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Sloppy last won the day on December 10 2020
Sloppy had the most liked content!
About Sloppy
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Rank
Piapiac
Profile Information
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Language
English
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Guild
uXa
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Gender
Female
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Location
Canada
Recent Profile Visitors
1,231 profile views
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JamesGoblin reacted to a post in a topic: Crowfall Flies High in March!
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Reading over the short term goals, and after reading about how you will launch without even achieving them all... it seems like launch is eminent. Just wanted to predict the launch will be in April or early May! š Good luck. Weāll see if theyāve done enough to bring all the quitters back! If they do come back, hopefully they will stay longer than a few months! Once the money starts coming in, I really hope you will reinvest it into getting parcel to parcel territory control up and running ASAP, as I believe itās required for the main game loop to be fun, and to help prevent z
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Sloppy reacted to a post in a topic: 6.400 Transformation (LIVE) Feedback for 3/1/2021
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Sloppy reacted to a post in a topic: The community of this game.
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Nightmarian reacted to a post in a topic: Things develop before launch!
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Sloppy reacted to a post in a topic: Enhancing the Territory Control Game Using "Existing" Tech
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Sloppy reacted to a post in a topic: Remove building materials from fort chests in infected.
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ACE Q&A Livestream March 2nd 11 AM CST / 6 PM CET
Sloppy replied to ACE-Tiggs's topic in News & Announcements
<Question> Why do you guys have a suggestion forum if you guys refuse to acknowledge any ideas there? <Question> Unless you play at primetime there is only Grindy things to do. How will you fix territory control to rectify this? <Question> You finally removed Blenden from Godās reach only to make 4 uber giant Blendens in infected. Why would you do this? <Question> Thereās usually around 150 people in game, and most spawns are cramped already. How big do you intend the world to be? Whatās your expected cap for each zone to be? -
BarriaKarl reacted to a post in a topic: 6.400 LIVE Feedback for 2/18/2021
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Sirktivo reacted to a post in a topic: 6.400 LIVE Feedback for 2/18/2021
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Fefner reacted to a post in a topic: 6.400 LIVE Feedback for 2/18/2021
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yianni reacted to a post in a topic: 6.400 LIVE Feedback for 2/18/2021
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Still not fun outside of primetime. youāve basically took the fort at Blendon and made a full zone of carebearness for each faction. The actually game loop is so boring, and needs a turbo charge. Thousands of suggestions in the forums, maybe read and acknowledge them! played Shadowbane in steam last night, and it is in a much better state than Crowfall. I think you hoodwinked us and kept your original vision vague, so as to have an excuse to remake Trammel. quit the excuses and redesign territory control!
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Fefner reacted to a post in a topic: Things develop before launch!
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ACE-Tiggs reacted to a post in a topic: 6.400 TEST - Community Top 5 likes and dislikes thread.
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Emerge reacted to a post in a topic: 6.400 TEST - Community Top 5 likes and dislikes thread.
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BarriaKarl reacted to a post in a topic: Things develop before launch!
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Sloppy reacted to a post in a topic: Things develop before launch!
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Sloppy reacted to a post in a topic: 6.400 TEST - Community Top 5 likes and dislikes thread.
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Ya. So now we need 30 gears sets each. So we need more bank space!
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Sloppy reacted to a post in a topic: Territory control and better rolls on resource nodes.
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Sloppy reacted to a post in a topic: Territory Control Change in light of loot drop.
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Sloppy reacted to a post in a topic: New crafting/gathering skills
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Sloppy reacted to a post in a topic: New crafting/gathering skills
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Remove the ability to sell timber, ingots and boulders from forts to a vender. that way there will be more of a player market to sell them in game to players. currently people take the forts so they can sell the timber to venders for gold, and you removed the gold forts for a reason.
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Iām not gonna lie. I took a gut punch at the last QA. Todd promising a change to fix territory control had me very excited. But to find out heās just tweaking the current points system... which I hate... The actual game needs to be worked on. The economy needs to be bigger and more balanced. There needs to be the ability for small guilds and big guilds to compete. There needs to be a reason for the 3 biggest NA guilds to stop nut cupping. There needs to be incentive to have a skilled 20 man guild and not a 100 man Zerg. I donāt even remember what the origin
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This is basically additional content that helps remove rng from the game, and puts more people out into the world, because it revolves around killing in warcamps!
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Gathering skills Salvager - recovers special resources from old gear or drops from mobs Extractor - extracts souls from dead mobs . Crafting Skills Enhancer - uses special salvage to tweak prefixes and suffixes on mob dropped gear Enchanter - uses souls to change any poor rng rolls to bring up to max using souls.
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6.400 TEST - Community Top 5 likes and dislikes thread.
Sloppy replied to ACE-Tiggs's topic in General Discussion
Likes Whatever. dislikes you are doing nothing for the actual game loop. I literally play my games from when I get home from work until 7:30pm est. or all day on weekends from 6am until 7:30 pm. than I hang out with my wife. but you have designed the game to only be worth logging in from 7:30pm est until 11:30pm est! We thought we were getting a big announcement about territory control today, but the only announcement was about a stupid conquest point update. Itās rare for more than 1 or 2 keeps to be taken and built now. please give us a game th -
ACE Q&A Livestream February 2nd 11 AM CST / 6 PM CET
Sloppy replied to ACE-Tiggs's topic in News & Announcements
<FEEDBACK> I am disappointed. At the start of the last live stream you mentioned the new territory control system was not quite ready and you would have an update at the next live stream. We were really counting on this as players to bring the game loop alive for more than 2 or 3 hours a night. But not one word about it. I am really hoping that special live stream you spoke about will be for this! There have been a lot of threads with many different ideas on how you can fix the main game loop of territory control. Itās very important to a lot of us, as you can see -
Please implement this. We need to make the game alive. We need a reason to throw down siege equipment at all hours of the day! we need to be able to raid cities during non siege times and actually benefit from it. (But not completely take said city). Maybe break the walls, steal some taxes etc... we want to be able to build things. Even a brand new player on his first day should be able to build a hut to live in and bind too! itās a throne war simulator. We should be able to build walls for miles! It should just cost us more to maintain them!
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ACE Q&A Livestream February 2nd 11 AM CST / 6 PM CET
Sloppy replied to ACE-Tiggs's topic in News & Announcements
<question>. Can you please not put the patch onto live until territory control is done? We donāt want other guilds to get ahead of us, while we donāt play until there is an actual game! And we donāt want another wipe before territory control is implemented! <question>. What are some different ideas for capture mechanics you guys have, besides just standing in a circle or killing a tree? <question>. What are your plans to make is harder for giant Zerg alliances to form? What are you adding to assist smaller guild fighting back? <question>. Whoās idea -
ACE Q&A Livestream February 2nd 11 AM CST / 6 PM CET
Sloppy replied to ACE-Tiggs's topic in News & Announcements
All I care about is fixing territory control to make the game more fun and interesting! My whole guild is looking forward to what you came up with! -
yay for reducing lag on my map! It works almost instantly now!
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As per the live stream JTodd will be looking into a more permanent Dregs with a super giant map. It is intended as a place where people can bring their hard won resources from campaigns back to. Weāll live in a world with Walls (and rules). But what will those rules be? Itās hard to say because we have no idea what the new territory control system will be. Should the resource nodes only be level 8? Should the mobs only drop up to blue? Should you be able to progress a body to gold? What would be the reason to go to the campaigns? Will the new territory control