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imortalis

Testers
  • Content Count

    223
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About imortalis

  • Rank
    Piapiac

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  • Gender
    Male
  1. terribly sad. great guy. speechless at how crazy fragile life is. i pray for his family. he will be missed
  2. press join, goes to loading screen and shuts down 10 secs later. relog, go to lobby and in a matter of secs goes to loading screen on its own and then shuts down. does this everytime. this has happened the last 3 tests
  3. press join, goes to loadiing screen and shuts down 10 secs later. relog, go to lobby and in a matter of secs goes to loading screen on its own and then shuts down. does this everytime
  4. sb community is a paradox. sometimes really reliable, but other times the mosr unreliable dudes u'll ever see. God forbid u lost 2 banes in a row, cuz then u had most people running for the hills or not loggin in. u had veterans coming to banes with no pots or rods and u'd lose cuz of that. i love sb and to some extent the community, but i've never seen as many moochers in my life. Cf is a very teamwork based game and when it came to farmin and contributing overall SB is not the best example by far
  5. no doubt i agree with cool, however this post was for me wanting to be more useful. i love crafting, but i'm a pvper at heart. i wouldnt mind harvesting for the crafters or farming. i wanna be useful to the guild like that, but of course it's gonna have to come 2nd after combat. i'm not gonna be like, yeah i'll paul bunyan the sh... out of'm trees. that's what i'm gonna be training for months. so if i could train both combat and 1 of these other skills at the same time, that'd b more acceptable imo
  6. @soulreaver, dude i realize i cant train everything. i agree with it. i shouldnt be able to. i am also not playin alone, so i get the relying on peeps to move forward in game. now can u accept the fact that for 1 reason or another 6 months down the road when u're not even 50% trained in your chosen profession of leatherworking your guild may lose half the force and u may be left without a decent runecrafter, stonemason or harvesters. and of course skills will have a pretty decent impact on the game. u're telling me crafting an amazing successful weapon forged with top tier ore with full experi
  7. so we got 3 main trees in universal training; combat, crafting, harvesting. i agree to some degree that as a char i shouldn't be able to be an expert in all 3 trees. however within these trees there are lots of other skills like siege in the combat tree or animal husbandry, vessel, farming in the harvesting tree. crafting haas tons from blacksmithing to building to jewelry. i hope and pray that the game will be a huge success and will keep people entertained and glued for years, but that's not realistic. say my guild is totally organizedwe assign jobs and we have 2 stonemasons who end up not p
  8. i know it will change. i'm tryin to contribute toward that change with a suggestion.
  9. so it's been 2 months i think since i star.ted training non stop and so far i got 1% in combat principles, 5% in weapon basics, 32% in crafting basics, 17% in blacksmithing, 4% in harvesting basics and 2% in vessels. so i've touched 6 trees out of maybe 40 trees once all the universal ones become available for a combined 61%. if i wanna concentrate on combat from looking at the skill trees, to fully train i need combat principles to 100 , weapon basics, weapon familiarity and weapon competency to around 40 since i'm not gonna train both ranged and melee and either one handed or ambidex. 35% we
  10. blacksmithing research skill grants only recipes and opens up intermediate weapon and armor research which i guess it would also be pointless atm
  11. is it working? does it grant additional recipes? dont wanna waste time atm if it's not.
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