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Sloppy

Testers
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About Sloppy

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    Piapiac

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  1. So I logged in last night and this morning to begin the process of laying the groundwork to get all our crafters blue/purple bodies. To my surprise all the graveyards are missing. So you are telling me that there are people with blue and possible purple bodies out there? But you are preventing others from catching up? Please balance God's reach and re-wipe. Or Please bring up a God's reach where everyone can be equal!
  2. Ideas Bring up 2 more gods reach for the weekend. Or make every zone a copy of the 6-8 zone You can level to around 10 beside the temple and you will be equipped enough to take on level 6-8 mobs People will be going hardcore getting blue bodies for all their crafters and fighters while we wait. That’s a lot of traffic in very small areas. Expect this logjam to happen on launch day of alpha. Beta. Or live!
  3. Make capping outposts fun and rewarding please. As you know every zone currently has 25 outposts, 2 forts and 1 keep! In the war camps there are captains, chiefs and kings (I believe), which also drop loot. (Captain, Boss, and Raid Boss) Instead of a fort going live a region of outposts should go live. (10 outposts per fort) At each outpost add a neutral captain level boss that spawns 1X (Soloable, but takes time). If you kill him, you get the same loot you would from a war camp captain. If you can flip all 10 of the outposts to you faction at any point the fort goes live the following hour. This creates a back and forth reason for taking outposts and will more likely lead to a small scale pvp engagement at all hours of the day. In the fort a neutral Chief spawns after 30 minutes and is vulberable for 30 minutes. It drops chief level loot. This gives time and a reason beyond points for the defenders to take the fort. It also gives a reason to defend the fort, as anyone can kill the chief. If at anytime you don't own the keep, but you own both forts in the zone it will trigger a siege that evening. This forces people to play the game at some point during the day to force a siege, and also prevents sieges from happening every night. When the bane tree spawns during the siege a raid boss should spawn to defend it. Another one should also spawn in the tree room to defend it. Just an easy way to add loot to the pvp cycle. I would prefer some kind of resource mine or something, but you guys might run out of money before you can code that!
  4. If you are hitting a solo ore node and the big red crystal pops up it's supposed to miner, villain, spotter, etc... If you try to pick it up before letting it sit on the ground long enough it wont appear in your pack. Another theory is the foreman rooms are not appearing properly from solo ore nodes as I haven't seen one in a while. But I've got about 10 of anything else.
  5. Relax, it was a joke. Just like factions! lol
  6. In my personel opinion this game needs to be more solo friendly. When you get a group together it should be to raid or defend something. My guild doesn't want to login to discord and see guildies and say "Hey, let's go hit some motherloads for minerals" That's stupid. They want to login to discord and say. Oh hey there's 3 of us let's go raid Winterblades. Let's go custard with HoA's lands! Because personally I feel if I am the first person to login on a day, everything I do is useless. There is no fun.
  7. My list is shorter. But it ain't just cosmetic fluff! Not that yours is! 1. Tie outposts, forts and keeps together in a territory control system that promotes small and large engagements 2. Rewards for capturing territory 3. Release dregs with the ability to plant trees of life's and build our own cities 4. Remove levels. Every character or vessel should start at level 30 5. Fix the spirit bank and the guild bank 6. Allow solo players to hit motherloads 7. Put a boss at every outpost and make them solo friendly, and have each have a chance to drop a rune Who gives a crap about frostweaver. If they're going to spend money to keep the servers up... give us something fun! It's supossed to be fun!
  8. People log into MMO's and do stuff until their friends login. Than their friends join them. If you show up to your discord and no one is logged in, than you don't login. This game needs stuff for people to do on their own. It stupid to force people to do stuff in groups. If I wanted to do stuff in groups I'd go play WoW.
  9. I logged in today. My clan was doing something as a group. They had 5 people. So I'm solo. There's a few things the guild needs. Minerals -> Need a friend to get minerals Gems -> Need a friend to get gems Runes -> Need a friend for runes Dust -> Boring Need a Fort -> Can't do it very easy solo... Too much trouble, and usually locked out by a timer. Outposts - Who does it help if I take an outpost? Nobody Farm sacrifice parts for bodies - A pain in the ass solo. So I'm stuck hitting single nodes for mats we don't have room for. Or I gotta go craft! Or killing the weak warcamp mobs that drop green crap! So I logoff!.. We got 25 people who don't even bother to login. We just want to build something, defend it, and destroy other peoples stuff on our own time! We want to make other people cry, and try to fight back while people the break stuff we care about! It's not fun to grind, but when you can take 50% of the stuff you need off other people, it becomes more bearable. Harvesting is a lot more fun, when there's dangerous people about trying to take your goodies! Suggestions 1. Remove the levels off vessels - Each body should be created max! It's enough work to outfit them with runes and gear! 2. Allow solo players to farm motherlodes 3. Rank 6 or better outposts should have a 10% chance to drop a rune 4. Outposts need to be soloable, but taking all of them in a region will trigger a fort siege! 5. Sieges on NA should not always be at 9:30 pm est. That's past my bed time!
  10. I'm told, in the dregs there will be free building. (people can build stuff wherever they want) If all these buildings are protected, or if they cost more to destroy than to build, we will have buildings everywhere. This destroys server performance, and can block the people to build new stuffs. So we need a mechanic that allows us to remove the garbage from the landscape. In shadowbane we planted a tree of life(TOL). Anything within the radius was protected. We also had to rank up the TOL to grow our towns. I assume this game will be similar. There was also a limited number of TOL's allowed per zone. Eventually the asians owned every TOL on the map, and thusly the server would grow stagnant and die! Crowfall solves this issue! Building a City in Crowfall You plant a TOL. After 24 hours is grows to rank 1. A 100 meter radius of protection is established. Anything within the 100 meters is protected. (100 meters is a made up number... I'm not sure what appropriate as I'm at work) It should be enough for a small keep and 1 set of walls. This must be more than 700 meters from any other TOL. Ranking up a city You may choose to rank up your city by spending gold and resources. Once spent it takes 1 week to upgrade for each rank. Add another 100 meters to your radius for each rank up to a maximum of 700 meters. Sieges A successful siege should derank a TOL 1 level. This is so it takes many days to bring down a clans hardwork, and not just 1 lucky superbowl night siege. Anything built in the new unprotected area becomes unprotected. Players with the salvaging skill can dismantle these buildings and take 50% of the mats. Summary People will build tighter cities to stay within the protected area. Players will purge the unprotected areas of lag inducing buildings. Wars will last longer. Clans wont get scewed as hard by the classic holiday siege. (Asians love taking cities on Christmas, and losing cities on Chinese New Year) The inability to build within 700m of another city will limit the amount of TOL on the map
  11. To expand on Veesh's awesome idea and apply it to server types including factions. Parcels (Excluding POI) All parcels start a campaign at level 1. They can be upgraded to max level 10. All nodes and creatures within that parcel are set to that parcel's level. (They start at level 1) Each parcel has it's own experience bar. (If a parcel is 4 squares it levels up 4x's as slow. If it's 10 squares it level up 10x's as slow.) Upgrading a parcel While standing within a parcel you can create a trade pack. The trade pack will remember which parcel it came from. Trade packs can be crafted using ore, wood, leather, stone or sacrifice parts (100 white, 50 green, 25 blue, 10 purple, 5 orange) Once crafted you must transport the pack to the nearest friendly collector. (In Factions the nearest outpost... In Dregs your capital... In religions, your god's statue... etc...) If an enemy captures the trade pack it can be salvaged for 90% of the mats if it's returned to their friendly collector. POI Parcels (Spider lair, zombie lair, forests) Are not levelable. This will give people a reason to farm ore at zombies. Because there won't be rank 10 parcels day 1 at keeps. But there might be at the spider queen. How will this help PVP? I believe as a server develops pvp hotspots will form. For example, on dregs the lands around an enemy castle will most likely be developed first, as people gather the white ore, wood, stone and leather they need to build their capital. Enemies can watch for these trade packs being brought to the enemy collector. If you know where HoA is building their keep you can patrol their developed parcels, to murder some harvesters. If your harvesters are being murdered alot, you may want to rally your crew! Probably need a scout in the area! Back Pack A back pack is 1 trade pack A player may only carry 1 pack. It visibly appears on his back, so enemies can see it. Player walks at 75% normal speed. If the owner is killed it may be claimed. When turned in the parcel receives 1 xp. A stolen pack can be salvaged for 90% mats. Donkey/Mule Appears when you combine 10 trade packs A player may only lead 1 donkey/mule. It follows behind a player at 50% normal speed. If the owner is killed it may be claimed. When turned in the parcel receives 25 xp. Caravan Appears when you combine 50 trade packs A player may only lead 1 Caravan. It follows behind a player at 25% normal speed. If the owner is killed it may be claimed. When turned in the parcel receives 250 xp. OPTIONS 1. Show the level of each parcel on the map. 2. Different max levels on worlds for a campaign. (Example parcels for 1 of the worlds can be upgraded to 10, while the other worlds are less.) 3. It's minetime from Shadowbane. You capture the ore mine and your clan gets a 100% buff on ore captured in the region around the mine. 4. Biomes - Implement Biomes. All 5 types of ore shouldn't be available on the same parcel. 5. Trade Routes - As your tradepacks are delivered, and your parcel is tied to a certain outpost of castle a trade route is formed. As materials are gathered, a chest is filled that can be collected by friends or plundered by enemies. Enemies can re-route this trade route to their own base by making their own packs and delivering to their base.
  12. I like it! I'm proud of you for coming up with this! I especially like the caravan route mechanic. We need people out using their captured territory, so raiders have a reason to go there. I'm also looking forward to taking all this leftover white stone, wood, leather and ore to build buildings. Might have to remove the vendors, or make the stuff cost more gold! It's also a shame that awesome ideas like this are not bumped and applauded. It's clearly written and would get people asses back in the game. I hope this is the kind of stuff that's already planned to be in game.
  13. I believe we need to be careful suggesting stuff that is only happening because we are testing factions. I'm sure in dregs, friendly fire will be turned on to everyone not in your group. I'm sure in guilds, friendly fire will be turned on to everyone not in your guild. etc etc! For factions, they do everything they can to prevent people from killing same faction members. But since no one I know will be playing factions on live, there's no need to worry about it. (((((((ANOTHER CROWFALLER WAITING FOR THE DREGS JESUS TO SAVE THIS GAME FROM IT'S BAD CHOICES IN L:IFE))))))
  14. Can't find the crafting major runes! Did you accidently delete them from game?
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