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  1. Is this a real thing? A player can steal the materials from whatever node you are harvesting from? Some of mats land far away from the gatherer. Or are the materials locked to the gatherer?
  2. Hopefully these will change. Seems a bit unbalanced to me. Gerbil half-giant, and centaur get 4-5 powers granted and good stat bonuses and extra equipment slots. Humans have (according to this pic) decent stats and maybe a extra equipment slot (cloak). What happened to the Minotaur? Dexterity? For a bull? No strength bonus? No constitution bonus? Not saying both just one or the other.. no bovine I have ever seen is dexterous. Is Rage a stat? Maybe give the Minotaur Rage and Strength (might help that fury bar refill faster. >.> just saying). Not dexterity. Also if the Centaur Human and the gerbil get extra equipment slots..the Minotaur needs to be able to equip either a bull ring through the nose (doesn't he already have one? might as well make it usable) or horn rings/cuffs. I was able to watch a bit of the stream before and after work yesterday. My company prohibits video streaming (unless it is training) in the offices and small offices like mine have no WiFi. Sad state I was in yesterday lol. I will be partaking of Tinnis's kindness and looking at the links he provided for us. Thanks Tinnis
  3. Did more thinking about this. Hunger tickers aren't a big deal to me. As another player posted above basically it is just another mechanic to learn in order to play the game effectively. I do think it needs to be tweaked to be more efficient. Also I do think having faster tickers in some of the Campaigns is a good idea. And if we have to watch our tickers we should be able to starve. This being a PVP game where players should always be aware of surroundings, managing resources etc. The idea of starvation fits. Another idea is tying the tickers to Race instead of Class or just a flat rate across the board. Races with higher Constitution have slower tickers. Lower Con faster tickers. With all affected by combat/actions. Though this might lead to no one playing others races. I have found the path of least resistance is the choice for some. Additionally I like the idea of having the first 3-5 ticks being super slow for everyone. (Can Constitution be raised by skills or gear?) Getting rid of the chicken tickers- Yes please. In keeping with my idea from above, instead of chicken legs have the screen pulse every time there is a tick. Pulse as in heartbeat. Hunger pangs. Faster pulsing is result of low ticker (close to starving) rapid heartbeat. Ever experience low blood sugar? Exactly that. Your heart speeds up, temp rises. You feel weak and dizzy. The idea of this is intriguing but in live game might be too distracting. When tickers very low character gets movement debuff and unable to execute some skills due to weakness and stamina drain. (Character is emaciated) Like the mobs during Winter when the Hunger is the strongest, characters when close to starving could appear emaciated. Skeletal skinny gear hanging off like one of the Risen mobs. I love the idea of this but I know that it is probably not possible.
  4. :-) I didn't explain very well. That's what I get for trying to think at 4 something AM. I will be more detailed when I get home from work. Hate doing this on my phone.
  5.  I know quite certainly that I myself have no special talent; curiosity, obsession and dogged endurance, combined with self-criticism, have brought me to my ideas.
    – Albert Einstein

  6. Can't sleep so here's my ideas about the Hunger mechanic. 1. Take Hunger away completely. Use only in short Campaigns and have the Hunger 2-5 times more powerful. During these campaigns starvation is possible. 2. Another idea would be to do away with Hunger during Spring and Summer. Increase resources during those two seasons. Add slow very slow tickers in Autumn and start decreasing resources. Winter comes around resources gone and tickers increase, due to the spread of the Hunger. Only during Winter is starvation possible. Sieges in Winter could result in slow death by starvation if there wasn't adequate resources stored. I know its a waste of time and resources but I would love to see something like a player with only a few ticks left in Hunger bar..their screen pulses in time to rapid heartbeat. They slow down-movement debuff. Become dizzy. Character is emaciated unable to execute some skills. Just a thought
  7. Before I put my two bits about Hunger here, is it possible to get a link to more information about Hunger? The link that Tinnis posted last year isn't working for me, and I have searched the site and forums to no avail. Is the Hunger tied to Race? It seems tied to Class and actions. Confessor burned through tickers like crazy (I don't care for the chicken legs. Too Minecrafty) Myrmdion seemed slow but also food didn't seem to add as much as it did to human. Maybe just me. Thanks in advance
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