I think that the PVE they plan on making will surprise people as it's exactly what this game needs. If anything I think that adding more depth to it would be the way to go.
Current plans to the best of my knowledge are to have PVE for resource acquisition (i.e. Leather, meat, etc.) and for P.O.I contention (i.e soldier spawners for keeps, and maybe the occasion bandit camp holding a quarry etc)
What I'd like to see is to add depth to that system it make it more interesting but not diverging from the core of the game. The example that I had in mind was during the initial spawn into a ca