6. OK, so I get the goal. But how do we earn Victory Points?The Strategy Rules determine how Victory Points are earned.
This is a BLOODSTONE Campaign. This ruleset was created to give smaller groups -- like a band of outlaws hiding in a forest -- the possibility of competing with large, more organized groups.
Players collect unique reagents to create BLOODSTONE TREES. A Bloodstone Tree, once planted, cannot be moved – it can only be destroyed. And these areas are distinct – the area around two Trees cannot overlap.
You can build defenses (and structures) around your Bloodstone Tree. At the time of planting, you set a cycle timer for that tree (X hours PROTECTED, followed by Y hours UNPROTECTED). This cycle will be continued until the Campaign ends or the Tree is destroyed.
When the Tree is PROTECTED, the city is safe. The tree will magically protect all of the structures within a radius, protecting them from harm. During this time, however, the tree does not produce many BLOODSTONES.
When the Tree is in an UNPROTECTED state, the magic protection of the Tree falls – and the City is subject to sieging by other players. It is during this period, however, that it becomes highly likely that the Tree will randomly spawn Bloodstones.
Each Bloodstone that is produced has a randomized TARGET DESTINATION. The only way to gain Victory Points in this Campaign is for players to transporting the Bloodstone to the Target Destination and performing a ritual to sacrifice it to the Gods.
The Bloodstone must be sacrificed before it decays (i.e. in less an hour.) The Bloodstone cannot be teleported, it must be escorted by hand.
If the Bloodstone is captured by other players during this window, the Bloodstone will pick a new TARGET DESTINATION. If an opponent can transport the Bloodstone to new Target Destination, they can redeem it for Victory Points for THEIR team.
It is worth noting that Bloodstones nor removed from the World (via logout or any other means) nor easily hidden (though some Archetypes and Disciplines may have powers that specifically revolve around Bloodstones: finding them, hiding them, slowing the decay timer, etc.)
If a Bloodstone Tree is destroyed during the Activation window, it will drops a random number of Bloodstones instantly, giving the attacker a potential reward (which still have to be taken to the Target Location, to be redeemed!)