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Mytheros

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About Mytheros

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    Hatchling

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    NJ, USA

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  1. This is my first check up on this site (or CrowFall at all for that matter) in the last five months maybe six I guess? So thanks for at least guesstimating the release timeline to be blunt that's all I care about at this point with this game. I tossed $50 @ Crowfall early last summer, still don't know what I got for that the whole thing is confusing I gave up trying to pretend if I'm allowed to play in an alpha at any time. I'm not bitter though, I'm just talking here I'm fine. If I had no interest in the game or no thoughts it would go somewhere I wouldn't have spent money on it. Anyway I'm rambling useless info -- still looks cool , I'm still excited for the game, but my time is full right now with trying to play so many games it might be good if Crowfall doesn't release until 2018 for me actually! Playing Titanfall 2, re-playing Witcher 3 and probably getting the expansions finally, pouring massive time into WoW: Legion (until March 21 all my game time will be absorbed by Mass Effect: Andromeda)....so yeah I only have about 10 hours to devote per 7 day week to playing games now....too much to play too little time to play.
  2. Specific rewards for people to test a game aren't needed IMO, hate to use this line but when I read this post it immediately forced me to think of it -- this sounds like a page out of the current "community book" over at another developer where they created arguably the most popular MMORPG of all time thus far (if you don't know what game I'm referring to by now just forget about it...) But over there they cry for special gifts from everything to just "its a loyalty bonus for me playing this game for x years" or "why don't beta testers get a reward like a mount or pet"..... (warning : incoming cranky old man reference).....this mindset honestly was extremely rare or just not heard of 10-15 years ago with MMOs in beta. People were so happy to just have a shot at experiencing the game first hand and contribute to helping to kill bugs that WAS the reward. And I still contend that still IS the reward...its a symbiotic relationship as far as you ask me...the deal is like this... Dev: "Look we know you are excited to play our game....so how about if we let you check out what we have so far in return you let us know your honest feedback on it?" Player: " Ok deal" And since I'm new to being here.....if there really is a shortage of testers.....Hello "I'm jumping up and down".....right here....make the restrictions on who and when can test lesser and make the test periods more accessible / longer..... As far as taking time out of your schedule....with all respect....please stop...don't make it sound like its a job...its not...I'm guessing most if not ALL of us work...I know I do...(In the IT field as a matter of fact - so I'm looking at computers all day..lol) ... yet I'd gladly test a game in my free time, because I know I don't HAVE to do it. Its optional. Sorry for sounding a bit edgy...one of my sore spots though is any faint hint of entitlement -- that just rubs me raw...
  3. Got to say I like the art style of this game a lot. As long as the art team keeps up on the variety of parcels , the game should look pretty amazing come release - but of course variety is the key to that happening. keep it up.
  4. HA! You both are awesome imgur worked like a charm thanks!
  5. ....why can't I get a forum avatar that is in .jpg format and is 200x200 pixels in size to actually upload to my profile? I verified the file format, checked the size of the image...its on my local hard drive so I why doesn't it upload and display? Thanks Myth
  6. 1. Heard about Crowfall because I'm a gaming nerd (likely just like all of you)....I search online and read about gaming related news all the time. 2. The FAQs....I actually went straight to them the very first time I ever visited the website. 3. Perhaps at some point make a "Quick Facts" (you don't have to call it that obviously)...but what I mean here... you have a TON of information in your FAQs which is great and you shouldn't get rid of any of that...but this is the times we live in attention spans are short especially if you already know you are making a risky bet to capture an MMO audience that is not likely acclimated to this kind of spin on an MMORPG. True I can imagine some players reading this going "Well too bad....if they don't like it they don't stick around so"....you can't be like that if you want o expand your player base -- you CAN stick to your guns with game design and go "well we aren't making a game where all classes / archetypes are MEANT to be 100% balanced 100% of the time"...that's cool...but if you want to draw in the hook to lead them to learn more about the game...I personally think .make a page on your site that's a quick start type of thing....just 10 - 15 of the most foundational concepts or facts about the game.... (btw these are examples -- obviously you would write them much more eloquently than this)... "1. PVP focus game with destructible terrain" 2. no character levels , level your skills instead while playing one of (however many archetypes you have) archetypes".... etc. etc... The point is make it so with just reading ONE screen in one quick setting brand new people get the jist of the game and aim you are going for. THEN if that interests them they can dive into the full blown FAQs with a lot more detailed information.
  7. Reading above...I sure hope there isn't a campaign where you only have one life , you die and you are dead for the whole campaign.....that would honestly be one thing about the game that would be a deal breaker to me right then and there to continue any support for it. Realism or not - its still a game, still for entertainment and still my money being invested into it and you mean to tell me their may be a situation where I could possibly die very fast in a campaign and I'm done until that campaign (which could last months) is over? Yeah if that's a true thing ....then yeah...screw that.
  8. I'm new to learning about the game, but I was wondering about this topic as well. My first question -- and one I think everyone would need to know the accurate answer to in order to answer it --- how much is there to do outside of campaigns? I mean I skimmed some posts in this thread and people are talking about the time lag between campaigns but no one is really detailing what is there to do between campaigns....how can someone accurately say what time break is a good one without outlining "well these are the things that you do in between campaigns and they take x amount of time..."
  9. I am nearly as new to Crowfall as you can get having just made my account and pledge less than 11 hours ago from this post. I have read a lot about this game though leading up to last night which pushed me to do the pledge ever since I've been trying to read and find as much info on the game as I can. The more I learn...the more excited I'm getting. But though I'm new to Crowfall, I'm no newbie to MMORPGs with my history dating very near to 20 years back with them. Sadly, I think what the owners of Art Craft says in the start of their 12 hour stream about the standard in MMORPGs is pretty much "WoW plus...." is true. Thats what the mainstream crowd of MMO players are not only used to today but that's what they more or less expect. There's a ton , and I mean a *TON* of players I know right now that would roll their eyes the moment I explain to them an MMORPG that doesn't have questing or raids...they would look at me like I'm from Mars going "ugh..that's not an MMORPG dude".... (Upon which I'd probably face palm and shake my head)... To sum it up -- As long as the vision of this game is right with my understanding with it (I'm hoping/assuming we will form up as guilds and we will fight these campaigns as guilds working together...because in my mind that has potential to be glorious and I feel this kind of play style could really make a guild tight much tighter than in traditional "quest/raid" type of MMO) - but I think it'll be up to US folks that are interested in Crowfall right now that we are researching the game, playing the tests (well some of us still eagerly awaiting to!) to spread the word to help build the game up. Anyway...I'm rambling sorry... I don't think the game will hit a million, that's just realism and many years of experience playing MMOs this type of game to put bluntly requires more skill and challenge than traditional "care bear" mmo players are used to IMO. I hope I'm wrong of course...but I just don't think I will be. By the same token as others mentioned the design of this game is that even with at least 100k-200k dedicated players the game should be viable from a player perspective, I don't know if its financially viable from ArtCraft's standpoint -- I hope so.
  10. Censoring speech or not censoring speech has nothing to do with curse words. Its about the flow of thoughts and ideas. That and there are no expectations of free speech on private forums, the first amendment is about freedom of speech from government entities not private organizations.
  11. Hello, just took the plunge about 2 hours ago with making a pledge - after spending the previous 2 hours to that reading the wiki, reading the FAQ's, watching some videos and liking all that I'm seeing very very much. Still haven't actually played a second of the game which is why I figured I'd safely start at the $45 pledge level until I can play test it for myself a bit. Anyway, very long time "veteran" with RPGs and MMORPGs in general -- Ultima Online, Guild Wars, Guild Wars 2, Rift, Star Wars: The Old Republic, World of Warcraft, Black Desert Online, Aion, Wildstar played them all (Wildstar, Aion, Rift and the original GW I played for less than a year each though). Game looks very interesting, I love the combat in Black Desert (also an action -- "you must aim and dodge" type of UI), I find it massively fun and it seems like Crowfall is similar to that combat system...that made me go "really?....ok let's read more.."....but are you kidding me? Massive pvp campaigns that can last months if I'm understanding? Deep character creation system? No pay to win possible? You got my attention Crowfall...you got my attention indeed. Show me something good please. Break the boring monotony of so many MMORPGs right now ... PLEASE! If you do ....with me it'll be a "shut up and take my money regularly"....situation. Myth.
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