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Jjohnsin last won the day on January 27 2018

Jjohnsin had the most liked content!

About Jjohnsin

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  1. Should be in sequence. But I haven't tested specifically so i can't be 100 sure
  2. I'm not sure that can apply to Crowfall simply due to the discipline system. When combat was reasonably balanced between classes in the past, I found incredible success on a rapier duelist build even though almost everyone in the game was saying duelist was purely a 1v1/ganking class and useless in group fights. Smart theorycrafting, disciplines, and playstyle all enable classes to find success in roles otherwise thought out of reach for them. The caveat being that class power budgets have to be somewhat reasonably balanced. Its an issue as old as the game has been around and I've
  3. Well thanks for opening my eyes, greatly appreciated :thumbsup:
  4. If this is true all my theorycrafting has changed lol. I definitely misunderstood the tooltip
  5. Did I say harvest basic mats? No I didn't. You can still farm low-level resource nodes without training granted you equip the harvesting disciplines and make yourself a semi-decent harvesting tool. Not to mention you can just start stockpiling resources regardless of whether or not you can fully utilize them or not. You actually can get plenty of drops without harvesting trained, that's part of the reason why we have harvesting discs. You just said in your OP that you didn't actually play the game once so...ok. Find this hard to believe either way. Yes, you gained
  6. Ive been trying to get a feature that allows you to designate which inventory slots you want materials to go to automatically for partly the same reason as "stack all". There are so many types of resources id like to designate a 3x3 square for example where all my ore would fill first before going to the first open default inventory slot. I think QoL stuff like this will be very important for such a resource heavy game.
  7. Agreed. Would be a nice QoL feature, though I'm not sure how long it would take to implement. But +1, would enjoy having
  8. No, not as far as im aware. The only buffs to movespeed come from racial abilities or disciplines like friar and bard. As well as bloodworms
  9. I mean if you want active stuff to do in the game you can still level your vessel, make your intermediate gear, farm lower level resource nodes, look for fights (though the difference between advanced and intermediate is a little much imo at the moment), look for a group to play with that may have higher skill training that you can join with, farm chests for advanced mats, etc, etc. There is definitely plenty to do while you are progressing through the basic trees. It seems you just didnt want to login and participate in the above suggestions. Just because you dont see a reason to login
  10. I think the best solo classes are probably ranger, duelist or assassin. A well played champ can be a monster as well
  11. I never said i could. I just said under the current iteration ive made multiple builds work in open-world settings. If you look back i actually agree that pip generation is an issue, but that's not what we were discussing these last few posts
  12. Uhh...That was quite the wall of text. Look man,if you personally can't find success with anything, that doesn't mean that nothing works. Maybe it means you need to think about using your tools in a different way. Troub is actually really great on templar. I dont theorycraft anything for 1v1 and ive built and tested at least two very different but very effective open world builds.
  13. Agreed with you guys. Pretty nervous about the current system. Crit scales insanely well in this game at the moment, as is the case for most games, but not keeping it inn check will lead to even worse damage numbers than we have now imo
  14. The breakdown is only base kit. I have thought about the impact of disciplines on them, but my gripe is that I wanted disciplines to either specialize your character further into it's role, or force you to give some stuff up to be more of a broad role filler. As is, I feel as though disciplines do not offer much customization in the sense of roles but rather just give you more access to different abilities of stuff you may already have. I want classes to NOT have access to a majority of roles in the game, and then force the player to use disciplines to make hard decisions about what the
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