Teufel

ACE Development Partner & Investor
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Teufel last won the day on June 4 2018

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About Teufel

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  1. When I first started playing the arch druid I expected anyone within the purple blight circle to be hit from any orbs within the same circle..... We need more healing, and it could be just as good as the Earthkeeper; as you pointed out, the difference is Archdruid can't consistently keep up that type of healing or they will kill themselves from essence burn. The Archdruid should be the burst type druid healer, while Earthkeeper is constant. Another mechanic they could add is a life tray bomb (non-group all allies) healing AoE, 15m range, but keep it on a 45-60 second cooldown.
  2. Have you ever noticed how close to a tree or rock you are, when it says you are 3m away? I know that they think 5m is 5m, but in CF terms 5M is really only like 1-2m away. The 5m skills should be pushed to 7-8m for those times when people do move.
  3. Vessel solution

    Pets as a durability item is a great win for the necro. I am partial to no durability on the vessel, but absolutely like durability hits on pets.
  4. East Coast server , East Coast players

    Yep, I loved being able to come home from work and miss out on sieges tonight. It was a great game experience. Going from 1830PST to 1630PST was too drastic; a simple one hour change to 1730 would make it so much better. Of course wife and kids may not see you when you first get home, but hey gaming comes first right!
  5. I would rather see lower gold drops. Make it take a lot longer to get the gold for materials. The gold needs to be a supplement not a complete replacement of white resources. After spring, you are correct there is very little reason to harvest, you aren't getting a lot of color as a solo harvester. Summer through Winter will be very hard on harvesters, while the gold farmers are still able to get as much white resources as they were in spring. The answer is twofold; stop punishing straight out the negative PH bonus in summer and fall; only lower it by 1 in winter. Food resources could be hanlded in summer and fall as starting to get barren. The amount of gold that players are able to get will only see a steep increase in inflation; which is bad for the economy. We need a steady inflation.
  6. Beachhead overview

    Also your map is specific to that faction, not all factions have that layout. For instanced, Order, has the Crypt out of your "Main Gate"; nothing out of the "Crypt Gate" and the "Temple Gate" leads to the Runegate. Everything within the walls is the same across all factions, but not where all of the other parcels are at.
  7. Arcana Scroll - First Impression

    Our differences come from personality, and I don't like being able to make something and then never having access to it again. That would frustrate me as a player, to get a cool new recipe with a limited amount of runs. So I recognize that's my personal stance. I still don't think it will be an issue to have them be permanent similar to how BPs were permanent in EvE. Material scarcity and, as I suggested material quantity could still play a huge part in why some times arcana items wouldn't be crafted, even with a permanent recipe. I've seen this same type of recipe/BP system work in EvE and think there is room for permanent recipes, and consumables. The reward of hours of searching and having dozens of consumable recipes and 1 permanent is a great driver to get out into the world. If training becomes an issue then put a restriction on higher tier recipes that you can't use the recipe until x% of that crafting tree is skilled. It means being able to move into training experimentation pips earlier instead of going g straight for recipes. The biggest argument for permanent that I brought up earlier is an implementation of researching the recipes in order to lower the material cost. In this scenario you might want 2 or 3 of the same recipe. Recipe 1 is used to start crafting right away, while recipes 2 and 3 you start researching. When recipe 2 has x hours invested then you stop researching it and start using it to craft with, for a significant profit due to lower resources. Recipe 1 starts to get researched and 3 keeps getting g research. Leap frog all 3 recipes until 3 is at it's limit, then sell off the first 2 to someone else new to the game. No matter how they handle the system, the arcana recipes have a lot of natural flexibility built in, and it looks to be a good system that will make crafting deeper.
  8. Overages will be tedious. When one has multiple accounts, they will take a certain amount of overage points and apply it to one of their alt accounts (using tomes). Then take that same amount of points from the alt account to give back to the main in a different area. End result is the main account (and probably the alt) end up with the points allocated exactly where they want. When we can bypass the system, why make it harder? Just allow us to queue a new skill when a tree line is finished. I will share on a lot of things, but giving points from my account to a new player is not something I will do.
  9. Arcana Scroll - First Impression

    Making these permanent does not negate the need to explore for more recipes. They should be lootable (unless equipped), but beyond that I want to see them as permanent and not a consumable. My wish would be for these recipes (later down the road) to allow classes to use a variety of weapons, and not be limited to one or two. This is an after launch item, that would help to differentiate builds. I don't like Krakkens idea of having the recipe be like a rune, that is destroyed is replaced. These should be swappable, but not necessarily easy to come by. Permanent recipes are not a bad thing. If they really wanted to get bold, go the route that EvE took and allow crafters to research the arcana recipes in order to lower the cost of resources. When you first get the recipe it is better than a normal item, but also takes twice the materials. Researching the recipe would lower the material cost. Two crafters could have the same permanent recipe, but one may make more profit because they have a researched recipe. These are the type of exploratory things I hope ACE will do with the Arcana.
  10. I'd prefer a different system, where no one can wear anything other than intermediate without the correct training. To equip any leather requires a high enough Dex, while equipping plate requires a high enough Str and mail somewhere in between. There is no reason to require a rune in order to wear armor. The rune requirement does help in keeping classes, for example assassins, out of plate without giving up some additional utility (they would require 2 runes just for armor). Edit - By training I mean attributes, not skill training or runes.
  11. The design goal was to have the camps/towers able to be captured by a single player. That's possible right now, but if you changed to an all seeing stationary building that takes away part of solo play. (I. E. Using line of sight is fine for taking these objectives.) If the ability to upgrade number of guards and quality of guards was added to the game, then single archer towers should be able to be captured by one person, where 3 max ranked guards would require a group. Personally I feel the only warranted change is to extend the guards range to the 50-70m range (even at 50m any non bow class will get shot). I would still love to see upgrade options in the future, with possible rank 10 guards that cost gold to upgrade.
  12. 50m range, and have the guards be the ranked object, not the tower. Start with only 1 guard and factions have to buy the other 2. I still cap towers as they are still useful.
  13. This would be better than what the stoneborn currently have. I love the stoneborn in concept, but they don't really excel in any area currently.
  14. Didn't that become a Half-Giant ability: Blood of the Giant.
  15. The sun and moon icon is inverted, and when it's day out the moon is on top; when it's night out the sun is on top. The simple solution would be to put the campaign count down timer on the top, then the bottom would show and the sun would be showing during daytime.