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Rikutatis

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  1. Like
    Rikutatis reacted to Blowfeld in IGN Review of Crowfall   
    I am getting sick and tired of the "if the review is not good, then it is a rant and unfair and they dont understand the game or played it wrong or expected wrong stuff" agenda.

    It's cool if you like it, but it is getting silly at this point.
  2. Like
    Rikutatis reacted to skribbz in IGN Review of Crowfall   
    IDK if you watched the video, or you're just doing what you do on every thread, but that guy from IGN was clearly out PvPing. I think what you mean is "if you're not going to say great things about this game, you shouldn't review it." 
  3. Like
    Rikutatis got a reaction from PsylentScream in All the Crowfall vs New World videos are kind of cringe   
    The problem IMO is that YouTube search algorithm doesnt quite work that way. All these CF youtubers are small, with a following that is already CF dedicated. YT wont recommend these videos to ppl simply searching for NW. Ppl would need to specifically search for 'CF vs NW' for YT to recommend them these videos, or something similar. Last I checked these vídeos all had views on the hundreds or low thousands at most. I'd bet most of which are already regular CF content viewers. 
    I can understand the monotonous mechanics and lacking content parts. NW will 100% lack content for the nolifers in the first few months. I mean in this 2 week beta my nolifer friends already got relatively close to "finishing" a good chunk of the content available. Although pvp seems to have good longevity tbh.
    But saying combat is crap is absurd. Unless you're some super traditional tab target combat player. For action combat fans NW's combat is the most exciting thing about it. It's arguably the best action combat in any western MMO to date, specially if you enjoy more grounded and methodic combat and less hack and slash. So for ppl who want good action combat but dont wanna deal with korean/asian MMOs, NW is a pretty valid option. I mean yea, combat did suffer a bit of an identity crisis when they hard swapped from hardcore survival pvp to themepark pve. But it still has an incredibly strong foundation. 
  4. Like
    Rikutatis got a reaction from mythx in All the Crowfall vs New World videos are kind of cringe   
    The problem IMO is that YouTube search algorithm doesnt quite work that way. All these CF youtubers are small, with a following that is already CF dedicated. YT wont recommend these videos to ppl simply searching for NW. Ppl would need to specifically search for 'CF vs NW' for YT to recommend them these videos, or something similar. Last I checked these vídeos all had views on the hundreds or low thousands at most. I'd bet most of which are already regular CF content viewers. 
    I can understand the monotonous mechanics and lacking content parts. NW will 100% lack content for the nolifers in the first few months. I mean in this 2 week beta my nolifer friends already got relatively close to "finishing" a good chunk of the content available. Although pvp seems to have good longevity tbh.
    But saying combat is crap is absurd. Unless you're some super traditional tab target combat player. For action combat fans NW's combat is the most exciting thing about it. It's arguably the best action combat in any western MMO to date, specially if you enjoy more grounded and methodic combat and less hack and slash. So for ppl who want good action combat but dont wanna deal with korean/asian MMOs, NW is a pretty valid option. I mean yea, combat did suffer a bit of an identity crisis when they hard swapped from hardcore survival pvp to themepark pve. But it still has an incredibly strong foundation. 
  5. Like
    Rikutatis got a reaction from ToadConjurer in All the Crowfall vs New World videos are kind of cringe   
    The problem IMO is that YouTube search algorithm doesnt quite work that way. All these CF youtubers are small, with a following that is already CF dedicated. YT wont recommend these videos to ppl simply searching for NW. Ppl would need to specifically search for 'CF vs NW' for YT to recommend them these videos, or something similar. Last I checked these vídeos all had views on the hundreds or low thousands at most. I'd bet most of which are already regular CF content viewers. 
    I can understand the monotonous mechanics and lacking content parts. NW will 100% lack content for the nolifers in the first few months. I mean in this 2 week beta my nolifer friends already got relatively close to "finishing" a good chunk of the content available. Although pvp seems to have good longevity tbh.
    But saying combat is crap is absurd. Unless you're some super traditional tab target combat player. For action combat fans NW's combat is the most exciting thing about it. It's arguably the best action combat in any western MMO to date, specially if you enjoy more grounded and methodic combat and less hack and slash. So for ppl who want good action combat but dont wanna deal with korean/asian MMOs, NW is a pretty valid option. I mean yea, combat did suffer a bit of an identity crisis when they hard swapped from hardcore survival pvp to themepark pve. But it still has an incredibly strong foundation. 
  6. Like
    Rikutatis reacted to Toadwart in All the Crowfall vs New World videos are kind of cringe   
    The game is bad, thats why reviews are bad.
    If the game was good it would have good reviews and it wouldnt cost a penny to receive them.
  7. Like
    Rikutatis reacted to Jubileet in All the Crowfall vs New World videos are kind of cringe   
    This is off though...We already know what end game looks like.
    I was in alpha and beta for nw... they decided crafting is the economy and crafting is the best gear available. The pve drops mostly crafting materials but never best in slot weapons/armor.
    If they put crowfall races/classes/combat and some aspects of its crafting into new worlds overall map/concept design, it would be craaaazy.
    But yea new world crafting is equally as impressive and diverse as crowfall. Just the combat is third person shooter with ocarina/dark souls melee. But with small hitboxes, having to aim and dodge feels greatly impactful like playing a first person shooter.
    The last closed beta was not free lol, the misinformation on these forums runs rampant.
    It was a preorders only closed beta that landed 200,000+ concurrent players. Maybe a few free copies went to content creators and such, but the bulk was product purchasers. And you can bet your sweet butt that number will multiply because the *unsponsored* reviews are glorifying the game as the next big hit.
    Now new world is only 40$ with arguably less pay to win(announced for launch) than crowfall's vip subscription. 40$ might only get a good month or two of solid fun before it gets stale, but theyre earning enough money that they can probably churn out more lands, more content, more weapon trees.
    I flag on open world pvp and its a thrilling endeavour every time i leave a safe town in nw. And with no mounts its easier to escape the big zergs. And the range....wow you can snipe with a bow and arrow from like 200 yards away.
    Crowfall could compete but not in its current state. It needs to make some map changes, maybe turn the lobby style map into more of a border grid like albion or last oasis does. Right now it feels more like a set of 24/7 instanced battlegrounds with siege windows instead of handshakes. 
  8. Like
    Rikutatis reacted to Rhyse in All the Crowfall vs New World videos are kind of cringe   
    EVE did. It's subscribership in year 1 was <5000 players. Now it's never been a WoW like powerhouse, but since that modest start it's delivered reliable content to it's niche for nearly 20 years. ACE should look at how CCP did it, not at how major big-budget companies like Amazon do it.
  9. Like
    Rikutatis reacted to Rhyse in All the Crowfall vs New World videos are kind of cringe   
    I went against your advice and actually watched the video.
    During it, he says that as a long-time MMO PvPer, he is Crowfall's target demographic. He is wrong. ACE itself doesn't understand this.
    In his rant, the ultimate deal breaker for him was that he had to fly back to a statue when he died. 3-4 minuted before he can get back in the fight. It's clear that what he's expecting is just instanced battlegrounds writ large, or maybe a battle royale. CF, like Shadowbane and Eve, is as much about strategic play as it is about personal fighting. Taking and holding respawn points before starting a skirmish is a tactical opening move; when and where you engage and how far that is from your keep/fort/respawn is a strategic gameplay decision in and of itself*. Skirmishing with someone you run across in the wild is just one layer being offered, but it's the only one that reviewer is looking for. He is not the target demographic.
    CF marketing needs to acknowledge this. It's setting expectations all wrong. CF vs NW comparisons are just making it worse.
    Also, if ACE wants to market, first they need to fix their game. It's good, but it's buried under a layer of crusty snot. Start with the chat system, it's the first social interaction any new player will have, and thus it's absolutely vital, even if they move to discord later. Next make the UI customizable. Drag and drop windows, borders on an off, scale sizes and positions, etc. EVE Online is famous for it's spectacularly terrible UI but even it is usable because it can be customized. After that, polish the forward facing features - EK relogging, bank sorting, map clarity and stutter. Shorten the tutorial quest line by at least 50%.
    Then, and only then, will CF be ready for a mass recuitment push. Currently, it's pushing people away before they even get to the gameplay. No amount of marketing hype will matter in it's current state.
    The gameplay is good. It's the strength of the game. CF just needs to remove the barriers that are keeping people from even getting to it.
    *-side note: I'd argue that the point/scoring system actually undermines strategic thinking, which is a strength of CF, and needs to be overhauled. But that's another discussion entirely and the QOL issues are bigger. Fix the front facing parts of the game first, then the content. The content is not the bottleneck at the moment.
  10. Like
    Rikutatis reacted to SudoInitSix in All the Crowfall vs New World videos are kind of cringe   
    The biggest problem I see with the attempt is that they are only having Crowfall content creators make these videos. These creators have pretty low numbers of subscribers to begin with so the only people likely to find these videos are already Crowfall fans.
     
    Preaching to the chior.
  11. Like
    Rikutatis got a reaction from Daikos in Is Crowfall the current best open world PVP MMORPG?   
    Open world no toggle pvp MMO? 
    Does that count open world pvp maps that are separate from the main pve portion of the game? If it does, both ESO and GW2 are pretty good in their RvR maps, and considerably better if you stick to small scale fights and don't engage in the more spammy zergballs of 20v20 or higher. But even at the zerg vs zerg I still have more fun with ESO pvp than Crowfall's tbh. Obviously Crowfall is a lot more meaningful in terms of what is gained and lost, but it's also a lot more scarce to find in my experience. Maybe it's a lot better now post launch, but I have my doubts. I spent 2 hours watching 4-5 streams simultaneously during and after prime time keep/fort window, and out of all those streams, only one actually engaged in a few fights and none of them were terribly interesting. In ESO you can pretty much drop by any time of the day and find some action, small scale or zergy. It just won't have any impact on the world (it's an RvR map) or player loot, but the combat is pretty fun. 
    BDO has really good combat as well, and it's actual full open world pvp (but no player loot), but it's known for that notorious korean/asian uber soul crushing RNG-based grind for progression. 
    Conqueror's Blade is some kind of MMO/Lobby game hybrid game, so the open world is usually kinda empty outside of territory wars windows, people spend most of their time in lobby matches. But the open world is full pvp and player loot. However the monetization is a little sketchy, asian style (not p2w by any means, and not terrible, but it is f2p with the usual trappings associated with it, like battle passes, etc.)
    I've been playing New World lately and the combat is great, but sadly it's toggle on/off for pvp. 
    Albion Online I never played, can't comment, I really dislike that kind of isometric combat.
    I mean, honestly each one of them (Crowfall included) have their pros and cons, I don't think you could choose one and say it's objectively better, depends on your priorities. For me, good action combat is extremely important, so I spent the last 2 years playing Conqueror's Blade, just quit recently. 
  12. Like
    Rikutatis got a reaction from Blowfeld in Is Crowfall the current best open world PVP MMORPG?   
    Open world no toggle pvp MMO? 
    Does that count open world pvp maps that are separate from the main pve portion of the game? If it does, both ESO and GW2 are pretty good in their RvR maps, and considerably better if you stick to small scale fights and don't engage in the more spammy zergballs of 20v20 or higher. But even at the zerg vs zerg I still have more fun with ESO pvp than Crowfall's tbh. Obviously Crowfall is a lot more meaningful in terms of what is gained and lost, but it's also a lot more scarce to find in my experience. Maybe it's a lot better now post launch, but I have my doubts. I spent 2 hours watching 4-5 streams simultaneously during and after prime time keep/fort window, and out of all those streams, only one actually engaged in a few fights and none of them were terribly interesting. In ESO you can pretty much drop by any time of the day and find some action, small scale or zergy. It just won't have any impact on the world (it's an RvR map) or player loot, but the combat is pretty fun. 
    BDO has really good combat as well, and it's actual full open world pvp (but no player loot), but it's known for that notorious korean/asian uber soul crushing RNG-based grind for progression. 
    Conqueror's Blade is some kind of MMO/Lobby game hybrid game, so the open world is usually kinda empty outside of territory wars windows, people spend most of their time in lobby matches. But the open world is full pvp and player loot. However the monetization is a little sketchy, asian style (not p2w by any means, and not terrible, but it is f2p with the usual trappings associated with it, like battle passes, etc.)
    I've been playing New World lately and the combat is great, but sadly it's toggle on/off for pvp. 
    Albion Online I never played, can't comment, I really dislike that kind of isometric combat.
    I mean, honestly each one of them (Crowfall included) have their pros and cons, I don't think you could choose one and say it's objectively better, depends on your priorities. For me, good action combat is extremely important, so I spent the last 2 years playing Conqueror's Blade, just quit recently. 
  13. Like
    Rikutatis got a reaction from Remlap in Is Crowfall the current best open world PVP MMORPG?   
    Open world no toggle pvp MMO? 
    Does that count open world pvp maps that are separate from the main pve portion of the game? If it does, both ESO and GW2 are pretty good in their RvR maps, and considerably better if you stick to small scale fights and don't engage in the more spammy zergballs of 20v20 or higher. But even at the zerg vs zerg I still have more fun with ESO pvp than Crowfall's tbh. Obviously Crowfall is a lot more meaningful in terms of what is gained and lost, but it's also a lot more scarce to find in my experience. Maybe it's a lot better now post launch, but I have my doubts. I spent 2 hours watching 4-5 streams simultaneously during and after prime time keep/fort window, and out of all those streams, only one actually engaged in a few fights and none of them were terribly interesting. In ESO you can pretty much drop by any time of the day and find some action, small scale or zergy. It just won't have any impact on the world (it's an RvR map) or player loot, but the combat is pretty fun. 
    BDO has really good combat as well, and it's actual full open world pvp (but no player loot), but it's known for that notorious korean/asian uber soul crushing RNG-based grind for progression. 
    Conqueror's Blade is some kind of MMO/Lobby game hybrid game, so the open world is usually kinda empty outside of territory wars windows, people spend most of their time in lobby matches. But the open world is full pvp and player loot. However the monetization is a little sketchy, asian style (not p2w by any means, and not terrible, but it is f2p with the usual trappings associated with it, like battle passes, etc.)
    I've been playing New World lately and the combat is great, but sadly it's toggle on/off for pvp. 
    Albion Online I never played, can't comment, I really dislike that kind of isometric combat.
    I mean, honestly each one of them (Crowfall included) have their pros and cons, I don't think you could choose one and say it's objectively better, depends on your priorities. For me, good action combat is extremely important, so I spent the last 2 years playing Conqueror's Blade, just quit recently. 
  14. Like
    Rikutatis got a reaction from Grillo in Is Crowfall the current best open world PVP MMORPG?   
    Open world no toggle pvp MMO? 
    Does that count open world pvp maps that are separate from the main pve portion of the game? If it does, both ESO and GW2 are pretty good in their RvR maps, and considerably better if you stick to small scale fights and don't engage in the more spammy zergballs of 20v20 or higher. But even at the zerg vs zerg I still have more fun with ESO pvp than Crowfall's tbh. Obviously Crowfall is a lot more meaningful in terms of what is gained and lost, but it's also a lot more scarce to find in my experience. Maybe it's a lot better now post launch, but I have my doubts. I spent 2 hours watching 4-5 streams simultaneously during and after prime time keep/fort window, and out of all those streams, only one actually engaged in a few fights and none of them were terribly interesting. In ESO you can pretty much drop by any time of the day and find some action, small scale or zergy. It just won't have any impact on the world (it's an RvR map) or player loot, but the combat is pretty fun. 
    BDO has really good combat as well, and it's actual full open world pvp (but no player loot), but it's known for that notorious korean/asian uber soul crushing RNG-based grind for progression. 
    Conqueror's Blade is some kind of MMO/Lobby game hybrid game, so the open world is usually kinda empty outside of territory wars windows, people spend most of their time in lobby matches. But the open world is full pvp and player loot. However the monetization is a little sketchy, asian style (not p2w by any means, and not terrible, but it is f2p with the usual trappings associated with it, like battle passes, etc.)
    I've been playing New World lately and the combat is great, but sadly it's toggle on/off for pvp. 
    Albion Online I never played, can't comment, I really dislike that kind of isometric combat.
    I mean, honestly each one of them (Crowfall included) have their pros and cons, I don't think you could choose one and say it's objectively better, depends on your priorities. For me, good action combat is extremely important, so I spent the last 2 years playing Conqueror's Blade, just quit recently. 
  15. Like
  16. Like
    Rikutatis got a reaction from spawnq0459 in Is Crowfall the current best open world PVP MMORPG?   
    Open world no toggle pvp MMO? 
    Does that count open world pvp maps that are separate from the main pve portion of the game? If it does, both ESO and GW2 are pretty good in their RvR maps, and considerably better if you stick to small scale fights and don't engage in the more spammy zergballs of 20v20 or higher. But even at the zerg vs zerg I still have more fun with ESO pvp than Crowfall's tbh. Obviously Crowfall is a lot more meaningful in terms of what is gained and lost, but it's also a lot more scarce to find in my experience. Maybe it's a lot better now post launch, but I have my doubts. I spent 2 hours watching 4-5 streams simultaneously during and after prime time keep/fort window, and out of all those streams, only one actually engaged in a few fights and none of them were terribly interesting. In ESO you can pretty much drop by any time of the day and find some action, small scale or zergy. It just won't have any impact on the world (it's an RvR map) or player loot, but the combat is pretty fun. 
    BDO has really good combat as well, and it's actual full open world pvp (but no player loot), but it's known for that notorious korean/asian uber soul crushing RNG-based grind for progression. 
    Conqueror's Blade is some kind of MMO/Lobby game hybrid game, so the open world is usually kinda empty outside of territory wars windows, people spend most of their time in lobby matches. But the open world is full pvp and player loot. However the monetization is a little sketchy, asian style (not p2w by any means, and not terrible, but it is f2p with the usual trappings associated with it, like battle passes, etc.)
    I've been playing New World lately and the combat is great, but sadly it's toggle on/off for pvp. 
    Albion Online I never played, can't comment, I really dislike that kind of isometric combat.
    I mean, honestly each one of them (Crowfall included) have their pros and cons, I don't think you could choose one and say it's objectively better, depends on your priorities. For me, good action combat is extremely important, so I spent the last 2 years playing Conqueror's Blade, just quit recently. 
  17. Like
    Rikutatis got a reaction from Quixotix in Is Crowfall the current best open world PVP MMORPG?   
    Open world no toggle pvp MMO? 
    Does that count open world pvp maps that are separate from the main pve portion of the game? If it does, both ESO and GW2 are pretty good in their RvR maps, and considerably better if you stick to small scale fights and don't engage in the more spammy zergballs of 20v20 or higher. But even at the zerg vs zerg I still have more fun with ESO pvp than Crowfall's tbh. Obviously Crowfall is a lot more meaningful in terms of what is gained and lost, but it's also a lot more scarce to find in my experience. Maybe it's a lot better now post launch, but I have my doubts. I spent 2 hours watching 4-5 streams simultaneously during and after prime time keep/fort window, and out of all those streams, only one actually engaged in a few fights and none of them were terribly interesting. In ESO you can pretty much drop by any time of the day and find some action, small scale or zergy. It just won't have any impact on the world (it's an RvR map) or player loot, but the combat is pretty fun. 
    BDO has really good combat as well, and it's actual full open world pvp (but no player loot), but it's known for that notorious korean/asian uber soul crushing RNG-based grind for progression. 
    Conqueror's Blade is some kind of MMO/Lobby game hybrid game, so the open world is usually kinda empty outside of territory wars windows, people spend most of their time in lobby matches. But the open world is full pvp and player loot. However the monetization is a little sketchy, asian style (not p2w by any means, and not terrible, but it is f2p with the usual trappings associated with it, like battle passes, etc.)
    I've been playing New World lately and the combat is great, but sadly it's toggle on/off for pvp. 
    Albion Online I never played, can't comment, I really dislike that kind of isometric combat.
    I mean, honestly each one of them (Crowfall included) have their pros and cons, I don't think you could choose one and say it's objectively better, depends on your priorities. For me, good action combat is extremely important, so I spent the last 2 years playing Conqueror's Blade, just quit recently. 
  18. Haha
  19. Like
    Rikutatis got a reaction from Stormcrow in An actual review of Crowfall   
    I thought this was actually a very fair review. 
  20. Like
    Rikutatis got a reaction from BucDen in An actual review of Crowfall   
    I thought this was actually a very fair review. 
  21. Like
    Rikutatis got a reaction from ArcaneConsular in An actual review of Crowfall   
    I thought this was actually a very fair review. 
  22. Thanks
    Rikutatis got a reaction from Stasy in An actual review of Crowfall   
    I thought this was actually a very fair review. 
  23. Like
    Rikutatis reacted to potatomcwhiskey in Gate camping   
    I actually nearly died laughing when I saw that there was no protection upon zoning into or out of a gate, this is such a basic and fundamental problem to have that has existed in these kinds of games that it makes me laugh just thinking about how little effort they put into fixing it. I loaded into the dregs, walked out the gate and was immediately jumped by 2 dudes. Engaging gameplay Artcraft!
     
    I guess they already got my money. 
  24. Like
    Rikutatis reacted to scrappy365 in Gate camping   
    This is a thread about spawn point camping, not choke point camping. There is a clear difference. 
     
    The lengths that some people are willing to go to ignore or flat out defend glaring, obvious flaws from this game is laughable. 
  25. Like
    Rikutatis reacted to APE in Gate camping   
    I wish the maps were capable of actual choke points that add a layer of environmental strategy. Not sure if that is possible with their lego tetris pieces.
    Gate camping is pretty low tier content that could relatively easily be decreased with some already done options from other games.
    No attacking within X radius of load point. No stealth within X radius of load point. Adequate stealth and or invulnerability after loading be it with timer and or radius removal. One zone out point with drop down choices to avoid spies watching safely. Gate camping does exist in other games and serves a purpose but the risk/reward without full loot is poor and the loading times and potential to be inactive after loading isn't the best either.
    It is unrealistic to always have enough in group(s), stealth/anti-stealth, or whatever else to allow players to simply enter maps so they can go about whatever activity without being insta ganked. Game is already zerg/gank friendly overall, making entering the world overly easy for attackers is a good way to get people to log off and never come back again.
    If people are going to say this game is hardcore and suck it up, then flip on full loot, friendly fire, increase combat skill requirement (less raycast/soft target) and make it challenging for everyone all the time.
     
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