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corvax last won the day on May 25 2019

corvax had the most liked content!

About corvax

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    Prank phone calls, sniffing poorly made socks, and trolling on the internet.
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  1. A Public Service Message A tweaker can appear normal - eyes clear, speech concise, and movements brisk; however, a closer look will reveal that the person's eyes are moving ten times faster than normal, the voice has a slight quiver, and movements are quick and jerky, causing misspelled angry post. These physical signs are more difficult to identify if the tweaker has been playing games such as Classic Wow; however, if the tweaker has been quarantined, his or her negative feelings - including paranoia and frustration - can increase substantially. A person should use extreme caution when dealing with an individual craving Crowcaine.
  2. Here's a little music to listen to, while you're waiting on Srathor pics https://www.youtube.com/watch?v=lDD_LN-l3a4
  3. Today is not the day, everyone in America was sent home. The media laughs while 5.11 burns Bannerlord is a video game. We should play it, you and I. Or we could go surfing, I won't let Sars or Covid hurt you. Can the Pope carve?
  4. I went surfing today, the waters still cold, too cold for my spring suit and booties. Made my nose runny. Covid and Sars where standing by my board sock on the beach, hazing me, and calling me a wuss for not staying on the waves longer. I kicked sand in their membranes... Bannerlord comes out at the end of the month, most people will still be terrified of the flu, once there were iron men and wooden ships, now there is corporate media.
  5. Crowfall is not going to have Friendly Fire baked into the PvP default settings. It's already been decided by JTodd. However he has said he will put a campaign world up inside Dregs with FF enabled. JTodd doesn't think it will be popular, I agree with his statement. ACE has paid for an extensive professional poll, FF was addressed in that poll, and the results were shared with testers. FF did not poll very well as I recall. I am going to bounce from this thread, it's drifting into wishful thinking. Let me leave ya'll with this, if the proponents for FF want more Friendly Fire Campaign Worlds inside Dregs, you are going to have to come up with a rule-set that attracts players. How is your world laid out, what are the win conditions, what are the import/export rules, what are team sizes, what are the rules period. Dregs isn't a rule-set, it's where your PvP campaign world's reside. No one has illustrated what a Crowfall FF-CW would look/play like. I'm not too keen on taking 20-50% more damage on gear from my allies, to stand in circles like we do in Faction Campaign rule-set now, for the same reward I can get in a campaign without FF, sounds like crafting more gear and less fun. Like I said layering FF on top doesn't fix it. There have only been 3 rule-sets in Crowfall so far, Squad free for all Push/Pull Siege for Points If you're waiting for JTodd to do it for you, don't expect a very good FF campaign world, he's just going to turn a knob on or off. How is your CW going to play besides Ballista's being dumb, and zergs are banned. What is the product you're selling, and saying like 'Darkfall' is just going to get the same results the last 3 versions of DF got... dead campaigns in 90 days. Enjoyed the convo... See ya laters
  6. From my perspective Sugoi was hurting -W- more and winning a sleight majority of fights when ACE turned FF off and implemented faction rule-sets. I remember going back to the EK to lick our wounds and plan our return. But enlighten me, are you advocating the Dregs universe have friendly fire as default. or are you advocating friendly fire campaign worlds within the Dregs universe?
  7. MrErad I thought you deserved a reply, but first I want to take a second to disabuse those DFO Fanboys among us, JTodd has already posted that he is not making Tasos's Darkfall a better experience, he's making Shadowbane a better experience. When Darkfall is held up as the golden rule example for MMO combat, I am justified in making the claim Crowfall combat is solid compared to that piece of rubbish. Yes I find Crowfall combat solid and there is a lot of synergy between classes. Yes I have fun with PvP in Crowfall and have since Grey-box Hungerdome. I have seen many iterations of skills and powers, and with each pass it gets better. I remember when there was very little healing available, and testers cried about time to kill (TTK) and Artcraft listened. Soon we get to test dregs, and find new things to obsess about. I couldn't agree with you more about sieges if I posted my list of what I thought wrong about sieges you would TL/DR. However, do we really want faction sieges to be exceedingly engaging, with players never moving on to Dregs, living their entire existence in Gods Reach. And never feeling the burn of my fire, as they wait for my axe to fall on their neck; see even the 'dispatch mechanic' in Crowfall is better than DFO ever was. I'm not sure who/what you mean about FF points being comical, but I contend that layering Friendly Fire over incomplete design will not equal a better fix, and I have enough specific experience testing crowfall to know the difference between comedy and tragedy. What I really want ACE to talk about are rule-sets and how they are going to keep those ideas fresh. The problem with most MMO's is they get stale at the 3 month brick wall, and that's where the population attrition happens. Thanks for your comments.
  8. Yes, yes, I know friendly fire Crowfall. We did it, check. We still won the majority of engagements, check. Go back to friendly fire we will still win, check. We have fought engagements seriously outnumbered where the opposing faction filled the zone to level cap two hours before siege, and we beat their Zerg without FF. The combat in Crowfall is solid. Several Campaign worlds where run under FF rule-set prior to siege mechanics. It wasn't a big deal, it wasn't a game changer. If your group has coordination and communication the available powers right now, will break numbers, if used right. There will be FF campaign world's in the Dregs band, JTodd said so, many times. Play those campaigns and have fun, but if you can't stand toe to toe with us in open field... having 2X's ballista fire on your forces (ours and yours) ain't gonna help you win. One beats the Zerg with diplomacy, lies, and propaganda. I applaud your efforts to make Crowfall a better game and your ideas are not without merit if one just wants to play that type of rule-sets because one enjoys it, but FF is not a remedy for the state of Crowfall sieges.
  9. This sermon dear Pope has won my heart to your cause, I kiss your ring, and touch my brow to your red shoes. Your enemies are now my enemies, and I will strike them with sword and flame where ever I shall find them. Let those infidels that claim Darkfall as the one true game, die beneath the hooves of my pack pig.
  10. It's an acquired taste... Not for women, little children, nor monkeys 🤪
  11. Let us hope there is a territory control ruleset, and what exactly are the rules for it? No one knows, cause we only have one ruleset now, and ACE isn't solidifying other rulesets. I'd like to see first team that builds a keep in Halychyna gets control of the entire island. Then they take your keep in Conrad, now they own 2 islands, when they own two-thirds of all islands in campaign win condition triggers. But now the size of the campaign will have influence on the campaign ruleset, and another factor if the length of the campaign is too short to accumulate 2/3rds who wins? I'm not picking on you here, I'm just trying to make a point to you, in the hope that ACE reads it. But your example of Territory Control "The more [keeps] you own, the higher chance you have to win" sounds like continually building multiple keeps in one zone/island, and back-capping to maintain Superior numbers of keeps. Which one of our rulesets is valid? Both are territory control.Which one sounds like more fun?
  12. It’s very possible that campaigns will last months to years. And there could be speed campaigns that last hours or days. I understand your fear that crowfall might take the path of least resistance and you have a duty to point that out. However; I contend that there are many prerequisite conversations to this one, that leaves us unable to put this thread into context, for proper consideration. Things that affect gameplay that may have unintended consequences in regards to city building that ACE hasn’t finalized and/or tested. Campaign length Campaign size Rulesets Bend the Knee mechanic Alternate win conditions All of these things can make the game fun, or non-fun. How many elaborate castles would you build in Dregs, if on your first 1year Dregs campaign you spent two weeks building an unassailable keep on a unique parcel. And a week later the other five major guilds on your server Bent the Knee, triggering the end of the campaign. Would it be fun to watch the hunger eat your castle/keep 3 weeks into a 1 year campaign. Would you have abundant reserves in your export bank to take advantage of the win conditions, after expending resources on your campaign build. Prolly not, I know I’d be salty. I just hope… Well I guess we can speculate on what ACE may or may not do for now, that’s kind of a mini-game in and of itself.
  13. Eternal Kingdoms, Dying Worlds. Corvax: Hey guys ya wanna build an awesome castle, I’ve got a super-cool spot all picked out in Haychyna. We can build turrets, spires, crenellations, cathedrals, and walls, lots and lots of walls. Leadership: How ya going to get the stuff there? Corvax: Pack pigs man! Everyone has at least two. Leadership: What about the Death Alliance, Corvus Citadel, ClamLords, LoD and the rest, They may not like you bringing pack pigs through their zone. Corvax: Pfftttt! We’ll kick them in the nads if they try to stop us. Leadership: Umm Corvax, it’s a 4 week campaign. Corvax: Oh pooply made socksies that’s right, what should we build then? Leadership: Gear. Your Kingdoms are eternal, the Campaign Worlds die, And right now the information we have on campaign length is 1-3 months (maybe more, maybe less) Is it worth the effort in campaigns to do huge complicated build outs in exotic locations? Or should EK’s be the logical construction sites for that amount of effort? Maybe there are good reasons for static builds in short campaigns. And possible free builds in longer campaigns... When we get to that point... One day... In the future. Just something to think about.
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