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CytheS

Testers
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    130
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Everything posted by CytheS

  1. Because life have been busy lately, I won't be able to update the sheet anymore. Though the sheet will remain open to anyone that want to download and continue another sheet from it. The sheet is last updated on version 5.2
  2. Currently trees require no harvesting tool. Even if the equipment slot is empty, it's treated as if you have basic axe that will never break. Make sure to exit combat mode as well, it's toggled using 'z' button.
  3. The plan is to keep this going as far as possible. In case there's a site that already started updating, then this sheet may be abandoned. (There's one backer who is already pulling the sheet and turning it to json file too)
  4. Haven't really craft anything for weeks lately because of life. If there's any changes especially in the combinations, please mention it and I will adjust the sheet immediately.
  5. I believe that the same tier rank have the same amount of time needed to master it. In case, you don't know about it.
  6. Updated with 5.2 recipes. Known changes: 1. Woodworking, - Banewood Tree and Seed of Life recipes added - Gear and Cogs removed, changes in siege warfare recipes - Cartography recipes added 2. Stonemasonry, - Geomancy name & recipe changes
  7. It's pretty nice, but my suggestion is to show those [Statistic, Component, and Resources] on bottom instead. Maybe those three can be showed all at once on the bottom of the crafted item. This also allow [Options] to be static on right side. Then the redirect when a component is clicked might be a bit too confusing at this stage. This is even more because the recipe's name is at the bottom.
  8. Another sheet is added temporarily for specialty seals stat.
  9. I'm configuring on how to add the specialty seal currently, there's easily 10+ seals and listing all of them would make the data too messy. The noticeable pattern is that same resources tier of the crafted item with same seal gives the same stats bonus. (resource tier is removed long ago though, so might be outdated) I haven't delved much into mitigations, too busy to gather those. That said, there's more and more important data that indirectly relate to crafting... so this might be a necessity.
  10. Thanks for the finding, it's one that I need the most. The 'Necromancy Additives' is just body part, I suppose. (the stats are still important to gather though) I find that simple is best in some parts, not much to adjust in Resource Combination sheet. Unless you have an advice on how to make it look better
  11. Thanks, it will be helpful. Only need to include the data somewhere.
  12. Data on specialty seal is incorrect, the stats change depending on the crafted item. More testing to find the stats on each item will be needed Example : Skinning seal effect on Boar Leather and Cat Leather is different.
  13. Update : Changed 'Total Resource' column to 'Craft Amount' column. Building components will be tested this weekend as much as possible, and recipes that uses rare resources as well. (Heartwood, Soulgem, etc)
  14. The idea is to add a new system called 'Crafting proficiency'. This might be self-explanatory from its name, basically it directly affect crafting success chance. The more item that the crafters craft, the higher the chance for a specific item to be successfully crafted. This could affect both thrall (due to mass production) and player separately, so thrall with higher proficiency will worth more. The proficiency can be trained the same way as skill, but this is considered as an active training. The proficiency be categorized into either : - Each recipes having its own proficiency - Every category (blacksmith weapon, blacksmith armor, weapon component, etc) - Other possible method Maybe more can be affected by crafting proficiency, but should not be too important. Personally I think that this could make sub account less favorable compared to a full-time crafter as well
  15. After consideration, the sheet is decided to be open for editing by anyone. Copying the sheet without permission is not preferred, so please ask a permission beforehand. Any editing done accidentally need to be undo. Additionally, a form is added for those that don't know how to edit and want to contribute https://goo.gl/forms/pZivK22mfX7z99503
  16. If anyone want to help, you may message me or request for edit permission. Posting in here will do it as well. (email address will be needed for edit request)
  17. Thanks, and that's indeed an option. Though I would like make it editable by anyone if possible. It makes my workload easier, and since it's will be entirely open to public. Note : there's dropdown box that show which recipe can have more than 1 combination result as well. But this box can't be shown to people without edit permission
  18. Crafting Recipes: Link Resource Combinations: Link Specialty Seal (temporary): Link The sheet above is designed to list all recipes and making it easier to be read, especially the combinations. This sheet will be fully for public use, so any help in keeping the sheet updated would be helpful. Whether it's new change in existing recipes or mistake in the sheet. Note: The current sheets are not guaranteed to be 100% accurate as any changes might occur in future patch. Lastly thanks to TerrorRage,Bariakarl, and others for their contribution to the sheet.
  19. So the problem occur when launching crowfall. It was fine yesterday after patching and playing the snap test normally. It show "unable to download manifest" when checking for update, before the login window appear. Then after logged in, it keeps repairing until it show the same message again : "Unable to download manifest" Edit : Fixed the problem
  20. I wish for a frostweaver with one handed sword & confessor book in offhand. Spellblade, what usually can't be achieved for me in most game.
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