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Mazon

Testers
  • Content Count

    77
  • Joined

  • Last visited

About Mazon

  • Rank
    Magpie

Profile Information

  • Interests
    Enjoying time with like minded players.
  • Gender
    Male
  • Location
    West Coast, U.S.

Recent Profile Visitors

1,110 profile views
  1. Crinkling under my feet, the defiled floor and raunchy cell were dry from a long summer with little precipitation. Dust filled arid air made it hard to breathe; my throat was on fire every time I gulped in a breath. I was the only “person” inside the jailhouse; and there were no visitors because no one cared enough to remember where I had gone, or I made them forget. How long had I been away from my family, 2 years, no now it had been 3. I loved them all, but I was so different from them, and not content to just be. Click, click, clack; the muffled sounds of the lock mechanism on the o
  2. There may be the largest "Hub" in the game, but there will be hubs that draw varying personalities because of what they do with their hubs. Not all players will want to trade in a Jita type hub, but would rather go somewhere less populated. Some EKs will not be about trade at all, and be more about socializing. FLA has targeted it's market and players can look to them to continue in their endeavors; but there will be other EKs that are built around different themes/experiences. I disagree that one hub will be "the" hub. We may have the largest trading hub, but that doesn't mean it will
  3. There are other players that want to do something like this without asking for RL $. For instance, this is my goal. From an RP slant, I want to run a backwaters trading hub. The EK (or multiple EKs joined together) will not have a citadel or palace; the largest structure being a castle, already purchased. I personally am looking for a community that any person from any guild can be a part of. I don't see a whole lot of guilded players having an interest in my EK, because they will be focused on their guild EK, but for the lone wolf, or more social players my EK and other EKs will be so
  4. Yum Yum. Time for some fun. Did they just state that female versions may be available eventually. Burrow mode is hopefully just a port like skill similar to passwall from SB.
  5. I just hope that with different disciplines that archetypes are going to be able to use different weapon sets for damage, style etc. I also hope we will see variation of weapons that speed up or slow down casting animation time, to represent how weapon attack speed worked in SB.
  6. As I stated later on in the thread, stopping an animation, aka windup, also needs to force the co-routine that would have cast the skill. Currently they don't allow for stopping the windup or animation, so it's not an issue; otherwise as a ranger we could step out of some of our AOEs instead of staying locked in the animation. The windup is to allow the transfer time from client to server back to client etc; so on a slow internet speed the actual cast takes the same time that it does on a faster internet speed. At least that's how I interpreted the article and information given.
  7. Here is a short story that I have created on the background of my character/crow. Let me know what you think. I don't know if the wererat discipline will be in CF, like the bear and wolf who have been confirmed, but the wererat was one of my favorite discs in SB. So here's my tribute to a favorite build. The Wererat
  8. Your video was of someone in Archeage. I was referring to Crowfall when I said I hadn't witnessed any animation cancelling; sorry for that confusion. I would actually like animations to be cancelled, but animation cancelling should also stop the co-routine running that would have cast the spell.
  9. If Crowfall follows it's vision then there will not be one thing that is the ultimate goal. The game is very much built upon the ideals of PvP is good. However the game will also have crafting, and the EKs for other player types. We as the players get to determine our own goals in the game. For me, if I win more than I lose then I feel my game time for PvP was a success. But I also have other goals outside of PvP. That's the joy of a sandbox, we as the players choose our own destiny.
  10. I haven't noticed any animation canceling during casting before. I think what is going on is not animation cancelling, but shortening the buildup so we have a smooth experience every time with every skill. Unity uses a basic update function, that is not constant, and hard to adjust for, then add in internet speed between checks and you could have a skill take 500ms one time and 700ms a second time. It seems to me they are trying to avoid short fast inconsistent skills, by building more medium length consistent skills.
  11. It's the windup animation that allows the magic to happen behind the scenes without the common player realizing what is happening. It was a good read all around, and I like the direction this part of the game is going.
  12. Welcome to the forums and the greater community.
  13. It's a sandbox game that is centered on PvP. I don't think that Crowfall will see as many subs if they don't focus on crafting and some PvE. It's similar to EvE online; CCP needs the PvErs to help pay the bills so they can create/maintain the sandbox for the PvP player base. I love PvP, but crafting needs to be a good part of the overall design, otherwise the economy suffers and the game is downgraded to an FPS instead of an MMORPG. The user interface is important though, because it is literally the way we view the game. Without any UI, we are left with a blank window and players wo
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