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ACE Development Partners
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    MMOs with strong community, meaning and consequence.
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  1. "Active Passives" Anyone else find that a confusing and contradictory choice of wording? Maybe use "Enabled Passives" instead...
  2. Really dude? Your argument is on such shaky ground you have to resort to personal attacks and imply I'm an exploiter.
  3. This is a community killer, and abolishes social connections and collaborative efforts. Add in the recommended global chat restrictions, and it becomes essentially a single player game.
  4. I haven't seen the lag that badly on just regular nightly siege queues; maybe 1 game in 10 stutters a bit when big armies crash towards the end of a match. The overall server instability during this weekend's territory war window did cause me concern considering there was what most would consider an unfair exchange of territory due to server/login status. Fortunately there will be a territory reset at some point soonish, but they need to fix the technical problems, and have a policy for rollbacks if it persists, to maintain player perceptions of fairness.
  5. I tried it for the first time this weekend, and found the unit control the best part; It adds a sense of scale to the combat so you really feel engaged in a siege battle fighting through the narrow streets. Traditional MMOs have always just scaled of the number of players, who never want to stand in a shield wall for very long, but my NPCs never complain! So the clashes on the 15v15 maps feel much grander due to accompanying armies. Lots of old-school guild tags flying around so I'm looking forward to the open world territory control game heating up in the coming weeks/months. I believe it goes free to play tomorrow, so really no reason not to drop and and check it out, even if just for another point of game system design comparison.
  6. The stonework in the background now looks a bit washed out, but everything else definitely looks better.
  7. Is that fun? Does it add value to the game? What are new players learning, other than everyone else is suddenly max level and they are behind?
  8. But it is expected behavior; there is a reason why all campaign rewards do exactly the same thing.
  9. Actually, that won't necessarily widen the competition; stacking grand alliances will continue but just under a custom alliance tag instead of one of the tri-factions.
  10. At this point, I think when they announce the first sanctioned campaign they should only give out forum badges, 'cause people keep obsessing about these wipes as a solution to a fairness problem.
  11. 7 day notice? I guess that is just for the sanctioned campaign, not the wipe prior... So now we have to ask, Will there be another wipe prior to the sanctioned?
  12. Tell ya what, one thing a Knight can do uniquely well is chase down people in open world; Chivalry +15% mount speed and chain pull makes for a brutal combo for those targets that would prefer to be somewhere else.
  13. What a change from a week ago when Chaos was getting called out for not stepping up and creating an imbalance in the tri-faction... Now they get called out for off-hours capping and attempting to zerg!
  14. Nope. You? My post was not about specifics of scoring mechanics, rather the scale of granularity of scoring differing between organizations and individuals. While some factions/alliances/guilds may be satisfied with their lot and stop competing, some individuals may no be so inclined.
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