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About ThaddisSabbah

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    Space Sims
    Strategy Games
    Magic: the Gathering
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  1. I think a lot of the investors in this community would verbalize their dissent if it were going down the trendy path of MMOs. I invested into this game because a group of people that I trust to make a game that I enjoyed in the past (SWG-- and that was a ridiculously clunky game in it's early days too), who gave the public an image of a game they want to make, but bringing in as many of the old systems that made those games enjoyable in the first place. These guys (mind you, these guys are all literally the crème de la crème of game developers) are pulling from all of their old systems, the th
  2. First of all, it was a suggestion, so nothing is set in stone. Second of all, it wouldn't be detracting from the rest of the game. It would probably be like an arena thing that they might award skill tomes or something. You could discuss it but I think this is probably the wrong thread for that.
  3. Leave it to the creative minds in the development process to come up with, in my humble opinion- GENIUS solutions to problems like these. I don't think it'll keep people from stream sniping but it would give CF streamers more of a reason to! Brilliant. I'd definitely like to see that game mode. Even one where a player could be like a world boss and have a bunch of people try to take them down.
  4. Last thing I binged on... well... I've been playing the Witcher 3 for a while now. That's all I can think of. @thomasblair If you could have any super power, what would it be? @KrakkenSmacken If you could listen to only one song for the rest of your life, what would it be? @Pann Who is your favorite author, and what's your favorite work of theirs? @vkromas If you were abducted and were greeted by aliens that told you you're the first human they've met, what would you say to them? Humanity is counting on you. @jtoddcoleman Do you have any pets, and if you could have one or another, what wo
  5. I think it would make sense that they show it as 'mitigation' or 'resistance'. Though, I do find it a lot easier to understand damage resistances in Eve, where if you had 90% resistance in something that means you're only taking 10% damage in that way. It doesn't bother me either way (and it's actually neat they specifically have a skill to mitigate critical damage). Modifying it by -3% is fairly straight forward, but I could just have a weirdly wired brain.
  6. @HmeHx Don't worry, the #1 problem I see on the forums is probably the hold F to gather. I am 99.98% certain that'll be changed. Probably everything from 1-4 will be fixed, and 5 will be an input option... probably.
  7. I am legitimately curious though... what was your guild in SB? I never played SB, but I am curious. Was your character name the same, VK?
  8. For all of the problems people have with the game atm mechanically and design-wise, I think people keep forgetting one important thing... The game is still Pre-Alpha 5 (is it Alpha or Pre-Alpha? It feels like Alpha but they call it pre-alpha), with most core mechanics not even properly conceptualized (if they are the devs aren't letting people in on it until it's been checked). Problems with performance and game mechanics WILL be resolved, since they make the game. Another note: A major issue mentioned by pretty much everyone even if not directly stated is that the game is going t
  9. Ultimately, I do agree with you that there appears to be a disparity in interest with player skill and occupation vs difficulty in certain worlds-- and ultimately, it'll be friends who trained for combat who are good in PvP to fight for the weak harvesters and crafters, and for the harvesters to harvest for the not-so-buff crafters who cant smash tier 10 nodes to gives crafters the resources to work with, and for those crafters to boost the combat-oriented players to continue to protect and assist allies that don't focus on combat. In a way it's a new trinity system.
  10. Actually, I am reading the 'When your favorite Indie gets money' and I now see that. A lot of what is mentioned there is brought up here I feel bad for making all the points I did in the wrong thread lol.
  11. Yeah I have, I thought it was lacking-- but considering it is the first legendary item, the fact that no one knows the difference on the power scale when coming to items that are crafted, and that no one can play a campaign world with such difficult settings in the first place, there should be some things tested before we completely disregard them. Hell, they haven't figured out what a good quality over speed gap between crafting certain items will be yet. We don't know if those are the final numbers, and we don't know how profitable it will be to create an item. Of course the numbers are goin
  12. We don't know how difficult it will be to get certain discipline runes. I know certain disciplines play an integral role to even the abilities a player will have, which is understandable if a discipline could be perma-lost. Then again, they said everything in the game will be consumable. I think the runecrafters are going to be one of the most valued crafting professions personally, not just for making tools for harvesters, but for the builds of ALL vessels. Ultimately, they can add any campaign with any difficulty setting, and it's up to the players to voluntarily join them. Each campaign
  13. Honestly, it's all hypothetical. Once again, the devs have said, greater risk, greater reward-- I think players are willing to make sacrifices at a chance for some shiny vessels or resources for gear. EDIT: I TOTALLY forgot about the CW's that would prevent you from participating again if you died. That's actually quite intimidating. But I am sure there is something even more valuable for people who want to do that. Do you mean actual skill tree time being lost? or are you talking about the vessel attributes for a particular vessel? Edit: I am just confused on what you mean when y
  14. @KrakkenSmacken Doesn't just sound great in theory, it was originally the loot system they imagined for the Dregs campaign. They had a vision of it. I'm not saying that should be the combat system for the entirety of Crowfall, not every campaign should be a total "survival of the fittest", but isn't that was PvP is? Hell, most EK's wont have PvP if I think the game is going where I think it's going. When I bought into the game, I assumed the worst, that there would be people who want to kill me for a piece of gear I had, or for sport, or perhaps for bragging rights-- whether or not i
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