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About CytheS

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  1. spirit axe?where?

    Currently trees require no harvesting tool. Even if the equipment slot is empty, it's treated as if you have basic axe that will never break. Make sure to exit combat mode as well, it's toggled using 'z' button.
  2. [Feedback] - Make pick & hammer the same way as axe, usable even without harvesting tool. Additionally need to make higher rank nodes to be more harder to harvest to counter balance. Reason: It doesn't make sense that only axe can.
  3. [Public] Crafting recipe sheets

    The plan is to keep this going as far as possible. In case there's a site that already started updating, then this sheet may be abandoned. (There's one backer who is already pulling the sheet and turning it to json file too)
  4. Stuck at loading screen.

    I see, thanks. Thought there might be a fix somewhere just in case (been resetting way too many times for comfort)
  5. Specifically, the loading screen when 'exit to lobby'. When trying to go back to lobby from any world, the loading screen keep loading forever. (last time test is 2 hours, still loading) Is there any fix or known issue like this?
  6. [Public] Crafting recipe sheets

    Haven't really craft anything for weeks lately because of life. If there's any changes especially in the combinations, please mention it and I will adjust the sheet immediately.
  7. I believe that the same tier rank have the same amount of time needed to master it. In case, you don't know about it.
  8. [Public] Crafting recipe sheets

    Updated with 5.2 recipes. Known changes: 1. Woodworking, - Banewood Tree and Seed of Life recipes added - Gear and Cogs removed, changes in siege warfare recipes - Cartography recipes added 2. Stonemasonry, - Geomancy name & recipe changes
  9. [Public] Crafting recipe sheets

    Doesn't seem to have any changes to the recipes right now. That said, please mention me if there's any mistake or outdated part in the sheet.
  10. Crafting Prototype Project

    It's pretty nice, but my suggestion is to show those [Statistic, Component, and Resources] on bottom instead. Maybe those three can be showed all at once on the bottom of the crafted item. This also allow [Options] to be static on right side. Then the redirect when a component is clicked might be a bit too confusing at this stage. This is even more because the recipe's name is at the bottom.
  11. [Duelist bug] Burrow's Tunnel can teleport the player above houses or somehow into lower level. In the screenshot below, possible explanation is that because of the chimney that don't have any obstacle that allow player to teleport to the roof, or to the floor again when the chimney align with the Tunnel's path.
  12. Hunger Shard

    Hunger shard and body parts like lungs seem to have stats already built in. So there's 7 hunger shard drop with same name but different stat?
  13. [Bug] Able to leave temple in crow form, the timer is gone. After around 20 minutes of trial in corruption. Theme: The world where only the crow saw
  14. [Public] Crafting recipe sheets

    Another sheet is added temporarily for specialty seals stat.
  15. [Public] Crafting recipe sheets

    I'm configuring on how to add the specialty seal currently, there's easily 10+ seals and listing all of them would make the data too messy. The noticeable pattern is that same resources tier of the crafted item with same seal gives the same stats bonus. (resource tier is removed long ago though, so might be outdated) I haven't delved much into mitigations, too busy to gather those. That said, there's more and more important data that indirectly relate to crafting... so this might be a necessity.