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AnkhSensei

Testers
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    18
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About AnkhSensei

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    Hatchling

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    Colorado, US
  1. I haven't had connection problems, but I most likely don't stay in-game as much as these others. What I noticed that warranted commenting was that if you "abort" crafting, the materials disappear =/
  2. This is, I feel, what was meant by "jarring." Having multiple instances of your character to keep track of and switch between would be, IMO, more bothersome than essentially using astral projection to get from CW's to an EK. At the very least it explains in a more immersive fashion why your character doesn't have everything in the EK that it has in the CW. To be fair to both sides, I'm not sure how they'll explain the Crow being able to import the first time it enters a CW but not any subsequent time.
  3. Personally, I like that the system gives us the opportunity to use any and all archetypes without needing multiple accounts or character slots. The idea before was to have 2-5 characters depending on your backer level or more if you pay for slots, right? Now all you have to do is acquire a vessel before you can try it out. You would still have to spend time and resources to make them fully effective, but they've said that newly made characters will be something like 70-80% as effective as maxed characters (which is my qualm. This is what seems to "casualfy the game," as Viking put it) so one c
  4. You've started something now... I'll be stuck on them for a few days at the very least (again...) I've been stuck on this girl for about a week now: https://www.youtube.com/watch?v=qDqTBlKU4CE If that one hits you like it hit me, try looking at what she's been doing since; especially the first album (Nella Fantasia, even more specifically)
  5. “All that was great in the past was ridiculed, condemned, combated, suppressed — only to emerge all the more powerfully, all the more triumphantly from the struggle.” ― Nikola Tesla

  6. I think even taking off a single digit at this point would be helpful. Having health up to 10k is a workable compromise between damage that makes the player feel powerful and manageable numbers for healers. That said, I generally don't pay attention to the numbers at all but the health bars (which are percentage-based and therefore exactly what the OP was looking for)
  7. Sounds awesome. I don't think it'd look as good with a white shirt, but please do send the file. Also, keep up the good work! I've seen your art in another forum here and it's really good =]
  8. Seriously, can I have this? *shh* just... take my money *shoves money through the webcam* No, seriously... anyone making this?
  9. "What happens when our fortifications come under siege while we're offline?" is definitely an interesting question. NPC guards have been mentioned in passing if not as a guaranteed inclusion (something about destroying/disabling a guard tower on a keep to make it stop spawning guards) but these would be present when you're online as well, which means the fortification is still more vulnerable when you're offline. I don't like the idea of having storage lootable only during a certain part of the day, however, because that will lead to WoW-style raids, complete with real-life schedules and oblig
  10. Salt was also used as a currency, so this may tie in to that debate as well
  11. http://www.helloquizzy.com/results/the-four-player-types-test/?var_Strategist=55&var_Effector=20&fromCGI=1&var_Innovator=45&var_Ace=33 ^- That test seems more accurate for me. More options than the four, etc. The description feels accurate, but it may be one of those generalized "be vague enough and everyone will see themselves in your description" fortune cookie deals. As for Bartle's Taxonomy, I'm closest to an Explorer
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