Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

YouTubejasonwivart

ACE Development Partners
  • Content Count

    573
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by YouTubejasonwivart

  1. 1 hour ago, APE said:

    In that case let me train every craft, harvest, combat line at once instead of juggling multiple accounts. I'll pay :lol:

    Clearly you have no issue throwing money at games, not everyone is the same. Some actually want a competitive experience where cash has as little influence as possible.

    Character training lines and EK potential are quite different.

    Correct, I have no problem paying for games as that is how a company and game stays in business. If they don't make money the game doesn't exist. I am for fair play but also realize there never can be a truly fair experience as players pings and computer will always play a factor. We already have lots of players with 5+ accounts ready for crowfall, pretty much most of the $1000+ backers have 5 or more accounts.

     

    I would like little influence as possible and have heavily been pushing NO imports dreg CW as imports can very easily be p2w. Last I heard there is still tradeable VIP tokens as well, meaning someone buys vip and then sells it for gold in game and then buys gears to bring into a CW... I also extremely dislike the backer rewards they have given out for CW in the pre-alpha that have stats like +1% crit rate  etc and think those things are going to be considered p2w by the player base. Overall though if the game is fun p2w will not matter.

     

    Please post suggestions on what VIP should offer so we can pass the feedback on to the devs. As they need to figure out what VIP will actually do sooner rather than later. We have some ideas being tossed around in the devs forums but more input is always great.

  2. 1 hour ago, Staff said:

    what a terrible idea, no one wants p2w here, that would kill what little chance this game has

    having more flexibility is not more power at all. The original vip was allowing you to train all 3 tracks combat, exploration and crafting? not sure if the names are correct but it allowed you to train all 3 where as non vip accounts get to train 2 meaning they have to choose which track they want to train.

     

      No matter what they do the game will be called p2w based on the parcels they sold in Kickstarter which will effect gameplay. Anyone that wants to main as a merchant type player will need to have the largest parcel type to get prominent placement in the EK rankings and allow more players to enter their EK. EK server as the market place for goods

  3. there was nothing wrong with the original vip system. Allowing 3 training slots instead of 2 was fine and they should just stick to that. If the game is good people won't care...EVE us a prime example of this. EVE is p2w but the community says it isn't because the game is fun and they say skill plays a bigger factor than anything else.. but you still can buy the biggest/baddest ships for $$$ and their sub gives more skill points.

  4. 23 hours ago, Staff said:

    im pretty sure the first thing ACE did when they saw this was send him a bloodstone backer package, and cant he get it for free anyway by signing up on the influencer page? or you know, just buy the game lmao

    LOL they don't hand out packages like that. He would get free access to the beta and the game if he asked them

  5. 31 minutes ago, KingsLetter said:

    I still dont understand who gets access to the beta. Is it open to all backers or do we need to wait for invitation?

     

    31 minutes ago, KingsLetter said:

    I still dont understand who gets access to the beta. Is it open to all backers or do we need to wait for invitation?

    you need to wait for an invitation. They will be allowing email sign ups from 2015 in 1st and around 1000 people at a time to test things out over days/weeks. Then adding in the next 1000 players etc until all is done and able to play the game. If you signed up in 2017 or 2018 don't expect to be playing until at least 1 or 2 month from august 11th as you are behind hundreds of thousands of other players. Likewise if you signed up TODAY don't expect to be playing probably for 6 months. On the plus side is that you get to play for free and by the time you do get into the beta it will be a lot more complete and polished 

  6. 7 hours ago, Sloppy said:

    1.  CLOSED BETA - Are we in closed beta?  Are you sending the invites out after everyone else has been passive training for a week?  This seems out of the blue...why doesn't anyone know about this.

    2. OPEN BETA - Is this soon?  What's the ETA?  Are you planning another skills wipe?  This game really sucks for a month or 2 after skills wipes...FYI!

    3. PRE-LAUNCH - Is this happening?  Will there be another skills wipe?

    4. LAUNCH - Are we wiping skills here again?

    5. EXPANSION - Will the company even still be around?  Will the castle I paid $500 even be useful?

    we are in closed beta as the  of11th. Closed beta will last a long time (my estimate is 6-12months) as they need to invite all 400k backers that signed up on their website to the closed beta and let them test the game out and give feedback. They will be doing small waves of backers probably around 1000 or so new people every few days until they hit all 400k and of course fixing things as they go.

    They haven't said there was going to be an OPEN beta. There probably will be another skill wipe somewhere in the closed beta period. The closed beta is pretty much all the data they will need I imagine. After the closed beta is done there will SOFT LAUNCH where there will not be anymore wipes. where the game is out but little marketing (my estimates maybe 1-3 months). Then they will have official LAUNCH  (probably end of 2021) once things are more polished and they do a big marketing push. Then EXPANSIONS.

  7. On 8/4/2020 at 8:49 AM, Surelia said:

    Would be great to hear and see about "what still is to be done until beta"

    imo part of the todos would be:

    • Class-Promotions - most of them are off-meta/useless, what are your plans to make players take others than actual meta choices?
    • minor-discs - most of them are off-meta/useless, what are your plans to make players take others than actual meta choices?
    • weapons & armors - seems like there is no depth to it. just flat dmg/mitigation. will there be sth. where in the end choices really matter (leather good vs elemental, mail allround, plate good vs physical)?

    A lot of game systems remind me of a pen&paper rulebook, now that most of macrowork seems to be done I would appreciate to see the microwork on those. 

    Are you still looking for a short closed beta or may plans change there?

    We might be at the transition from testing to playing, but not sure if there is already enough depth to make it longterm engaging. For that we would need more active players and for that we need beta, but not a short one imo.

     

    Don't worry beta will be a long stretch of time, they aren't going to just allow every 400k email sign up in right away. It will happen in waves of probably 10,000 or so over periods of weeks.

  8. 2 hours ago, Soulreaver said:

    They should have fixed the  bugs which were already pointed out.  Which are quite numerous.  At least get that polished off ... so yeah the Test population is low, doesn't mean the amount of bugs that were reported have even been addressed.  Now we're facing reporting the same deal over again.  Packaged as : The new player experience. 
    So cool and all you think that is a good move, I don't.

    This is the 1st version of NPE and only open to backers... the finalized version of this will be when it is vetted and done then tested with the 300k+ sign ups in waves, so once again the can take feedback and adjust it... you are still a long way off (months) from the true NPE

  9. On 1/15/2020 at 4:10 PM, mystafyi said:

    You don't raise 30mil without being beholden to someone. One might even argue that they wouldn't have needed that amount of funding if resources were not diverted to another project that would, in effect compete with crowfall in the future. One might even assert that CF progress was impacted due to that. 

    Ya im sure they sold shares of the company to these investors

  10. On 1/9/2020 at 3:51 PM, APE said:

    If the bulk of the work is done it could be possible, but as they won't show or tell us more it is just a guessing game. Sounded like the new funding should help.

    New World is out in May.

    Camelot Unchained will supposedly start allowing some streaming and loosening of NDA this month.

    Ashes of Creation will start their Alpha One without a NDA plus will have their testing of large scale experiences in their BR sometime this year. They'll be showing Alpha One at GDC in march.

    For someone like me, I'll be checking them all out and will be letting the best experience win me over.

    With ACE claiming they'll be out before others and now going to be more strategic then EVE, hopefully they have a lot of good surprises for us.

    Ace already has your money, they don't really need to care about current backers but rather getting new backers. The same can be said for any other KS games that don't require sub.

  11. On 1/11/2020 at 5:04 PM, APE said:

    I'm still unclear who they are marketing to.

    There are ~60k+ backers and ~330k registered.

    Who is out their lurking that hasn't bothered to either back or sign up for free that will care about anything that is coming in the next update which still sounds like it is still a ways from completion.

    Anyone can check out the comments from any of the past news drops on the few gaming sites that ACE has partnered with or that independently report. General public that reads such sites doesn't seem to care. Overall it is "tell me when it is ready for launch" and if the next update that is hiding behind a marketing wall isn't launch ready, I don't see a different response happening. People are tired of being burned by unfinished early access promises.

    Still, I agree that it is just a matter of time and waiting it out, but considering crowdfunding in general is sold on the concept of transparency, it is some what crappy that once they get the cash they seem to forget that promise whenever it is convenient. 

    There is also the past comments of soft launch being when the marketing push happened although clearly that has changed as they have been marketing even minimally for a long time.

    In the meantime, the core community that actually made this thing possible should just hush up...

    Those are the hardcore fans, the masses don't sign up. There are hundreds of thousands of gamers that will try crowfall out once they launch that have not even heard of crowfall as of yet. WOW audience for example is about 200millions people. At most they had 20 mil subs but over the course of 15 years there have been millions upon millions of ppl that joined for a little bit. The overall mmorpg market is at least 200million people large. Not everyone has heard of this game yet. They also need at least about 15,000 paying subscribers IIRC per month for the game to live. Almost ever current backer has some form of VIP stash already prepaid that does not make them money. They need new blood for this.

  12. 2 hours ago, APE said:

    Which is smart if they are unable to properly project dates remotely close to reality.

    However, it is rather easy to keep the community updated on as much or little as they want/can without including dates or timelines.

    More of a status/progress list instead of X will be finished on m/d/y list.

    During Q&A and other streams they do provide some insight into a few features, but don't see why we couldn't have an official post or something that was updated to include these things and a lot more. some of my longer posts probably contain more words then their official post would require. Words are cheap and easy to put out.

    They do this during their monthly streams. writing up a text version of what they say in stream would just take resources away from something else. Also they like keep some info secret as to do a big news drop which then gets them free press coverage from the mmo sites.

  13. 5 hours ago, APE said:

    My guess is it will be April 1st 2020.

    This is why people would like a road map.

    Stating a few items are being worked on and have been for an unknown time with unknown features and unknown progress isn't what I suspect road map fans are looking for.

    Alpha was supposed to happen last year, guessing their road map got wet and ACE took a few wrong turns.

    ya hence why they don't give dates since every date they give was inaccurate 

  14. They have you a road map but no dates in the a last ACE Q and A. Dregs is being worked on next then once that is in they are going to go to ALPHA. 

     

    My guess is alpha will be sometime before December.

  15. On ‎4‎/‎27‎/‎2019 at 3:34 AM, Drizzzt said:

    The hole "do away with recall" is kinda not a valid argument considering what's being talked about..... A cloaky toon that you off load all your goods to who will then transport to base.  Doesn't matter if recall is gone or not.  Cloaky toons are not easy to stop and can easily get goods to safety.  I have transported trillions around eve with a cloaky without a single successful gank.  Eve through bubbles.  Yes this is not eve but the point is valid.  That being said, I am ok with using cloaky toons that are hard to catch to move goods around. :):)  the mice need some advantage over that cat. :):)  

    there is suppose to be anti stealth things in the game and if you are using alt mule account that is built for stealth for example that probably means it is not geared for fighting or spec'ed that way so if they do get caught they are screwed. Its also a time thing. If a contested area is the only way to bank items in the spirit bank in the middle of the map for example then going back to home base in the safer zones/areas and loading up your mule with goods to bank will take a considerable amount of time and effort which is fine if you want to solo bank things it should be hard and time consuming. The correct way to bank things should be with groups/guilds going on runs together protecting each other and even camping the spirit bank area as a team. Ofcourse there needs to be several spirit bank locations so 1 guild/group cannot completely control the only place to bank things but that's the idea I would aim for.

  16. 1 hour ago, mandalore said:

    It doesn't prevent it just causes us to log in the bank toon, trade everything of value to it and log it back out immediately and repeat till your done.  When you're either full or done you log it in, recall it and bank.  Run it back out if you need more.  There's no real way to prevent this, it will be how we abuse the system.  It's how we abused in the lead creators other game for 6 years of live and another 8 years of emulated Shadowbane. 

    The solution was remove recall. If there is no fast travel around the maps less abuse. 

    If they do away with this and allow for temp resurrection spots that you can plant in the world it be better. Aion uses/ used kisk as personal revive spots that you could place in most spots in the world and set up as revive spots. The kisk were for short periods of time like 1-2 hours and attackable so if someone found it they could destroy it. A system like this would be nice.

     

    you also have bigger and more powerful versions like a guild kisk which you can set up more players to/last longer with more hp and defense but of course costs more to craft and make... you also would really want someone or a small group defending this as if it dies then your whole guild can be screwed.

×
×
  • Create New...