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Alfonso

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  1. Like
    Alfonso got a reaction from JamesGoblin in Is friendly fire still happening/is a thing?   
    In my opinion, FF is better thing to have, if the system can support it.
     
    I think in Ultima Online the term Friendly Fire didn't even exist while other players could actually get hurt if you cast area spell such as fire wall. Though, noto pker would be pleased to see somebody casting fire wall so it was not popular spell.
    It was just based on natural logic of ours, not for the purpose of 'what FF can do in the game'.
     
     
    There is no FF in most mmorpg and many players are maybe more familiar with that. I think one of the reason for no-FF is because of tab-targeting combat.
    In the game with tab-targeting your attack is not deployed over the certain coordinates of the map. Your attack is directly transferred over to your target character with all kind of calculations. FF is just not possible because there are only you and your target in the calculation. In order to have FF on in that system, players should be allowed to target friendly and activate offensive skill/spell. There is no 'accidental friendly fire'. You targeted the guy and attacked!
    Unless the game also has 'murderer system' FF is pointless and not offered. Instead, the duel system is there.
     
    As far as I know, Crowfall uses non-targeting combat? So you swing and anyone within will get the swing? In my guess, anyone within the attack range or arc of swing will get hit calculation. Under no FF rule, friendly characters will have friend/foe identifier and won't go into the damage calculation. Turn off friend/foe check? FF is possible easily.
     
     
    Somebody here metioned Mount & Blade. I have played cRPG multiplayer mod for a few years and really love the combat system of it. It has full FF but that only adds more fun to the game and nothing bad.
    There is differences between CF and MB though. (I am only a supporter of this game. Watched combat only in videos. Just so you guys know.)
    In CF your attack will be registered to an enemy within your reach of weapon and certain width from the targeting reticle. So basically you have a box, an arc or a circle of attack range in front of you.
     
    MB has 4 way swing and 4 way block, and you manually control it.
    1. If you swing a sword from the left to the right, the sword will move in an horizontal arc and your foe has to block your attack to his right.
    2. If he blocks to his left, he will get damage because the sword will hit the body before the weapon trying to block your sword.
    3. If there is another player standing beside to your left within the reach of your sword, your sword will hit that guy to your left because the sword swing starts from your left side. (and this causes friendly hit so often...)
    So in MB, weapon swing makes an arc but will hit only one guy whoever standing the closest.
     
    CF does not have directional attacking, as far as I know. So damage will be dealt on anyone within the box(arc or circle) of attack.
    1. If you have one enemy and one friendly withing your attack box, and if each of them occupy 50% of your attack box, who will get hit?
    2. in MB you can stop your attack in mid swing and retract your sword. Players with good skill often see they could hit his teamate and stop swinging before hitting anybody. In CF attack is attack, is it not?
     
     
     
    I like the idea of having FF. It only makes sense to the logic. If the game can support the logic
  2. Like
    Alfonso got a reaction from JamesGoblin in What type of Player are you ? (Bartle's Taxonomy)   
    Achiever: 40%
    Explorer: 100%
    Griefer: 27%
    Socializer: 33%
     
    Yep, I already know that I am explorer type.
    I didn't learn any magic in UO and couldn't even use recall. Always run to moongates to moongates to travel around Britannia. My friend gave me a bunch recall scroll one day and I still had to cast several times to use it successfully. One of my friend in UO got surprised when I visited his house on foot in the middle of a forest.
  3. Like
    Alfonso got a reaction from courant101 in What type of Player are you ? (Bartle's Taxonomy)   
    Achiever: 40%
    Explorer: 100%
    Griefer: 27%
    Socializer: 33%
     
    Yep, I already know that I am explorer type.
    I didn't learn any magic in UO and couldn't even use recall. Always run to moongates to moongates to travel around Britannia. My friend gave me a bunch recall scroll one day and I still had to cast several times to use it successfully. One of my friend in UO got surprised when I visited his house on foot in the middle of a forest.
  4. Like
    Alfonso got a reaction from Tyrant in Mounted combat?   
    Follow up question! Does centaur have a running speed matched to a mount or at least faster than other biped species?
     
    Ultima Online was my first mmorpg and because of that it became a kind of measument or a standard when I look at other games.
    Mounted combat is not a must have feature but I still think that if there is a tamable, mountable and killable character in game, fighting on a mount is also natural.
     
    What I don't like is that "dismount/mount unsummoned back into inventory" became a norm in mmorpg, even though mounted combat was common in the history of wars, and many mmorpg worlds have medival concept, some people worry about mounted combat ruining the game balance. In my opinion, that is only due to the most mmorpg being incapable of handling mounted combat.
  5. Like
    Alfonso got a reaction from Bramble in Is friendly fire still happening/is a thing?   
    In my opinion, FF is better thing to have, if the system can support it.
     
    I think in Ultima Online the term Friendly Fire didn't even exist while other players could actually get hurt if you cast area spell such as fire wall. Though, noto pker would be pleased to see somebody casting fire wall so it was not popular spell.
    It was just based on natural logic of ours, not for the purpose of 'what FF can do in the game'.
     
     
    There is no FF in most mmorpg and many players are maybe more familiar with that. I think one of the reason for no-FF is because of tab-targeting combat.
    In the game with tab-targeting your attack is not deployed over the certain coordinates of the map. Your attack is directly transferred over to your target character with all kind of calculations. FF is just not possible because there are only you and your target in the calculation. In order to have FF on in that system, players should be allowed to target friendly and activate offensive skill/spell. There is no 'accidental friendly fire'. You targeted the guy and attacked!
    Unless the game also has 'murderer system' FF is pointless and not offered. Instead, the duel system is there.
     
    As far as I know, Crowfall uses non-targeting combat? So you swing and anyone within will get the swing? In my guess, anyone within the attack range or arc of swing will get hit calculation. Under no FF rule, friendly characters will have friend/foe identifier and won't go into the damage calculation. Turn off friend/foe check? FF is possible easily.
     
     
    Somebody here metioned Mount & Blade. I have played cRPG multiplayer mod for a few years and really love the combat system of it. It has full FF but that only adds more fun to the game and nothing bad.
    There is differences between CF and MB though. (I am only a supporter of this game. Watched combat only in videos. Just so you guys know.)
    In CF your attack will be registered to an enemy within your reach of weapon and certain width from the targeting reticle. So basically you have a box, an arc or a circle of attack range in front of you.
     
    MB has 4 way swing and 4 way block, and you manually control it.
    1. If you swing a sword from the left to the right, the sword will move in an horizontal arc and your foe has to block your attack to his right.
    2. If he blocks to his left, he will get damage because the sword will hit the body before the weapon trying to block your sword.
    3. If there is another player standing beside to your left within the reach of your sword, your sword will hit that guy to your left because the sword swing starts from your left side. (and this causes friendly hit so often...)
    So in MB, weapon swing makes an arc but will hit only one guy whoever standing the closest.
     
    CF does not have directional attacking, as far as I know. So damage will be dealt on anyone within the box(arc or circle) of attack.
    1. If you have one enemy and one friendly withing your attack box, and if each of them occupy 50% of your attack box, who will get hit?
    2. in MB you can stop your attack in mid swing and retract your sword. Players with good skill often see they could hit his teamate and stop swinging before hitting anybody. In CF attack is attack, is it not?
     
     
     
    I like the idea of having FF. It only makes sense to the logic. If the game can support the logic
  6. Like
    Alfonso reacted to Hyriol in How important the level of crafting skills?   
    I believe the min/max in this case is referring to the fact that it's much more difficult to lose your equipment in the God's Reach than in the Dregs.  Since you won't lose your gear to looting, you can afford to spend a lot of resource value for a tiny increase in power.  You may have to prioritize equipment quantity over quality in the Dregs, since every death can mean a complete and total loss of gear.
     
    I think the alloys are less about gaining power, and more about customizing gear to an individual's play style, archetype, and role.  The alloys are used to boost statistics, which could theoretically include any stat in the game.  The better crafters in the game won't necessarily be the ones with the most skill points invested.  Instead, they'll be the ones with the best understanding of what materials are required to tailor gear specifically to the needs of the recipient.
  7. Like
    Alfonso reacted to courant101 in Mounted combat?   
    Yes, from the Mounts FAQ "Can my Centaur character ride on a mount? No, centaurs already have a base movement speed increase and there will be some other mechanic that allows them to travel at mount speed."
  8. Like
    Alfonso got a reaction from courant101 in Mounted combat?   
    Follow up question! Does centaur have a running speed matched to a mount or at least faster than other biped species?
     
    Ultima Online was my first mmorpg and because of that it became a kind of measument or a standard when I look at other games.
    Mounted combat is not a must have feature but I still think that if there is a tamable, mountable and killable character in game, fighting on a mount is also natural.
     
    What I don't like is that "dismount/mount unsummoned back into inventory" became a norm in mmorpg, even though mounted combat was common in the history of wars, and many mmorpg worlds have medival concept, some people worry about mounted combat ruining the game balance. In my opinion, that is only due to the most mmorpg being incapable of handling mounted combat.
  9. Like
    Alfonso reacted to Voluntas in What type of Player are you ? (Bartle's Taxonomy)   
    Check what Bartle's Taxonomy is here:
     
    https://www.youtube.com/watch?v=yxpW2ltDNow
     
    Just curious to know what types of players are on this forum 
     
     
     
    P.S.: Next step in understanding Bartle's Taxonomy: 
     
    Enjoy ! Because Knowledge is Power  
  10. Like
    Alfonso got a reaction from bahamutkaiser in Is friendly fire still happening/is a thing?   
    In my opinion, FF is better thing to have, if the system can support it.
     
    I think in Ultima Online the term Friendly Fire didn't even exist while other players could actually get hurt if you cast area spell such as fire wall. Though, noto pker would be pleased to see somebody casting fire wall so it was not popular spell.
    It was just based on natural logic of ours, not for the purpose of 'what FF can do in the game'.
     
     
    There is no FF in most mmorpg and many players are maybe more familiar with that. I think one of the reason for no-FF is because of tab-targeting combat.
    In the game with tab-targeting your attack is not deployed over the certain coordinates of the map. Your attack is directly transferred over to your target character with all kind of calculations. FF is just not possible because there are only you and your target in the calculation. In order to have FF on in that system, players should be allowed to target friendly and activate offensive skill/spell. There is no 'accidental friendly fire'. You targeted the guy and attacked!
    Unless the game also has 'murderer system' FF is pointless and not offered. Instead, the duel system is there.
     
    As far as I know, Crowfall uses non-targeting combat? So you swing and anyone within will get the swing? In my guess, anyone within the attack range or arc of swing will get hit calculation. Under no FF rule, friendly characters will have friend/foe identifier and won't go into the damage calculation. Turn off friend/foe check? FF is possible easily.
     
     
    Somebody here metioned Mount & Blade. I have played cRPG multiplayer mod for a few years and really love the combat system of it. It has full FF but that only adds more fun to the game and nothing bad.
    There is differences between CF and MB though. (I am only a supporter of this game. Watched combat only in videos. Just so you guys know.)
    In CF your attack will be registered to an enemy within your reach of weapon and certain width from the targeting reticle. So basically you have a box, an arc or a circle of attack range in front of you.
     
    MB has 4 way swing and 4 way block, and you manually control it.
    1. If you swing a sword from the left to the right, the sword will move in an horizontal arc and your foe has to block your attack to his right.
    2. If he blocks to his left, he will get damage because the sword will hit the body before the weapon trying to block your sword.
    3. If there is another player standing beside to your left within the reach of your sword, your sword will hit that guy to your left because the sword swing starts from your left side. (and this causes friendly hit so often...)
    So in MB, weapon swing makes an arc but will hit only one guy whoever standing the closest.
     
    CF does not have directional attacking, as far as I know. So damage will be dealt on anyone within the box(arc or circle) of attack.
    1. If you have one enemy and one friendly withing your attack box, and if each of them occupy 50% of your attack box, who will get hit?
    2. in MB you can stop your attack in mid swing and retract your sword. Players with good skill often see they could hit his teamate and stop swinging before hitting anybody. In CF attack is attack, is it not?
     
     
     
    I like the idea of having FF. It only makes sense to the logic. If the game can support the logic
  11. Like
    Alfonso got a reaction from JamesGoblin in Mounted combat?   
    Is that so..
  12. Like
    Alfonso got a reaction from JamesGoblin in Mounted combat?   
    Hello, I just joined this forum today.
    I have participated in a few kickstarter/early access games and none of them went well.(Thanks god, I didn't buy EQ next. Too bad, didn't even have a chance to be born)
    So I feel I have to ask more questions before pledge anything but still I had to show a little bit of support to be able to ask a question.(hmm......)
     
     
    Anyway, this is my first question.
    Is there a mounted combat system in this game or is that going to be in the game?
    I read QnA about mounts and unlike many casual mmorpg these days, a mount have own hp and also can be killed as a character. (+1 on this for sure or more if I could.)
    So my guess is that mounted combat is also possible but I wouldn't know.
     
    In many mmorpg, mounts are not really mounts. They are just speed buff item with mounting animation and when you dismount it just disappeared as if it wasn't there at all. In fact, the same speed buff can be achieved without mounting animation and nothing else will be affected since there was no mount as a killable character.
    It is just disappoting, at least for me.
     
     
    I was a fan of UO and SWG as many of you guys here in my guess. I hope this is the game with a good consistancy.
    Thanks.
  13. Like
    Alfonso got a reaction from courant101 in Mounted combat?   
    Hello, I just joined this forum today.
    I have participated in a few kickstarter/early access games and none of them went well.(Thanks god, I didn't buy EQ next. Too bad, didn't even have a chance to be born)
    So I feel I have to ask more questions before pledge anything but still I had to show a little bit of support to be able to ask a question.(hmm......)
     
     
    Anyway, this is my first question.
    Is there a mounted combat system in this game or is that going to be in the game?
    I read QnA about mounts and unlike many casual mmorpg these days, a mount have own hp and also can be killed as a character. (+1 on this for sure or more if I could.)
    So my guess is that mounted combat is also possible but I wouldn't know.
     
    In many mmorpg, mounts are not really mounts. They are just speed buff item with mounting animation and when you dismount it just disappeared as if it wasn't there at all. In fact, the same speed buff can be achieved without mounting animation and nothing else will be affected since there was no mount as a killable character.
    It is just disappoting, at least for me.
     
     
    I was a fan of UO and SWG as many of you guys here in my guess. I hope this is the game with a good consistancy.
    Thanks.
  14. Like
    Alfonso reacted to Tinnis in Crafting on main or second acc. differences?   
    Yes I think the decision to force players to decide between 'general' combat skills versus 'general' crafting trading MAY lend itself to multiple accounts.

    Also the fact that further crafting skills and recipes seem to be part of the discipline runestone system

    (of which you can have 3 at a time - obviously others will have combat focus. But maybe you could just have a crafting vessel rather than account)
     
    As you say, day to day mechanical and interface details of the crafting process itself are unknown at this point as is the effectiveness of 'muling' an account for it.
     
    FAQ
     
    Ultimately I hope it doesn't end up being a case where people have dedicated crafting accounts. 
     
    e.g. making it so you need a more rounded account to be effective.
  15. Like
    Alfonso reacted to Urahara in What is everyone's favorite MMO they have played?   
    I liked Firefall very much, it had so much potential, but didnt use it.
  16. Like
    Alfonso reacted to vucar in Is friendly fire still happening/is a thing?   
    If not Darkfall, how about Mount and Blade Warband then? Those not in the know: Warband multiplayer had full FF and reckless sword-swinging resulted in a lot of FF casualties. 
     
    Anyone familiar with the clan Black Shields knows they used to do some truly impressive fighting in Warband, both as groups and individually. I once saw one of them single handedly kill four people in melee with footwork and positioning, using the threat of FF to his advantage. I've never heard anyone refer to fighting in Warband multiplayer as "boring" or "slow".
     
    In fact to the contrary, i would say any game where one guy who enters melee that is moving so slowly that his enemies can safely slash at him all at once without fear of hitting their friends sounds more like a snooze fest turn-based rpg.
     
    The irony here is that Darkfall embodies the bolded here, but few on this thread ever got to the skill level to understand it. At the end of DF1 every player had over 40 spells and abilities at their disposal, on different hotbars, most bound to different keys or key-combinations. I still have the vast majority of them in my muscle-memory. Having 40 options at any given fraction of a second, combined with the complication of friendly fire, meant that using the wrong ability at the wrong time could heal an enemy, or hurt, blind or kill a friend.
     
    Being able to make split-second decisions was critical and friendly fire only added to the dire need for having your wits about you.
     
    If you guys are more interested in a game that has less to do with coordination in conjunction with decision making, and would rather just focus on the decision making part, i have just the game for you -- and there is zero friendly fire to worry about:
     

  17. Like
    Alfonso reacted to Akineko in Mounted combat?   
    Well, but atleast the pack animals will have to be killable, I think. Otherwise (stealth-)crashing caravans wouldn't be any fun, right? And, if I remember correctly, they said that you could tame actual animals from the world your on, using them as pets, mounts or pack animals. I don't think the process of taming them makes them immortal as well.....so, consistancy should be there
    I could imagine that mounted combat isn't implemented, but perhaps they're going to change that sometimes (stretchgoals are not anything, after the game is released, the can do whatever they - or we? - want!). Until then I'd guess that we get some kind of skill which makes us better riders, influencing how well we stay in the saddle, even if we're attacked meanwhile, or something. Hopefully our mounts will stay and don't dissolve into smoke and dreams after throwing us....
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