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About AnkhSensei

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    Colorado, US
  1. This is, I feel, what was meant by "jarring." Having multiple instances of your character to keep track of and switch between would be, IMO, more bothersome than essentially using astral projection to get from CW's to an EK. At the very least it explains in a more immersive fashion why your character doesn't have everything in the EK that it has in the CW. To be fair to both sides, I'm not sure how they'll explain the Crow being able to import the first time it enters a CW but not any subsequent time.
  2. Personally, I like that the system gives us the opportunity to use any and all archetypes without needing multiple accounts or character slots. The idea before was to have 2-5 characters depending on your backer level or more if you pay for slots, right? Now all you have to do is acquire a vessel before you can try it out. You would still have to spend time and resources to make them fully effective, but they've said that newly made characters will be something like 70-80% as effective as maxed characters (which is my qualm. This is what seems to "casualfy the game," as Viking put it) so one could feasibly try out all archetypes and keep, modify and train those one favors. Sure, multiple accounts would still speed up that process, but those willing to pay for that option are supporting CF and the devs, so I personally don't mind. They've mentioned before that switching bodies will not be quick and simple, so I don't really see where anyone is getting that idea. I think Hyriol nailed the lack-of-attachement issue, too: You can absolutely make one character and spend all your time in that skin. I disagree with Hyriol's point on the economy (one would need to spend those resources on any body to make it effective. Using the same template should not be any more expensive than trying another loadout)
  3. You've started something now... I'll be stuck on them for a few days at the very least (again...) I've been stuck on this girl for about a week now: https://www.youtube.com/watch?v=qDqTBlKU4CE If that one hits you like it hit me, try looking at what she's been doing since; especially the first album (Nella Fantasia, even more specifically)
  4. “All that was great in the past was ridiculed, condemned, combated, suppressed — only to emerge all the more powerfully, all the more triumphantly from the struggle.” ― Nikola Tesla

  5. I think even taking off a single digit at this point would be helpful. Having health up to 10k is a workable compromise between damage that makes the player feel powerful and manageable numbers for healers. That said, I generally don't pay attention to the numbers at all but the health bars (which are percentage-based and therefore exactly what the OP was looking for)
  6. Sounds awesome. I don't think it'd look as good with a white shirt, but please do send the file. Also, keep up the good work! I've seen your art in another forum here and it's really good =]
  7. Hoping to be added in time for Thursday's test myself. I got Kickstarter backer status through the "trusted merchant" (or whatever it's called) they have set up because I didn't know about the game back then. As of now the .../client url tells me I'm ineligible to download ^^;
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