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    Crowfall with Caldera.
    Books , Books and more Books.
    Games with great story or senseless PVP sloughter ( King arthurs gold FTW)
    Rend, CoE, CU and SC are my backup plans in case Crowfall fails.
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Xenotor's Achievements


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  1. im all for double digit normal attacks and trible digit crits. Easy to read and easy to follow. On their part it should not be any difference between 1879 dmg and 18,79 dmg the play will just see 19 dmg on the screen and 18,79 in the combat log.
  2. i made a list some time ago regarding that. But it was pushed back to page 4.
  3. i also remember the devs saying that craftng currently is highly speed up and that it will take a lot longer to craft in the final game. My gues is that in the future an entire group can craft a singel item together to decrease the crafting time. Otherwise the Leadership crafting tree would make no sense.
  4. Welcome to crowfall. There is still harvesting as group activity and crafting may be a group activity as well in the future. While you most likely wont get around without PVP by choosing one of the two with a good guild should reduce your PVP time.
  5. If my memory servs me right you only have 1 chance at changing it for now otherwise people might spam the support for name changes. So make sure to pick the right one.
  6. For every game i played in the past was a different option menu. While some options ( like the audio slider) are allways found, there are a lot of options that go missing. Needlessly to say that a good options menu means good critic and makes the gaming expirience so mutch better. As the saying goes its better to have too many options then to few. So in this thread im planing to gather what kind of options are needed or nice to have for the options menu in crowfall. Feel free to add what you think is needed or uneeded. Audio: Needed options: Combat Soundeffect slider (any combat related sounds including footsteps) Ambient soundeffect slider (noise from windmills or weathereffects) Harvesting/crafting soundeffect slider (as a ganker i may not want to hear the ambient/music but the combat and harvesting sounds) Music slider Sound quallity options Nice to have: Soundreduction on soundeffect. (example: if i hear music and a combat sound is played then my music should go silent) Import music / Music player ( import your own music to hear instat of the game music) Song slider. ( sick of this song? then select the next one) Play sound on Quallity drop from or higher: Green / Rare / Epic / Legendary / all / off ( allready have the 2 of those) Video: Needed options: Resulution Screenmode Windows / fullscreen Field of View slider ( up to 100 is good up to 120 would be perfect) Render distance Objects Render distance Players Render distance NPCs Motion Blur Quallity Water surface Qualitty Texture Quallity Shadow Quallity Reflection Quallity Hud Size Collor Blind mode ON / Parcial on / off Nice to have: Minimap On/off Rotate minimap on/off (rotate with the character movement) Objects Quallity Physics Quallity Shaders Quallity Particle effect Quallity Volumetric effects Quallity Post processing Quallity SSAO AA MSAA anisotropic filtering Flora Density Gama Brightness Gameplay: Needed options: Skill tree alarm On / parcial on / off ( the windows that pop up when you level up either: ON ( like they are now) Parcial (only on skill lvl 100) and OFF(never show)) Health / Stamina / combat ressource numbers On / % / Off (if possible seperate for each) Nice to have: Show character info: Allway / on mouse over / never Show health bar: Everyone / only Allies / only enemys / only me / only enemys and me / only Allies and me (maybe a checkbox for each?) Ingame Clock on / off (with day night cicle it would be good to know) tutorial on/off (if we ever get a tutorial) Dmg / heal numbers. alarm on wisper on/ off RL clock on / off tooltips on/off Controlls: Needed options: Keyboard: Keybinding General (open inventory obvios stuff etc) Mouse: mouse sensivity Nice to have: Keyboard: Keybinding per Archtype Mouse: Crosshair ( Size , Form , visibility) revert axis controll Did i forget anything? We allready have part of the stuff listed but for the sake of that a complet options menu should look like i added them anyway.
  7. 1.) yes we need real leather. In PVP worlds that is. 2.) What do you mean with the PVP world is slow to deploy decent numbers of pathers? ( I have no idea what this means) 3.) If they have t5 animals then they will be deployed to the PVP zones. Reson is as you stated, Sanctuary is meant to be safe but with crappy ressources. If you want good res go in the CWs.
  8. dont hold it to us and welcome to crowfall. Most people dont check the introduction forums often. I do maybe 1 per month
  9. would also be nice to be able to sort it by guild size. I only saw 100-150 but there may be guilds aiming for max 30 members etc. Scree allready said it all. On another note good job and thank you for doing something like that.
  10. (P)oint (o)f (I)nteresst For example the jumber mill or the stone quary are PoIs. As a "how do they work" example take the stone quarry. It will produce 1 very large stone / set time. As a player you can chose now to either haul it with your pack animal and escort it back or to break it appart and get less small/normal stone out of it. Most likely will similar ressources of the same type spawn around the poi. Basicly they act as player gatherer. Everyone will want the ress from POIs so PVP will be focused around them. Thats at least my latest info of them.
  11. Dan auch hier mal ein Deutsches willkommen im Crowfall team. Gut zu sehen das, dass team weiter ausgebaut wird. Ist das dein erstes mal als Community Manager? Wo hasst du vorher gearbeitet und als was? 1997.... da wurden die daten noch per Rauchzeichen übertragen. Quatsch beiseite das müsste 28kb/s gewesen sein richtig? Mit einem gut gefütertem Hamster warens auch mal 29kb/s. Hab selbst vor 15 jahren mit MMOs angefangen. Was für MMORPGS waren das, die du gespielt hasst? Und wenn wir schon bei Fragen sind. Wie siht es mit dem Gildensystem aus? Ist schon ne weile her seit es news dazu gab.
  12. looks very good. Might also bee a solid choice to play between crowfall campains. Cant wait for Alpha testing to start. With Crowfall, SC and CU another possible good game joins the fray.
  13. but you allready have the option to put points in the the combat tree to make CCs less effectiv. No need to waste dev time on making special harvesting combat skills. Complexety is added by disziplins and promotions. Dont get me wrong im all for more options but im against mixing the combat and the crafting / harvesting skill tree. allright i buy a purple +60mining level pick for 1 slack ore.
  14. Welcome to Crowfall. Now you seem to recruit players form all time zones but where will be your focus? I mean do you plan to play on EU , Na or OC servers?
  15. that was pretty nice. Cant wait to see a 20 vs 20 or even 50 vs 50 slaughterhouse On another node Caldera is still looking for harvesters of both kinds. The one who harvests ressources out of the earth and the one who harvests ressources from other players. ( Some also call it "asking for donations").
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