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ACE Development Partners
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Everything posted by ren

  1. Is that fun? Does it add value to the game? What are new players learning, other than everyone else is suddenly max level and they are behind?
  2. But it is expected behavior; there is a reason why all campaign rewards do exactly the same thing.
  3. Actually, that won't necessarily widen the competition; stacking grand alliances will continue but just under a custom alliance tag instead of one of the tri-factions.
  4. At this point, I think when they announce the first sanctioned campaign they should only give out forum badges, 'cause people keep obsessing about these wipes as a solution to a fairness problem.
  5. 7 day notice? I guess that is just for the sanctioned campaign, not the wipe prior... So now we have to ask, Will there be another wipe prior to the sanctioned?
  6. ren

    State of the Knight 5.8

    Tell ya what, one thing a Knight can do uniquely well is chase down people in open world; Chivalry +15% mount speed and chain pull makes for a brutal combo for those targets that would prefer to be somewhere else.
  7. What a change from a week ago when Chaos was getting called out for not stepping up and creating an imbalance in the tri-faction... Now they get called out for off-hours capping and attempting to zerg!
  8. Nope. You? My post was not about specifics of scoring mechanics, rather the scale of granularity of scoring differing between organizations and individuals. While some factions/alliances/guilds may be satisfied with their lot and stop competing, some individuals may no be so inclined.
  9. As mentioned in the live stream, they would need to account for those contributions as well in some manner to be determined.
  10. I liked the concept of rewards based on a leader board mentioned in a recent live stream. That could apply to both guild and individual. 1st place might be locked up, but there could still be incentive for competition further down the board.
  11. This one stuck out to me while listening to the interview. So there are diminishing returns and CC breaks to prevent people from getting stun locked. Good. But... ...WHY are 1/3 of the class promotion trees focused on CC? Most classes have a CC promotion path. That strikes me as vastly out of proportion to the probably distribution of what players will play. Yet there are painfully few healing options. And buffing support in general feels lacking. Is it time to relook at some of those CC promotions and skew them more towards other avenues?
  12. Whatever happened to the updated crafting UI previously teased? https://crowfall.com/en/news/articles/crafting-stations-and-recipes/
  13. How has the player concurrency numbers looked so far through 5.8, and what are their expectations and planning (world size, servers, etc) for the "sanctioned" campaign?
  14. We have already been told "soft launch" is the threshold for no more wiping. We aren't there yet.
  15. Since this is the first "sanctioned" campaign with goodies for the winner, it strikes me as the right time for a full wipe. Dial up the training to whatever makes sense to get us through the trees before the next major milestone. I expect many new and returning testers to be showing up and having everyone starting on equal footing would have good optics.
  16. I'm just checking back into Knight since I last played it (and greatly enjoyed it) in HungerDome. This write-up is still very much on point 3 months later. The charge was definitely a change for the worse. And after playing Mym and Champion mitigation, the Knight block comes off as feeling like an inadequate second class citizen. I would love to see a successful block give something such as an instant aoe mitigation buff to allies.
  17. For the Assassin Blackguard, currently there is no stealth-slotable "opener" melee power that will drop you from stealth such as Cutthroat's Ambush or Vandal's Cheap Shot. This creates an awkward feeling of having to toggle stealth manually into combat stance, and then attacking. Suggestion - Allow Backstab to be placed on the stealth tray as well as the combat tray. This would give all fledgling Assassins a stealth opener prior to picking a subclass, and give Blackguards a way to initiate melee. Ambush > Backstab so there would be no power inflation of the Cutthroat.
  18. EK building issue: Trying to place a Castle Throne Room on a city plot is problematic. The thone room structure by default sits too high on the land topography, making the stairs raised up off the ground. When you jump up onto the stairs, the collision plane for the floor sits about a half-character height below the floor model so it appears as if you are an amputee running around on your knees. Trying to replace the structure in other locations on the plot gave repeated errors due to placing it too low.
  19. Fast perma stealth mode: 1) Start cast to go into "mount" mode. 2) Smash V to go into Stealth. 3) Mount finishes while you are in Stealth 4) Run around fast in stealth. 5) Relog, since you cant use powers while on a mount, and you cant toggle your mount since it's not on your stealth bar. (Note: You can also get your self stuck in fast combat mode too.)
  20. Our guild crest isn't accurate in game. On the forum (and as intended) it is a red icon on a black background. In game, the background is a two colored background, white in the top left and black in the bottom right. (And when do we get the custom heraldry?!?)
  21. I'm happy enough they still ended up looking like shimmery gates into another world.
  22. Will this added customization be applicable to non-EK (eg CW) castles? Would tiers have a performance improvement (more hitpoints, better resistances) as well as the aesthetic change? The decision to go to a modular building system is still paying dividends; this is all looking fantastic.
  23. Since the initial request was for an easy to implement mechanic, my thought was to cast a wide net of the active guilds (if they are putting up scores then they are active) who are likely to either stock a vendor or sublet it to an econ guild. It's unlikely that proceeds from selling noob gear will really compound an Uncle Bob scenario when you look at the overall econ power needed to build castles. A bid system is a better solution for a number of reasons, but also more complicated with associated dev time to create that system.
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