makkon

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makkon last won the day on January 9

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About makkon

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  1. all I know - new mechanic will burn us in hell with decimals
  2. bug or not, watch at the end of the video Attack power from Nature's avatar. Decimals strike again -)
  3. signed. but with advanced weapon PCM problem abit better. check this tests https://www.youtube.com/watch?v=aXwmcT7zUlU most problem atm for myrmidon, especially with half giant - root in one place which make impossible pvp + berserker need more love. some bonuses or longer duration or whatever. myrmidon overall need more love with more disciplines to increase gameplay and basic kit aspect. pulverize need x2 less cost for sure. I think, it would be ok if ACE put pulverize even on hatered resource. if you put berserker (hey, without this skill, this class is regular meat), you need 2 slots free for melee (switching to ranged is pain in da ass for myrmidon coz milliseconds combat) also mail armor is pretty much useless. why it provide no defence vs most used damage types? it requared same amount of iron as well as plate but provide useless defence. about races and myrmidon. biggest mistake here what ACE cheat-copy-paste skills instead of make unique here. this is why we got mino for champ and half giant for myrmidon best only races. I would like to see some other skills or some additional skills to make chose for those races since they are linked for very limited classes atm.
  4. Latency/Ping ?

    since 2016 year. welcome to CF
  5. Half giant myrmidon/champion tested Arcane bow, Master of bow and such = unable to equip any Retaliate from any disciplines Runescarred Gladiator -> Nothing to Lose cost 500 rage instead of HP. unable to activate it Runescarred Gladiator would be nice to add this discipline to knight and myrmidon. There is almost no runes for this classes. MORE LOVE Master of bow -> Hunker down. Unable equip this skill to any non ranged panel. This skill is add 10% of damage but sometimes bonus and icon disappear after you activate it (and start moving). No duration shows up All hate based skills root you in one place until you dodge roll (see next line report, also related) Berserker activating and wirlwind sttack brom myrmidon also root you in one place if you near enemy Second weapon sometimes disappear after die or relog Armor of faith is useless now. 7% mitigation looks like 0.7% current test is unplayable for this class. perma rooted whole fight
  6. most (not sure about all) alpha 2 groups are in 5.3 access entitle from today night. was ninja invite wave without any news.
  7. here we go another my interactive video reporting... 1) Kingdom bug. Also I unable to create kingdom and change server location. If I press multiple times - I got connection lost. Creating server sheduling and timeout. Sometimes I able to get it UP and look at video what happaned next 2) Myrmidon + berserker + some skills big report bug. PS. Looks like lite version of punch drunk is back here. I able to get 2 almost in a row CD refresh. Can't get another coz specific of berserker - I die about 15 times yday to get this video out:
  8. absolutely sign with new iteration of ui even less usable than it was. 0) all UI elements should be movable, closeable, opened by hotkey. optionally size scaling would be nice also. previous 5.2 UI was nice. 0.1) all UI elements should remember position. on logout, on crash, on died, on change vessel. this also applies to UI meter elements like pips UI, berserker UI, essence UI 1) HP, STA, resource bars should be movable. 2) HP, STA, resource bars should have option to change orientation to vertical 3) BUFFS and DEBUFFS should be splitted and their position also movable. In addition, option to disable titles will be also nice 4) some BUFFS and DEBUFFS are very exclusive. For example, duraton of CC from juggernaut. If I can drag and drop some icons and CF remember which effects it was and show next activation in the place I move - this will hels alot. 5) Character sheet with inventory was bad idea. overall stats UI is ok, but it is overlay everything (buffs, meteres, half screen) and there is no way to make it smaller or close it.... split inventory and character sheet like it was with 5.2 6) Skills menu is better than it was in 5.2. keep it. imo instead or full remaking again and again UI, some tweaks and mix of 5.3 with 5.2 would be ok.
  9. yes, can confirm. if I aggro stack of 4+ mobs on me and start berserking, at the end of duration my damage meter barely noticeably filled this mean I will get instant killed if do not mitigate crash damage. @thomasblair we have a question regarding to berserker: 1) does it accumulates all damage ppl did to you (10x more of max HP) or this should scale from max HP and capped at this point? 2) why tooltip say there is no fury regen if is has some? 3) does it provide some damage bonus. if so, how many? with this video you can see it. I have around 3900 HP while crash damage triggered and my berserker meter shows it filled only on 10%. I got 5-6k damage from mobs and crashed with ~3900 (right how many HP left). pretty strange. I sure if I get 8k hp left, I will crash with 8k hp
  10. - taste for blood does not provide any reducing to crash damage. here is my test. not working for a long time - berserker UI widget still not working counted amount of damage. so, it is pretty much russian roulette to play this character atm - after killing npc you stucked inside corpse. only dodge roll safe from this state - how any +attack power even working? I tested rally banner, armor profiency and alot of other +100 to attack power and noticed close to zero changes. again some damn decimals? - from where is it? current 5.3 has no any - some strange back slip effect after activating gore combo and berserker. noticed only with last patch after die as myrmidon - half giant, there are body of minotaur since 5.3
  11. - new ui way too big. scaling option would be nice - new ui character sheet overlay movable ui elemets like berserker meter so I can't move it to better place - bloodline disc and below runes tooltip unreadable - bloodline passive in K UI wont show up tooltip - still unable to create kingdom
  12. HoA/UDL/LoD/TB vs. Sugoi

    circles should be. you all suggested to it for massive pvp coz do not see what effect burn you during fight. option for disable it would be nice instead
  13. @Anhrez 1) which picks you use? 2) how many dmg you produced? 3) how many ppl you need (minimum) to start doing some damage on mothernodes?
  14. I am unable to start up my kingdom. option is set to EU location also I unable to change location. if I try to select location I got connection lost
  15. State of the knight 5.3.0

    /signed. but for me lags is more nerfing knight than anything. at least PCM now not so stupid and we can use spells...if they activated intime ofc =) since 5.3 knight and myrmidon get access to bow, I think this can be enough for now from the dev side (they think so). but hey, @devs, best range dps is... duelist!!! not ranger or confessor. I think knight and myrmidon should get later some really unique mechanic (like champion get heal, get guaranted crit and unique rage based disciplines + synergy disciplines ) or overall buff on the current basement. knight should be mobility __tank__ for harrasment with constant dps above average. tank = shield, unique mechanics around shield. working, grounded, demand