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About Gromschlog

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  1. Day/Night cycles and creatures that only exist at day or night exists in many other games. For example lotro had it 10 years ago... doesnt sound new or cool in any way to me. 40m day&night sounds really short. I feel, its weird that night is time of hunger and that it goes away when the sun goes up... I thought of the lore in other ways... but thats not on me to decide... seasons coming will be a nice change, though.
  2. I'm not sure if I like the tomes, but timebanks with 1d/1m time are a really good change. This is, what I hoped for from the beginning. However... It shouldnt be possible to buy tomes or whatever to reach more training than would have been possible normally. Like If I buy 2 tomes of 1 month combat training 1 month after game release, I would be better in combat than any legit player... this shouldnt be possible and encourages alt accounts to gather training time for the main account.
  3. I like dark darkness, but please dont make it in a way that forces everyone to just up you gamma at night. If your fighting experience is bad without a "gamma hack" and better with, night is too dark. Better just reduce vision distance at night and create fog.
  4. They should change to allow VIP to chose the next five Pips to be trained instead of just ending all Pips of the chosen Skill. Thats still bad if the active one ends in off-peak-hours and just activating the next five to-be-trained Pips would be much more relaxing. Plus, nonVIP should be able to set the next to-be-trained Pip. Otherwise, they lose time between EVERY Pip of EVERY skill, just by having the delay of clicking at the right time. Calling that "just be active" is really nonsense and far from reality. I thought, they'd change it in a way to allow VIP to queue up the next to-be-trained-skills. And instead they even put more to-be-trained pips with timegaps by inactiveness in every single skill... Thats so sad... I even hoped for the opportunity for VIP to be able to select any Skill in any Skilltree and have the Skilltraining system automatically train up to that skill in an optimized way... Like "I want basic crafting tree made full, click on highest tier, come back a month later and be done". That would be a nice VIP perk... Now, we have to come back to the game every some hours as nonVIP and every other day as VIP... I just hate it. Imo, one loses enough time with the old system for just not being there when a Skill is trained full without a queue for the next. Now VIP stay with that crap and nonVIP get the crap multiplied by 5? ouch.
  5. what I said applies to ALL objects. The effect is just MUCH more obvious and practically neglectable for dense objects. Its still there. Always. A ton of feathers has the same weight like a ton of iron. still, as long as you dont compress it to the same volume, it falls slower. aerodynamics can be ignored for dense objects and falling heights of less than 20m and everything above will be deadly anyway. that it can be ignored for practical reasons doesnt mean its not there. let a car and a truck fall from 10km height, and they will NOT hit the ground at the exact same time. its irrelevant to the game, but its real.
  6. agree, turning item quality to lowest on fail would be much better than losing everything completely. and it wouldnt even hurt newcomers that much, which is a bonus, too.
  7. in every game, some players are just there to annoy others. nothing else
  8. and why do tanks even get AT at all... why not a much clearer focus on defense? Why isnt there a class with only defensive buffs and other classes with only offensive buffs from training? In the end, everyone that plays a certain class will trait everything anyway. so why then should everyone trait everything, no matter which class he plays?
  9. Assassin already has AT training ingame... while others dont... sounds very much like assassin is next.
  10. Now that AT are changed and there are many new possibilities and abilities... What do you think is the best Race/Class/Disciplines combination for people that dont want to fight? So target should be high defense, good escape skills, high running speed, while damage and utility are less interesting... which would you choose and why?
  11. wasnt there a timewindow in testing, which got longer whenever a defender died and shorter whenever an attacker died? sounds reasonable to me. and it might even be a rule for some dregs campaigns to have 24/7 vulnerability.
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