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ACE Development Partners
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About ren

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    MMOs with strong community, meaning and consequence.
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  1. The stonework in the background now looks a bit washed out, but everything else definitely looks better.
  2. Is that fun? Does it add value to the game? What are new players learning, other than everyone else is suddenly max level and they are behind?
  3. But it is expected behavior; there is a reason why all campaign rewards do exactly the same thing.
  4. Actually, that won't necessarily widen the competition; stacking grand alliances will continue but just under a custom alliance tag instead of one of the tri-factions.
  5. At this point, I think when they announce the first sanctioned campaign they should only give out forum badges, 'cause people keep obsessing about these wipes as a solution to a fairness problem.
  6. 7 day notice? I guess that is just for the sanctioned campaign, not the wipe prior... So now we have to ask, Will there be another wipe prior to the sanctioned?
  7. ren

    State of the Knight 5.8

    Tell ya what, one thing a Knight can do uniquely well is chase down people in open world; Chivalry +15% mount speed and chain pull makes for a brutal combo for those targets that would prefer to be somewhere else.
  8. What a change from a week ago when Chaos was getting called out for not stepping up and creating an imbalance in the tri-faction... Now they get called out for off-hours capping and attempting to zerg!
  9. Nope. You? My post was not about specifics of scoring mechanics, rather the scale of granularity of scoring differing between organizations and individuals. While some factions/alliances/guilds may be satisfied with their lot and stop competing, some individuals may no be so inclined.
  10. As mentioned in the live stream, they would need to account for those contributions as well in some manner to be determined.
  11. I liked the concept of rewards based on a leader board mentioned in a recent live stream. That could apply to both guild and individual. 1st place might be locked up, but there could still be incentive for competition further down the board.
  12. This one stuck out to me while listening to the interview. So there are diminishing returns and CC breaks to prevent people from getting stun locked. Good. But... ...WHY are 1/3 of the class promotion trees focused on CC? Most classes have a CC promotion path. That strikes me as vastly out of proportion to the probably distribution of what players will play. Yet there are painfully few healing options. And buffing support in general feels lacking. Is it time to relook at some of those CC promotions and skew them more towards other avenues?
  13. Whatever happened to the updated crafting UI previously teased? https://crowfall.com/en/news/articles/crafting-stations-and-recipes/
  14. How has the player concurrency numbers looked so far through 5.8, and what are their expectations and planning (world size, servers, etc) for the "sanctioned" campaign?
  15. We have already been told "soft launch" is the threshold for no more wiping. We aren't there yet.
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