.
    Instead, I’m going to highlight some particularly strong disc setups for the cookie cutter Crusader Spec.
    Majors
    Transcendent Warrior

    This disc is a staple across many healers, and a must have for every optimized group. Divine Aura provides the group with a significant +75 SP and +20% Personal Healing Modifier buff. This translates to 20% more healing on targets affected by this aura which is massive.

    If you don’t have a healing partner, you should strongly consider running this disc. If you do - figure out if they are running it or not. Figure out some way to get this buff.

    Sun Worshipper

    Strong stat buffs, soothing winds is an excellent chain heal, and the cleanse is strongly recommended in this heavy dot based meta. Strong disc.

    Naiad

    Stable AOE healing with good stats and a cleanse. Strong healing disc.
    Friar

    Top tier stats on this disc and one of the best heals in the game. Fortuitous blessing is also a strong passive but it isn’t the main reason we want this disc.
    Pixie

    Another strong healing disc with good stats and soothing winds available. Choose this disc if you want to improve your group healing throughput by a large amount. Your Holy Symbol is considered a chain heal, so you get a lot of value out of this.

    ------

    Conclusions on Majors
    Crusader disc selection is pretty varied overall with a lot of choice. While I recommend Transcendent Warrior and Sun Worshipper most of the time, you can combine many of these options and get a favorable outcome. Take some time to check out the discs and experiment. There are many others not listed here that are also pretty good!
    Minors
    Depending on what domain and race you pick you’ll have a selection of minors available. I won’t go into extreme depth on Minors as it is largely playstyle based, but there is a simple set of logic to follow when choosing minors.

    Each minor offers a stat and then some sort of trait, passive power, or active power. You want to select minors that give you the most healing throughput - and most of that throughput will come from the stats attached to the disc. Pick discs that have the stats you like (+SP, + Healing Bonus, etc) and have other bonuses that you think will be useful.

    The only minor I would consider required for crusader cleric is Gods Reach. It provides you with +150 SP and also gives you ranged weapon proficiency which is nice for picking your distance in battle.

    -----------------------

    6. Playstyle
    Cleric is a class that is excellent for a beginner, but has a lot of opportunity for optimization in both straight healing and absorbing damage on the field. If you just spam all of your healing on cooldown you will keep your group alive fairly well, but if you use your brain a little and execute some basic concepts you will be a top healer, and in later gear levels I don't think Cleric can be touched.

    Basically what people miss about Cleric is that it is actually a combo class, without the pips.

    The TL;DR of this entire section is:
    Cast holy symbol, step into it, spam your other spells, body block as much as you can, win. Prioritize your group first.

    Alright now let’s nerd out.

    Cleric Spells
    Clerics only have a few simple spells, but they work really well together.

    Tend wounds: Spammable single target HoT with good throughput. Maintenance heal.
    Holy Symbol: Spammable AoE chain heal with good throughput. Maintenance heal, combo piece, group healing.
    Illuminate: Large group heal + HoT + resource regen. Save and combo heal.
    Blessed Protection: Group wide barrier for group members.
    Miracle (Ultimate): Massive group heal + self barrier + resource regen. Your largest save and a combo heal.

    Your discs will also provide more healing. I’m not going to dig into all of the spells but they follow pretty similar principles. Let’s talk about the core spell that brings the clerics kit together.

    Holy Symbol Usage
    This spell is what separates the mortals from gods. With the Blessed Symbol talent when we step into our own Holy Symbol we receive the Blessed Symbol buff that increases our Critical Healing Chance and Critical Healing Amount. This not only increases throughput but makes it more predictable. You will always want to cast heals with this buff up, but unless someone is going to die you should never cast a larger heal without having Blessed Symbol on yourself.

    This spell creates a ton of combos that you need to be rotating through while healing and being mindful of.

    Comboing your spells
    At all times on a crusader you should be looking to chain your spells together as efficiently as possible. You should only be spamming Tend Wounds at all times, and otherwise looking to create combos. Here's a basic flow:

    Is someone in YOUR GROUP in trouble?
    Cast holy symbol on you and your target. If you can’t do both, just you. Cast Illuminate now that you have the sick crit buff. Are they still in trouble?
    Use any single target save spells you may get from your discs. Cast Miracle if multiple players are in trouble, or you can't target the endangered player. The combos are basically the same when healing outside of your group. Just remember that Illuminate and Miracle only heal inside of your group.


    Group Coordination
    Try to coordinate miracle or other healing cooldowns with your partner healer in your group prior to combat. Who should ult first to save someone? Who is purging first? Who are you pocketing in your group, if at all? Working with your healing partner will make both of you more efficient and will keep your team alive a lot longer.

    Positioning
    This is where your combos and your personal skill can really shine. Since cleric was buffed to be able to equip plate you can do a lot of really excellent things with your positioning to otherwise mitigate damage. If you are playing a mail wearing cleric you can still apply these principles, but you should be far more conservative with your positioning overall.

    Clerics benefit from the fact that almost all of their healing applies to them as effectively as it applies to their target. With that in mind, to be optimal in your cleric play you should be taking close to the same damage as you are dishing out in healing. This does not mean you should be making yourself an opportune focus target as you are very susceptible to sustained damage, but you should be trying to take a little heat off your friends.

    Some practical applications of this concept are doing things like body blocking for your team. The easiest way to do that is to literally stand on top of the focus target of the enemy, making them miss hits on the focus target and instead hit you. The other way to do this is to put yourself in front of the enemy main damage dealer and just be annoying and block them. Any damage you mitigate this way and ultimately heal on yourself is damage you are preventing, while also annoying the enemy and making their job harder. The combination of putting your body on the line while also healing your team is what the crusader was built for, so go get it.

    Experiment with your positioning and try to fight as much as you can so you can learn your limits and how to best play around the guild.

    -----------------------

    7. Final Thoughts

    Cleric is sick.
  24. Thanks
    galvia got a reaction from redsett in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    Hey folks, I’ve gone ahead and updated my guide to reflect the class revamp in 6.200. The changes made to Crusader Cleric are pretty significant, and so I’ve restructured most of my guide to reflect that.
    If you’ve read the previous version of this guide, the sections that were changed are around the talent build and discs. Otherwise the cleric has not fundamentally changed how it is played. Here are the main changes affecting crusaders clerics and healing in 6.200:
    Disc Domains now angle Crusader Clerics in somewhat distinct playstyles. Light focusing on healing output, protection on proactive defensive buffs, and justice on control. The old healing discs have been split up and spread around, creating more choice. The class’s abilities have also been somewhat split up. Somewhat separate to the Crusader changes, Arbiter clerics are much stronger healers now and are worthy of considerations If you've got any questions about this, any feedback, or want to chat feel free to comment below or DM me on discord.

    Guide Changelog:
    Edited 11/08/2020
    Completely modified the old guide and most things have been re-written or changed.
    Edited 08/17/2020
    - Updated title to reflect current patch, no real changes needed.
    Edited 08/09/2020
    - Updated TL;DR to reflect Ble's advice of finding a holy symbol, even if it isn't yours, to cast spells. Good tip!
    Edited 08/01/2020
    - Updated Guineacean Dodge
    - Added new talent chart, dropping 30 SP for Anticrit and Resists.
    Posted 07/31/2020
    -----------------------

    TL;DR
    Don't want to read this massive rant of a guide? Here's the bare minimum you need to know as a returning cleric or someone new to the class:
    All of the crusader cleric races are pretty good. Go with Guinea, Centaur, Human, or Stoneborn ideally. Elken is sort of bad. Spec into all of your healing stats, grab some defensive stuff, and don't forget the auras. SP > Healing Bonus > CHC = CHA > HP > Stam Run Trancendent Warrior + 1 Disc. I recommend Sun Worshiper but you have a lot of options here. Spam Tend Wounds, cast Holy Symbol and get the buff before you press your other buttons unless it is an emergency. Stand in your friends Holy Symbols if your symbol is down. Use your HP as a resource. You heal yourself almost as well as others. Anti-healing is far more widespread in this new patch so your job will be more annoying. Ok with all of that said let’s do this thing.


    -----------------------

    TABLE OF CONTENTS
    Talent Build Stat Priority Gear Races Disciplines Playstyle Final thoughts -----------------------

    1. Talent Build
    I'm going to start with what is the most controversial part - the build. There are currently two leading talent builds in cleric. The pure healer:


    This setup is cookie cutter and works in all situations as a full healer. Here are some quick points of discussion for the experienced clerics out there:
    This spec takes all of the valuable +healing talents but skips a lot of the nice control and damage related stuff. This spec takes the big res, which is a nice group utility. It is not required and can be swapped for a number of things you may prefer if you want to take the Resurrection Minor or don't want the res at all.. The domain selection is flexible depending on what race you select and what healing discs you want to go. Light focuses the most on healing and works for most situations, but take a peek at the other domains and see what you like. The other spec is the more aggressive Justice Spec:

    This tree gives you almost the same amount of healing, but is more aggressive and offers slightly more control. Take this spec if you want to be more aggressive on your healer and throw hammers - very good in small scale 5v5 engagements.
     
    This guide assumes that you will be taking the first, more healer centric spec to support your team. I do believe that the healing spec will be stronger in most situations, but the other spec is pretty fun. If you want to play more aggressively I'd also consider looking into the Arbiter sub class as it supports it very well.
    -----------------------

    2. Stat Priority
    Cleric is very simple for stat priorities.
    Support Power Healing Bonus Critical Healing Chance Critical Healing Amount HP Stamina SP
    Support power (SP) is the main driver of your throughput. This can be said for most classes, but cleric in particular needs SP to function well. Cleric struggles to find Healing Bonus outside of lucky wartribe drops or wearing mail in comparison to Earthkeeper or Icecaller, so you need to have a lot of raw SP to back up your good coefficient healing.

    Healing Bonus
    I'll talk about healing bonus in more detail in the gear section, but basically increasing this stat will give all of your healing a lot of value. You can find healing bonus on Mail or Leather armor, and by pumping your intelligence.

    Crit Healing Chance (CHC) vs Crit Healing amount (CHA).
    These stats are a bit weird for Cleric. Once you get Support Power to a relatively high value (1700~/2000 roughly) these stats start ramping your healing output significantly. Basically their order is dependent on your gear and passive training levels, and you want to balance how much you weigh it around the buff you get from standing in your holy symbol, or your allied Crusader Cleric’s symbols.

    Holy Symbol grants you +20% crit healing chance and amount. Because of this, a general rule is that it is more valuable to crit heal more often than it is to crit heal for a little more, but when you are at roughly 45% crit healing chance and nearing cap, you will likely see more value come from pumping crit healing amount.

    Base Stats
    As a general rule with stat allocation, spirit comes first and INT second. Any points in INT double dip on CHA as well as Healing Bonus, so on our gear I typically value CHC most of the time.

    HP and Stamina
    HP and Stam help you live, get more of it but not at the cost of healing.

    -----------------------

    3. Gear
    Most of your gear choices are not interesting in Crowfall currently, so this section is mostly for the Mail vs Plate debate. Here's the TL;DR:
    Get healing stats on your chest piece. Get anti-meta resists on your secondary pieces (likely Slashing Res, Fire Res, or Lightning Res in this meta) Get healing stats on your rings and necklaces. SPR > INT at early - mid passive training until you start nearing SP cap.
    Mail vs Plate. What's the difference?
    This choice is all about playstyle, and partially about race selection. The difference is simply 5% healing bonus from mail, or more mits from plate. At wartribe gear levels, you should likely choose mail as the Armor difference as of 5.125 is not significant (only a few percentage points of mits), but as we transition into crafted gear plate will pull away in Armor value. You can still use plate to good effect if you plan on being up front in early gear levels as well, but it's not as good.

    To make the choice simple, if you are newer to Cleric or like to play upfront pick plate - it will give you the most Armor. If you are more passive in your playstyle and don't soak much damage (a mistake, in my opinion) you should 100% choose mail.

    Ultimately this is a philosophy question and a group assignment question. If you are healing a frontline group of melee and are likely to get targeted you are going to want to be wearing plate, but if you are assigned to a ranged group and will not be taking the brunt of damage wearing mail is a good idea. Try both playstyles out and see what fits you best.

    -----------------------

    4. Races
    There are a lot of good race choices for crusader cleric right now. Here's the breakdown.

    Centaur
    Pros:
    Strength of the Legion Aura - passive 75 AP/SP for the group. - BUFFED in 6.200, as AP is harder to come by. Horseshoe slot. High racial CON - more HP. 20m Dodge. Bunny hopping. Cons:
    No healing base stat increases. Large body. This makes you more likely to be targeted. Really strong crusader race, brings a lot of team buffs and is tanky. Strong frontline cleric choice.

    Elken
    Pros:
    Racial 10% CHA passive. Elken Charge mobility. Gestalt for anti-stealth. Cons:
    Bad healing stat spread outside of +CHA. Doesn't lean into a particular play style or really provide value to the crusader cleric. You should only pick Elken if you are trying to upset me. I have not yet extensively tested this race but I still don't think it is has many things going for it around Crusaders. If you disagree, please comment and I'll consider updating this.

    Guinecean
    Pros:
    Excellent throughput base stats (+DEX and +INT) Burrow Bonus ring slot. Small body. 20m Dodge Paragon Disc - allowing you to run Vengeful Aura which was removed from the normal talent tree. Cons:
    Lower HP and Stam Is noisy as custard. Excellent crusader race. This is a good choice if you prefer to play less on the frontline or be more difficult to hit.

    Half Giant
    Pros:
    Makin' Me Mad passive - increased healing bonus when hit. Blood of the Giant power - on demand barriers, +5% Healing and Damage bonus per activation (2x max). High racial CON - more HP. Cons:
    Large body. No healing base stat increases. This is likely a good crusader cleric race for a frontlining cleric, but it falls short in comparison to the Stoneborn. There is probably a place for this race in some playstyles, but sub-optimal for now. Makes a much better Arbiter or Radical cleric.

    Human
    Pros:
    Pain Tolerance passive - increased mits. Extra minor disc slot. 11th Bar Slot Guardian Rhythms Minor Cons:
    Medium tier stat spread I guess? Humans are back for Crusader this patch! They are super strong and well suited to the role, if a little boring. They gain an extra bar slot and the Guardian Rhythms minor without needing the music domain which is really nice. 10% bonus Personal Damage Modifier for the whole group, a nice bonus bar slot to run it in, and a bonus minor slot to slot it in. Very strong race.

    Stoneborn
    Pros:
    Excellent healer base stats. Blood of the Mountain passive: +15% PHM I Get Knocked Down passive: +Healing Bonus after knockdown. Cons:
    No significant boosts to your team. Stoneborn is a great race for front line healing, and a slightly more selfish playstyle. They have a lot of buffs for themselves but not much for the team. Choose this race if you want to be up front and tanking damage.

    Conclusion on Races
    Basically every cleric race is playable for crusader. I find it difficult to select a specific race to recommend, but if I had to I’d say go for Centaur or Human. Both are very valuable to their teams and play well, but the other races are all pretty strong too with the exception of Elken.
    -----------------------

    5. Disciplines
    Crusader Cleric has a TON of options to consider now due to the Domains change in 6.200. This means that I won’t be able to outline every single disc available to you, and you’ll need to do a little digging. For now, I recommend using this Discipline Options Table to look through all of the discs until Malekai gets updated, and the Crowpedia is added to the game.
    Instead, I’m going to highlight some particularly strong disc setups for the cookie cutter Crusader Spec.
    Majors
    Transcendent Warrior

    This disc is a staple across many healers, and a must have for every optimized group. Divine Aura provides the group with a significant +75 SP and +20% Personal Healing Modifier buff. This translates to 20% more healing on targets affected by this aura which is massive.

    If you don’t have a healing partner, you should strongly consider running this disc. If you do - figure out if they are running it or not. Figure out some way to get this buff.

    Sun Worshipper

    Strong stat buffs, soothing winds is an excellent chain heal, and the cleanse is strongly recommended in this heavy dot based meta. Strong disc.

    Naiad

    Stable AOE healing with good stats and a cleanse. Strong healing disc.
    Friar

    Top tier stats on this disc and one of the best heals in the game. Fortuitous blessing is also a strong passive but it isn’t the main reason we want this disc.
    Pixie

    Another strong healing disc with good stats and soothing winds available. Choose this disc if you want to improve your group healing throughput by a large amount. Your Holy Symbol is considered a chain heal, so you get a lot of value out of this.

    ------

    Conclusions on Majors
    Crusader disc selection is pretty varied overall with a lot of choice. While I recommend Transcendent Warrior and Sun Worshipper most of the time, you can combine many of these options and get a favorable outcome. Take some time to check out the discs and experiment. There are many others not listed here that are also pretty good!
    Minors
    Depending on what domain and race you pick you’ll have a selection of minors available. I won’t go into extreme depth on Minors as it is largely playstyle based, but there is a simple set of logic to follow when choosing minors.

    Each minor offers a stat and then some sort of trait, passive power, or active power. You want to select minors that give you the most healing throughput - and most of that throughput will come from the stats attached to the disc. Pick discs that have the stats you like (+SP, + Healing Bonus, etc) and have other bonuses that you think will be useful.

    The only minor I would consider required for crusader cleric is Gods Reach. It provides you with +150 SP and also gives you ranged weapon proficiency which is nice for picking your distance in battle.

    -----------------------

    6. Playstyle
    Cleric is a class that is excellent for a beginner, but has a lot of opportunity for optimization in both straight healing and absorbing damage on the field. If you just spam all of your healing on cooldown you will keep your group alive fairly well, but if you use your brain a little and execute some basic concepts you will be a top healer, and in later gear levels I don't think Cleric can be touched.

    Basically what people miss about Cleric is that it is actually a combo class, without the pips.

    The TL;DR of this entire section is:
    Cast holy symbol, step into it, spam your other spells, body block as much as you can, win. Prioritize your group first.

    Alright now let’s nerd out.

    Cleric Spells
    Clerics only have a few simple spells, but they work really well together.

    Tend wounds: Spammable single target HoT with good throughput. Maintenance heal.
    Holy Symbol: Spammable AoE chain heal with good throughput. Maintenance heal, combo piece, group healing.
    Illuminate: Large group heal + HoT + resource regen. Save and combo heal.
    Blessed Protection: Group wide barrier for group members.
    Miracle (Ultimate): Massive group heal + self barrier + resource regen. Your largest save and a combo heal.

    Your discs will also provide more healing. I’m not going to dig into all of the spells but they follow pretty similar principles. Let’s talk about the core spell that brings the clerics kit together.

    Holy Symbol Usage
    This spell is what separates the mortals from gods. With the Blessed Symbol talent when we step into our own Holy Symbol we receive the Blessed Symbol buff that increases our Critical Healing Chance and Critical Healing Amount. This not only increases throughput but makes it more predictable. You will always want to cast heals with this buff up, but unless someone is going to die you should never cast a larger heal without having Blessed Symbol on yourself.

    This spell creates a ton of combos that you need to be rotating through while healing and being mindful of.

    Comboing your spells
    At all times on a crusader you should be looking to chain your spells together as efficiently as possible. You should only be spamming Tend Wounds at all times, and otherwise looking to create combos. Here's a basic flow:

    Is someone in YOUR GROUP in trouble?
    Cast holy symbol on you and your target. If you can’t do both, just you. Cast Illuminate now that you have the sick crit buff. Are they still in trouble?
    Use any single target save spells you may get from your discs. Cast Miracle if multiple players are in trouble, or you can't target the endangered player. The combos are basically the same when healing outside of your group. Just remember that Illuminate and Miracle only heal inside of your group.


    Group Coordination
    Try to coordinate miracle or other healing cooldowns with your partner healer in your group prior to combat. Who should ult first to save someone? Who is purging first? Who are you pocketing in your group, if at all? Working with your healing partner will make both of you more efficient and will keep your team alive a lot longer.

    Positioning
    This is where your combos and your personal skill can really shine. Since cleric was buffed to be able to equip plate you can do a lot of really excellent things with your positioning to otherwise mitigate damage. If you are playing a mail wearing cleric you can still apply these principles, but you should be far more conservative with your positioning overall.

    Clerics benefit from the fact that almost all of their healing applies to them as effectively as it applies to their target. With that in mind, to be optimal in your cleric play you should be taking close to the same damage as you are dishing out in healing. This does not mean you should be making yourself an opportune focus target as you are very susceptible to sustained damage, but you should be trying to take a little heat off your friends.

    Some practical applications of this concept are doing things like body blocking for your team. The easiest way to do that is to literally stand on top of the focus target of the enemy, making them miss hits on the focus target and instead hit you. The other way to do this is to put yourself in front of the enemy main damage dealer and just be annoying and block them. Any damage you mitigate this way and ultimately heal on yourself is damage you are preventing, while also annoying the enemy and making their job harder. The combination of putting your body on the line while also healing your team is what the crusader was built for, so go get it.

    Experiment with your positioning and try to fight as much as you can so you can learn your limits and how to best play around the guild.

    -----------------------

    7. Final Thoughts

    Cleric is sick.
  25. Confused
    galvia reacted to vlek in 5.125 LIVE Feedback for 8/17/20   
    Yeah, here is my Feedback...... Stop making this game ... Shut it down, and get a job at a Real gaming company ... step down from your roles, and relearn game design, I know it's hard to hear, But let's be honest, This game is what gets stuck to your boot when you take the dog out for a walk, ... aka ... A PoS..... 


    If you get enough s u ck e r s to spend a dime on this dumpster fire of a ''game'' ( can't believe i called it that ) maybe .... MAYBE you can pay the wages of the poor people that had to spend time and effort to ''envision'' this Tra sh .... 

    All and all .. I would rather play minesweeper than this C R A P .... I know its beta ... but really what can change .... Pretentious ''Game Designers'' pretending to know how to develop a game.... I can come up with a better game in my sleep ... 

    You may delete my message ... or pretend this is a ''Troll'' message ... but be Honest with yourselves, This Tr asH coming out in, god knows when .... It will die the same way Shroud of the C r Apvatar died .... 

    So make up the money u lost ... and shut it down ... I would be embarrassed if I ( my ''Company'' would release this ''JEG'' * google translate it )  

    ------ Translate it _------- 


    Sa mor eu .... cred ca sunt 1000+ indie games cu mai mult suflet decat Jegu asta de ''MMo'' - Lasati-va de treaba asta ... clar sunteti niste octogenari care nu au nicio treaba cu Game Design .... Lasa-ti alti mai tineri sa va faca munca ... Clar nu sunteti nici pe aproape cu ce vor oameni in zilele astea ... Si da sunt constient ca e Kickstarter game ... dar totusi ... nu scuza faptu ca jocu e din 2004 ... daca ... din 2004 ... Dinou stiu ca e Closed Beta ...dar ca Optimizare .... ppfffff .... se misca cu 30 de FPS-uri pe un Ryzen 7 cu RTX 2060 .... * nu cel mai tare PC --- dar totusi .... uhhhhh ... 


    There is my feedback... if you care you can translate that ... if not ... The basic gist is ... Game is destined to fail ... Have fun with ya dumbster fire .... I shall go and spend my time and maybe my $$ on something worth .......


     P.S - Yes i use ......... cause that's how i Write ... Live it with ... just like you can live with that fact you guys made this ''game'' ;) 

    Cheers ...pfff .... ''Game designer'' SUuuuure .. and my mum is a Nuclear Physicist.  
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