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  1. That's fine about the auction house, but what is the solution for individuals to sell their crap? Is the only way to sell your stuff to set up your own vendor?
  2. Yeah I'm skeptical on how this all will work and be organized. I am really really not keen on gather and craft everything you need yourself. I really think there needs to be a way to easily find what you need, or see an overall listing of what is available and where. The little icon above each vendor's head is a start, but still. Allowing players to create buy order listings would be nice as well. If it's not done in game it will be done 3rd party online a la warframe's market.
  3. Yeah that may very well be the case. We don't really know what impact the market EKs will have on the actual campaign gameplay yet at all. My assumption is people will import their best vessels and equipment right off the bat, the crafters will import the materials they need to get started mass producing, and a land rush will begin. Ah well, the main point of my post was to advocate for a market with clear information to foster competition so people have an opportunity for the most fair price possible, and to limit what the big wal-mart EKs can get away with. I suppose it's a moot point if
  4. LOL! fair enough :). I thought I would put my input here and see what people thought. It seems like most people are against the market listing idea so I'll give it up. I just know how useful it is and how many activities it can lead to through trade and manufacturing from my 7 years in eve online. I suppose I will do it the old fashioned way and find the prices in EKs myself :).
  5. I know nobody wants to spend a weekend in thrift stores and garage sales, that is WHY I think listings are a good idea. Except that is exactly what people do every day in eve online. Some people that is ALL they do. No, I have a problem with having no reason to visit any EK except whichever one is the most popular, even if it has bad pricing. Transparent price listings give a reason and an activity for traders in the game. Fair enough, I didn't take a college course on economics. Even if this is the case, is that a good enough reason to render all ot
  6. Yes, they already have a convenience advantage, but if you give visibility to other people's markets that may have lower prices you don't exacerbate the problem by making them the only markets you are able to trade reasonably.
  7. Yes, that is what happens and it IS a problem. It is this way in the USA more now than it used to be. There used to be strict enforcement of anti-trust laws to combat this. You may not be able to beat it but you can limit the damage it does. A listing WILL help alleviate the problem. You don't want one group of people controlling all the money in the game, and that is what will happen if the buy and sell orders are controlled by one or two groups of people. If you don't want to see one group constantly dominating the dregs with top tier equipment make it as easy as possible for small guy
  8. I understand what you're saying, but the vast majority of transactions will already be without any interaction whatsoever due to the thrall system. If the game can pull off a functioning and robust economy without market and price listings I will be a happy camper. What I am guessing will happen is the price will be set by one or two EK's that do the vast majority of the trading volume in the game, while all other EKs have absolutely no visitors. This decreases competition, drives up sell orders, drives down buy orders, and makes 99%+ EK's irrelevant. We already see this phenomenon in eve
  9. I don't necessarily want you to be able to purchase directly from the list, just for a list to be available so you can see what is on offer and for what price. As far as a market having a good reputation.... I don't see how it could have a bad reputation as what is on the thralls is at a set price. If transactions were carried out between players I could see reputation having a big impact on a market's success, but that isn't the case. You have to remember, there will be thousands of players, each with their own EK. Judging by how many are set to public already in the closed a
  10. That will solve quite a few problems on its own. If there isn't a listing in-game I'm sure there will be a third party website you can go to that will list buy and sell orders attached to what EK they are in similar to how warframe's trading works.
  11. Hello there! Sorry in advance for the wall of text. I'm a little concerned about how the market is going to work in this game. The huge amounts and grades of materials will ensure crafting is rich, complex, and difficult. The problem with this is actually getting a hold of the materials you are looking for. I 100% agree with the design philosophy of interdependence among players when it comes to crafting. This fosters a healthy and vibrant commodity market with many market participants and many transactions going through every day. This interdependence allows for specialization of indivi
  12. I looked into the disciplines a bit more and it is far more open than I thought. Almost any class can take any discipline, and that is good news. I hope the promotions do offer more player choice and not just a straight up swapping of abilities, and I agree it is too early to tell. A game coming from the devs of shadowbane wouldn't flush character customization down the toilet. I am very excited for the game and can't wait to see the promotions and disciplines come into play. Nice chatting with you.
  13. The discipline system looks pretty much lifted straight from shadowbane, and that isn't a bad thing. I recognized almost all of them. If the disciplines in this game play more of a role than they did in shadowbane, I think that would be a good enough compromise and satisfy the need to have a little unpredictability in each encounter. I would still greatly prefer being able to train a few active abilities in the skill tree. Maybe have your 4 or 5 base abilities then the option to slot in disciplines or have like 8 or so abilities you can choose to train in the skill tree. Even after traini
  14. maybe you are right about the tactical aspect in large battles, but from what I've seen so far I don't think that will be the case. Either way the small group skirmishes will get pretty old pretty quickly if there isn't ALOT more variety than is currently in the game.
  15. Chess is quite fun for the person moving the pieces, not so much for the pieces themselves, and this is what my post was speaking to.
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