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phatcat09

Testers
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    602
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Everything posted by phatcat09

  1. You're arguing extremes, I'll forgive you this once.
  2. It's a video game that a uses a mouse and keyboard. Anyone who's argument is "they'll suck with it" has a really weak argument, using skills isn't something that will take weeks to master....
  3. If someone doesn't /want/ to play why would you make them stay? Do you really want to deter people from playing at all?
  4. more importantly why not zoidberg?
  5. This is huge. I'm calling it we're on the precipice of a much needed pc gaming renaissance.
  6. Fundamentally do you understand what the basis of this game is?
  7. Permanent CC and a Suicide button are in order.
  8. If thralls don't add unique ethereal animations as triggered by certain actions based on what aspect of you're character they're supporting I'm going to be disappointed.
  9. The EK's are poorly thought out/ intentionally half-assed and everyone on the "hype" train is going to experience an unholy period of anhedonia when the high runs out. Choo-choo all aboard the CRASH. http://en.wikipedia.org/wiki/Hype_cycle But seriously though a reality check from all the rampant hyper-positivity is going to hit hard. The first mass negative action crowfall takes (i.e disagreeable decision) will be a glorious day to behold on these forums and I eagerly await it so real feedback can begin instead of this hyper-backpatting period.
  10. Why are these interviews always an hour long christ I have poorly made socks to do.
  11. There's probably going to be some BS reason why they won't allow it. Why are all the fun things always skipped up.
  12. Will there be significant gm interaction in world.
  13. Whatever people need early on will be currency. So materials will be and so will collectible catalyst like thralls. That ratio is dependent on what ends up being most important to winning campaigns. So probably whatever helps build a base --> Then after that's establishedwhatever maintains that base and allow players to go on expeditions --> The whatever allows players to maintain extended bases and attack others ---> then whatever leads to increasing overall strength to establish dominance in a campaign --> and then that cycle will slowly augment over time in terms of time spent in each stage based on what materials they can/can't bring into the campaign. Unless base building is so secondary and mundane that material acquisition for it is so rudimentary that it could never be worth much then it'll be just whatever items pump up a guild's characters fastest, which would get really boring really fast in my opinion.
  14. Eek gad a typo! Let's completely ignore that other one in domination.
  15. Okay so as crowfalls best and brightest I say we establish plans for world domination and enslaving the mongrel combatant plebeian subraces.
  16. Absolutely. Everything must have equal parallels to the real world or it can't possibly exist I'm right there with you. Shin Guards that protect from arrows that aren't based on realistic physics? Outrageous balderdash.
  17. What? How did you interpret that at all form this?
  18. NOPE. Look I know this might be difficult for you to understand, but there's absolutely no reason why shin guards or proper armor would negate archer attacks to the legs. It's absurd.
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