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Soulreaver

ACE Development Partner & Investor
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Soulreaver last won the day on July 4

Soulreaver had the most liked content!

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  • Language
    English
  • Guild
    The Harbingers - https://theharbingers.eu/

  • Gender
    Male
  • Location
    Denmark

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  1. Assassin Double Ulti was mostly used - because there was a bug reapplying dots as the sin already presses ulti : Fixed. - because you wanted the 4 seconds 80% damage reduction to get in that extra damage before you had to reset with the Ulti that took you to stealth. Come on … it was broken and an unintended mechanic which now you have to lrn to play around. The effect of the gameplay has been changed and it’s not as much of a reset mechanic you’re working with as it is a “commit to the kill”. You are risking things and that is imo how it should be. All this talk about the class being gutted and not viable… Seriously… Lrn-2-play.
  2. They dont stack.. Stated in the tooltip I think.
  3. Chests. Quality of life changes for Chests would be : 1 : Make it possible to RIGHT click and things auto stack 2 : Make it so people can deposit things but not rectrieve things. 3 : Make it so you can limit depositing to a certain type and quality of item (ore, wood) to a chest. You can do this by tjek boxes that can be turned on and off on each chest.
  4. Badges : We have a lot of different badges, and it takes up a lot of bank space… Can they instead be purchasable from a Vendor.. so we can get the ones we want on our characters, instead of be forced to run a full bank with them. Maybe even make it a dropdown bar where u can choose which you want on instead of an item you have to be worried about carrying around etc.
  5. Chests. Quality of life changes for Chests would be : 1 : Make it possible to RIGHT click and things auto stack 2 : Make it so people can deposit things but not rectrieve things. 3 : Make it so you can limit depositing to a certain type and quality of item (ore, wood) to a chest. You can do this by tjek boxes that can be turned on and off on each chest.
  6. Chests. Quality of life changes for Chests would be : 1 : Make it possible to RIGHT click and things auto stack 2 : Make it so people can deposit things but not rectrieve things. 3 : Make it so you can limit depositing to a certain type and quality of item (ore, wood) to a chest. You can do this by tjek boxes that can be turned on and off on each chest.
  7. That is definately an oversight from the Devs, and I bet they will give u a respec tomb. Just toss it on the suggestion forum - it makes sense likely an oversight on their part.
  8. Instead of being scarcastic and demeanoring in your wy of saying it - just ask/suggest it in the feedback - it is likely an oversight on their part. Take a deep breath.
  9. There are a lot pf interesting choices and the assassin is still good - there are however a larger requirement to your reactions for whst target you’re on. The only concern I have ATM about the class is the - Ultichanges - still feel a change was warrented though - might be just a matter of adapting to it - so im going to say its not my biggest grief tbh) - Backstab on the Vandal not being a supress - Cutthroat Backstab not being from behind (unless unless exposed)... - The recon requirement. and the Fae mobility. Other than this Im actually starting to like the changes a lot.
  10. Which IMO is ok.. lets go with it and see where it takes the class! A revamp also comes with a re-balance as well (hopefully). This is a revamp so lets test it ... explore the possibilities it also opens up for and provide some solid feedback - so the re-balance is spot on
  11. Only really important thing I can add to this is : - The Kidneyshot Barrier for Cutthroats removal is a really hurtful change, Sneakattacjs barrier is not even comming close. - The change to the Fae is a complete and utter gutting of the race. I understand removing he unlimited glide function of just spamming glide, but the Fae has wings for christ sake revert it back to what it was. ----- I'm not interested in how the Cutthroat fare against rangers, they're suppose to be the anti class, but I'm interested in the general gameplay of the class. The feel.The talent tree leaves me with a -lot- of options and really hard choices, there is nothing I want to be without and all the paths I can think of and take are really interesting for a large part. I really enjoy the choices, and I can see how suddnely a lot of the no so often used domains are suddenly -really- interesting. I love the whole aspect of having to flip and rotate toxins, thinking about what to do when. Having -hard- choices and making the gameplay harder so it's not just Tap tap Tap Deci - Ulti. The Blackguard looks super interesting and might be over the top, but in general it's just solid in many cases... The Vandal looks suddnely Viable as a DPS spec, though I am seriously concerned about the changes to their amount of CC. The Vandal looks absolutely gutted with the Recon-requirement and Backstab changes. Yes Decimate needed to change! So I approve of this change.... What I am -hesitant- about is the Ulti change and how it will play out... I will test it and see if it can't be pushed to the limit, the change does espceically expose the Vandal and the Cutthroat, and force them to hard engange, which they don't have the sustain for. Taking Blur is an options but the removal and changes to the Kidneyshot / amount of CC is extremely impactful. ----- That being said there are some gameplay mechanics which I think are a bit too clunky : Recon : Recon and having recon-punishing-abilities is imo a great option to add depth to the class, the problem is it's punishing the assassin ATM cause they -need- it up and they need to be in stealth to apply it. Leaving only really the Vandal and the Blackguard capable of using it. Simple : Blackguards can REcon from out of Stealth and Vandals have an AoE Recon. Where as the Cutthroat -must- stealth. So the change to this I would propose is Backstab change ... Vandals suffer from the lack of the Supress a LOT, Vandals lack suddenly a major chunk of their damage, it's not that the Backstab was changed, but that it needs Expose (recon) to be effective.
  12. You want to be able to win over your counter? Hmm.
  13. It will get tweaked - the overall gameplay though and setup of the sin not the numbers should be what ppl looked at imo.
  14. Damage is not placed on your toxins and rotating them. Getting I stant and deadly Tpxin on your target is vital. Sustain has been increased with the usage of Blur. If anything hurts its the Cutthroat - lack of a barrier on Kidney Shot can be felt - Backstab is now a finishing move and if not used as such your damage eill appear odd - point is get your target to 35% and blow him up. Large single hits from Decimate did need a balance - damage needed to stay this is accomplished wlth a higher bottom damage over all and lower highend. The Ulti changes ... Id want to see more gameplay before making my mind up on that - I do though think ppl are completely missing the point when comparing to a Wardn/Ranger they are the anti class to a stealther so O do t see any issues with them being able to foil the Sins cat and mouse game. Geneeaæ warden superiority in general though can be debated in another thread. Overall I line the talent tree and pathing through it. Its versatile. The buffs are there just a little clunky on the Recon/Expose mechanic which can be tweaked
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