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galvia

Testers
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  1. Haha
    galvia reacted to Hungry in Please Remove the lack of privacy in Guild chats and PMs   
    Yeah it's gonna be a candlelit vigil when all the other people get banned for saying slurs in guild chat.  Please remember the fallen.
  2. Like
    galvia reacted to Hungry in Please Remove the lack of privacy in Guild chats and PMs   
    Yeah it's sad, I really miss the good old days when I could be a bigot without consequence.
  3. Like
    galvia reacted to Hungry in Please Remove the lack of privacy in Guild chats and PMs   
    Yeah imagine getting banned for saying a slur it's crazy we really need to pull back the veil on ACE's moderation it's out of control.
  4. Like
    galvia reacted to Hungry in Please Remove the lack of privacy in Guild chats and PMs   
    Hey man,
     
    I used to work in Social Media Marketing / Data Science.  If you think anything you say on the Internet is private I have some real bad news bud
  5. Like
    galvia got a reaction from BenQ in 5.110 TEST Feedback for 5/4/20   
    Yeah everyone is totally losing already because of the like 5% crit and mitigation and pen stats folks have already. It has nothing to do with the farming and the gear everyone has access to that the better players are actually trying to acquire. Or the skill gap due to scrimming and trying to win. It's always something.
  6. Thanks
    galvia got a reaction from ConstantineY in 5.110 TEST Feedback for 5/4/20   
    Economy can, and you are really _not_ that far especially since they keep tweaking those trees to keep the entry barrier low while still keeping a bit of a barrier. This problem will come around - keep that feedback coming.
    Your feedback around passives is totally reasonable, and I think many folks don't like passives on principle and that is something they need to see. Just using that as an excuse as reason to not start playing or some huge problem is disingenuous. There are a ton of other reasons to not play and problems with these systems outside of your perceived power compared to other players.
  7. Like
    galvia got a reaction from Staff in 5.110 TEST Feedback for 5/4/20   
    Yeah everyone is totally losing already because of the like 5% crit and mitigation and pen stats folks have already. It has nothing to do with the farming and the gear everyone has access to that the better players are actually trying to acquire. Or the skill gap due to scrimming and trying to win. It's always something.
  8. Thanks
    galvia reacted to Hungry in 5.110 TEST Feedback for 5/4/20   
    The progression curve is at the shallowest it has ever been (nerfs to attributes, nerfs to attribute acquisition, nerfs to talent point spend, 1x training instead of 3x), there is so little difference between a fresh account and one that logged in from day 1 right now in terms of combat ability I don't understand where this sentiment that passives are already causing problems comes from.
  9. Like
    galvia reacted to Hungry in 5.110 TEST Feedback for 5/4/20   
    The change to artifact binds from wartribes is really bad.  The binds themselves are worth basically nothing even to a white vessel (less than 1 kill).  I don't understand the point of changing this.  All of the leveling is done in a no-PVP zone so it doesn't create PVP, just gets people angry when others come in and steal their mobs and slow their progression.
  10. Confused
    galvia reacted to FARNUM in 5.110 TEST Feedback for 4/29/20   
    Am I required to join Winterblades to play this game?
    They do not respect the faction system.
    It is impossible to play a game in which a guild rules the game.
     
  11. Like
    galvia got a reaction from Groovin in "PvP" in its current state   
    Vanguard won the campaign even if the bugged victory screen said HoA did.

    Capture penalties were bugged this patch and that was identified by the devs and will be fixed. You shouldn't lose more points than you gain by holding something.

    For the record, V was taking a lot of fights on both of those guilds with half their numbers and custard crushing it. Feel free to use whatever crutch makes you feel better, but the reason you're losing has nothing to do with "zerging" and everything to do with your attitude. If you aren't trying as hard to win, you won't. The end. That's why pound for pound Vanguard is the best guild in the game right now - they play the game seriously and actually try to win.

    I'm going to pull out the one piece of valuable insight you shared and highlight it:
    I'm going to focus on the first two days of the test campaign, as we discovered later into the test that the wards in the keep for sieging were broken and it was impossible to capture a keep.

    The first few days had a lot of folks staying home instead of going out to pillage. That is a game theory mistake. This game is a throne war, you need to do politics, you need to talk to other people and you need to take risks. If you are lower on the totem pole, work with others beneath #1 to screw the big guys over or accept your position. If you are a small guild, take advantage of the per member favor cards and wrack up points while you work with other guilds to fight bigger fish.  You don't have numbers? Find some through cooperation or get completely destroyed in every serious PVP encounter. The big boys didn't leave their base because nobody was doing a damn thing to meaningfully affect the game state - why would they go on offense when the status quo only benefits them?

    This is the single biggest problem with the Crowfall community right now. I know it is, because I've personally tried to make a bunch of small guilds on Chaos work together in the previous patches and failed. Nobody wants to work together, nobody wants to actually put in the effort to beat a guild like W or HoA. You all just want to act like they are on some sort of conspiracy poorly made dergs to destroy the game when they aren't. They actively fought one another in the Dregs, and their original alliance was setup to fight the death alliance (a MUCH larger group of people) - and guess who promptly left the game when they got slapped? We've had their numbers available to us and more countless times and not once has the community stepped up. Just throw your hands up and quit I guess.

    We all need to get good.
  12. Like
    galvia got a reaction from APE in "PvP" in its current state   
    Vanguard won the campaign even if the bugged victory screen said HoA did.

    Capture penalties were bugged this patch and that was identified by the devs and will be fixed. You shouldn't lose more points than you gain by holding something.

    For the record, V was taking a lot of fights on both of those guilds with half their numbers and custard crushing it. Feel free to use whatever crutch makes you feel better, but the reason you're losing has nothing to do with "zerging" and everything to do with your attitude. If you aren't trying as hard to win, you won't. The end. That's why pound for pound Vanguard is the best guild in the game right now - they play the game seriously and actually try to win.

    I'm going to pull out the one piece of valuable insight you shared and highlight it:
    I'm going to focus on the first two days of the test campaign, as we discovered later into the test that the wards in the keep for sieging were broken and it was impossible to capture a keep.

    The first few days had a lot of folks staying home instead of going out to pillage. That is a game theory mistake. This game is a throne war, you need to do politics, you need to talk to other people and you need to take risks. If you are lower on the totem pole, work with others beneath #1 to screw the big guys over or accept your position. If you are a small guild, take advantage of the per member favor cards and wrack up points while you work with other guilds to fight bigger fish.  You don't have numbers? Find some through cooperation or get completely destroyed in every serious PVP encounter. The big boys didn't leave their base because nobody was doing a damn thing to meaningfully affect the game state - why would they go on offense when the status quo only benefits them?

    This is the single biggest problem with the Crowfall community right now. I know it is, because I've personally tried to make a bunch of small guilds on Chaos work together in the previous patches and failed. Nobody wants to work together, nobody wants to actually put in the effort to beat a guild like W or HoA. You all just want to act like they are on some sort of conspiracy poorly made dergs to destroy the game when they aren't. They actively fought one another in the Dregs, and their original alliance was setup to fight the death alliance (a MUCH larger group of people) - and guess who promptly left the game when they got slapped? We've had their numbers available to us and more countless times and not once has the community stepped up. Just throw your hands up and quit I guess.

    We all need to get good.
  13. Thanks
    galvia got a reaction from Imort in "PvP" in its current state   
    Vanguard won the campaign even if the bugged victory screen said HoA did.

    Capture penalties were bugged this patch and that was identified by the devs and will be fixed. You shouldn't lose more points than you gain by holding something.

    For the record, V was taking a lot of fights on both of those guilds with half their numbers and custard crushing it. Feel free to use whatever crutch makes you feel better, but the reason you're losing has nothing to do with "zerging" and everything to do with your attitude. If you aren't trying as hard to win, you won't. The end. That's why pound for pound Vanguard is the best guild in the game right now - they play the game seriously and actually try to win.

    I'm going to pull out the one piece of valuable insight you shared and highlight it:
    I'm going to focus on the first two days of the test campaign, as we discovered later into the test that the wards in the keep for sieging were broken and it was impossible to capture a keep.

    The first few days had a lot of folks staying home instead of going out to pillage. That is a game theory mistake. This game is a throne war, you need to do politics, you need to talk to other people and you need to take risks. If you are lower on the totem pole, work with others beneath #1 to screw the big guys over or accept your position. If you are a small guild, take advantage of the per member favor cards and wrack up points while you work with other guilds to fight bigger fish.  You don't have numbers? Find some through cooperation or get completely destroyed in every serious PVP encounter. The big boys didn't leave their base because nobody was doing a damn thing to meaningfully affect the game state - why would they go on offense when the status quo only benefits them?

    This is the single biggest problem with the Crowfall community right now. I know it is, because I've personally tried to make a bunch of small guilds on Chaos work together in the previous patches and failed. Nobody wants to work together, nobody wants to actually put in the effort to beat a guild like W or HoA. You all just want to act like they are on some sort of conspiracy poorly made dergs to destroy the game when they aren't. They actively fought one another in the Dregs, and their original alliance was setup to fight the death alliance (a MUCH larger group of people) - and guess who promptly left the game when they got slapped? We've had their numbers available to us and more countless times and not once has the community stepped up. Just throw your hands up and quit I guess.

    We all need to get good.
  14. Like
    galvia reacted to Hungry in "PvP" in its current state   
    Guilds don't need alliances to employ politics as a strategic tool.
     
    Clams last campaign talked with Winterblades about what their plans were and we negotiated some terms for a siege window so we had some guaranteed knowledge about how we could move about the map, letting us take territory we normally wouldn't feel safe taking.
     
    At the end of the day we got what we wanted out of the arrangement, despite the fact W still attacked us and continues to be our "enemies" in competition.
     
    Non-aggression pacts, simply just dividing up the map as "territory", or even just focusing on one guild as a target and forcing them to split their forces in order to keep everything on lock, is all using diplomacy in order to gain an advantage in the Conquest part of the game.  Smaller guilds need to be shrewd diplomats to survive, even when Alliance mechanics get implemented.
  15. Confused
    galvia got a reaction from Soulreaver in "PvP" in its current state   
    You missed my point. I am using KDA as a proxy for PVP competency, and in my post directly directly beside that I referenced conquest point totals as a proxy for attaining wealth and power. That is absolutely not the intended gameplay style to win. ACE almost certainly did not design this system around single day seasons, and the PVE grinding objectives are intended to drive PVP. Makuza said it best, a single person could have won this whole thing if they grinded enough. Obviously I don't mean that KDA should score you favor or conquest points.
    Which is what I said in my first post, and you could have summarized your entire point to this single sentence. In terms of working together, even if you can't earn each other points or heal each other, you can still target the same force or work on screwing over the higher ranking guilds to gain ground personally. You can roam together and gank them, you can band together and attack their holdings while they are off doing other stuff - you can increase your reach and mutually benefit even if you can't directly score points for them.

    This type of uncreative shoulder shrugging is the exact type of stuff I'm talking about. You've already decided that you've lost because of X, Y, and Z reason. It's cool if you don't want to put in the work or time, but that doesn't mean that you can't make gains by trying a little harder in the time you do have. You are giving excuses.
     
    👏
  16. Like
    galvia got a reaction from SAM_BUKA in "PvP" in its current state   
    Vanguard won the campaign even if the bugged victory screen said HoA did.

    Capture penalties were bugged this patch and that was identified by the devs and will be fixed. You shouldn't lose more points than you gain by holding something.

    For the record, V was taking a lot of fights on both of those guilds with half their numbers and custard crushing it. Feel free to use whatever crutch makes you feel better, but the reason you're losing has nothing to do with "zerging" and everything to do with your attitude. If you aren't trying as hard to win, you won't. The end. That's why pound for pound Vanguard is the best guild in the game right now - they play the game seriously and actually try to win.

    I'm going to pull out the one piece of valuable insight you shared and highlight it:
    I'm going to focus on the first two days of the test campaign, as we discovered later into the test that the wards in the keep for sieging were broken and it was impossible to capture a keep.

    The first few days had a lot of folks staying home instead of going out to pillage. That is a game theory mistake. This game is a throne war, you need to do politics, you need to talk to other people and you need to take risks. If you are lower on the totem pole, work with others beneath #1 to screw the big guys over or accept your position. If you are a small guild, take advantage of the per member favor cards and wrack up points while you work with other guilds to fight bigger fish.  You don't have numbers? Find some through cooperation or get completely destroyed in every serious PVP encounter. The big boys didn't leave their base because nobody was doing a damn thing to meaningfully affect the game state - why would they go on offense when the status quo only benefits them?

    This is the single biggest problem with the Crowfall community right now. I know it is, because I've personally tried to make a bunch of small guilds on Chaos work together in the previous patches and failed. Nobody wants to work together, nobody wants to actually put in the effort to beat a guild like W or HoA. You all just want to act like they are on some sort of conspiracy poorly made dergs to destroy the game when they aren't. They actively fought one another in the Dregs, and their original alliance was setup to fight the death alliance (a MUCH larger group of people) - and guess who promptly left the game when they got slapped? We've had their numbers available to us and more countless times and not once has the community stepped up. Just throw your hands up and quit I guess.

    We all need to get good.
  17. Like
    galvia reacted to Jah in "PvP" in its current state   
    That is a false claim.
    W and HoA haven't worked together in either the Dregs test or the new Infected campaign. We have been fighting each other.
  18. Like
    galvia got a reaction from Staff in "PvP" in its current state   
    Vanguard won the campaign even if the bugged victory screen said HoA did.

    Capture penalties were bugged this patch and that was identified by the devs and will be fixed. You shouldn't lose more points than you gain by holding something.

    For the record, V was taking a lot of fights on both of those guilds with half their numbers and custard crushing it. Feel free to use whatever crutch makes you feel better, but the reason you're losing has nothing to do with "zerging" and everything to do with your attitude. If you aren't trying as hard to win, you won't. The end. That's why pound for pound Vanguard is the best guild in the game right now - they play the game seriously and actually try to win.

    I'm going to pull out the one piece of valuable insight you shared and highlight it:
    I'm going to focus on the first two days of the test campaign, as we discovered later into the test that the wards in the keep for sieging were broken and it was impossible to capture a keep.

    The first few days had a lot of folks staying home instead of going out to pillage. That is a game theory mistake. This game is a throne war, you need to do politics, you need to talk to other people and you need to take risks. If you are lower on the totem pole, work with others beneath #1 to screw the big guys over or accept your position. If you are a small guild, take advantage of the per member favor cards and wrack up points while you work with other guilds to fight bigger fish.  You don't have numbers? Find some through cooperation or get completely destroyed in every serious PVP encounter. The big boys didn't leave their base because nobody was doing a damn thing to meaningfully affect the game state - why would they go on offense when the status quo only benefits them?

    This is the single biggest problem with the Crowfall community right now. I know it is, because I've personally tried to make a bunch of small guilds on Chaos work together in the previous patches and failed. Nobody wants to work together, nobody wants to actually put in the effort to beat a guild like W or HoA. You all just want to act like they are on some sort of conspiracy poorly made dergs to destroy the game when they aren't. They actively fought one another in the Dregs, and their original alliance was setup to fight the death alliance (a MUCH larger group of people) - and guess who promptly left the game when they got slapped? We've had their numbers available to us and more countless times and not once has the community stepped up. Just throw your hands up and quit I guess.

    We all need to get good.
  19. Like
    galvia got a reaction from Tyrant in 5.110 TEST Bug Reports for 4/21/20   
    We had a player die as they zoned through the brieltas runegate from the vicinity.
  20. Like
    galvia reacted to Pann in A reminder about TEST and testing   
    As we get closer to bringing backers in for their first taste of The Dregs, we wanted to remind you that the primary objective right now is to test the performance and technical aspects of the current build.
    We know that there are issues with balance that many of you care about: how many import tokens you'll have, which powers are buggy, which classes and disciplines are OP or "too weak".  You can help us further by limiting your feedback to the objective, with as much helpful detail as possible.  As they say, "just the facts, Ma'am. Just the facts." 
    We want to hear your thoughts about balance so that we can address them, but we don't want to hold up the test until "your class is just right".  If you find yourself worried that you or your team will be at a disadvantage when playing, remind yourself that this first phase is a playTEST, not a PLAYtest.  

    To be clear:   "Fairness" isn't our priority right now.  This phase is about testing and bug fixing - not winning.
    As always, folks who are willing to brave the Test Server (bless you!) to help us put a new system through the wringer should be prepared for a bumpy ride.  There will be bugs.  There will be server resets to diagnose and fix problems.  There may be character and skill wipes.  There will be client updates, probably multiple times a day.  That's to be expected when you log into a Test server.
    Thanks again for your incredible support! 
  21. Like
    galvia reacted to Ble in Melee classes have been marginalized - heavily.   
    Frostweaver has really hurt melee for three reasons:
     FW Healer can pump out considerable HPS which will be consistently much further away from the melee. The threat of FW Bombs, even from a healer, reduces the effectiveness of melee because the enemy gets to determine my positioning whereas ranged have more freedom of movement and positioning options.  Edit: When I say "FW Bombs", I'm really saying "ability to instant 1 shot". Melee damage threat is very low (compared to ranged damage per second, due in part to 4m range) and when combined with general lack of survivability and risk of death - almost nil.  
    The only melee that works right now is pulls and thats because FW bombs are juicy and can be activated without warning/instantly.  Swordsman can also provide burst and that makes him the best option, but again, its not because he's viable and useful as a melee, its because he pulls for the FWs/ranged poke.
     
    One might say, but yeah, this is 5v5, but I'd respond with: it's only going to get worse.  You can get 1 shot as a tank right now by a healer FW.  So when the 20v20 happens and there is 60% frostweavers (spread between heal, dps and tank), diving with a melee means death.
     
    For melee to work, there needs to be a threat of them killing you IF they can stay connected AND survive long enough to cause the kill.
     
    If you'd like put this to the test, let me know.  If melee is working for you, then I'd say that your opponents are weak, but I'm always open to being proven wrong.
  22. Like
    galvia reacted to Heartsteel in A Druid Lookover   
    Here are some of my thoughts on the Druid class with 5.110 changes. TL:DR, sacrifice shouldn't be a required talent on the tree, basic attacks and left click heals need to drop faster or be cast interruptable, life ult should push people away, earthkeeper plate, and buff the Archdruid.
    With the update to the talent trees for classes, I think Druid could use some switching around. With more points being needed for majors and minors, I feel that some talents are placed in necessary spots they don’t need to be.
    Looking at the talent tree for Druid, I’d start at the first “triangle” of the tree, where sacrifice, bark skin, and call storm sit. I feel that sacrifice should switch spots with bark skin or Call Storm, (ideally bark skin, as it’s a crucial barrier), as Sacrifice isn’t entirely crucial to all three subclasses as bark skin is (as all three specs have a choice to upgrade bark skin in their talent lines). Earthkeepers and Archdruids generate their own essence, so needing to trade health for it is moot. My other suggestion would be to get rid of sacrifice all-together and just keep ritual sacrifice, 20% health for 20% essence isn't worth anything in combat, and the only class that really utilizes sacrifice needs the upgrade. Again, crunching talent points.
    Going into the subclasses, Stormcaller needs the druid bear to target better and the basic attack to hit faster and not be animation locked. The animation lock with the slow third basic hurts you on casting your powers. This also applies to the basic orb heal, animation locking prevents you from casting other needed powers like rescue.
    My thoughts on Archdruid are comparative to Frostweaver, because both use the “bomb” mechanic. Simply put, Archdruid needs to be buffed. Archdruid is intended to use the blight mechanic for bombs, but Frostweaver does bombing significantly better and pretty much renders the Archdruid useless. Why run in on a mail class that has to be out of group when you can run in on a much more survivable class that can benefit in group? On the flip side, there is no reason to even run Archdruid as a healer either, it doesn’t put out near enough to be viable, even on a small scale.
    For Earthkeeper, I’d just put it in plate. It’s a good healer but has nothing in it’s arsenal for attacking, and with crusader being moved to plate, I think it’s a way to keep it relevant now that it’s also competing with the Icecaller, who can sit on a permanent stack of aoe healing. Also healing rain needs a better indicator for where it is, especially one that isn’t delayed either.
    My final point is on the life tray ultimate. I think it should go back to pushing away your enemies how it used to, especially since fall damage has been changed. I think having it heal aoe and push enemies away is a nice complement to the death ultimate that heals you and pulls enemies on you and does damage. The push would also help if you need to use it as a last resort, so you aren’t just rooted in place and getting piled on. If you die after using the life ultimate your essence is also drained so your death orb won’t do much either.
  23. Like
    galvia got a reaction from Tyrant in 5.110 TEST Bug Reports for 4/15-16/20   
    Touching the target dummies in the Castle seems to teleport you back to a gate.
  24. Like
    galvia got a reaction from Yumx in 5.110 TEST Feedback for 4/13/20   
    Can we please have some way of fighting each other outside of EKs? I know you don't want to spill the beans on any changes that have been made to campaigns as a whole but I am getting pretty tired of 5's in an EK.

    Totally appreciate polishing and fixing up Dregs before we see it so you don't mess up the big reveal, but I really want to fight in a larger format.
  25. Like
    galvia got a reaction from Surelia in 5.110 TEST Feedback for 4/13/20   
    Can we please have some way of fighting each other outside of EKs? I know you don't want to spill the beans on any changes that have been made to campaigns as a whole but I am getting pretty tired of 5's in an EK.

    Totally appreciate polishing and fixing up Dregs before we see it so you don't mess up the big reveal, but I really want to fight in a larger format.
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