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CytheS's Achievements


Newbie (1/14)



  1. Because life have been busy lately, I won't be able to update the sheet anymore. Though the sheet will remain open to anyone that want to download and continue another sheet from it. The sheet is last updated on version 5.2
  2. Currently trees require no harvesting tool. Even if the equipment slot is empty, it's treated as if you have basic axe that will never break. Make sure to exit combat mode as well, it's toggled using 'z' button.
  3. The plan is to keep this going as far as possible. In case there's a site that already started updating, then this sheet may be abandoned. (There's one backer who is already pulling the sheet and turning it to json file too)
  4. Haven't really craft anything for weeks lately because of life. If there's any changes especially in the combinations, please mention it and I will adjust the sheet immediately.
  5. I believe that the same tier rank have the same amount of time needed to master it. In case, you don't know about it.
  6. Updated with 5.2 recipes. Known changes: 1. Woodworking, - Banewood Tree and Seed of Life recipes added - Gear and Cogs removed, changes in siege warfare recipes - Cartography recipes added 2. Stonemasonry, - Geomancy name & recipe changes
  7. Doesn't seem to have any changes to the recipes right now. That said, please mention me if there's any mistake or outdated part in the sheet.
  8. It's pretty nice, but my suggestion is to show those [Statistic, Component, and Resources] on bottom instead. Maybe those three can be showed all at once on the bottom of the crafted item. This also allow [Options] to be static on right side. Then the redirect when a component is clicked might be a bit too confusing at this stage. This is even more because the recipe's name is at the bottom.
  9. Hunger shard and body parts like lungs seem to have stats already built in. So there's 7 hunger shard drop with same name but different stat?
  10. Another sheet is added temporarily for specialty seals stat.
  11. I'm configuring on how to add the specialty seal currently, there's easily 10+ seals and listing all of them would make the data too messy. The noticeable pattern is that same resources tier of the crafted item with same seal gives the same stats bonus. (resource tier is removed long ago though, so might be outdated) I haven't delved much into mitigations, too busy to gather those. That said, there's more and more important data that indirectly relate to crafting... so this might be a necessity.
  12. Thanks for the finding, it's one that I need the most. The 'Necromancy Additives' is just body part, I suppose. (the stats are still important to gather though) I find that simple is best in some parts, not much to adjust in Resource Combination sheet. Unless you have an advice on how to make it look better
  13. Thanks, it will be helpful. Only need to include the data somewhere.
  14. Data on specialty seal is incorrect, the stats change depending on the crafted item. More testing to find the stats on each item will be needed Example : Skinning seal effect on Boar Leather and Cat Leather is different.
  15. Update : Changed 'Total Resource' column to 'Craft Amount' column. Building components will be tested this weekend as much as possible, and recipes that uses rare resources as well. (Heartwood, Soulgem, etc)
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