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ACE Development Partners
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Posts posted by YouTubejasonwivart

  1. On 1/15/2020 at 4:10 PM, mystafyi said:

    You don't raise 30mil without being beholden to someone. One might even argue that they wouldn't have needed that amount of funding if resources were not diverted to another project that would, in effect compete with crowfall in the future. One might even assert that CF progress was impacted due to that. 

    Ya im sure they sold shares of the company to these investors

  2. On 1/9/2020 at 3:51 PM, APE said:

    If the bulk of the work is done it could be possible, but as they won't show or tell us more it is just a guessing game. Sounded like the new funding should help.

    New World is out in May.

    Camelot Unchained will supposedly start allowing some streaming and loosening of NDA this month.

    Ashes of Creation will start their Alpha One without a NDA plus will have their testing of large scale experiences in their BR sometime this year. They'll be showing Alpha One at GDC in march.

    For someone like me, I'll be checking them all out and will be letting the best experience win me over.

    With ACE claiming they'll be out before others and now going to be more strategic then EVE, hopefully they have a lot of good surprises for us.

    Ace already has your money, they don't really need to care about current backers but rather getting new backers. The same can be said for any other KS games that don't require sub.

  3. On 1/11/2020 at 5:04 PM, APE said:

    I'm still unclear who they are marketing to.

    There are ~60k+ backers and ~330k registered.

    Who is out their lurking that hasn't bothered to either back or sign up for free that will care about anything that is coming in the next update which still sounds like it is still a ways from completion.

    Anyone can check out the comments from any of the past news drops on the few gaming sites that ACE has partnered with or that independently report. General public that reads such sites doesn't seem to care. Overall it is "tell me when it is ready for launch" and if the next update that is hiding behind a marketing wall isn't launch ready, I don't see a different response happening. People are tired of being burned by unfinished early access promises.

    Still, I agree that it is just a matter of time and waiting it out, but considering crowdfunding in general is sold on the concept of transparency, it is some what crappy that once they get the cash they seem to forget that promise whenever it is convenient. 

    There is also the past comments of soft launch being when the marketing push happened although clearly that has changed as they have been marketing even minimally for a long time.

    In the meantime, the core community that actually made this thing possible should just hush up...

    Those are the hardcore fans, the masses don't sign up. There are hundreds of thousands of gamers that will try crowfall out once they launch that have not even heard of crowfall as of yet. WOW audience for example is about 200millions people. At most they had 20 mil subs but over the course of 15 years there have been millions upon millions of ppl that joined for a little bit. The overall mmorpg market is at least 200million people large. Not everyone has heard of this game yet. They also need at least about 15,000 paying subscribers IIRC per month for the game to live. Almost ever current backer has some form of VIP stash already prepaid that does not make them money. They need new blood for this.

  4. 2 hours ago, APE said:

    Which is smart if they are unable to properly project dates remotely close to reality.

    However, it is rather easy to keep the community updated on as much or little as they want/can without including dates or timelines.

    More of a status/progress list instead of X will be finished on m/d/y list.

    During Q&A and other streams they do provide some insight into a few features, but don't see why we couldn't have an official post or something that was updated to include these things and a lot more. some of my longer posts probably contain more words then their official post would require. Words are cheap and easy to put out.

    They do this during their monthly streams. writing up a text version of what they say in stream would just take resources away from something else. Also they like keep some info secret as to do a big news drop which then gets them free press coverage from the mmo sites.

  5. 5 hours ago, APE said:

    My guess is it will be April 1st 2020.

    This is why people would like a road map.

    Stating a few items are being worked on and have been for an unknown time with unknown features and unknown progress isn't what I suspect road map fans are looking for.

    Alpha was supposed to happen last year, guessing their road map got wet and ACE took a few wrong turns.

    ya hence why they don't give dates since every date they give was inaccurate 

  6. They have you a road map but no dates in the a last ACE Q and A. Dregs is being worked on next then once that is in they are going to go to ALPHA. 


    My guess is alpha will be sometime before December.

  7. On ‎4‎/‎27‎/‎2019 at 3:34 AM, Drizzzt said:

    The hole "do away with recall" is kinda not a valid argument considering what's being talked about..... A cloaky toon that you off load all your goods to who will then transport to base.  Doesn't matter if recall is gone or not.  Cloaky toons are not easy to stop and can easily get goods to safety.  I have transported trillions around eve with a cloaky without a single successful gank.  Eve through bubbles.  Yes this is not eve but the point is valid.  That being said, I am ok with using cloaky toons that are hard to catch to move goods around. :):)  the mice need some advantage over that cat. :):)  

    there is suppose to be anti stealth things in the game and if you are using alt mule account that is built for stealth for example that probably means it is not geared for fighting or spec'ed that way so if they do get caught they are screwed. Its also a time thing. If a contested area is the only way to bank items in the spirit bank in the middle of the map for example then going back to home base in the safer zones/areas and loading up your mule with goods to bank will take a considerable amount of time and effort which is fine if you want to solo bank things it should be hard and time consuming. The correct way to bank things should be with groups/guilds going on runs together protecting each other and even camping the spirit bank area as a team. Ofcourse there needs to be several spirit bank locations so 1 guild/group cannot completely control the only place to bank things but that's the idea I would aim for.

  8. 1 hour ago, mandalore said:

    It doesn't prevent it just causes us to log in the bank toon, trade everything of value to it and log it back out immediately and repeat till your done.  When you're either full or done you log it in, recall it and bank.  Run it back out if you need more.  There's no real way to prevent this, it will be how we abuse the system.  It's how we abused in the lead creators other game for 6 years of live and another 8 years of emulated Shadowbane. 

    The solution was remove recall. If there is no fast travel around the maps less abuse. 

    If they do away with this and allow for temp resurrection spots that you can plant in the world it be better. Aion uses/ used kisk as personal revive spots that you could place in most spots in the world and set up as revive spots. The kisk were for short periods of time like 1-2 hours and attackable so if someone found it they could destroy it. A system like this would be nice.


    you also have bigger and more powerful versions like a guild kisk which you can set up more players to/last longer with more hp and defense but of course costs more to craft and make... you also would really want someone or a small group defending this as if it dies then your whole guild can be screwed.

  9. If the spirit bank locations are contestable locations that could help solve the issues also. Not just players owning it either enemy NPC should also attack and own the location. That way it helps prevent alt camping if you don't do away with recall/teleporting. 


    Also they could make it a trade pack like system from archeage where you have to make pack in a capital/main hub and then wear the pack to the spirit bank location which then disables teleporting/recalling while wearing said pack. If you die you drop the pack and others loot it.

  10. 1 hour ago, mandalore said:

    People did similar things in SB.  You would make a loot scout/bard/thief (whatever rogue you wanted but I preferred scout) and log it in as you need to put stuff on it or simply loot full time on it and recall at the first sign of a fight and just get summoned back.  What will happen here is people will just log it in, transfer everything to it, log it out and repeat as needed.  Thus my relief and dismay at the banking system. 

    if they have no recall/summon ability this prevents this

  11. On 4/1/2019 at 12:01 PM, Tofyzer said:

    I can see it as the kickstarter Tournaments feature between campaigns :)

    You would literally need to have all the CW going on and ending at the exact same timefor this to be a thing. This may be possible with 2/3 CW going but scaling up to 20-30 CW going off that’s gonna be impossible . With CW having won conditions some will end early. You will need to have CW running and ending at different times. Updating with have to be done during CW and effects will be applied in the CW there is no way to get around this. Updating will be a pain in the ass but we’ll get use to it.

  12. Just now, mandalore said:

    WTF are they going to do with r1 resources?


    they sell them, if they can generate enough of them for free with little to no effort on their end in their sweatshops they will gladly do it. 1 penny at a time adds up if they can run 100s of games and make 10 pennys an hour per game for minimal effort. That would come to $240 dollars a day for example

  13. 33 minutes ago, mandalore said:

    You can't effectively farm and defend yourself in this game, not solo.  Please let there be gold farmers, with bad ping, harvesting spec, trying to solo mother loads in this launch. 

    it will happen, gold sellers are everywhere. They can make resources in their own EK as well remember and its not just "gold" they will. They will sell vip as well from the cash shop as it is not bound. HOW??? credit card fraud. Why does it take them about 1 week to sell stuff... they need to see if its worth the time/effort to start a new game. They need demand as well, so once they start seeing demand it appears.

  14. On ‎4‎/‎23‎/‎2018 at 8:30 PM, Aurite said:

    ahh I see, so I was wondering around the starter bit then, great thanks :) Are there or will there be missions/quests/tasks?

    this is not a pve focused game at all but there will be plenty of PvE activities to do once the game soft launches.Most of the pve activites will happen in your own personal eternal kingdom and other players EK. Other players can build up their worlds with mini games like mazes, pve style quests as you can put monster spawners in your EK and more. The game play will be very sandbox style with things being created by the users for other users and fun is what you make of it. This stuff will take time though. Building your own empire and customizing the world how you want will take a lot of time or money. In order to get things for EK you will need to play in the Campaigns though so as a support style character if PvP is not your think. Something like gathering, crafting, harvesting, scouting etc...

  15. On ‎6‎/‎8‎/‎2018 at 4:11 PM, mandalore said:

    People will always be willing to trade stuff for RL cash.  There's nothing you can ever do to stop that.  If Jah goes offers me $50 for something in game how would the devs ever prevent me from trading it to him or why would they care?  Large scale gold farmers though will be at a deficit though, will the investment in an account and the time needed to harvest be worth it trying to make a living off of selling the materials?  You're probably never going to see a wave of gold farmers in CF, not until the accounts have aged to a point where farming is easy and that's going to take years. 

    you will see gold farmer in about 1 week of ANY mmorpg. People will always buy gold and the value you get will be stupidly low but they will exist. The question is how much span will be prevented/stop so it doesn't feel like there are a million gold sellers cause even one website with 10-50 spam accounts spamming makes it feel like the worlds is flooded with gold sellers.

  16. 7 hours ago, PopeUrban said:

    False. EKs are Crowfall's answer to "What is the reward for winning campaigns?"

    Its all well and good to theorize you'd want to win campaigns just to win, or for a number on a stat sheet, but that kind of long term payoff is an anathema to how MMO players actually value rewards. People who play an MMO (and especially an MMO where looting other players is a core part of the reward system) generally do so because the accrual of tangible ingame rewards is appealing to them. People play a game with loot in it because they want to acquire loot.

    EKs are where people keep the loot, and more importantly, where players can show off that loot.

    Not only that, but the EK systems are built specifically to use the same mechanisms as campaign worlds, only with a player admin toggle. The work that goes in to EKs is directly transferable to campaigns in every case. Buildings, parcels, and trade mechanisms in the EKs are also directly trasferable to add value to campaigns. Hell, the EK's parcel design systems make it easy for ACE to implement a campaign where players adding parcels to the map can be a campaign feature with very little additional engineering work if they want to. That's not on the planned features list but the underlying systems let them PUT it there without literally rewriting half the game or building an entirely new interface or crafting system as any other game would need to.

    They allow players to acquire and show off wealth no matter which campaigns they like to play, and in the case of import campaigns lay the groundwork for a very important part of the game (trading and building items for import to "hit the ground running") without also breaking the balance of the campaign design.

    AND they've opted to make them totally optional so the relatively small number of players who claim they're "here for the challenge" and "don't care about loot" (in a game built entirely on the premise that loot is power and required to win any form of pvp contest) can completely ignore them and not gimp themselves by doing so.

    They're not a money sink at all. They're an important part of the reward loop for a game in which the servers are temporary because they're permanent.

    Correct ^

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