Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

brian1611

Testers
  • Content Count

    101
  • Joined

  • Last visited


Reputation Activity

  1. Haha
    brian1611 got a reaction from JamesGoblin in Meet the Humans and Elves! - Official Discussion Thread   
    "Meet the Humans and Elves!" lol, Nethari are gonna be so mad.
    btw, we should expecting a bunch of filthy wood elves gankers in the future.
  2. Haha
    brian1611 got a reaction from Gummiel in Meet the Humans and Elves! - Official Discussion Thread   
    "Meet the Humans and Elves!" lol, Nethari are gonna be so mad.
    btw, we should expecting a bunch of filthy wood elves gankers in the future.
  3. Haha
    brian1611 reacted to Destrin in Meet the Humans and Elves! - Official Discussion Thread   
    I raise....

    Above image courtesy of everyone's favorite [Un]Official Community Discord Moderator.... Weebles.

  4. Like
    brian1611 got a reaction from moneda in Race and class design - Official discussion thread   
    Hope I can make some Asian-like face out of it.
    Most of game didn't realise asians are humans too.
  5. Like
    brian1611 got a reaction from BarriaKarl in Race and class design - Official discussion thread   
    Hope I can make some Asian-like face out of it.
    Most of game didn't realise asians are humans too.
  6. Like
    brian1611 got a reaction from JamesGoblin in Crowfall Contest .... How's your Haiku?   
    No matter how rich
    Your pocket is in my reach
    A lesson will teach
     
  7. Like
    brian1611 got a reaction from Anhrez in Crowfall Contest .... How's your Haiku?   
    No matter how rich
    Your pocket is in my reach
    A lesson will teach
     
  8. Like
    brian1611 got a reaction from shadowfang1992 in Duelist powers and UI - Official discussion thread   
    it's more like the salty hatred from enemies. lol
  9. Like
    brian1611 got a reaction from JamesGoblin in Duelist powers and UI - Official discussion thread   
    Yeah, i remember that. I think that would happen on other stealth type archetypes too. SB had some similar penalities like movement limitation, exposure if attack, stealth reveal skill, low dps/health, etc.
    the SB's design is kind of encourage you to either start with a rogue type classes or hang in a group while levelling, on the other hand, mage/warrior were so powerful in city war.
     
    And remember the levelling curve in SB is so short that you can literally reach max level in 1day and so you can adjust your strategy quickly.
     
    I guess it's more like to let you make your own decision and pick the right starter archetypes rather than making every archetype fits into most situations.  
     
    If you wonder how does a bad stealth mechanism looks like, try GW2. The roaming thieves in wvw have no counter at all, even thief couldn't do that.
  10. Like
    brian1611 got a reaction from JamesGoblin in Duelist powers and UI - Official discussion thread   
    it's more like the salty hatred from enemies. lol
  11. Like
    brian1611 reacted to Kell in Duelist powers and UI - Official discussion thread   
    All for one and one for...
     
    Is that Cheese I smell?
  12. Like
    brian1611 reacted to caffynated in Duelist powers and UI - Official discussion thread   
    In Eve cloaked ships have tons of penalties. You need to give up a high slot (these are weapon slots for you non-Eve players) for a cloaking device that eats CPU, move 75/90% more slowly, suffer a large penalty to scan resolution plus sensor recalibration delay making it impossible to jump someone without warning, can't cloak near enemies, can't cloak while targeted, decloak when coming within 2k of an object or ship, can't reactivate cloak for 30 seconds after leaving cloak, and probably some more that I'm forgetting off the top of my head. 
  13. Like
    brian1611 got a reaction from Vectious in Duelist powers and UI - Official discussion thread   
    hmm, had played SB for quite a few years actually. Maybe I enjoyed the hide and seek because I was a scout myself lol. It really depends on how do you see the pvp in mmo, SB was never a good game for solo roaming.
    To be honest, i couldn't find a better stealth mechanism in other MMO, they were either made the stealth guy become immortal or useless.
    Also crowfall dev team said they tend to make it like war game rather than an enlarged 1v1 duelling, so I guess you have to rely on each other? Some game seeks for balance between every individuals and some game seek for balance of functionalities for each classes in group. It's like a chess game, pawn maybe the weakest but it turns into queen if you reach the bottom line and some of them could never handle a duel. 
     
    Have you ever play EvE? It's a bit similar to this case in terms of stealth + anti stealth mechanism. They never seek for balance between ships as they are built to fit into different position, the entire game is built with unfairness between individuals yet it found its balance between factions. 
  14. Like
    brian1611 got a reaction from JamesGoblin in Duelist powers and UI - Official discussion thread   
    According what i have experienced in SB, there were flying+stealth class in the game and there were classes can make entire team invisible+ apply flying buff. However, this type of team can only act as a special squad since the respawn point was way too far from the target. You need to run for 20mins if you died at somewhere far from whoever can use rec. Besides, Back in that time, city builder can hire NPC archer to guard a specific place. Usually a city fight would be 50-200max player on each team, if you invest 50 people into duelist, then the team will be wiped easily. No need to worry too much the war mechanism in this game, since their team gave SB pretty much the best war mechanism among all MMO.
  15. Like
    brian1611 got a reaction from JamesGoblin in Duelist powers and UI - Official discussion thread   
    hmm, had played SB for quite a few years actually. Maybe I enjoyed the hide and seek because I was a scout myself lol. It really depends on how do you see the pvp in mmo, SB was never a good game for solo roaming.
    To be honest, i couldn't find a better stealth mechanism in other MMO, they were either made the stealth guy become immortal or useless.
    Also crowfall dev team said they tend to make it like war game rather than an enlarged 1v1 duelling, so I guess you have to rely on each other? Some game seeks for balance between every individuals and some game seek for balance of functionalities for each classes in group. It's like a chess game, pawn maybe the weakest but it turns into queen if you reach the bottom line and some of them could never handle a duel. 
     
    Have you ever play EvE? It's a bit similar to this case in terms of stealth + anti stealth mechanism. They never seek for balance between ships as they are built to fit into different position, the entire game is built with unfairness between individuals yet it found its balance between factions. 
  16. Like
    brian1611 got a reaction from Dirkoff in Duelist powers and UI - Official discussion thread   
    hmm, had played SB for quite a few years actually. Maybe I enjoyed the hide and seek because I was a scout myself lol. It really depends on how do you see the pvp in mmo, SB was never a good game for solo roaming.
    To be honest, i couldn't find a better stealth mechanism in other MMO, they were either made the stealth guy become immortal or useless.
    Also crowfall dev team said they tend to make it like war game rather than an enlarged 1v1 duelling, so I guess you have to rely on each other? Some game seeks for balance between every individuals and some game seek for balance of functionalities for each classes in group. It's like a chess game, pawn maybe the weakest but it turns into queen if you reach the bottom line and some of them could never handle a duel. 
     
    Have you ever play EvE? It's a bit similar to this case in terms of stealth + anti stealth mechanism. They never seek for balance between ships as they are built to fit into different position, the entire game is built with unfairness between individuals yet it found its balance between factions. 
  17. Like
    brian1611 got a reaction from JamesGoblin in Duelist powers and UI - Official discussion thread   
    Anyone up for a guinea pig musketeer legion? Or even a kingdom?

    I can imagine how hilarious if someone build a kingdom with a guinea pig and sit on his throne with crown and red cape.  
  18. Like
    brian1611 got a reaction from JamesGoblin in Duelist powers and UI - Official discussion thread   
    Depends, they might also make scout comes with a ability to expose them like how shadowbane did. Maybe even anti stealth trap/skill, good stealth skill carry the pvp to a strategy level from a street fight. The hide and seek in SB is alot of fun and balanced while GW2 screwed the wvw so bad like an enlarged street fight. we shall see, but I doubt that they would ever screw this as they had a huge success in SB's stealth system.
  19. Like
    brian1611 got a reaction from JamesGoblin in Duelist powers and UI - Official discussion thread   
    finally, the best archetype
  20. Like
    brian1611 got a reaction from courant101 in Meet the Myrmidon - Official discussion thread   
    lol, i was actually thinking to use knight to fill up the broken wall part or some tunnels along with some druid to heal them from their back. unless the knight is possible to ride a mount and charge, otherwise, should let centaurs play the blitzkrieg role. 
  21. Like
    brian1611 got a reaction from courant101 in Meet the Myrmidon - Official discussion thread   
    To be fair, knight could be interesting if people really use formation, because the object collision makes it fun.
  22. Like
  23. Like
    brian1611 got a reaction from sluce in The Myrmidon Cometh - Official discussion thread   
    could you guys make it charges like an ox? with 4 limbs?
  24. Like
    brian1611 got a reaction from courant101 in First Look: Druid powers & UI - Official discussion thread   
    now this is a real mage, it will be a beast in team fight. 
  25. Like
    brian1611 got a reaction from JamesGoblin in Hunger Dome 1.0 data analysis postmortem - Official discussion thread   
    The pattern of use of skill isn't that hard to understand, it is simple because the skill animations lock. Think about to build up a combo, you need to press 2-3 keys to set it up while all 2-3 skills come with their own animation lock.
    let's do some simple maths,
    3 skills animations time + 3 delays 
    animation lock is about 0.2s-0.3s give or take (assuming the skill doesn't require any casting time, but only animation lock)
    delays are come from ping etc. Usually 100ms -150ms.
    In my case, 150ms.
    150ms = 0.15s
    3(0.3+0.15) =1.35s
     
    This 1.35s is the best result i can reach if I have 0s human reaction time (usually 0.2s) and all spells have 0 casting time. (the 0.2s doesn't apply if you clicking the same button repeatedly, since delay doesn't mean click interval here).
     
    So most of the time, a combo cost you 1.5s (at least) to perform. while performing this, you can't really swing your camera freely to adjust target and the animation lock just stun you there for at least 0.9s (if no latency and no reaction time.)
     
    such combo can be easily dodged by moving 2-5 steps away.
     
    on the other hand, the fireball allows you to keep positioning and it comes with longest hit range plus decent damage.
     
    The reward against time investment&risk is better than pursue some of those combos, especially when the final hit isn't too powerful and easy to hit.
     
     
     
     
×
×
  • Create New...