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Cyphergaiden

Testers
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  1. Seems to me that what the game needs are centralized markets on Dregs and Shadow worlds that have bulk buy/sell of raw materials and then upping the vendor system with the ability to put in buy orders if you are searching for somethings specific. The vendors should be able to take in raw resources for a crafting job as well
  2. When you leave a guild from the webpage you still have access to their guild chat. Edit: Remaining logged in without closing the game allows you to still see the chat
  3. What's going on everyone. My name is Cypher and I'm a big fan of PvP centric MMOs and have played pretty much every major release of them since UO. I've been looking to scratch that siege itch that DFO and DFO:UW left way back in the day and I'm hoping to find that here in CrowFall with some like minded people who play to have fun and win. Do you remember the Hyperion War in DFO? How about CotC vs the world after? Yea I do! Let's do that again! I enjoy playing support classes and plan on running an Elk Arbiter Cleric and Frostweaver after I get the hang of the game more. With that said, as real life is busier than in my grind hay days of 2007 I'm willing to fill in a role as needed. I'm also a data scientist by trade and plan on bringing that aspect to CrowFall's build system. If you'd have me, I'd love to join.
  4. Activities, quests, events, etc that give giant exp bonuses to these tasks would make it less grindy. Grind is just activities to level that aren't fun or repetitive. Breaking that up with other tasks will make it less grindy
  5. Just got done listening to the Q&A. I'm not liking how much of the vessel system is getting put into the background. The removal of the passive tree is putting it into more of the background. I think the passive system should be made active, but everything about it should be tied to the crow soul, with a unique UI. Maybe even having a soft cap on what you can learn or some other "permanent." I would also say add crow quests and achievements that give you exp bonuses to those now active trees.
  6. One of the unique things about the game is slowly getting pushed more and more into the background: VESSELS. With the removal of passive skill gains, there is less of a tie to the crow and more of a tie to the body which it inhabits. I think it would be good, from both a design and RP perspective, to put the fact that the bodies are ephemeral, back in player's faces. One of the ways to do this is to make more of the skills tied to the crow. This can be accomplished through making crafting, harvesting, and few other things tied directly to the crow. I'm thinking take the entire passive skill trees and putting them into an active system but tied to the crow directly with a new UI that shows the crows growth. Then, change the intro area to make you come into the world in crow form first and then get forced into a body or drawn to it or something after character creation. I would also add crow quests to the game.
  7. If we want progression at all, the small guild vs big guild will always be a problem. Always. Developers should give small guilds things to do to get progression, but trying to make it completely even regardless of size is folly.
  8. That leveling system is grindy af though and there's a reason why it's been abandoned. I've been playing Albion lately and I think that is a decent middle ground between the two. It might seem like a small difference, but it's the difference between spamming a single skill to level and doing tasks.
  9. Another possibility would be to make the top rated vessels easy come and easy go and turning some gear towards sac to level them up
  10. Disagree with auto looting as a permanent feature as there needs to be a risk to looting.
  11. Darkfall? People would have siege bags and junk bags and the bad pvpers would be farmed by the good pvpers due to lack of stuff to do besides fighting over stuff and it lead to all the bad players either zerging it up OR simply wearing junk gear all the time. The reason EVE works is because of the high and low systems that allow the non-good pvpers or the more casual players to feel like they are contributing and getting ahead before they are eventually lead to a no sec space, if at all. I had thought that Crowfall was going to mimic this system with the infected worlds of RvR (God wars) and eventually being lead to the dregs. As far as gear churn, the game can be balanced around high gear churn or low gear churn, but high gear churn keeps resource nodes important for everyone. And yes, there should be worlds with full loot or, at the very least, gear breaking more quickly on death to help with the churn problem.
  12. Sounds like the same issues basic issues from Mortal Online, ArchAge, and Darkfall (1 & 2) sigh...
  13. Has the point system been fully fleshed out yet or are they still working on it?
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