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About Mazon

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    Enjoying time with like minded players.
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    West Coast, U.S.

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  1. Crinkling under my feet, the defiled floor and raunchy cell were dry from a long summer with little precipitation. Dust filled arid air made it hard to breathe; my throat was on fire every time I gulped in a breath. I was the only “person” inside the jailhouse; and there were no visitors because no one cared enough to remember where I had gone, or I made them forget. How long had I been away from my family, 2 years, no now it had been 3. I loved them all, but I was so different from them, and not content to just be. Click, click, clack; the muffled sounds of the lock mechanism on the outer cell gate brought me back from my thoughts. Soon there was the sharper clack, clack, click as a guard turned a key, entering into this wing of the jail. There was no tray in his hand; no gristle meant I was getting a beating, or my trial had come. If it was the beating, they could have waited for my caked blood to be cleaned from my fur. My once beautiful fur, was now brittle just like the hay on the floor. As the key turned in my cell, I saw the eyes of the guard, they burned with hidden anger. Being drug from my cell, I could only surmise I was headed for my trial, because normally the guard's eyes were full of life for the beatings they handed to me. But we weren’t moving towards the hall of justice. Instead I was ushered into a single tidy office, with a table that I could barely see over. Behind the desk was a man who looked used to getting his way. I didn’t know much about military prestige but the more than few decorations across his lapel was noted that this man knew how to survive. Most of what was said didn’t register to me, but at the end I knew I had a choice before me. It wasn’t just for that night I spit on that Arkon worshipping crusader; no I was paying for all my past crimes. Somehow even in death Gaea was trying to teach her lessons. The decision was easy, I was a survivor just like the Captain, and I made the only choice that let me survive. I chose to enter into military service for the kingdom of Deopolis. Company H, nicknamed the “Hostile Hamsters”, was a sapper company. While I may not like the name, or my job, the colors on our banner suited my complexion just fine. They were a dark brooding blue, which went well with my darker tone and nature. Our marching orders had come, and we were moving with the regiment to siege a castle. My job would be to break in under the wall and create weak spots before the catapults let loose their balls of flame. Pockets of fighting were going on everywhere, and the squad I was assigned to, was tasked with the back wall. We were staging our explosives when a commotion was noticed near the tree line. Screams were heard, before we saw the monster, it was an Urbear, and it was hungry. I felt as if it was looking directly at me, before it began barreling towards me. Fighting one on one against a bugbear wasn’t what I had in mind when I agreed to serve Deopolis. Everyone in the squad left the chaos of the wall, trying to retreat; the Urbear pursued me. I tried to yell, but our voices don’t carry far, and the dense foliage made it hard to see someone so small. One thought kept recurring in my head; survive. Running from the bear I dropped a few bombs along the way, hoping she would give up. Understanding has always been something I like to have in my life, but I can’t understand this; why does a daughter of Gaea come after me, like I’m the person who did Gaea harm. Maybe the rumors were true, our world was being overrun by this “hunger” causing all creatures to slowly lose themselves. Golden brown shifted to dark green, and blending in with the forest floor, the vine was hiding in plain sight. It was too late by the time I realized what was a mere foot from me, I was already sprawling forward rolling to a stop. Just enough time for the Urbear to catch me. Quickly getting situated, I raised my sword in a defensive posture, but that was quickly flung from my grasp. Time was lost to the battle that ensued; I rolled, dove, and even jumped on the back of the Urbear trying anything and everything to wear it down. I was all too familiar with what was happening, I could smell it first, and then came the warmth. My fur could never get a break; the blood was spilling out of my stomach and pooling around me. With my warmth spilled, and no hunger for my bones, the Urbear withdrew to find it’s next victim. Nails digging into the earth, I began to crawl. Shifting over the rocks I came to a small stream and cupped my hand. The water was rejuvenating. I kept moving along the stream, wondering if this was my death march. While making noise is hard for us, hearing is one of our precious gifts. Eventually the majestic roar of the ocean tingled my ears. I took another drink of the life giving water and kept crawling. It was getting later, and having breached the ocean’s welcoming dune I noticed the stars above. I layed down on the beach chilled from the night's air, bloody from the battle, but so tired that it didn't take me long to fall asleep. I awoke from my dream, and it was morning.
  2. There may be the largest "Hub" in the game, but there will be hubs that draw varying personalities because of what they do with their hubs. Not all players will want to trade in a Jita type hub, but would rather go somewhere less populated. Some EKs will not be about trade at all, and be more about socializing. FLA has targeted it's market and players can look to them to continue in their endeavors; but there will be other EKs that are built around different themes/experiences. I disagree that one hub will be "the" hub. We may have the largest trading hub, but that doesn't mean it will be the one most people visit the most. Again it all comes down to how much we can specialize.
  3. There are other players that want to do something like this without asking for RL $. For instance, this is my goal. From an RP slant, I want to run a backwaters trading hub. The EK (or multiple EKs joined together) will not have a citadel or palace; the largest structure being a castle, already purchased. I personally am looking for a community that any person from any guild can be a part of. I don't see a whole lot of guilded players having an interest in my EK, because they will be focused on their guild EK, but for the lone wolf, or more social players my EK and other EKs will be social hot spots. I am interested in specific RP events that happen 1 or 2 times a year and bring the community together. So we do a Christmas event, or a spring event etc., and we have something unique for each month so there is always something fun going on. *Going a tad off topic* - This is where we are already seeing emergent gameplay. Two similar ideas being carried out in different ways, and the community is already choosing sides.
  4. Yum Yum. Time for some fun. Did they just state that female versions may be available eventually. Burrow mode is hopefully just a port like skill similar to passwall from SB.
  5. As I stated later on in the thread, stopping an animation, aka windup, also needs to force the co-routine that would have cast the skill. Currently they don't allow for stopping the windup or animation, so it's not an issue; otherwise as a ranger we could step out of some of our AOEs instead of staying locked in the animation. The windup is to allow the transfer time from client to server back to client etc; so on a slow internet speed the actual cast takes the same time that it does on a faster internet speed. At least that's how I interpreted the article and information given.
  6. Here is a short story that I have created on the background of my character/crow. Let me know what you think. I don't know if the wererat discipline will be in CF, like the bear and wolf who have been confirmed, but the wererat was one of my favorite discs in SB. So here's my tribute to a favorite build. The Wererat
  7. Your video was of someone in Archeage. I was referring to Crowfall when I said I hadn't witnessed any animation cancelling; sorry for that confusion. I would actually like animations to be cancelled, but animation cancelling should also stop the co-routine running that would have cast the spell.
  8. If Crowfall follows it's vision then there will not be one thing that is the ultimate goal. The game is very much built upon the ideals of PvP is good. However the game will also have crafting, and the EKs for other player types. We as the players get to determine our own goals in the game. For me, if I win more than I lose then I feel my game time for PvP was a success. But I also have other goals outside of PvP. That's the joy of a sandbox, we as the players choose our own destiny.
  9. I haven't noticed any animation canceling during casting before. I think what is going on is not animation cancelling, but shortening the buildup so we have a smooth experience every time with every skill. Unity uses a basic update function, that is not constant, and hard to adjust for, then add in internet speed between checks and you could have a skill take 500ms one time and 700ms a second time. It seems to me they are trying to avoid short fast inconsistent skills, by building more medium length consistent skills.
  10. It's the windup animation that allows the magic to happen behind the scenes without the common player realizing what is happening. It was a good read all around, and I like the direction this part of the game is going.
  11. Welcome to the forums and the greater community.
  12. It's a sandbox game that is centered on PvP. I don't think that Crowfall will see as many subs if they don't focus on crafting and some PvE. It's similar to EvE online; CCP needs the PvErs to help pay the bills so they can create/maintain the sandbox for the PvP player base. I love PvP, but crafting needs to be a good part of the overall design, otherwise the economy suffers and the game is downgraded to an FPS instead of an MMORPG. The user interface is important though, because it is literally the way we view the game. Without any UI, we are left with a blank window and players would have no idea what skill did what, or what skill was associated with what button.
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