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makkon

Testers
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Everything posted by makkon

  1. it can be even more than 1500 if they count every single relation as separated mechanic you can watch how skills are development by clicking on several mechanics anyway quality > quantity. most of the skills are poor copy-paste of several mechanics. but they are required to build unique icon, animation and FX effect most of the time. Dunno is it worth or not.
  2. do full wipe before alpha (6.0) until this any wipes is useless and unneeded thing
  3. you are fighting top eu community. this mean they have maxed out at the current stage gear, maxed out at the current stage skill tree (defence, resists) you can search this forum on how penetration and armor/armor bonus works. I see on the video avg400+ stable range hits (300-700 normal and 700-1к crits via LMB). also over 1500 hits via other single sources. all of em are have no load time except animation. this is decent dps versus high end gear and skill tree players. I know current CF hit mechanic (its terrible) but to be honest your target reticle outside enemy most of the time. this is not enough for twitch vision fast dps inside one target. pure ranger is more squishy than confessor, less usefull in scale pvp and have less survivability. correct me if I wrong. ps. confessor is most balanced class atm. do not touch it.
  4. I can say for sure what 4game (or ACE) already start some waves of marketing in our country. as you can see 4g tags especially on eu grown last month. as well as fast fall 😃 it was due to some "reviews" from famous streamers/youtubers (paid one's I think). too early. there is nothing to show atm. ps. I also notice what last 6 month there was almost no news/streams from devs. just hope what it was due to prepairing to deploy big patch and not due to vacations.
  5. warhammer acid skull x2 plz
  6. nice. are you preparing DKP system for launch? 😃 big John watching you
  7. could you please provide us some quick demo? to not burn your time and our once again
  8. it is broken and worked as intended 😃 there was 3 or 4 iteration of total reworking on hit mechanic and combat mechanic. all of this do not like we OR server-client side 😃
  9. inexistent for how long they will keep this roaming? 😃 right, until they learn game and found what it is really faster and more productive to do gathering by yourself. gathering what you need, when you want, where you want. but topic is not about gathering and roaming. this is about what ppl start asking things which is not about this project. and I think devs will care coz they want money. crowfall have zero theme park aspects and will for a long time. crowfall have a big delay and will. crowfall is a pvp game which should motivate pvp in every single aspect. motivation is transparent atm. balance is inexisted. factions is utopia. in pvp game if some1 steal your loot you should be able to wreck his face. not go on forum and write "Kill stealing" and grow drama.
  10. gratz. this also mean top 9 most active players also in ur guild atm 😅
  11. and here we go, pvp project which goes on occasion of pve/carebear players, "reaping the first fruits". further more. god's reach was introduced for new players to learn about mechanics used for free gathering, lvling, gear up without crafters. pvp servers pretty much empty until sieges 😃
  12. in near future devs obviously should think about motivation to participation in pvp. there should be reason to go outside safe zone/god's reach. best ways here is pvp ranks (with some bonuses), global leaderboard with history (available via api/stats site), more econimics impact to motivate ppl go outside of safe zones and fight for (local based resources linked to current keep, unique resources and such). atm there is no reason to pvp except for fun imo. pvp for pvp reason is no matter. I saw it, it does not works.
  13. for crafter you need: 1) alot of free spaces in bank 2) safety place to care resources and keep staying near crafting stations 3) special gear (armor + accessory at least) 4) lvling in account tree (crafting) 5) vessel with better stats for crafting this mean you can't and won't go out of safety place and pvp with this character. on the same way you can lvling at the same time: crafting/combat or crafting/gathering or combat/gathering trees. with another character (vessel) builded for combat you can always do some pvp. this way you should lvling crafting/combat (you do not need another account ) lvling account skill tree crafting/gathering. this way you will suck in pvp ps. usually crafters is the separated accounts coz they need alot of bank space.
  14. GR should drop white only gear, runes. And provide only white items. Without bosses. Only up to R5 max nodes inside spawns That's all
  15. it is not exactly (since EU has also local publisher - Travian) but I think they can play on NA. so EU issue isnt issue. only ping and time is an issue. publishing project in other countries is a big deal. there are alot of problems, laws, specifics and such. so I think for 1-2 year after soft launch ruCF will cutted of other community. until devs get exp and $$ to publish itself. and there is not ways to "fix it"
  16. Nice work here! I would like to correct. Careless Whisper - Meh on the late game with good skill tree and gear. Coz 50% crit chance and 200% crit dmg cap Armor of Faith. Bad. Not meh. Coz it is active but eat minor slot and active slot and need to be recasted all the time. Also cost resources. If Overhelming odds is Meh, this should be 1 lvl down. Explosive Thorns, Prickly Skin, Protective Thorns, Thornshield - Bad. Not because no1 use it but because thorns is true damage and triggered on every single dmg source (2k hit, every single DoT tick). It is hard to balance it and this power splitted between way to much disciplines to be viable. Sparring - Good. Coz this is only one free way to increase your damage by 10% easily without any cons. Since necklaces are nerfed, this can be the best way to increase close to cap basic attack dmg. Weapon Finesse - Meh. Not every class/subclass have access to increase power efficiency through skill tree. Not everyone will focus on this stat through main account tree. This is also mandatory to the pip users since it make (well, it works in 5.9) some skills free to use. About mitigations: https://community.crowfall.com/topic/25821-armor-pen-how-is-it-calculated/ decent post with devs answers. I mean building mitigation overcap is a nice thing versus veteran players. (Overwhelming Odds, Armor of Faith etc) And Sturdy are still stupidity OP
  17. same topics all the time 😃 coz it truth. but problem not in numbers. faction war was unbalanced right after devs introduce factions. and will be 4ever. disbalance is not about numbers but about quality of forces + activity. chaos on NA can get more ppl but with more small groups/guilds while balance can get 2 big coordinated forces and they win ofc. anyway it looks like order on NA does not exist for a long time. pre alpha, low population you can say? can be.... same for EU server which was oneside swamp faction for 1.5 year. now strongest community splitted and they get atleast some decent fight. still 2 faction war. 3-th does not exist or can't bring decent power. factions will be utopia forever in CF if devs wont start fixing pvp mechanics. someone can say wait until dregs will born... well... dregs will be the same (strongest clans will ally and eat everything). you can say more ppl will balance sides? nope. never. no1 like to lose. if there will be no ally, so strongest clans will coordinate on the sieges and did no frendly fire. etc etc shortly I hate and what I think should stimulate pvp but it make pvp non existed. about points capturing tags: 1) boring 2) useless => no reason to do this => no fun => no ppl => no pvp => not a content about villages capturing: 1) have non primetime players and win 2) bring more and win 3) no tactics => not enough ppl? not going there => can't capture or participate => get no respawns on the keep siege about keep sieges short tags: 1) zone cap 2) ballistas 3) r10 guards 4) no real tactics 5) keep give almost zero => no fun for attackers => no fun => empty sieges => no pvp => not a content about regular pvp tags: 1) 2k SP (dunno nerfed or not) 2) healers 3) gear based 4) not builds based 5) only 2 global roles: heal and damage =>1/2 of the party healers. no heal no deal about large pvp tags: 1) get inside nutcap - die 2) get pulled - die 3) no escapes/jumps/gap closers - die 4) get random invisible oneshot from orbs detonation 5) healers => 2 zergs stay and try to pull each other => less geared/coordinated/supported side will be wiped. usually less geared with less heals. I did not count bugs and some secrets which veterans can introduce during pvp, it is still pre alpha. but at least 5 main pvp actions/aspects should be investigated. this is why ppl can and will quit this game very fast.
  18. есть 2 пути. подтянуть английский и играть на евро или америке. при этом придется купить с рук (торговый раздел официальный есть) или через прокси на свой страх и риск или у разочаровавшегося игрока из россии, купившего до начала 2018 года преордер и получить 2 аккаунта. все эти варианты подразумевают что русских будет минимум. ну или на 4гейм играть. с их сервисом, серваками и прочим сопутствующим
  19. https://community.crowfall.com/forum/23-classes/
  20. all 4g_ will be linked with only with russian servers. they also lose access to NA/EU soon (after alpha or beta I dunno). ATM there is no RU servers available. same for EU/NA players since RU servers and service will be separated. sad but truth. early ru bakers get email with code which allow em to activate Crowfall package on innova servers. this is no ok coz on start there will be for sure alot of RU and CIS players so EU will lose decent competitors.
  21. welcome to injustice 😃 btw better to play with NA players. they have much more playerbase. ps. проще найти кого-то из России, чтобы тебе провести операцию по оплате. здесь тебе не помогут
  22. only on 3-th hit now? if so, it looks like old(new) must have for titans disc
  23. do they fix spirit whip or it is still workin as it was in 5.8.6? I tested it those time and it works random. sometimes it does not jump within 2m, sometimes it does not, sometimes it works on a target 10m range and sometimes not 😃
  24. can be outdated since some gear nerf but still you are able to reach close to cap values and get this: Since ComradeAma get published his combat log parser I can publish this video 😃 for the history. Later with better gear I was able to reach 2500 dps on the raid bosses or single target dummy (sad I do not record or screenshotted it) with 1 purple runic and 1 blue regular light axes and capped crit dmg, AP and 30-35 (do not remember) armor penetration. stats like this https://imgur.com/9gCr7iE runic weapon was this: example simple dmg output with remember, dps is not the value. templars, brigands, rangers, assassins can also produce huge dps (brigand trap can tick over 2k each tick) but heal > dps atm.
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