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Sloppy

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Sloppy last won the day on December 10 2020

Sloppy had the most liked content!

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  • Language
    English
  • Guild
    uXa
  • Gender
    Female
  • Location
    Canada

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  1. First off I didn’t read anyone else’s post in this thread. Wasn’t the whole point of hand shake sieges was to remove timerfall? You still have the keeps on a schedule? If a clan is large enough to own 3 keeps you should be able to siege all 3 of their keeps at the same time. Remove the schedule system come up with a better territory control system like we have been asking for 3 years!
  2. I'm only seeing God's reach! I can't access the campaigns! Where are the campaigns? It's time for some real campaigns! BRING IN THE DREGS!!!!!!!!!!!!!!!!!!!!!
  3. It’s not even worth my time to patch until you release at least a 10 day dregs. it feels like you abandoned the mmo portion of the game to try to compete with fortnite. That’s not what I paid for. things to do outside of siege window. gather - soooooooo fun! run pigs - gathering in a different way soooooo boring take outposts - not fun. We should be digging in at our outposts and defending them, instead of take 40 and playing whack a mole whenever some no lifer takes it back! hunt mobs for gold - boring craft - there’s not much point. 1000 hours work for a 2% upgrade! how to make these things better? restore the backup of your suggestion forums and actually read them for once! 10% of the posts on there are actually quality posts. outside of siege windows we need: let us raid people’s keeps and castles let us raid people’s forts let us smash people’s stuff we should be pulling out catapults make crafter gear better balance the economy so we have a reason to be in game outside of sieges The map should paint as we take stuff forts should have res statues and banks and basic crafting stations and should be singable at any hour of the day! So a small clan can take a fort and live there for a few hours. Once taken give it a 4 hour siege cool down let stone walls be built. Remember shadowbane we would see a message godly int rune spawns? System messages that say stuff like a legendary mining rune has spawned in a motherlode in this region every now and than or an extra system when a king spawns it has a 2% chance to spawn a legendary major of whatever. King battles used to be fun!
  4. <Question> What is up with the patcher not patching right away? How's a new person to know they got to wait 1 minute before their client will patch?
  5. <Question> Will you please push territory control changes with parcel to parcel interaction to the Beta? <Question> In our EK’s some of us have thousands of walls etc. We also have this whole system there where we can build buildings from bricks and stone brought in by crafters. Why isn’t this system flushed out into the keeps/castles of dregs. To build a keep in dregs it should be all gatherers, and economy. The build a rank 4 building we should be forced to use purple mats! Why design this system if it won’t be used? <question>. Why can’t we raid people’s forts and get stuff? Why make it spawn every hour if we can’t raid it? Why can’t we raid people’s keeps and get stuff? <question> Why can’t we make it more like Shadowbane where we rank up our tree and get more tokens for more protected buildings as it ranks up? Also let us build unprotected buildings so people can destroy them! <question>. Why can’t we plop down a treb outside of a siege window and smash people walls. We should also be able to raid the war room at any time of the day. <question>. Why do keeps cost so much money? Owning a keep should be making people money by taxing anyone who uses the nearby territory! This tax money should be raidable! TLDR. Give us stuff to do outside of siege window time. We shouldn’t be able to take a keep at 2am when people are sleeping, but we should be able to wreck their walls and take some building materials. BRING THE HATE!!! Nothing fuels hate more than being able to grief your enemies. <question>. Why can’t we have a server where half the zones are in an American server farm and half the zones in a European server farm? And another server with a zone from Australia? Toss in a China zone and a Brazil zone.... <question>. Why do rewards not scale with the length of campaign? Shouldn’t a 2 day campaign give less rewards than a month long campaign? Will there be seasonal rewards on longer campaigns?
  6. At least I don't see one! Perhaps you should allow us to build refinery's in the keeps!
  7. Reading over the short term goals, and after reading about how you will launch without even achieving them all... it seems like launch is eminent. Just wanted to predict the launch will be in April or early May! 😁 Good luck. We’ll see if they’ve done enough to bring all the quitters back! If they do come back, hopefully they will stay longer than a few months! Once the money starts coming in, I really hope you will reinvest it into getting parcel to parcel territory control up and running ASAP, as I believe it’s required for the main game loop to be fun, and to help prevent zergs!
  8. <Question> Why do you guys have a suggestion forum if you guys refuse to acknowledge any ideas there? <Question> Unless you play at primetime there is only Grindy things to do. How will you fix territory control to rectify this? <Question> You finally removed Blenden from God’s reach only to make 4 uber giant Blendens in infected. Why would you do this? <Question> There’s usually around 150 people in game, and most spawns are cramped already. How big do you intend the world to be? What’s your expected cap for each zone to be?
  9. Ya. So now we need 30 gears sets each. So we need more bank space!
  10. I’m not gonna lie. I took a gut punch at the last QA. Todd promising a change to fix territory control had me very excited. But to find out he’s just tweaking the current points system... which I hate... The actual game needs to be worked on. The economy needs to be bigger and more balanced. There needs to be the ability for small guilds and big guilds to compete. There needs to be a reason for the 3 biggest NA guilds to stop nut cupping. There needs to be incentive to have a skilled 20 man guild and not a 100 man Zerg. I don’t even remember what the original vision for this game was, but there was no way you would have convinced a bunch of Darkfallers and Shadowbaners to come play a game for points! We came here to kill for loot, pride and glory. We came here to build awesome cities and castles. We came here to crumble what others have built and trash talk them in the forums, and make hilarious videos of their tears!! We came to raid cities when we are drunk at 3 in the morning, and piss someone off so hard, they show up on our doorstep the next day! Not to wait and wait and wait for someone to login at primetime! And not be able to fight them because they have 40 and you have 6 to fight over something to build a city that no one even. Why can’t we have these things? Why can’t MMO’ers have a game that doesn’t die after 6 months?
  11. This is basically additional content that helps remove rng from the game, and puts more people out into the world, because it revolves around killing in warcamps!
  12. Gathering skills Salvager - recovers special resources from old gear or drops from mobs Extractor - extracts souls from dead mobs . Crafting Skills Enhancer - uses special salvage to tweak prefixes and suffixes on mob dropped gear Enchanter - uses souls to change any poor rng rolls to bring up to max using souls.
  13. Likes Whatever. dislikes you are doing nothing for the actual game loop. I literally play my games from when I get home from work until 7:30pm est. or all day on weekends from 6am until 7:30 pm. than I hang out with my wife. but you have designed the game to only be worth logging in from 7:30pm est until 11:30pm est! We thought we were getting a big announcement about territory control today, but the only announcement was about a stupid conquest point update. It’s rare for more than 1 or 2 keeps to be taken and built now. please give us a game that we can play during the day. It’s so boring just taking outposts and gathering and crafting. territory control should be exciting. The map should change colour as we take each individual parcel. Our guild cities should not be destroyed every new campaign, but should be destroyable in sieges. we should be able to setup defensive structures that have different protections. we should be able to raid enemy cities when we’re drunk at 4am and maybe do a little damage or steal some tax money! where are the handshake sieges? TLDR END TIMERFALL SO NON PRIMETIME PLAYERS CAN PLAY TOO!
  14. <FEEDBACK> I am disappointed. At the start of the last live stream you mentioned the new territory control system was not quite ready and you would have an update at the next live stream. We were really counting on this as players to bring the game loop alive for more than 2 or 3 hours a night. But not one word about it. I am really hoping that special live stream you spoke about will be for this! There have been a lot of threads with many different ideas on how you can fix the main game loop of territory control. It’s very important to a lot of us, as you can see by the spam in chat. Anyways, please get us this info sooner rather than later, so we can convince more people to come play with us. The promise was made at 55:20 in the last live stream.
  15. Please implement this. We need to make the game alive. We need a reason to throw down siege equipment at all hours of the day! we need to be able to raid cities during non siege times and actually benefit from it. (But not completely take said city). Maybe break the walls, steal some taxes etc... we want to be able to build things. Even a brand new player on his first day should be able to build a hut to live in and bind too! it’s a throne war simulator. We should be able to build walls for miles! It should just cost us more to maintain them!
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